Files
UA-.NETStandard/ComIOP/Common/Client/ComClient.cs
T
2016-12-22 17:05:30 +01:00

316 lines
9.7 KiB
C#

/* ========================================================================
* Copyright (c) 2005-2016 The OPC Foundation, Inc. All rights reserved.
*
* OPC Foundation MIT License 1.00
*
* Permission is hereby granted, free of charge, to any person
* obtaining a copy of this software and associated documentation
* files (the "Software"), to deal in the Software without
* restriction, including without limitation the rights to use,
* copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following
* conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
* OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
* OTHER DEALINGS IN THE SOFTWARE.
*
* The complete license agreement can be found here:
* http://opcfoundation.org/License/MIT/1.00/
* ======================================================================*/
using System;
using System.Collections.Generic;
using System.Text;
using System.Threading;
using System.IdentityModel.Selectors;
using System.IdentityModel.Tokens;
using System.Security.Principal;
using OpcRcw.Comn;
using OpcRcw.Da;
using OpcRcw.Security;
using Opc.Ua;
using Opc.Ua.Com;
using Opc.Ua.Com.Client;
namespace Opc.Ua.Com.Client
{
/// <summary>
/// Provides access to a COM server.
/// </summary>
public class ComClient : ComObject
{
#region Constructors
/// <summary>
/// Initializes the object with the ProgID of the server being accessed.
/// </summary>
public ComClient(ComClientConfiguration configuration)
{
if (configuration == null) throw new ArgumentNullException("configuration");
m_url = configuration.ServerUrl;
}
#endregion
#region Public Methods
/// <summary>
/// A key that combines the user name and locale id.
/// </summary>
public string Key { get; set; }
/// <summary>
/// The locale id associated with the instance.
/// </summary>
public int LocaleId { get; set; }
/// <summary>
/// The user identity associated with the instance.
/// </summary>
public IUserIdentity UserIdentity { get; set; }
/// <summary>
/// Creates an instance of the COM server.
/// </summary>
public void CreateInstance()
{
// multiple calls are not allowed - may block for a while due to network operation.
lock (m_lock)
{
ServerFactory factory = new ServerFactory();
try
{
// create the server.
Unknown = factory.CreateServer(new Uri(m_url), null);
// set the locale.
SetLocale(LocaleId);
if (UserIdentity != null)
{
SetUserIdentity(UserIdentity);
}
// do any post-connect processing.
OnConnected();
}
catch (Exception e)
{
ComUtils.TraceComError(e, "Could not connect to server ({0}).", m_url);
// cleanup on error.
Close();
}
finally
{
factory.Dispose();
}
}
}
/// <summary>
/// Fetches the error string from the server.
/// </summary>
public string GetErrorString(int error)
{
string methodName = "IOPCCommon.GetErrorString";
try
{
IOPCCommon server = BeginComCall<IOPCCommon>(methodName, true);
string ppString = null;
server.GetErrorString(error, out ppString);
return ppString;
}
catch (Exception e)
{
ComCallError(methodName, e);
return null;
}
finally
{
EndComCall(methodName);
}
}
/// <summary>
/// Sets the current locale.
/// </summary>
public void SetLocale(int localeId)
{
string methodName = "IOPCCommon.SetLocaleID";
try
{
IOPCCommon server = BeginComCall<IOPCCommon>(methodName, true);
server.SetLocaleID(localeId);
}
catch (Exception e)
{
ComCallError(methodName, e);
}
finally
{
EndComCall(methodName);
}
}
/// <summary>
/// Sets the current user identity.
/// </summary>
public void SetUserIdentity(IUserIdentity identity)
{
string methodName = "IOPCSecurityPrivate.Logon";
try
{
IOPCSecurityPrivate server = BeginComCall<IOPCSecurityPrivate>(methodName, true);
if (server != null)
{
int bAvailable = 0;
server.IsAvailablePriv(out bAvailable);
if (bAvailable != 0)
{
bool logoff = true;
if (identity != null && identity.TokenType == UserTokenType.UserName)
{
UserNameIdentityToken identityToken = identity.GetIdentityToken() as UserNameIdentityToken;
if (identityToken != null)
{
server.Logon(identityToken.UserName, identityToken.Password.ToString());
logoff = false;
}
}
if (logoff)
{
server.Logoff();
}
}
}
}
catch (Exception e)
{
ComCallError(methodName, e);
}
finally
{
EndComCall(methodName);
}
}
/// <summary>
/// Fetches the available locales.
/// </summary>
public int[] QueryAvailableLocales()
{
string methodName = "IOPCCommon.QueryAvailableLocales";
try
{
IOPCCommon server = BeginComCall<IOPCCommon>(methodName, true);
// query for available locales.
int count = 0;
IntPtr pLocaleIDs = IntPtr.Zero;
server.QueryAvailableLocaleIDs(out count, out pLocaleIDs);
// unmarshal results.
return ComUtils.GetInt32s(ref pLocaleIDs, count, true);
}
catch (Exception e)
{
ComCallError(methodName, e);
return null;
}
finally
{
EndComCall(methodName);
}
}
/// <summary>
/// Selects the best matching locale id.
/// </summary>
public static int SelectLocaleId(IList<int> availableLocaleIds, IList<string> preferredLocales)
{
// choose system default if no available locale ids.
if (availableLocaleIds == null || availableLocaleIds.Count == 0)
{
return ComUtils.LOCALE_SYSTEM_DEFAULT;
}
// choose system default if no preferred locales.
if (preferredLocales == null || preferredLocales.Count == 0)
{
return availableLocaleIds[0];
}
// look for an exact match.
for (int ii = 0; ii < preferredLocales.Count; ii++)
{
for (int jj = 0; jj < availableLocaleIds.Count; jj++)
{
if (ComUtils.CompareLocales(availableLocaleIds[jj], preferredLocales[ii], false))
{
return availableLocaleIds[jj];
}
}
}
// look for a match on the language only.
for (int ii = 0; ii < preferredLocales.Count; ii++)
{
for (int jj = 0; jj < availableLocaleIds.Count; jj++)
{
if (ComUtils.CompareLocales(availableLocaleIds[jj], preferredLocales[ii], true))
{
return availableLocaleIds[jj];
}
}
}
// return the first avialable locale.
return availableLocaleIds[0];
}
/// <summary>
/// Gracefully closes the connection to the server.
/// </summary>
public void Close()
{
Dispose();
}
#endregion
#region Protected Members
/// <summary>
/// Called immediately after connecting to the server.
/// </summary>
protected virtual void OnConnected()
{
}
#endregion
#region Private Methods
#endregion
#region Private Fields
private object m_lock = new object();
private string m_url;
#endregion
}
}