Files
UA-.NETStandard/SampleApplications/Samples/Common/MemoryBuffer/MemoryBufferBrowser.cs
T
2016-04-15 09:14:38 -07:00

218 lines
6.9 KiB
C#

/* ========================================================================
* Copyright (c) 2005-2016 The OPC Foundation, Inc. All rights reserved.
*
* OPC Foundation MIT License 1.00
*
* Permission is hereby granted, free of charge, to any person
* obtaining a copy of this software and associated documentation
* files (the "Software"), to deal in the Software without
* restriction, including without limitation the rights to use,
* copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following
* conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
* OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
* OTHER DEALINGS IN THE SOFTWARE.
*
* The complete license agreement can be found here:
* http://opcfoundation.org/License/MIT/1.00/
* ======================================================================*/
using System;
using System.Collections.Generic;
using System.Xml;
using System.IO;
using System.Reflection;
using System.Threading;
using Opc.Ua;
using Opc.Ua.Server;
namespace MemoryBuffer
{
/// <summary>
/// A class to browse the references for a memory buffer.
/// </summary>
public class MemoryBufferBrowser : NodeBrowser
{
#region Constructors
/// <summary>
/// Creates a new browser object with a set of filters.
/// </summary>
public MemoryBufferBrowser(
ISystemContext context,
ViewDescription view,
NodeId referenceType,
bool includeSubtypes,
BrowseDirection browseDirection,
QualifiedName browseName,
IEnumerable<IReference> additionalReferences,
bool internalOnly,
MemoryBufferState buffer)
:
base(
context,
view,
referenceType,
includeSubtypes,
browseDirection,
browseName,
additionalReferences,
internalOnly)
{
m_buffer = buffer;
m_stage = Stage.Begin;
}
#endregion
#region Overridden Methods
/// <summary>
/// Returns the next reference.
/// </summary>
/// <returns></returns>
public override IReference Next()
{
lock (DataLock)
{
IReference reference = null;
// enumerate pre-defined references.
// always call first to ensure any pushed-back references are returned first.
reference = base.Next();
if (reference != null)
{
return reference;
}
if (m_stage == Stage.Begin)
{
m_stage = Stage.Components;
m_position = 0;
}
// don't start browsing huge number of references when only internal references are requested.
if (InternalOnly)
{
return null;
}
// enumerate components.
if (m_stage == Stage.Components)
{
if (IsRequired(ReferenceTypeIds.HasComponent, false))
{
reference = NextChild();
if (reference != null)
{
return reference;
}
}
m_stage = Stage.ModelParents;
m_position = 0;
}
// all done.
return null;
}
}
#endregion
#region Private Methods
/// <summary>
/// Returns the next child.
/// </summary>
private IReference NextChild()
{
MemoryTagState tag = null;
// check if a specific browse name is requested.
if (!QualifiedName.IsNull(base.BrowseName))
{
// check if match found previously.
if (m_position == UInt32.MaxValue)
{
return null;
}
// browse name must be qualified by the correct namespace.
if (m_buffer.TypeDefinitionId.NamespaceIndex != base.BrowseName.NamespaceIndex)
{
return null;
}
string name = base.BrowseName.Name;
for (int ii = 0; ii < name.Length; ii++)
{
if ("0123456789ABCDEF".IndexOf(name[ii]) == -1)
{
return null;
}
}
m_position = Convert.ToUInt32(name, 16);
// check for memory overflow.
if (m_position >= m_buffer.SizeInBytes.Value)
{
return null;
}
tag = new MemoryTagState(m_buffer, m_position);
m_position = UInt32.MaxValue;
}
// return the child at the next position.
else
{
if (m_position >= m_buffer.SizeInBytes.Value)
{
return null;
}
tag = new MemoryTagState(m_buffer, m_position);
m_position += m_buffer.ElementSize;
// check for memory overflow.
if (m_position >= m_buffer.SizeInBytes.Value)
{
return null;
}
}
return new NodeStateReference(ReferenceTypeIds.HasComponent, false, tag);
}
#endregion
#region Stage Enumeration
/// <summary>
/// The stages available in a browse operation.
/// </summary>
private enum Stage
{
Begin,
Components,
ModelParents,
Done
}
#endregion
#region Private Fields
private Stage m_stage;
private uint m_position;
private MemoryBufferState m_buffer;
#endregion
}
}