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UA-.NETStandard/docs/SoftwareUpdate.md
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Marc Schier 7e25e1a3d7 Extract remaining shared companion, rendering and packaging changes (#4806)
# Description

The shared AI deployment contracts and instance registration; DI
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## Related Issues

- Related tracking issue:
[#4461](https://github.com/OPCFoundation/UA-.NETStandard/issues/4461),
without automatic closure.
- Source work:
[#4462](https://github.com/OPCFoundation/UA-.NETStandard/pull/4462),
which remains intact for the coordinator's later integration.
- Immediate stacked predecessor:
[#4804](https://github.com/OPCFoundation/UA-.NETStandard/pull/4804).

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2026-10-17 07:52:02 +02:00

21 KiB

Device Integration (DI) — Software Update Facet

Glossary: "DI" throughout this document means OPC UA Device Integration (OPC 10000-100), not .NET Dependency Injection.

This document explains how to expose the OPC 10000-100 §10.3 software-update facet on a Device Integration (DI) device, what address-space surface it creates, and how clients drive it.

Contents

Address-space layout

WithSoftwareUpdate(...) materialises one SoftwareUpdateType instance per device with the following children:

{device}                              (ComponentState / DeviceState)
└─ SoftwareUpdate                     SoftwareUpdateType    (OPC-DI i=1)
   ├─ Loading                         {Package|Direct|Cached}LoadingType
   │                                   (default: PackageLoadingType i=137)
   ├─ PrepareForUpdate                PrepareForUpdateStateMachineType (i=213)
   │   ├─ CurrentState
   │   ├─ Prepare                     (Method)
   │   ├─ Abort                       (Method)
   │   └─ Resume                      (Method)
   ├─ Installation                    InstallationStateMachineType (i=249)
   │   ├─ CurrentState
   │   ├─ InstallSoftwarePackage      (InstallSoftwarePackageMethodType i=389)
   │   ├─ InstallFiles                (InstallFilesMethodType)
   │   ├─ Uninstall                   (Method)
   │   └─ Resume                      (Method)
   ├─ PowerCycle                      PowerCycleStateMachineType (i=285)
   └─ Confirmation                    ConfirmationStateMachineType (i=307)
       └─ Confirm                     (Method)

Choose the loading subtype with one of these methods:

  • UsePackageLoading() (default), which uses file transfer and CloseAndCommit.
  • UseDirectLoading().
  • UseCachedLoading().

The full structure is added to the AsyncCustomNodeManager's PredefinedNodes via AddPredefinedNodeAsync, so direct NodeId lookup, browse, subscription wiring, and method calls all work out of the box.

Server side — fluent surface

using Opc.Ua.Di.Server.Builders;
using Opc.Ua.Di.Server.SoftwareUpdate;

// 1) Register a server-wide package store (commonly via
//    .NET Microsoft.Extensions.DependencyInjection).
services.AddSingleton<ISoftwarePackageStore, MemoryPackageStore>();

// 2) Inside ConfigureDevicesFor<DiNodeManager>:
device.WithSoftwareUpdate(
    ctx.GetRequiredService<ISoftwarePackageStore>(),
    su => su.UsePackageLoading());

WithSoftwareUpdate auto-registers a per-device MemorySoftwareFolder keyed by the device's NodeId. Override with .WithSoftwareFolder(folder) if you need a custom folder implementation (e.g. FileSystemSoftwareFolder for persistence between server restarts).

Method-handler hooks

The library ships "succeed immediately" defaults for every method so the sample is fully exercisable out of the box. Override individual hooks to drive the real firmware-flashing logic:

device.WithSoftwareUpdate(packageStore, su => su
    .OnPrepare(async (ctx, ct) =>
    {
        // Validate the staged package, lock the device, etc.
        await myDevice.StartPreparationAsync(ct);
    })
    .OnInstall(async (ctx, package, ct) =>
    {
        // Flash the firmware. Throw to fail the state machine.
        await myDevice.FlashAsync(package, ct);
    })
    .OnConfirm(async (ctx, success, ct) =>
    {
        await myDevice.CommitOrRollbackAsync(success, ct);
    })
    .OnUninstall(async (ctx, ct) =>
    {
        await myDevice.UninstallAsync(ct);
    }));

ISoftwareUpdateContext exposes the device NodeId, server system context, package store, and per-device software folder. Handlers can use these values to persist version metadata without resolving them again.

Server-side state reporting

The four state machines (PrepareForUpdate, Installation, PowerCycle, Confirmation) are pre-seeded to their initial state (Idle / NotWaitingForConfirm / NotWaitingForPowerCycle) when the SU facet attaches. Every successful method invocation walks the FSM through the standard Part 16 transitions and publishes CurrentState / LastTransition updates that subscribers observe in real time. Failures route to the Error state (Installation) or back to Idle (PrepareForUpdate), again with proper LastTransition metadata. The Installation FSM also exposes a per-operation PercentComplete byte that walks 0 → 100 on success.

To plug application instrumentation into the same lifecycle without having to subscribe through the address space, register the state-changed hooks:

device.WithSoftwareUpdate(packageStore, su => su
    .OnInstall(async (ctx, package, ct) => await myDevice.FlashAsync(package, ct))
    .OnInstallationStateChanged((ctx, change) =>
    {
        _logger.LogInformation(
            "Install on device {Device}: phase={Phase} progress={Pct}% message={Msg}",
            ctx.DeviceId, change.Phase, change.ProgressPercent, change.Message);
        return default;
    }));

Each method call raises two hook events. Started fires before the application callback. On success, the method raises Completed; on failure, it raises Failed with the exception message. The hook runs in the service call's async context; exceptions thrown by the hook are logged and swallowed so instrumentation faults never abort the underlying SU operation. Domain-keyed SoftwareUpdatePhase (rather than raw Part 16 cause / transition ids) keeps application code independent of dispatcher internals.

Note

— the source-generated DI FSMs ship without Part 16 StateTable / TransitionTable / CauseMappings overrides, so FiniteStateMachineState.SetState(...) (and by extension StateMachineBuilder.For(...).WithCause(...)) is a no-op against them today. The SU wiring works around this by writing CurrentState / LastTransition directly via the internal SoftwareUpdateStateMachineDispatcher helper. Once the generator emits the Part 16 tables (tracked as a separate generator enhancement) the dispatcher can collapse into a thin StateMachineBuilder.For(...) adapter without touching the public hook surface.

Storage abstractions

Two independent storage abstractions live under Opc.Ua.Di.Server.SoftwareUpdate:

Type Role
ISoftwarePackageStore Server-wide repository: Add/Get/List/Delete by id + binary payload. Backs the Loading file-transfer pipeline.
ISoftwareFolder Per-device multi-version archive (Current / Previous / Future). Updated by the default Install handler.

Default implementations:

Implementation Use case
MemoryPackageStore In-process tests + samples.
FileSystemPackageStore Disk-backed, composed over IFileSystemProvider.
MemorySoftwareFolder Default for WithSoftwareUpdate.
FileSystemSoftwareFolder Persistence across server restarts.

Package-store contract

ISoftwarePackageStore implementations must support concurrent calls. The interface exposes the following asynchronous operations:

Operation Result
ListAsync Enumerate package metadata.
GetAsync Return the matching SoftwarePackage, or null if absent.
ExistsAsync Report whether an id is present.
OpenReadAsync Return a caller-owned payload stream; throw FileNotFoundException for an unknown id.
AddAsync Copy the supplied stream and add or replace the package with that id.
DeleteAsync Return whether a package was removed.

SoftwarePackage carries Id, Version, Vendor, Description, SizeBytes, CreatedAt, and an optional Hash. Both in-box stores compute SizeBytes and CreatedAt during AddAsync; callers may supply zero and default for those fields. They do not compute a content hash from an empty Hash. See ISoftwarePackageStore for the exact signatures.

File-system layout and provider composition

FileSystemPackageStore stores each package beneath a provider-relative root:

{root}/
    {package-id}/
        payload.bin
        metadata.json

The JSON metadata uses the source-generated SoftwarePackageJsonContext, so serialization does not require reflection. Package ids must be nonempty, must not contain / or \, and must not be . or ..; invalid ids throw ArgumentException.

Reuse the server's configured IFileSystemProvider:

ISoftwarePackageStore store = new FileSystemPackageStore(
    provider: fileSystemProvider,
    rootPath: "/SoftwarePackages");

The provider must permit writes for add/delete operations. A read-only provider can still serve list, metadata, and payload-read operations. The same provider can also be mounted through FileSystemNodeManager; use the store API rather than editing package files directly.

Seeding a package

Resolve ISoftwarePackageStore from the host, then copy the payload into it. The caller owns and disposes the source stream:

ISoftwarePackageStore store = serviceProvider.GetRequiredService<ISoftwarePackageStore>();
using FileStream payload = File.OpenRead("firmware.bin");
SoftwarePackage package = await store.AddAsync(
    new SoftwarePackage(
        Id: "firmware-1.0.0",
        Version: "1.0.0",
        Vendor: "Acme",
        Description: "Device firmware",
        SizeBytes: 0,
        CreatedAt: default,
        Hash: string.Empty),
    payload,
    ct);

File-transfer pipeline

When UsePackageLoading() is selected (the default), the SU facet materialises a TemporaryFileTransferType instance under SoftwareUpdate.Loading.FileTransfer. The internal SoftwareUpdateFileTransferManager implements the OPC 10000-5 §11.4 two-tier protocol:

  1. Client calls Loading.FileTransfer.GenerateFileForWrite(generateOptions). The server allocates a fresh handle, creates a transient FileType child (named UploadFile_<handle>) backed by an in-memory buffer, and returns the file NodeId + handle. The generateOptions argument is treated as a vendor-defined hint; the default manager interprets a single String value as the suggested package id.
  2. Client opens the returned FileState in Write|EraseExisting mode (mode 6), streams chunks via the standard Write method, and closes it.
  3. Client calls Loading.FileTransfer.CloseAndCommit(fileHandle). The server reads the buffered payload, packages it into a SoftwarePackage (id from the generateOptions hint or a timestamped fallback), hands it to ISoftwarePackageStore.AddAsync(metadata, stream), and removes the transient FileState from the address space.

Operational caps (defaults, configurable via constants on SoftwareUpdateFileTransferManager):

Cap Value
Concurrent upload handles per FileTransfer 8
Max buffered upload size 64 MiB
Supported open mode Write | EraseExisting (6); other modes are rejected with BadNotSupported
Read on a transient upload file rejected with BadNotSupported

Handles are owned by the session that allocated them; cross-session access is rejected with BadUserAccessDenied.

Committed package metadata contains the SHA-256 digest of the uploaded bytes. The InstallSoftwarePackage Hash argument is forwarded as hexadecimal SoftwarePackage.Hash to the application's install callback. A digest records content identity, not publisher authenticity: production applications need their own signature, publisher, device and deployment authorization checks.

Note

— DirectLoadingType and CachedLoadingType inherit PackageLoadingType and therefore expose the same FileTransfer slot. The wiring is shared because the upload semantics are identical; the difference between Package / Direct / Cached lives in the application's OnInstall handler (which decides whether to deploy immediately, atomically swap, or stage as fallback).

Client side

The minimal v1 SoftwareUpdateClient reads the device's SoftwareVersion property:

var client = new SoftwareUpdateClient(
    session, softwareUpdateNodeId, telemetry);
string version = await client.ReadSoftwareVersionAsync();

Uploading a package

SoftwareUpdateClient.UploadPackageAsync drives the full GenerateForWrite → Open → Write* → Close → CloseAndCommit flow, streaming the payload in chunkSizeBytes-sized chunks (default 8 KiB):

var client = new SoftwareUpdateClient(session, suNodeId, telemetry);

// byte-array convenience overload
long bytesUploaded = await client.UploadPackageAsync(
    payload: firmwareBytes,
    suggestedPackageId: "acme-firmware-2.0.0",
    ct: ct);

// streaming overload (does not seek the stream)
using FileStream fs = File.OpenRead("firmware.bin");
await client.UploadPackageAsync(
    payload: fs,
    suggestedPackageId: "acme-firmware-2.0.0",
    chunkSizeBytes: 16 * 1024,
    ct: ct);

After commit the package is queryable via the server's ISoftwarePackageStore.GetAsync(suggestedPackageId). The recommended deployment flow is: upload via UploadPackageAsync(...) → drive the state machines via PrepareAsync / InstallSoftwarePackageAsync / ConfirmAsync as described below.

Use UploadPackageWithResultAsync when the server can return asynchronous completion evidence:

using FileStream payload = File.OpenRead(packagePath);
SoftwareUpdateUploadResult result = await client.UploadPackageWithResultAsync(
    payload, suggestedPackageId: packageId, ct: ct);
if (!result.CompletionStateMachine.IsNull)
{
    // Observe this server-provided state machine before treating processing as complete.
    // UploadPackageWithResultAsync does not wait for it or install any software.
}

The result includes both the byte count and CompletionStateMachine. The UploadPackageAsync overloads return only the byte count. Malformed/ambiguous translations, bad service headers and malformed commit outputs are reported instead of becoming successful uploads. Cancellation stops transmission and does not send CloseAndCommit; cleanup of an opened handle uses an independent five-second token. A rejected or unavailable cleanup call is logged, not proof that the server rolled back staged data.

Typed Part 16 state-machine surface

SoftwareUpdateClient exposes typed accessors for the four child state machines (PrepareForUpdate, Installation, Confirmation, PowerCycle), each composed over the source-generated *StateMachineTypeClient proxies and the generic Part 16 extensions (GetCurrentFiniteStateAsync, ObserveFiniteTransitionsAsync, WaitForStateAsync). The proxies are resolved lazily on first use via SoftwareUpdateTypeClient.GetXxxAsync(telemetry, ct) and cached for the lifetime of the client so the browse-path-translate round-trip happens at most once per state machine.

var client = new SoftwareUpdateClient(session, suNodeId, telemetry);

// Snapshot the current state of any of the four FSMs.
FiniteStateSnapshot? install = await client.GetInstallationStateAsync(ct);
FiniteStateSnapshot? prep    = await client.GetPrepareForUpdateStateAsync(ct);

// Drive cause methods (resolved against the typed proxy — no manual
// TranslateBrowsePath / method-NodeId look-up required).
await client.PrepareAsync(ct);
await client.InstallSoftwarePackageAsync(
    manufacturerUri: "urn:acme",
    softwareRevision: "2.0.0",
    patchIdentifiers: ArrayOf.Empty<string>(),
    hash: default,
    ct: ct);
await client.ConfirmAsync(ct);

// Stream transitions via a streaming subscription.
await foreach (FiniteStateSnapshot snap in client
    .ObserveInstallationTransitionsAsync(streaming, options: null, ct))
{
    _logger.LogInformation("Installation moved to {State}", snap.CurrentState);
}

When the server does not expose the optional child the Get*StateAsync overloads return null; the cause-method wrappers (PrepareAsync, InstallSoftwarePackageAsync, ConfirmAsync, etc.) throw ServiceResultException(BadNotFound) so calling code never needs to redo browse-path resolution. See StateMachines.md for the generic state-machine API the typed wrappers build on.

Hosted-server walkthrough

For a repository-only in-memory walkthrough, run PumpDeviceIntegrationServer with --host localhost --software-update-demo true. This explicitly adds a separate SoftwareUpdateDemo device; it does not update the simulated pumps or execute package contents. Its install callback requires a matching staged SHA-256, rehashes the stored bytes and copies the package into an in-memory software-version folder. See the pump sample guide.

Attach the software-update facet to a ComponentType-derived device created through the Device Integration builder:

services.AddSingleton<ISoftwarePackageStore, MemoryPackageStore>();

services
    .AddOpcUa()
    .AddServer(o =>
    {
        o.ApplicationName = "DeviceIntegrationServer";
        o.EndpointUrls.Add($"opc.tcp://localhost:{port}/DeviceIntegrationServer");
    })
    .AddOpcUaDi()
    .ConfigureDevicesFor<DiNodeManager>(async ctx =>
    {
        IDeviceBuilder<DeviceState> device = await ctx.CreateDeviceAsync(
            new QualifiedName("Controller #1", ctx.Manager.DiNamespaceIndex));

        device.WithIdentification(id =>
        {
            id.Manufacturer = new LocalizedText("Acme Controls");
            id.Model = new LocalizedText("Controller 2000");
            id.SerialNumber = "SN-DI-1";
            id.SoftwareRevision = "2.5.3";
        });

        var packageStore = ctx.GetRequiredService<ISoftwarePackageStore>();
        device.WithSoftwareUpdate(packageStore, su => su.UsePackageLoading());
    });

await builder.Build().RunAsync();

A client connecting to the running server will discover the SU subtree under Controller #1.SoftwareUpdate, can browse the state machines, and invoke InstallSoftwarePackage, PrepareForUpdate.Prepare, Confirmation.Confirm, etc. The library-supplied default handlers record the installed version in the per-device MemorySoftwareFolder, so a subsequent read of the device's SoftwareVersion reflects the new version.

Implementation pointers

  • Fluent surface: src/Opc.Ua.Di.Server/Builders/ISoftwareUpdateBuilder.cs and DeviceBuilderSoftwareUpdateExtensions.cs.
  • Address-space wiring: SoftwareUpdateFacetWiring.cs (internal).
  • State-machine dispatcher: SoftwareUpdateStateMachineDispatcher.cs (internal — direct CurrentState / LastTransition writes until the model source generator emits Part 16 tables for *StateMachineState).
  • File-transfer pipeline: src/Opc.Ua.Di.Server/Builders/SoftwareUpdateFileTransferManager.cs (internal — GenerateFileForWrite / CloseAndCommit + per-handle transient FileType materialisation).
  • Storage abstractions: src/Opc.Ua.Di.Server/SoftwareUpdate/ISoftwarePackageStore.cs and ISoftwareFolder.cs.
  • Client helpers: src/Opc.Ua.Di.Client/SoftwareUpdateClient.cs (read-only discovery), src/Opc.Ua.Di.Client/SoftwareUpdateClient.StateMachine.cs (typed Part 16 partial), and src/Opc.Ua.Di.Client/SoftwareUpdateClient.Upload.cs (UploadPackageAsync driving the FileTransfer pipeline).
  • Tests: tests/Opc.Ua.Di.Tests/DeviceBuilderSoftwareUpdateTests.cs, DeviceBuilderSoftwareUpdateStateChangeTests.cs, SoftwareUpdateFileTransferTests.cs (server side), SoftwareUpdateClientStateMachineTests.cs, SoftwareUpdateClientUploadTests.cs, SoftwareUpdateClientUploadIntegrationTests.cs (client + bridge end-to-end against DiInProcessSessionBridge), MemorySoftwareFolderTests.cs, PackageStoreTests.cs, SoftwareUpdateClientTests.cs.

Spec references

  • OPC 10000-100 §10.3 — Software Update (companion specification).
  • OPC 10000-5 §11.4 — TemporaryFileTransferType and the GenerateFileForRead / GenerateFileForWrite / CloseAndCommit method triplet.