# Description The shared AI deployment contracts and instance registration; DI software-upload outcomes, digest handling and simulator; bounded Positioning/Pumps reads; PubSub raw-data/matrix and security-provider handling; Vision read-quality contracts; xRegistry resource writes and instance projection; OpenUSD authoring, embedded viewport and retained-frame capture APIs; standalone sample CLI controls; and the generic Debug/RID package-policy and fork/Dependabot coverage-comment fixes. The Linux native prerequisite step is retained for **Vision tests only**. ## Related Issues - Related tracking issue: [#4461](https://github.com/OPCFoundation/UA-.NETStandard/issues/4461), without automatic closure. - Source work: [#4462](https://github.com/OPCFoundation/UA-.NETStandard/pull/4462), which remains intact for the coordinator's later integration. - Immediate stacked predecessor: [#4804](https://github.com/OPCFoundation/UA-.NETStandard/pull/4804). ## Checklist _Put an `x` in the boxes that apply. You can complete these step by step after opening the PR._ - [ ] I have signed the [CLA](https://opcfoundation.org/license/cla/ContributorLicenseAgreementv1.0.pdf) and read the [CONTRIBUTING](https://github.com/OPCFoundation/UA-.NETStandard/blob/master/CONTRIBUTING.md) doc. - [ ] I have added tests that prove my fix is effective or that my feature works and increased code coverage. - [x] I have added all necessary documentation. - [ ] I have verified that my changes do not introduce (new) build or analyzer warnings. - [ ] I ran **all** tests locally using the **UA.slnx** solution against at least .net **framework** and .net **10**, and all passed. - [ ] I fixed **all** failing and flaky tests in the CI pipelines and **all** CodeQL warnings. - [ ] I have addressed **all** PR feedback received.
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Device Integration (DI) — Software Update Facet
Glossary: "DI" throughout this document means OPC UA Device Integration (OPC 10000-100), not .NET Dependency Injection.
This document explains how to expose the OPC 10000-100 §10.3 software-update facet on a Device Integration (DI) device, what address-space surface it creates, and how clients drive it.
Contents
- Address-space layout
- Server side — fluent surface
- Storage abstractions
- File-transfer pipeline
- Client side
- Hosted-server walkthrough
- Implementation pointers
- Spec references
Address-space layout
WithSoftwareUpdate(...) materialises one
SoftwareUpdateType instance per device with the following children:
{device} (ComponentState / DeviceState)
└─ SoftwareUpdate SoftwareUpdateType (OPC-DI i=1)
├─ Loading {Package|Direct|Cached}LoadingType
│ (default: PackageLoadingType i=137)
├─ PrepareForUpdate PrepareForUpdateStateMachineType (i=213)
│ ├─ CurrentState
│ ├─ Prepare (Method)
│ ├─ Abort (Method)
│ └─ Resume (Method)
├─ Installation InstallationStateMachineType (i=249)
│ ├─ CurrentState
│ ├─ InstallSoftwarePackage (InstallSoftwarePackageMethodType i=389)
│ ├─ InstallFiles (InstallFilesMethodType)
│ ├─ Uninstall (Method)
│ └─ Resume (Method)
├─ PowerCycle PowerCycleStateMachineType (i=285)
└─ Confirmation ConfirmationStateMachineType (i=307)
└─ Confirm (Method)
Choose the loading subtype with one of these methods:
UsePackageLoading()(default), which uses file transfer andCloseAndCommit.UseDirectLoading().UseCachedLoading().
The full structure is added to the
AsyncCustomNodeManager's PredefinedNodes via
AddPredefinedNodeAsync, so direct NodeId lookup, browse, subscription
wiring, and method calls all work out of the box.
Server side — fluent surface
using Opc.Ua.Di.Server.Builders;
using Opc.Ua.Di.Server.SoftwareUpdate;
// 1) Register a server-wide package store (commonly via
// .NET Microsoft.Extensions.DependencyInjection).
services.AddSingleton<ISoftwarePackageStore, MemoryPackageStore>();
// 2) Inside ConfigureDevicesFor<DiNodeManager>:
device.WithSoftwareUpdate(
ctx.GetRequiredService<ISoftwarePackageStore>(),
su => su.UsePackageLoading());
WithSoftwareUpdate auto-registers a per-device
MemorySoftwareFolder keyed by the device's NodeId. Override with
.WithSoftwareFolder(folder) if you need a custom folder
implementation (e.g. FileSystemSoftwareFolder for persistence
between server restarts).
Method-handler hooks
The library ships "succeed immediately" defaults for every method so the sample is fully exercisable out of the box. Override individual hooks to drive the real firmware-flashing logic:
device.WithSoftwareUpdate(packageStore, su => su
.OnPrepare(async (ctx, ct) =>
{
// Validate the staged package, lock the device, etc.
await myDevice.StartPreparationAsync(ct);
})
.OnInstall(async (ctx, package, ct) =>
{
// Flash the firmware. Throw to fail the state machine.
await myDevice.FlashAsync(package, ct);
})
.OnConfirm(async (ctx, success, ct) =>
{
await myDevice.CommitOrRollbackAsync(success, ct);
})
.OnUninstall(async (ctx, ct) =>
{
await myDevice.UninstallAsync(ct);
}));
ISoftwareUpdateContext exposes the device NodeId, server system context,
package store, and per-device software folder. Handlers can use these values
to persist version metadata without resolving them again.
Server-side state reporting
The four state machines (PrepareForUpdate, Installation,
PowerCycle, Confirmation) are pre-seeded to their initial state
(Idle / NotWaitingForConfirm / NotWaitingForPowerCycle) when
the SU facet attaches. Every successful method invocation walks the
FSM through the standard Part 16 transitions and publishes
CurrentState / LastTransition updates that subscribers observe in
real time. Failures route to the Error state (Installation) or back
to Idle (PrepareForUpdate), again with proper LastTransition
metadata. The Installation FSM also exposes a per-operation
PercentComplete byte that walks 0 → 100 on success.
To plug application instrumentation into the same lifecycle without having to subscribe through the address space, register the state-changed hooks:
device.WithSoftwareUpdate(packageStore, su => su
.OnInstall(async (ctx, package, ct) => await myDevice.FlashAsync(package, ct))
.OnInstallationStateChanged((ctx, change) =>
{
_logger.LogInformation(
"Install on device {Device}: phase={Phase} progress={Pct}% message={Msg}",
ctx.DeviceId, change.Phase, change.ProgressPercent, change.Message);
return default;
}));
Each method call raises two hook events. Started fires before the
application callback. On success, the method raises Completed; on failure,
it raises Failed with the exception message. The hook runs in the
service call's async context; exceptions thrown by the hook are
logged and swallowed so instrumentation faults never abort the
underlying SU operation. Domain-keyed SoftwareUpdatePhase (rather
than raw Part 16 cause / transition ids) keeps application code
independent of dispatcher internals.
Note
— the source-generated DI FSMs ship without Part 16
StateTable/TransitionTable/CauseMappingsoverrides, soFiniteStateMachineState.SetState(...)(and by extensionStateMachineBuilder.For(...).WithCause(...)) is a no-op against them today. The SU wiring works around this by writingCurrentState/LastTransitiondirectly via the internalSoftwareUpdateStateMachineDispatcherhelper. Once the generator emits the Part 16 tables (tracked as a separate generator enhancement) the dispatcher can collapse into a thinStateMachineBuilder.For(...)adapter without touching the public hook surface.
Storage abstractions
Two independent storage abstractions live under
Opc.Ua.Di.Server.SoftwareUpdate:
| Type | Role |
|---|---|
ISoftwarePackageStore |
Server-wide repository: Add/Get/List/Delete by id + binary payload. Backs the Loading file-transfer pipeline. |
ISoftwareFolder |
Per-device multi-version archive (Current / Previous / Future). Updated by the default Install handler. |
Default implementations:
| Implementation | Use case |
|---|---|
MemoryPackageStore |
In-process tests + samples. |
FileSystemPackageStore |
Disk-backed, composed over IFileSystemProvider. |
MemorySoftwareFolder |
Default for WithSoftwareUpdate. |
FileSystemSoftwareFolder |
Persistence across server restarts. |
Package-store contract
ISoftwarePackageStore implementations must support concurrent calls.
The interface exposes the following asynchronous operations:
| Operation | Result |
|---|---|
ListAsync |
Enumerate package metadata. |
GetAsync |
Return the matching SoftwarePackage, or null if absent. |
ExistsAsync |
Report whether an id is present. |
OpenReadAsync |
Return a caller-owned payload stream; throw FileNotFoundException for an unknown id. |
AddAsync |
Copy the supplied stream and add or replace the package with that id. |
DeleteAsync |
Return whether a package was removed. |
SoftwarePackage carries Id, Version, Vendor, Description, SizeBytes,
CreatedAt, and an optional Hash. Both in-box stores compute SizeBytes and
CreatedAt during AddAsync; callers may supply zero and default for those
fields. They do not compute a content hash from an empty Hash.
See ISoftwarePackageStore
for the exact signatures.
File-system layout and provider composition
FileSystemPackageStore stores each package beneath a provider-relative root:
{root}/
{package-id}/
payload.bin
metadata.json
The JSON metadata uses the source-generated SoftwarePackageJsonContext, so
serialization does not require reflection. Package ids must be nonempty, must
not contain / or \, and must not be . or ..; invalid ids throw
ArgumentException.
Reuse the server's configured IFileSystemProvider:
ISoftwarePackageStore store = new FileSystemPackageStore(
provider: fileSystemProvider,
rootPath: "/SoftwarePackages");
The provider must permit writes for add/delete operations. A read-only provider
can still serve list, metadata, and payload-read operations. The same provider can
also be mounted through FileSystemNodeManager; use the store API rather than
editing package files directly.
Seeding a package
Resolve ISoftwarePackageStore from the host, then copy the payload into it.
The caller owns and disposes the source stream:
ISoftwarePackageStore store = serviceProvider.GetRequiredService<ISoftwarePackageStore>();
using FileStream payload = File.OpenRead("firmware.bin");
SoftwarePackage package = await store.AddAsync(
new SoftwarePackage(
Id: "firmware-1.0.0",
Version: "1.0.0",
Vendor: "Acme",
Description: "Device firmware",
SizeBytes: 0,
CreatedAt: default,
Hash: string.Empty),
payload,
ct);
File-transfer pipeline
When UsePackageLoading() is selected (the default), the SU facet
materialises a TemporaryFileTransferType instance under
SoftwareUpdate.Loading.FileTransfer. The internal
SoftwareUpdateFileTransferManager implements the OPC 10000-5 §11.4
two-tier protocol:
- Client calls
Loading.FileTransfer.GenerateFileForWrite(generateOptions). The server allocates a fresh handle, creates a transientFileTypechild (namedUploadFile_<handle>) backed by an in-memory buffer, and returns the file NodeId + handle. ThegenerateOptionsargument is treated as a vendor-defined hint; the default manager interprets a singleStringvalue as the suggested package id. - Client opens the returned FileState in
Write|EraseExistingmode (mode 6), streams chunks via the standardWritemethod, and closes it. - Client calls
Loading.FileTransfer.CloseAndCommit(fileHandle). The server reads the buffered payload, packages it into aSoftwarePackage(id from thegenerateOptionshint or a timestamped fallback), hands it toISoftwarePackageStore.AddAsync(metadata, stream), and removes the transient FileState from the address space.
Operational caps (defaults, configurable via constants on
SoftwareUpdateFileTransferManager):
| Cap | Value |
|---|---|
| Concurrent upload handles per FileTransfer | 8 |
| Max buffered upload size | 64 MiB |
| Supported open mode | Write | EraseExisting (6); other modes are rejected with BadNotSupported |
| Read on a transient upload file | rejected with BadNotSupported |
Handles are owned by the session that allocated them; cross-session
access is rejected with BadUserAccessDenied.
Committed package metadata contains the SHA-256 digest of the uploaded bytes.
The InstallSoftwarePackage Hash argument is forwarded as hexadecimal
SoftwarePackage.Hash to the application's install callback. A digest records
content identity, not publisher authenticity: production applications need
their own signature, publisher, device and deployment authorization checks.
Note
—
DirectLoadingTypeandCachedLoadingTypeinheritPackageLoadingTypeand therefore expose the same FileTransfer slot. The wiring is shared because the upload semantics are identical; the difference between Package / Direct / Cached lives in the application'sOnInstallhandler (which decides whether to deploy immediately, atomically swap, or stage as fallback).
Client side
The minimal v1 SoftwareUpdateClient reads the device's
SoftwareVersion property:
var client = new SoftwareUpdateClient(
session, softwareUpdateNodeId, telemetry);
string version = await client.ReadSoftwareVersionAsync();
Uploading a package
SoftwareUpdateClient.UploadPackageAsync drives the full
GenerateForWrite → Open → Write* → Close → CloseAndCommit flow,
streaming the payload in chunkSizeBytes-sized chunks (default 8 KiB):
var client = new SoftwareUpdateClient(session, suNodeId, telemetry);
// byte-array convenience overload
long bytesUploaded = await client.UploadPackageAsync(
payload: firmwareBytes,
suggestedPackageId: "acme-firmware-2.0.0",
ct: ct);
// streaming overload (does not seek the stream)
using FileStream fs = File.OpenRead("firmware.bin");
await client.UploadPackageAsync(
payload: fs,
suggestedPackageId: "acme-firmware-2.0.0",
chunkSizeBytes: 16 * 1024,
ct: ct);
After commit the package is queryable via the server's
ISoftwarePackageStore.GetAsync(suggestedPackageId). The recommended
deployment flow is: upload via UploadPackageAsync(...) → drive the
state machines via PrepareAsync / InstallSoftwarePackageAsync /
ConfirmAsync as described below.
Use UploadPackageWithResultAsync when the server can return asynchronous
completion evidence:
using FileStream payload = File.OpenRead(packagePath);
SoftwareUpdateUploadResult result = await client.UploadPackageWithResultAsync(
payload, suggestedPackageId: packageId, ct: ct);
if (!result.CompletionStateMachine.IsNull)
{
// Observe this server-provided state machine before treating processing as complete.
// UploadPackageWithResultAsync does not wait for it or install any software.
}
The result includes both the byte count and CompletionStateMachine.
The UploadPackageAsync overloads return only the byte count.
Malformed/ambiguous translations, bad service headers and malformed commit
outputs are reported instead of becoming successful uploads. Cancellation stops
transmission and does not send CloseAndCommit; cleanup of an opened handle uses
an independent five-second token. A rejected or unavailable cleanup call is
logged, not proof that the server rolled back staged data.
Typed Part 16 state-machine surface
SoftwareUpdateClient exposes typed accessors for the four child
state machines (PrepareForUpdate, Installation, Confirmation,
PowerCycle), each composed over the source-generated
*StateMachineTypeClient proxies and the generic Part 16 extensions
(GetCurrentFiniteStateAsync, ObserveFiniteTransitionsAsync,
WaitForStateAsync). The proxies are resolved lazily on first use
via SoftwareUpdateTypeClient.GetXxxAsync(telemetry, ct) and cached
for the lifetime of the client so the browse-path-translate
round-trip happens at most once per state machine.
var client = new SoftwareUpdateClient(session, suNodeId, telemetry);
// Snapshot the current state of any of the four FSMs.
FiniteStateSnapshot? install = await client.GetInstallationStateAsync(ct);
FiniteStateSnapshot? prep = await client.GetPrepareForUpdateStateAsync(ct);
// Drive cause methods (resolved against the typed proxy — no manual
// TranslateBrowsePath / method-NodeId look-up required).
await client.PrepareAsync(ct);
await client.InstallSoftwarePackageAsync(
manufacturerUri: "urn:acme",
softwareRevision: "2.0.0",
patchIdentifiers: ArrayOf.Empty<string>(),
hash: default,
ct: ct);
await client.ConfirmAsync(ct);
// Stream transitions via a streaming subscription.
await foreach (FiniteStateSnapshot snap in client
.ObserveInstallationTransitionsAsync(streaming, options: null, ct))
{
_logger.LogInformation("Installation moved to {State}", snap.CurrentState);
}
When the server does not expose the optional child the Get*StateAsync
overloads return null; the cause-method wrappers
(PrepareAsync, InstallSoftwarePackageAsync, ConfirmAsync, etc.)
throw ServiceResultException(BadNotFound) so calling code never
needs to redo browse-path resolution. See
StateMachines.md for the generic state-machine
API the typed wrappers build on.
Hosted-server walkthrough
For a repository-only in-memory walkthrough, run
PumpDeviceIntegrationServer with --host localhost --software-update-demo true.
This explicitly adds a separate SoftwareUpdateDemo device; it does not update
the simulated pumps or execute package contents. Its install callback requires a
matching staged SHA-256, rehashes the stored bytes and copies the package into an
in-memory software-version folder. See the
pump sample guide.
Attach the software-update facet to a ComponentType-derived device
created through the Device Integration builder:
services.AddSingleton<ISoftwarePackageStore, MemoryPackageStore>();
services
.AddOpcUa()
.AddServer(o =>
{
o.ApplicationName = "DeviceIntegrationServer";
o.EndpointUrls.Add($"opc.tcp://localhost:{port}/DeviceIntegrationServer");
})
.AddOpcUaDi()
.ConfigureDevicesFor<DiNodeManager>(async ctx =>
{
IDeviceBuilder<DeviceState> device = await ctx.CreateDeviceAsync(
new QualifiedName("Controller #1", ctx.Manager.DiNamespaceIndex));
device.WithIdentification(id =>
{
id.Manufacturer = new LocalizedText("Acme Controls");
id.Model = new LocalizedText("Controller 2000");
id.SerialNumber = "SN-DI-1";
id.SoftwareRevision = "2.5.3";
});
var packageStore = ctx.GetRequiredService<ISoftwarePackageStore>();
device.WithSoftwareUpdate(packageStore, su => su.UsePackageLoading());
});
await builder.Build().RunAsync();
A client connecting to the running server will discover the SU
subtree under Controller #1.SoftwareUpdate, can browse the state
machines, and invoke InstallSoftwarePackage,
PrepareForUpdate.Prepare, Confirmation.Confirm, etc. The
library-supplied default handlers record the installed version in the
per-device MemorySoftwareFolder, so a subsequent read of the
device's SoftwareVersion reflects the new version.
Implementation pointers
- Fluent surface:
src/Opc.Ua.Di.Server/Builders/ISoftwareUpdateBuilder.csandDeviceBuilderSoftwareUpdateExtensions.cs. - Address-space wiring:
SoftwareUpdateFacetWiring.cs(internal). - State-machine dispatcher:
SoftwareUpdateStateMachineDispatcher.cs(internal — directCurrentState/LastTransitionwrites until the model source generator emits Part 16 tables for*StateMachineState). - File-transfer pipeline:
src/Opc.Ua.Di.Server/Builders/SoftwareUpdateFileTransferManager.cs(internal —GenerateFileForWrite/CloseAndCommit+ per-handle transientFileTypematerialisation). - Storage abstractions:
src/Opc.Ua.Di.Server/SoftwareUpdate/ISoftwarePackageStore.csandISoftwareFolder.cs. - Client helpers:
src/Opc.Ua.Di.Client/SoftwareUpdateClient.cs(read-only discovery),src/Opc.Ua.Di.Client/SoftwareUpdateClient.StateMachine.cs(typed Part 16 partial), andsrc/Opc.Ua.Di.Client/SoftwareUpdateClient.Upload.cs(UploadPackageAsyncdriving the FileTransfer pipeline). - Tests:
tests/Opc.Ua.Di.Tests/DeviceBuilderSoftwareUpdateTests.cs,DeviceBuilderSoftwareUpdateStateChangeTests.cs,SoftwareUpdateFileTransferTests.cs(server side),SoftwareUpdateClientStateMachineTests.cs,SoftwareUpdateClientUploadTests.cs,SoftwareUpdateClientUploadIntegrationTests.cs(client + bridge end-to-end againstDiInProcessSessionBridge),MemorySoftwareFolderTests.cs,PackageStoreTests.cs,SoftwareUpdateClientTests.cs.
Spec references
- OPC 10000-100 §10.3 — Software Update (companion specification).
- OPC 10000-5 §11.4 —
TemporaryFileTransferTypeand theGenerateFileForRead/GenerateFileForWrite/CloseAndCommitmethod triplet.