mirror of
https://github.com/OPCFoundation/UA-.NETStandard.git
synced 2026-10-23 10:23:13 +08:00
94 lines
4.1 KiB
C#
94 lines
4.1 KiB
C#
/* Copyright (c) 1996-2016, OPC Foundation. All rights reserved.
|
|
The source code in this file is covered under a dual-license scenario:
|
|
- RCL: for OPC Foundation members in good-standing
|
|
- GPL V2: everybody else
|
|
RCL license terms accompanied with this source code. See http://opcfoundation.org/License/RCL/1.00/
|
|
GNU General Public License as published by the Free Software Foundation;
|
|
version 2 of the License are accompanied with this source code. See http://opcfoundation.org/License/GPLv2
|
|
This source code is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
*/
|
|
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.Text;
|
|
|
|
namespace Opc.Ua
|
|
{
|
|
partial class ExclusiveLimitStateMachineState
|
|
{
|
|
#region Initialization
|
|
/// <summary>
|
|
/// Initializes the object as a collection of counters which change value on read.
|
|
/// </summary>
|
|
protected override void OnAfterCreate(ISystemContext context, NodeState node)
|
|
{
|
|
base.OnAfterCreate(context, node);
|
|
|
|
UpdateStateVariable(context, Objects.ExclusiveLimitStateMachineType_High, CurrentState);
|
|
UpdateTransitionVariable(context, 0, LastTransition);
|
|
}
|
|
#endregion
|
|
|
|
#region Overriden Members
|
|
/// <summary>
|
|
/// The table of states belonging to the state machine.
|
|
/// </summary>
|
|
protected override ElementInfo[] StateTable
|
|
{
|
|
get { return s_StateTable; }
|
|
}
|
|
|
|
/// <summary>
|
|
/// A table of valid states.
|
|
/// </summary>
|
|
private ElementInfo[] s_StateTable = new ElementInfo[]
|
|
{
|
|
new ElementInfo(Objects.ExclusiveLimitStateMachineType_HighHigh, BrowseNames.HighHigh, 1),
|
|
new ElementInfo(Objects.ExclusiveLimitStateMachineType_High, BrowseNames.High, 2),
|
|
new ElementInfo(Objects.ExclusiveLimitStateMachineType_Low, BrowseNames.Low, 3),
|
|
new ElementInfo(Objects.ExclusiveLimitStateMachineType_LowLow, BrowseNames.LowLow, 4)
|
|
};
|
|
|
|
/// <summary>
|
|
/// The table of transitions belonging to the state machine.
|
|
/// </summary>
|
|
protected override ElementInfo[] TransitionTable
|
|
{
|
|
get { return s_TransitionTable; }
|
|
}
|
|
|
|
/// <summary>
|
|
/// A table of valid transitions.
|
|
/// </summary>
|
|
private ElementInfo[] s_TransitionTable = new ElementInfo[]
|
|
{
|
|
new ElementInfo(Objects.ExclusiveLimitStateMachineType_HighHighToHigh, BrowseNames.HighHighToHigh, 1),
|
|
new ElementInfo(Objects.ExclusiveLimitStateMachineType_HighToHighHigh, BrowseNames.HighToHighHigh, 2),
|
|
new ElementInfo(Objects.ExclusiveLimitStateMachineType_LowLowToLow, BrowseNames.LowLowToLow, 3),
|
|
new ElementInfo(Objects.ExclusiveLimitStateMachineType_LowToLowLow, BrowseNames.LowToLowLow, 4)
|
|
};
|
|
|
|
/// <summary>
|
|
/// The mapping between transitions and their from and to states.
|
|
/// </summary>
|
|
protected override uint[,] TransitionMappings
|
|
{
|
|
get { return s_TransitionMappings; }
|
|
}
|
|
|
|
/// <summary>
|
|
/// A table of the to and from states for the transitions.
|
|
/// </summary>
|
|
private uint[,] s_TransitionMappings = new uint[,]
|
|
{
|
|
{ Objects.ExclusiveLimitStateMachineType_HighHighToHigh, Objects.ExclusiveLimitStateMachineType_HighHigh, Objects.ExclusiveLimitStateMachineType_High, 0 },
|
|
{ Objects.ExclusiveLimitStateMachineType_HighToHighHigh, Objects.ExclusiveLimitStateMachineType_High, Objects.ExclusiveLimitStateMachineType_HighHigh, 0 },
|
|
{ Objects.ExclusiveLimitStateMachineType_LowLowToLow, Objects.ExclusiveLimitStateMachineType_LowLow, Objects.ExclusiveLimitStateMachineType_Low, 0 },
|
|
{ Objects.ExclusiveLimitStateMachineType_LowToLowLow, Objects.ExclusiveLimitStateMachineType_Low, Objects.ExclusiveLimitStateMachineType_LowLow, 0 }
|
|
};
|
|
#endregion
|
|
}
|
|
}
|