mirror of
https://github.com/OPCFoundation/UA-.NETStandard.git
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235 lines
8.3 KiB
C#
235 lines
8.3 KiB
C#
/* ========================================================================
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* Copyright (c) 2005-2019 The OPC Foundation, Inc. All rights reserved.
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*
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* OPC Foundation MIT License 1.00
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*
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* Permission is hereby granted, free of charge, to any person
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* obtaining a copy of this software and associated documentation
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* files (the "Software"), to deal in the Software without
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* restriction, including without limitation the rights to use,
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* copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following
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* conditions:
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*
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* The above copyright notice and this permission notice shall be
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* included in all copies or substantial portions of the Software.
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
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* OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
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* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
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* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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* OTHER DEALINGS IN THE SOFTWARE.
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*
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* The complete license agreement can be found here:
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* http://opcfoundation.org/License/MIT/1.00/
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* ======================================================================*/
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using System;
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using System.Collections.Generic;
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using System.Text;
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using System.Diagnostics;
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using System.Xml;
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using System.IO;
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using System.Threading;
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using System.Reflection;
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using Opc.Ua;
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using Opc.Ua.Server;
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namespace Quickstarts.EmptyServer
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{
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/// <summary>
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/// A node manager for a server that exposes several variables.
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/// </summary>
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public class EmptyNodeManager : CustomNodeManager2
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{
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#region Constructors
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/// <summary>
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/// Initializes the node manager.
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/// </summary>
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public EmptyNodeManager(IServerInternal server, ApplicationConfiguration configuration)
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:
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base(server, configuration, Namespaces.Empty)
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{
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SystemContext.NodeIdFactory = this;
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// get the configuration for the node manager.
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m_configuration = configuration.ParseExtension<EmptyServerConfiguration>();
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// use suitable defaults if no configuration exists.
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if (m_configuration == null)
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{
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m_configuration = new EmptyServerConfiguration();
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}
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}
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#endregion
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#region IDisposable Members
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/// <summary>
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/// An overrideable version of the Dispose.
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/// </summary>
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protected override void Dispose(bool disposing)
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{
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if (disposing)
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{
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// TBD
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}
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}
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#endregion
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#region INodeIdFactory Members
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/// <summary>
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/// Creates the NodeId for the specified node.
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/// </summary>
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public override NodeId New(ISystemContext context, NodeState node)
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{
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return node.NodeId;
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}
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#endregion
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#region INodeManager Members
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/// <summary>
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/// Does any initialization required before the address space can be used.
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/// </summary>
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/// <remarks>
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/// The externalReferences is an out parameter that allows the node manager to link to nodes
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/// in other node managers. For example, the 'Objects' node is managed by the CoreNodeManager and
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/// should have a reference to the root folder node(s) exposed by this node manager.
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/// </remarks>
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public override void CreateAddressSpace(IDictionary<NodeId, IList<IReference>> externalReferences)
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{
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lock (Lock)
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{
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BaseObjectState trigger = new BaseObjectState(null);
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trigger.NodeId = new NodeId(1, NamespaceIndex);
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trigger.BrowseName = new QualifiedName("Trigger", NamespaceIndex);
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trigger.DisplayName = trigger.BrowseName.Name;
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trigger.TypeDefinitionId = ObjectTypeIds.BaseObjectType;
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// ensure trigger can be found via the server object.
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IList<IReference> references = null;
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if (!externalReferences.TryGetValue(ObjectIds.ObjectsFolder, out references))
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{
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externalReferences[ObjectIds.ObjectsFolder] = references = new List<IReference>();
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}
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trigger.AddReference(ReferenceTypeIds.Organizes, true, ObjectIds.ObjectsFolder);
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references.Add(new NodeStateReference(ReferenceTypeIds.Organizes, false, trigger.NodeId));
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PropertyState property = new PropertyState(trigger);
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property.NodeId = new NodeId(2, NamespaceIndex);
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property.BrowseName = new QualifiedName("Matrix", NamespaceIndex);
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property.DisplayName = property.BrowseName.Name;
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property.TypeDefinitionId = VariableTypeIds.PropertyType;
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property.ReferenceTypeId = ReferenceTypeIds.HasProperty;
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property.DataType = DataTypeIds.Int32;
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property.ValueRank = ValueRanks.TwoDimensions;
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property.ArrayDimensions = new ReadOnlyList<uint>(new uint[] { 2, 2 });
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trigger.AddChild(property);
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// save in dictionary.
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AddPredefinedNode(SystemContext, trigger);
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ReferenceTypeState referenceType = new ReferenceTypeState();
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referenceType.NodeId = new NodeId(3, NamespaceIndex);
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referenceType.BrowseName = new QualifiedName("IsTriggerSource", NamespaceIndex);
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referenceType.DisplayName = referenceType.BrowseName.Name;
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referenceType.InverseName = new LocalizedText("IsSourceOfTrigger");
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referenceType.SuperTypeId = ReferenceTypeIds.NonHierarchicalReferences;
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if (!externalReferences.TryGetValue(ObjectIds.Server, out references))
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{
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externalReferences[ObjectIds.Server] = references = new List<IReference>();
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}
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trigger.AddReference(referenceType.NodeId, false, ObjectIds.Server);
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references.Add(new NodeStateReference(referenceType.NodeId, true, trigger.NodeId));
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// save in dictionary.
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AddPredefinedNode(SystemContext, referenceType);
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}
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}
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/// <summary>
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/// Frees any resources allocated for the address space.
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/// </summary>
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public override void DeleteAddressSpace()
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{
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lock (Lock)
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{
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// TBD
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}
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}
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/// <summary>
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/// Returns a unique handle for the node.
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/// </summary>
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protected override NodeHandle GetManagerHandle(ServerSystemContext context, NodeId nodeId, IDictionary<NodeId, NodeState> cache)
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{
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lock (Lock)
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{
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// quickly exclude nodes that are not in the namespace.
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if (!IsNodeIdInNamespace(nodeId))
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{
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return null;
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}
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NodeState node = null;
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if (!PredefinedNodes.TryGetValue(nodeId, out node))
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{
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return null;
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}
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NodeHandle handle = new NodeHandle();
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handle.NodeId = nodeId;
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handle.Node = node;
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handle.Validated = true;
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return handle;
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}
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}
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/// <summary>
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/// Verifies that the specified node exists.
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/// </summary>
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protected override NodeState ValidateNode(
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ServerSystemContext context,
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NodeHandle handle,
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IDictionary<NodeId, NodeState> cache)
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{
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// not valid if no root.
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if (handle == null)
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{
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return null;
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}
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// check if previously validated.
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if (handle.Validated)
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{
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return handle.Node;
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}
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// TBD
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return null;
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}
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#endregion
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#region Overridden Methods
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#endregion
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#region Private Fields
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private EmptyServerConfiguration m_configuration;
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#endregion
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}
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}
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