# Description Remove stock phrasing and correct misleading or inconsistent technical documentation. The initial two passes covered 367 Markdown files, followed by an interactive review of 169 editorial flags. The U5 interpretation originally deferred in that review has since received the upstream Mantis answer recorded by #4843; remaining server/spec follow-ups stay explicit in the CTT log. - Correct package responsibilities, migration steps, API names, ownership, protocol descriptions and links. Keep bundled migration guides synchronized. Preserve historical conclusions as historical records with separate re-check notes. - Provide at least two rendered TOC levels throughout `docs/`. Convert appropriate architecture figures to Mermaid without changing code examples, transcripts or historical quotations. - Address the October 19 feedback with concrete setup/migration instructions, corrected certificate paths and PubSub names, shorter repeated caveats, consistent XML comments, and a full review of the Concepts guide. Retain #4839's API corrections. - Integrate #4841's runtime/performance guidance and review incoming/recent prose. Preserve dated measurements rather than claiming new benchmark runs; clarify allocation ratios, startup-only processor settings, JIT warm-up and the benchmark commit's scope. Missing raw measurement artifacts and repeat ranges remain tracked by #4842. - Merge master through `e8c5d800a` in `32c6394b7`. Resolve the CTT log conflict using the updated Mantis states and OPC answers, retaining historical framing and re-checks for C28/C32/C43. - Address the latest naming/index feedback in `adb5bf693`: rename the guides to `docs/WotCon.md` and `docs/WotNodeSetConversion.md`; move the provider and DataType-declaration contracts into the conversion guide and remove `docs/WoT.md`. Rename `samples/DI` to `samples/Di` and `samples/Isa95` to `samples/ISA95`. Add content-index READMEs to Di, FluentApi, ISA95, Lds and PubSub; update solution entries, project references, Docker/CI paths, test fixture paths and documentation links with exact casing. **WoT guide scope.** This branch retains the detailed conversion guide that #4758 had replaced with an anchor stub. Conversion limits, verified document sets, preservation rules and provider ownership now live together in `WotNodeSetConversion.md`; binding/runtime guidance remains in `WotBindings.md` and `WotCon.md`. The design-rationale/test-ledger prose was shortened, the oversized argument-table cell moved into its section, and existing anchors preserved. **SDK policy is a separate, explicit user-directed change.** `global.json` sets a stable minimum of `10.0.400`, `rollForward: latestMajor`, and `allowPrerelease: false`. Newer major SDKs are permitted; CI's explicit SDK pins are unchanged. README, GettingStarted, DeveloperGuide and Recycling instructions reflect the possible analyzer differences. The image-contract regression fix accepts compatible stable SDK images instead of requiring exact equality with the floor. The latest four rename/index threads are resolved after publication. Three older threads remain open: universal obsolete-removal timing, unconditional nonce-strength wording, and a blanket Vision NativeAOT claim. Existing implementation/evidence constraints are explained in their inline replies. The two-level TOCs remain as requested. ## Validation - `git diff --check` and staged diff checks: passed. The untouched upstream AutoID NodeSet retains its provenance bytes, including two existing license-header trailing spaces. - `.\.azurepipelines\validate-migration-plugin.ps1`: passed; 15 bundled migration documents and manifests synchronized. - Documentation/path validation: **101** documents retain two rendered TOC levels (**2,228** entries), with idempotent formatting. **52** new relative links and their anchors passed exact-case checks. No tracked references to the old guide/sample paths remain. Both relocated provider-contract sections are preserved in the destination. - `dotnet sln UA.slnx list`: passed; shows the renamed Di/ISA95 projects and the existing FluentApi/Lds/PubSub projects. Updated solution and pump ProjectReference paths also passed exact-case existence checks. - Latest focused commands, run from the repository root: ```powershell # Passed: 61 channel send-order and reconnect tests. dotnet test tests\Opc.Ua.Core.Tests\Opc.Ua.Core.Tests.csproj -p:CustomTestTarget=net10.0 --filter 'FullyQualifiedName~UaSCBinaryChannelSendOrderTests|FullyQualifiedName~TcpReconnectKeyAgreementTests' --verbosity minimal # Passed: 5 pump datasheet tests; builds the renamed pump sample. dotnet test tests\Opc.Ua.Di.Tests\Opc.Ua.Di.Tests.csproj -p:CustomTestTarget=net10.0 --filter 'FullyQualifiedName~PumpDatasheetConformanceTests' --verbosity minimal # Passed: 4 repository NodeSet path/round-trip tests, including the moved pump models. dotnet test tests\Opc.Ua.Types.Tests\Opc.Ua.Types.Tests.csproj -p:CustomTestTarget=net10.0 --filter 'FullyQualifiedName~RepositorySourceSurvivesSerializedLinkedPartitionsAsync' --verbosity minimal # Passed: build, zero warnings/errors. dotnet build samples\ISA95\MinimalIsa95Server\MinimalIsa95Server.csproj -p:CustomTestTarget=net10.0 -f net10.0 --verbosity minimal # Passed: dependent sample-test project build, zero warnings/errors. dotnet build tests\Opc.Ua.WotCon.Samples.Tests\Opc.Ua.WotCon.Samples.Tests.csproj -p:CustomTestTarget=net10.0 -f net10.0 --verbosity minimal ``` Earlier focused integration checks passed 2,620 tests across AutoID, event queues/scheduling, source generation, MCP/package profiles and WoT. Both reviewed Mermaid diagrams rendered locally without network access. These checks are not a full solution run. The full solution has **not** been rerun for this review. Earlier `dotnet test UA.slnx -p:CustomTestTarget=net10.0 --verbosity quiet` did not pass: three AOT projects rejected VSTest and 20 Vision tests failed during graphics initialization with `OutOfMemoryException`. Remaining long-running tests were stopped at the user's request. A focused Vision rerun passed 558 tests and reproduced those 20 failures. The earlier `dotnet test UA.slnx -p:CustomTestTarget=net48 --verbosity quiet` was blocked by the former SDK pin and was not retried after the policy change. The user approved proceeding with those limitations documented; current remote CI is not claimed green. ## Related Issues - Follow-up #4842 tracks the requested 2.0.2+ benchmark/tuning and diagnostic-tool documentation refresh. #4841 supplies documentation and earlier results, not all newly requested measurements. - #4758 explains the conversion guide's earlier consolidation; the current provider contracts are now consolidated into `WotNodeSetConversion.md`. - #4839 supplies the reviewed API corrections; #4843 supplies the updated CTT issue record. - The original prose cleanup and SDK policy were user-requested without a source issue. No new runtime architecture is introduced by these documentation edits. ## Checklist _Put an `x` in the boxes that apply. You can complete these step by step after opening the PR._ - [ ] I have signed the [CLA](https://opcfoundation.org/license/cla/ContributorLicenseAgreementv1.0.pdf) and read the [CONTRIBUTING](https://github.com/OPCFoundation/UA-.NETStandard/blob/master/CONTRIBUTING.md) doc. - [ ] I have added tests that prove my fix is effective or that my feature works and increased code coverage. - [x] I have added all necessary documentation. - [ ] I have verified that my changes do not introduce (new) build or analyzer warnings. - [ ] I ran **all** tests locally using the **UA.slnx** solution against at least .net **framework** and .net **10**, and all passed. - [ ] I fixed **all** failing and flaky tests in the CI pipelines and **all** CodeQL warnings. - [ ] I have addressed **all** PR feedback received. --------- Co-authored-by: Roman Ettlinger <romanett98@gmail.com> Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
18 KiB
NodeId Assignment
Every node a server creates at runtime needs a NodeId. This document describes the mechanisms the stack uses to produce one: the factory contract, the identifier formats, how type declarations differ from instances, what the source generator emits, and what each NodeManager base class does.
Contents
- The contract
- DefaultNodeIdFactory
- Types and instances
- What the source generator emits
- NodeManager behaviour
- Configuring the factory
- Who forces a fresh identifier
The contract
INodeIdFactory (Opc.Ua.Types/State/ISystemContext.cs) has one member:
NodeId New(ISystemContext context, NodeState node);
It reaches node code through ISystemContext.NodeIdFactory. A NodeManager
publishes itself as that factory in its constructor
(SystemContext.NodeIdFactory = this), so any node-authoring code holding
the manager's SystemContext mints identifiers through the manager. This
points at the NodeManager, not at its factory, so that a subclass
overriding New is still the one node-level code reaches — which is why
AsyncCustomNodeManager and CustomNodeManager2 do it once for every
manager that derives from them, and a subclass never repeats it.
IRebasableNodeIdFactory (Opc.Ua.Server/NodeManager/IRebasableNodeIdFactory.cs)
extends that with what a NodeManager needs and a bare INodeIdFactory
cannot express: which namespace to mint into, which identifier style to
mint, and an identifier for a node that does not exist yet.
NodeIdAssignmentMode Mode { get; }
ushort DefaultNamespaceIndex { get; }
IRebasableNodeIdFactory WithDefaultNamespaceIndex(ushort defaultNamespaceIndex);
IRebasableNodeIdFactory WithMode(NodeIdAssignmentMode mode);
NodeId NextCounterNodeId();
NodeId CreateChildNodeId(NodeId parentNodeId, QualifiedName browseName, ushort namespaceIndex, NamespaceTable namespaceUris);
The factory needs the NodeManager's namespace index, but the server adds that namespace only after constructing the manager. A factory registered through dependency injection is therefore created too early to receive the final index as constructor configuration.
For that reason, IRebasableNodeIdFactory is a contract rather than
constructor configuration. Implementations are immutable, and the With…
methods return views with different namespaces. One registered factory can
serve managers that own different namespaces.
AsyncCustomNodeManager.NodeIdFactory uses this interface. A caller can
decorate DefaultNodeIdFactory with a custom rule—for example, claim one
subtree and delegate other nodes—instead of overriding New on the
NodeManager and scattering the rule across it.
The property is nullable; a null factory disables automatic assignment.
Code that requires a factory should call ISystemContext.RequireNodeIdFactory()
for a diagnosable failure when none is configured. Node copying suppresses new
identifier assignment with assignInstanceNodeIds: false; the original context
and its factory remain available.
New may be called more than once for the same node — AssignNodeIds
walks a subtree on every create pass — so an implementation has to be
idempotent or the address space ends up with orphaned references.
DefaultNodeIdFactory
Opc.Ua.Server/NodeManager/DefaultNodeIdFactory.cs is the stack's
implementation. It is immutable and safe to share.
The canonical path
Every mode except Counter derives from one canonical browse path: a
length-prefixed encoding of the parent identifier and the child browse
name.
v1:10:l:6:s=Root:10:l:6:Group1
Each segment carries its own length, so no combination of parent and
browse name can produce the same path as a different combination. The
classic {parentIdentifier}_{browseName} convention could: A_B plus C
and A plus B_C both gave A_B_C. The parent segment keeps the
parent's identifier type prefix (s=, i=, g=, b=), so a string
parent "42" never reads as a numeric parent 42.
Segments are qualified by namespace:
| Prefix | Meaning |
|---|---|
l: |
in the namespace being minted into |
z: |
in namespace 0 |
u:<uri>: |
in another namespace, named by URI |
x:<index>: |
in another namespace that has no URI registered |
The URI form makes an identifier independent of namespace-table ordering. The index form is a fallback for an unregistered namespace; it is deliberately distinct so identifiers minted before the namespace was registered cannot collide with the ones minted after.
The path is temporary. Except in String mode, the factory hashes it and
discards it without creating a string. It builds the path in a stack
buffer, or rents a buffer from ArrayPool<char> when needed. One routine
measures and writes the path, so the reserved segment length always
matches the written length.
Modes
NodeIdAssignmentMode selects how the path becomes an identifier.
| Mode | Identifier | Stable across restarts | Collides when browse paths repeat |
|---|---|---|---|
None |
none — raises BadConfigurationError |
— | — |
Numeric |
first 32 bits of the path's SHA-256 | yes | yes, plus hash collisions |
String |
the canonical path verbatim | yes | yes |
Guid |
first 128 bits of the path's SHA-256 | yes | yes |
Opaque |
first 128 bits of the path's SHA-256 | yes | yes |
Counter |
sequential number | no | no |
Numeric is the default: it is the most compact form on the wire and the
most readable in a client UI.
String is the only mode that cannot collide for distinct browse paths,
because it keeps the canonical path whole and two different paths are
never the same text. The others project the path through SHA-256 and
inherit that hash's collision probability — negligible for Guid and
Opaque at 128 bits, but real for Numeric at 32.
Collision detection
A 32 bit identifier is a birthday problem: distinct browse paths are expected to land on one after roughly 2^16 of them. Left alone that is silent damage, because the predefined-node index takes the last writer — one node would replace the other.
So the factory records what it mints and raises
BadConfigurationError when a second browse path lands on an identifier
that a different one already has. The error names the path that was
refused and the modes that do not have the problem.
Minting the same path twice is normal — AssignNodeIds walks a subtree
on every create pass — so the record keeps a witness of the path
alongside the identifier, and only a differing witness is a collision.
The witness is the tail of the same hash, so two paths would have to
agree on the identifier and on a further 64 bits before a real collision
could pass as a re-mint.
Three consequences worth knowing:
- The factory keeps a record per namespace because identifiers in different namespaces cannot collide. Views derived from one factory share that record. Therefore, two NodeManagers that rebase the registered factory onto the same namespace are checked against each other and draw sequential identifiers from one counter. NodeManagers that construct separate factories instead of using the registered factory do not share records.
- The factory never prunes the record. An identifier handed to a client remains reserved after its node is removed, so re-minting it for another path is a collision. The record costs roughly 50 bytes per distinct path.
- It covers identifiers the factory mints, not identifiers a caller
assigns.
Stringidentifiers cannot collide, so the factory keeps no record for them.Counteridentifiers cannot collide with each other, but they use the same numeric namespace as hashes. When checking is enabled, the factory reserves each counter value to prevent another mode from minting it. If a counter value is already taken, the factory advances to the next value because the counter can move.
Counter is for nodes whose browse paths repeat over time — per-session
diagnostics objects, inference jobs, rediscovered assets. Its counter
starts above 0x40000000, separating its initial allocations from lower
numeric identifiers. This is not a reserved range or a guarantee against
authored-ID collisions. Authored numeric identifiers at or above 0x40000000
in the same namespace can collide with Counter identifiers; the factory does
not detect these collisions.
(The predefined-node index takes the last writer, so such a collision
silently replaces the type rather than failing.)
Which namespace
Every identifier is minted into the factory's DefaultNamespaceIndex —
the NodeManager's own namespace. Neither the parent's namespace nor the
browse name's is consulted:
- a parent can belong to a companion-specification model whose NodeIds
are fixed by its NodeSet (
DeviceSetin the DI namespace, for instance). A server may not mint identifiers there. - a browse name only names the type that declared the child.
A NodeManager whose instance namespace is not its first one rebases the
factory with WithDefaultNamespaceIndex.
When an existing NodeId is kept
New keeps a node's current NodeId when the caller can plausibly have
chosen it, and mints a fresh one otherwise. Two cases qualify:
- the identifier is already in this NodeManager's namespace, which no other model's NodeIds ever are;
- the node stands on its own rather than hanging off a parent.
NodeState.Createhands a root its NodeId before running the assignment pass, so a caller naming a node explicitly arrives this way.
Everything else is re-minted, because it reached New through
AssignNodeIds walking a subtree copied from a type declaration and still
carrying that declaration's identifiers. See
Who forces a fresh identifier.
Nodes with no derivable path
A node with no browse name, or one hanging off a transient parent that has no NodeId (an event instance and its fields), has no stable path. Those fall back to the counter whatever mode is selected, so a NodeManager never has to special-case them.
Types and instances
An information model ships type declarations: PumpType and every
child below it, each with a NodeId fixed by the NodeSet. When a server
creates an instance, NodeState.CreateInstance copies that subtree — and
the copy carries the declaration's NodeIds.
NodeState.AssignNodeIds rebases the copy onto per-instance identifiers:
it walks the subtree calling
INodeIdFactory.New on each node, collects an old-to-new mapping table,
and hands it to UpdateReferenceTargets so references inside the subtree
follow.
If New returns the declaration NodeId unchanged, every instance of the
type aliases onto the type's own nodes. The failure is silent: the
predefined-node index replaces rather than rejects, so the ObjectType
becomes an instance node. Guarding against that is the reason
DefaultNodeIdFactory re-mints anything it did not mint itself, and the
reason the generator's helpers check the declaration constant before
rebasing.
Type nodes themselves are never passed through AssignNodeIds; they are
loaded from the NodeSet and registered as predefined nodes.
What the source generator emits
For each child of a generated type the generator emits helpers that materialise it, each with its own NodeId policy.
Create{Type} / CreateInstanceOf{Type}Type(parent, browseName) — builds
an instance and rebases the subtree through the context's factory.
Add{Child}(context, nodeId = default):
| Argument | Behaviour |
|---|---|
nodeId non-null |
the child takes that NodeId, then its descendants are rebased around it |
nodeId null |
rebased through the factory, but only if the child still carries its declaration constant |
CreateOrReplace{Child}(context, replacement, assignInstanceNodeIds):
| Argument | Behaviour |
|---|---|
assignInstanceNodeIds false |
the child keeps whatever NodeId it has |
assignInstanceNodeIds true |
rebased, but only if the NodeId is null or still the declaration constant |
The declaration-constant guard (nodeState.NodeId.Equals(TypeNodeIdConstant))
is the generator's compile-time way of asking "is this still a
declaration identifier?". It also means a caller who assigned an
identifier explicitly keeps it.
NodeManager behaviour
CustomNodeManager2
Unchanged, for backwards compatibility:
public virtual NodeId New(ISystemContext context, NodeState node)
{
return node.NodeId;
}
It mints nothing. A node keeps whatever NodeId it already has, and a node
with none keeps NodeId.Null. Subclasses that need identifiers override
New themselves. Existing servers built on this base see no change in
behaviour.
AsyncCustomNodeManager
New delegates to the NodeIdFactory property and does nothing else. The
manager holds no counter of its own. A subclass selects its identifier
style by assigning that factory in its constructor rather than by
overriding New:
NodeIdFactory = NodeIdFactory.WithMode(NodeIdAssignmentMode.Counter);
WithMode and WithDefaultNamespaceIndex both return a copy, so a
factory shared through dependency injection is never mutated. Assigning a
factory that names no namespace (a bare new DefaultNodeIdFactory(mode))
adopts the manager's own namespace; one that names a namespace is left
alone.
The default is NodeIdAssignmentMode.Numeric, so a manager that overrides
nothing gets compact deterministic browse-path identifiers, checked for
collisions.
When AddNodes receives no RequestedNewNodeId, the preferred identifier may
already belong to a live node, for example after that node's BrowseName was
changed. The manager then asks the configured factory for a fresh counter
identifier, skipping identifiers already registered or reserved by another
in-flight AddNodes request. It reserves the choice before asynchronous
registration and releases the reservation if registration fails or is canceled.
The existing node and its references are not replaced. Clients must use the
addedNodeId returned by the service rather than assuming the preferred
browse-path identifier was available.
A client-supplied RequestedNewNodeId is never substituted: an occupied or
reserved identifier returns BadNodeIdExists. Duplicate BrowseNames and invalid
namespaces are still rejected. Factory errors remain visible; a counter factory
that repeats an occupied identifier reports BadConfigurationError instead of
causing an unbounded retry.
FluentNodeManagerBase and the fluent builders
FluentNodeManagerBase derives from AsyncCustomNodeManager and inherits
its behaviour. The fluent builders — AddObject, WithProperty,
CreateInstance, and the alarm and state-machine helpers — mint through
FluentNodeRegistration.AssignNodeId, which routes to the owning
manager's New. They no longer each spell out a
{parentIdentifier}_{browseName} concatenation.
Inside a Configure delegate the mode can be selected for everything
created after it:
builder.WithNodeIdAssignment(NodeIdAssignmentMode.Guid);
Every builder mints through the owning NodeManager's New, so there is no
second identifier shape to fall back to. WithNodeIdAssignment needs the
factory itself, which only an AsyncCustomNodeManager carries, so on any
other NodeManager it raises BadConfigurationError rather than quietly
doing nothing.
Configuring the factory
Through dependency injection, once for the whole server:
builder.AddNodeIdFactory(NodeIdAssignmentMode.Guid);
DependencyInjectionStandardServer resolves the registered
IRebasableNodeIdFactory, StandardServer threads it into
ServerInternalData, and every AsyncCustomNodeManager picks it up
through INodeIdFactoryProvider, rebased onto its own namespace.
The registration is keyed on the interface, so an implementation of your
own — typically a decorator holding a DefaultNodeIdFactory — can be
registered in its place:
builder.AddNodeIdFactory(new ReservingNodeIdFactory(new DefaultNodeIdFactory()));
Who forces a fresh identifier
For a redundant server set, use
UseReplicaNodeIdentity rather than configuring
independent default factories. It reserves the same shared namespace indexes
before node-manager construction, binds the assignment policy across replicas,
and preserves IDs during hydration. Counter/no-path allocation is not
independently reproducible; only the configured active/passive writer may
register those shared allocations. Ordinary single-server defaults are unchanged.
Two things can be true of a node arriving at New with a NodeId already
set: the caller chose that identifier, or it is a type declaration's
identifier that NodeState.CreateInstance copied onto an instance. The
factory cannot tell them apart, so the rule is positional rather than
inferred:
- a node that stands on its own keeps its NodeId;
- a node hanging off a parent is re-minted, because it reached
NewthroughAssignNodeIdswalking a copied subtree.
A root that must also shed a declaration identifier says so by naming the
identifier it wants. ISystemContext.CreateInstance is the short way to
do that: it builds the subtree and then rebases it through
AssignInstanceNodeId, which forces a fresh identifier by clearing the
NodeId and asking again. That is the same path the generated
CreateInstanceOf{Type} helpers take, so hand-written and generated
authoring agree.
Reaching for NodeState.Create(..., NodeId.Null, ..., assignNodeIds: true)
on a generated state object is the trap: the object is born carrying its
own type's NodeId, Create only replaces that when handed an identifier,
and the result is an instance sitting on the type's node.