Files
UA-.NETStandard/SampleApplications/Workshop/Empty/Server/EmptyNodeManager.cs
T

235 lines
8.3 KiB
C#

/* ========================================================================
* Copyright (c) 2005-2019 The OPC Foundation, Inc. All rights reserved.
*
* OPC Foundation MIT License 1.00
*
* Permission is hereby granted, free of charge, to any person
* obtaining a copy of this software and associated documentation
* files (the "Software"), to deal in the Software without
* restriction, including without limitation the rights to use,
* copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following
* conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
* OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
* OTHER DEALINGS IN THE SOFTWARE.
*
* The complete license agreement can be found here:
* http://opcfoundation.org/License/MIT/1.00/
* ======================================================================*/
using System;
using System.Collections.Generic;
using System.Text;
using System.Diagnostics;
using System.Xml;
using System.IO;
using System.Threading;
using System.Reflection;
using Opc.Ua;
using Opc.Ua.Server;
namespace Quickstarts.EmptyServer
{
/// <summary>
/// A node manager for a server that exposes several variables.
/// </summary>
public class EmptyNodeManager : CustomNodeManager2
{
#region Constructors
/// <summary>
/// Initializes the node manager.
/// </summary>
public EmptyNodeManager(IServerInternal server, ApplicationConfiguration configuration)
:
base(server, configuration, Namespaces.Empty)
{
SystemContext.NodeIdFactory = this;
// get the configuration for the node manager.
m_configuration = configuration.ParseExtension<EmptyServerConfiguration>();
// use suitable defaults if no configuration exists.
if (m_configuration == null)
{
m_configuration = new EmptyServerConfiguration();
}
}
#endregion
#region IDisposable Members
/// <summary>
/// An overrideable version of the Dispose.
/// </summary>
protected override void Dispose(bool disposing)
{
if (disposing)
{
// TBD
}
}
#endregion
#region INodeIdFactory Members
/// <summary>
/// Creates the NodeId for the specified node.
/// </summary>
public override NodeId New(ISystemContext context, NodeState node)
{
return node.NodeId;
}
#endregion
#region INodeManager Members
/// <summary>
/// Does any initialization required before the address space can be used.
/// </summary>
/// <remarks>
/// The externalReferences is an out parameter that allows the node manager to link to nodes
/// in other node managers. For example, the 'Objects' node is managed by the CoreNodeManager and
/// should have a reference to the root folder node(s) exposed by this node manager.
/// </remarks>
public override void CreateAddressSpace(IDictionary<NodeId, IList<IReference>> externalReferences)
{
lock (Lock)
{
BaseObjectState trigger = new BaseObjectState(null);
trigger.NodeId = new NodeId(1, NamespaceIndex);
trigger.BrowseName = new QualifiedName("Trigger", NamespaceIndex);
trigger.DisplayName = trigger.BrowseName.Name;
trigger.TypeDefinitionId = ObjectTypeIds.BaseObjectType;
// ensure trigger can be found via the server object.
IList<IReference> references = null;
if (!externalReferences.TryGetValue(ObjectIds.ObjectsFolder, out references))
{
externalReferences[ObjectIds.ObjectsFolder] = references = new List<IReference>();
}
trigger.AddReference(ReferenceTypeIds.Organizes, true, ObjectIds.ObjectsFolder);
references.Add(new NodeStateReference(ReferenceTypeIds.Organizes, false, trigger.NodeId));
PropertyState property = new PropertyState(trigger);
property.NodeId = new NodeId(2, NamespaceIndex);
property.BrowseName = new QualifiedName("Matrix", NamespaceIndex);
property.DisplayName = property.BrowseName.Name;
property.TypeDefinitionId = VariableTypeIds.PropertyType;
property.ReferenceTypeId = ReferenceTypeIds.HasProperty;
property.DataType = DataTypeIds.Int32;
property.ValueRank = ValueRanks.TwoDimensions;
property.ArrayDimensions = new ReadOnlyList<uint>(new uint[] { 2, 2 });
trigger.AddChild(property);
// save in dictionary.
AddPredefinedNode(SystemContext, trigger);
ReferenceTypeState referenceType = new ReferenceTypeState();
referenceType.NodeId = new NodeId(3, NamespaceIndex);
referenceType.BrowseName = new QualifiedName("IsTriggerSource", NamespaceIndex);
referenceType.DisplayName = referenceType.BrowseName.Name;
referenceType.InverseName = new LocalizedText("IsSourceOfTrigger");
referenceType.SuperTypeId = ReferenceTypeIds.NonHierarchicalReferences;
if (!externalReferences.TryGetValue(ObjectIds.Server, out references))
{
externalReferences[ObjectIds.Server] = references = new List<IReference>();
}
trigger.AddReference(referenceType.NodeId, false, ObjectIds.Server);
references.Add(new NodeStateReference(referenceType.NodeId, true, trigger.NodeId));
// save in dictionary.
AddPredefinedNode(SystemContext, referenceType);
}
}
/// <summary>
/// Frees any resources allocated for the address space.
/// </summary>
public override void DeleteAddressSpace()
{
lock (Lock)
{
// TBD
}
}
/// <summary>
/// Returns a unique handle for the node.
/// </summary>
protected override NodeHandle GetManagerHandle(ServerSystemContext context, NodeId nodeId, IDictionary<NodeId, NodeState> cache)
{
lock (Lock)
{
// quickly exclude nodes that are not in the namespace.
if (!IsNodeIdInNamespace(nodeId))
{
return null;
}
NodeState node = null;
if (!PredefinedNodes.TryGetValue(nodeId, out node))
{
return null;
}
NodeHandle handle = new NodeHandle();
handle.NodeId = nodeId;
handle.Node = node;
handle.Validated = true;
return handle;
}
}
/// <summary>
/// Verifies that the specified node exists.
/// </summary>
protected override NodeState ValidateNode(
ServerSystemContext context,
NodeHandle handle,
IDictionary<NodeId, NodeState> cache)
{
// not valid if no root.
if (handle == null)
{
return null;
}
// check if previously validated.
if (handle.Validated)
{
return handle.Node;
}
// TBD
return null;
}
#endregion
#region Overridden Methods
#endregion
#region Private Fields
private EmptyServerConfiguration m_configuration;
#endregion
}
}