mirror of
https://github.com/OPCFoundation/UA-.NETStandard.git
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406 lines
14 KiB
C#
406 lines
14 KiB
C#
/* ========================================================================
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* Copyright (c) 2005-2019 The OPC Foundation, Inc. All rights reserved.
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*
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* OPC Foundation MIT License 1.00
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*
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* Permission is hereby granted, free of charge, to any person
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* obtaining a copy of this software and associated documentation
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* files (the "Software"), to deal in the Software without
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* restriction, including without limitation the rights to use,
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* copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following
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* conditions:
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*
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* The above copyright notice and this permission notice shall be
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* included in all copies or substantial portions of the Software.
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
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* OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
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* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
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* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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* OTHER DEALINGS IN THE SOFTWARE.
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*
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* The complete license agreement can be found here:
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* http://opcfoundation.org/License/MIT/1.00/
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* ======================================================================*/
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using System;
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using System.Collections.Generic;
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using System.Text;
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using System.Diagnostics;
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using System.Xml;
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using System.IO;
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using System.Threading;
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using System.Reflection;
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using Opc.Ua;
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using Opc.Ua.Server;
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namespace Quickstarts.DataAccessServer
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{
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/// <summary>
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/// A node manager for a server that exposes several variables.
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/// </summary>
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public class DataAccessServerNodeManager : QuickstartNodeManager
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{
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#region Constructors
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/// <summary>
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/// Initializes the node manager.
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/// </summary>
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public DataAccessServerNodeManager(IServerInternal server, ApplicationConfiguration configuration)
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:
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base(server, configuration, Namespaces.DataAccess)
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{
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this.AliasRoot = "DA";
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SystemContext.SystemHandle = m_system = new UnderlyingSystem();
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SystemContext.NodeIdFactory = this;
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// get the configuration for the node manager.
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m_configuration = configuration.ParseExtension<DataAccessServerConfiguration>();
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// use suitable defaults if no configuration exists.
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if (m_configuration == null)
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{
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m_configuration = new DataAccessServerConfiguration();
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}
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// create the table to store the cached blocks.
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m_blocks = new Dictionary<NodeId, BlockState>();
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}
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#endregion
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#region IDisposable Members
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/// <summary>
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/// An overrideable version of the Dispose.
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/// </summary>
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protected override void Dispose(bool disposing)
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{
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if (disposing)
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{
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m_system.Dispose();
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}
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}
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#endregion
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#region INodeIdFactory Members
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/// <summary>
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/// Creates the NodeId for the specified node.
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/// </summary>
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/// <param name="context">The context.</param>
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/// <param name="node">The node.</param>
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/// <returns>The new NodeId.</returns>
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/// <remarks>
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/// This method is called by the NodeState.Create() method which initializes a Node from
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/// the type model. During initialization a number of child nodes are created and need to
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/// have NodeIds assigned to them. This implementation constructs NodeIds by constructing
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/// strings. Other implementations could assign unique integers or Guids and save the new
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/// Node in a dictionary for later lookup.
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/// </remarks>
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public override NodeId New(ISystemContext context, NodeState node)
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{
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return ModelUtils.ConstructIdForComponent(node, NamespaceIndex);
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}
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#endregion
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#region INodeManager Members
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/// <summary>
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/// Does any initialization required before the address space can be used.
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/// </summary>
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/// <remarks>
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/// The externalReferences is an out parameter that allows the node manager to link to nodes
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/// in other node managers. For example, the 'Objects' node is managed by the CoreNodeManager and
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/// should have a reference to the root folder node(s) exposed by this node manager.
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/// </remarks>
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public override void CreateAddressSpace(IDictionary<NodeId, IList<IReference>> externalReferences)
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{
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lock (Lock)
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{
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// find the top level segments and link them to the ObjectsFolder.
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IList<UnderlyingSystemSegment> segments = m_system.FindSegments(null);
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for (int ii = 0; ii < segments.Count; ii++)
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{
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// Top level areas need a reference from the Server object.
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// These references are added to a list that is returned to the caller.
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// The caller will update the Objects folder node.
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IList<IReference> references = null;
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if (!externalReferences.TryGetValue(ObjectIds.ObjectsFolder, out references))
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{
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externalReferences[ObjectIds.ObjectsFolder] = references = new List<IReference>();
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}
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// construct the NodeId of a segment.
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NodeId segmentId = ModelUtils.ConstructIdForSegment(segments[ii].Id, NamespaceIndex);
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// add an organizes reference from the ObjectsFolder to the area.
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references.Add(new NodeStateReference(ReferenceTypeIds.Organizes, false, segmentId));
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}
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// start the simulation.
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m_system.StartSimulation();
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}
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}
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/// <summary>
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/// Frees any resources allocated for the address space.
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/// </summary>
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public override void DeleteAddressSpace()
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{
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lock (Lock)
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{
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m_system.StopSimulation();
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m_blocks.Clear();
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}
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}
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/// <summary>
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/// Returns a unique handle for the node.
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/// </summary>
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protected override NodeHandle GetManagerHandle(ServerSystemContext context, NodeId nodeId, IDictionary<NodeId, NodeState> cache)
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{
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lock (Lock)
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{
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// quickly exclude nodes that are not in the namespace.
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if (!IsNodeIdInNamespace(nodeId))
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{
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return null;
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}
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// check for check for nodes that are being currently monitored.
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MonitoredNode monitoredNode = null;
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if (MonitoredNodes.TryGetValue(nodeId, out monitoredNode))
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{
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NodeHandle handle = new NodeHandle();
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handle.NodeId = nodeId;
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handle.Validated = true;
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handle.Node = monitoredNode.Node;
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return handle;
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}
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if (nodeId.IdType != IdType.String)
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{
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NodeState node = null;
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if (PredefinedNodes.TryGetValue(nodeId, out node))
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{
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NodeHandle handle = new NodeHandle();
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handle.NodeId = nodeId;
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handle.Node = node;
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handle.Validated = true;
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return handle;
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}
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}
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// parse the identifier.
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ParsedNodeId parsedNodeId = ParsedNodeId.Parse(nodeId);
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if (parsedNodeId != null)
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{
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NodeHandle handle = new NodeHandle();
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handle.NodeId = nodeId;
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handle.Validated = false;
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handle.Node = null;
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handle.ParsedNodeId = parsedNodeId;
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return handle;
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}
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return null;
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}
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}
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/// <summary>
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/// Verifies that the specified node exists.
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/// </summary>
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protected override NodeState ValidateNode(
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ServerSystemContext context,
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NodeHandle handle,
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IDictionary<NodeId, NodeState> cache)
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{
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// not valid if no root.
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if (handle == null)
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{
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return null;
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}
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// check if previously validated.
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if (handle.Validated)
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{
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return handle.Node;
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}
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NodeState target = null;
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// check if already in the cache.
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if (cache != null)
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{
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if (cache.TryGetValue(handle.NodeId, out target))
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{
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// nulls mean a NodeId which was previously found to be invalid has been referenced again.
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if (target == null)
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{
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return null;
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}
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handle.Node = target;
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handle.Validated = true;
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return handle.Node;
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}
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target = null;
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}
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try
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{
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// check if the node id has been parsed.
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if (handle.ParsedNodeId == null)
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{
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return null;
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}
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NodeState root = null;
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// validate a segment.
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if (handle.ParsedNodeId.RootType == ModelUtils.Segment)
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{
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UnderlyingSystemSegment segment = m_system.FindSegment(handle.ParsedNodeId.RootId);
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// segment does not exist.
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if (segment == null)
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{
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return null;
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}
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NodeId rootId = ModelUtils.ConstructIdForSegment(segment.Id, NamespaceIndex);
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// create a temporary object to use for the operation.
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root = new SegmentState(context, rootId, segment);
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}
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// validate segment.
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else if (handle.ParsedNodeId.RootType == ModelUtils.Block)
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{
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// validate the block.
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UnderlyingSystemBlock block = m_system.FindBlock(handle.ParsedNodeId.RootId);
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// block does not exist.
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if (block == null)
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{
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return null;
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}
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NodeId rootId = ModelUtils.ConstructIdForBlock(block.Id, NamespaceIndex);
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// check for check for blocks that are being currently monitored.
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BlockState node = null;
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if (m_blocks.TryGetValue(rootId, out node))
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{
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root = node;
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}
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// create a temporary object to use for the operation.
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else
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{
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root = new BlockState(this, rootId, block);
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}
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}
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// unknown root type.
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else
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{
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return null;
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}
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// all done if no components to validate.
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if (String.IsNullOrEmpty(handle.ParsedNodeId.ComponentPath))
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{
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handle.Validated = true;
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handle.Node = target = root;
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return handle.Node;
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}
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// validate component.
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NodeState component = root.FindChildBySymbolicName(context, handle.ParsedNodeId.ComponentPath);
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// component does not exist.
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if (component == null)
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{
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return null;
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}
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// found a valid component.
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handle.Validated = true;
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handle.Node = target = component;
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return handle.Node;
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}
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finally
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{
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// store the node in the cache to optimize subsequent lookups.
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if (cache != null)
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{
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cache.Add(handle.NodeId, target);
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}
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}
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}
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#endregion
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#region Overridden Methods
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/// <summary>
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/// Called after creating a MonitoredItem.
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/// </summary>
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/// <param name="context">The context.</param>
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/// <param name="handle">The handle for the node.</param>
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/// <param name="monitoredItem">The monitored item.</param>
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protected override void OnMonitoredItemCreated(ServerSystemContext context, NodeHandle handle, MonitoredItem monitoredItem)
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{
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BlockState block = handle.Node.GetHierarchyRoot() as BlockState;
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if (block != null)
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{
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block.StartMonitoring(context);
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// need to save the block to ensure that multiple monitored items use the same instance.
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m_blocks[block.NodeId] = block;
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}
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}
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/// <summary>
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/// Called after deleting a MonitoredItem.
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/// </summary>
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/// <param name="context">The context.</param>
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/// <param name="handle">The handle for the node.</param>
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/// <param name="monitoredItem">The monitored item.</param>
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protected override void OnMonitoredItemDeleted(ServerSystemContext context, NodeHandle handle, MonitoredItem monitoredItem)
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{
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BlockState block = handle.Node.GetHierarchyRoot() as BlockState;
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if (block != null)
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{
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if (!block.StopMonitoring(context))
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{
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// can remove the block since all monitored items for the block are gone.
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m_blocks.Remove(block.NodeId);
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}
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}
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}
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#endregion
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#region Private Fields
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private UnderlyingSystem m_system;
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private DataAccessServerConfiguration m_configuration;
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private Dictionary<NodeId,BlockState> m_blocks;
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#endregion
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}
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}
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