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UA-.NETStandard/SampleApplications/Samples/Common/TestData/TestSystemConditionState.cs
T

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C#

/* Copyright (c) 1996-2016, OPC Foundation. All rights reserved.
The source code in this file is covered under a dual-license scenario:
- RCL: for OPC Foundation members in good-standing
- GPL V2: everybody else
RCL license terms accompanied with this source code. See http://opcfoundation.org/License/RCL/1.00/
GNU General Public License as published by the Free Software Foundation;
version 2 of the License are accompanied with this source code. See http://opcfoundation.org/License/GPLv2
This source code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
*/
using System;
using System.Collections.Generic;
using System.Xml;
using System.IO;
using System.Reflection;
using Opc.Ua;
namespace TestData
{
public partial class TestSystemConditionState
{
#region Initialization
/// <summary>
/// Initializes the object as a collection of counters which change value on read.
/// </summary>
protected override void OnAfterCreate(ISystemContext context, NodeState node)
{
base.OnAfterCreate(context, node);
this.MonitoredNodeCount.OnSimpleReadValue = OnReadMonitoredNodeCount;
}
#endregion
#region Protected Methods
/// <summary>
/// Reads the value for the MonitoredNodeCount.
/// </summary>
protected virtual ServiceResult OnReadMonitoredNodeCount(
ISystemContext context,
NodeState node,
ref object value)
{
TestDataSystem system = context.SystemHandle as TestDataSystem;
if (system == null)
{
return StatusCodes.BadOutOfService;
}
value = system.MonitoredNodeCount;
return ServiceResult.Good;
}
#endregion
}
}