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93 lines
2.9 KiB
C#
93 lines
2.9 KiB
C#
/* Copyright (c) 1996-2022 The OPC Foundation. All rights reserved.
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The source code in this file is covered under a dual-license scenario:
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- RCL: for OPC Foundation Corporate Members in good-standing
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- GPL V2: everybody else
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RCL license terms accompanied with this source code. See http://opcfoundation.org/License/RCL/1.00/
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GNU General Public License as published by the Free Software Foundation;
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version 2 of the License are accompanied with this source code. See http://opcfoundation.org/License/GPLv2
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This source code is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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*/
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using System;
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namespace Opc.Ua
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{
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/// <summary>
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/// Defines the default names for the condition states.
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/// </summary>
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public static partial class ConditionStateNames
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{
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/// <summary>
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/// The name of the Disabled state.
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/// </summary>
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public const string Disabled = "Disabled";
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/// <summary>
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/// The name of the Enabled state.
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/// </summary>
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public const string Enabled = "Enabled";
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/// <summary>
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/// The name of the Inactive state.
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/// </summary>
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public const string Inactive = "Inactive";
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/// <summary>
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/// The name of the Active state.
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/// </summary>
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public const string Active = "Active";
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/// <summary>
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/// The name of the Unacknowledged state.
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/// </summary>
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public const string Unacknowledged = "Unacknowledged";
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/// <summary>
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/// The name of the Acknowledged state.
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/// </summary>
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public const string Acknowledged = "Acknowledged";
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/// <summary>
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/// The name of the Unconfirmed state.
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/// </summary>
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public const string Unconfirmed = "Unconfirmed";
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/// <summary>
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/// The name of the Confirmed state.
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/// </summary>
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public const string Confirmed = "Confirmed";
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/// <summary>
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/// The name of the Unsuppressed state.
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/// </summary>
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public const string Unsuppressed = "Unsuppressed";
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/// <summary>
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/// The name of the Suppressed state.
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/// </summary>
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public const string Suppressed = "Suppressed";
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/// <summary>
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/// The name of the HighHighActive state.
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/// </summary>
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public const string HighHighActive = "HighHighActive";
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/// <summary>
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/// The name of the HighActive state.
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/// </summary>
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public const string HighActive = "HighActive";
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/// <summary>
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/// The name of the LowActive state.
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/// </summary>
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public const string LowActive = "LowActive";
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/// <summary>
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/// The name of the LowLowActive state.
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/// </summary>
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public const string LowLowActive = "LowLowActive";
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}
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}
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