/*** *loaddll.c - load or free a Dynamic Link Library * * Copyright (c) Microsoft Corporation. All rights reserved. * *Purpose: * defines _loaddll() and _unloaddll() - load and unload DLL * *******************************************************************************/ #include #include #include #define _CRT_ENABLE_OBSOLETE_LOADLIBRARY_FUNCTIONS #include /*** *int _loaddll(filename) - Load a dll * *Purpose: * Load a DLL into memory * *Entry: * char *filename - file to load * *Exit: * returns a unique DLL (module) handle if succeeds * returns 0 if fails * *Exceptions: * *******************************************************************************/ #if 0 extern "C" intptr_t __cdecl _loaddll(char* szName) { return reinterpret_cast(__acrt_LoadLibraryExA(szName, nullptr, 0)); } #endif /*** *int _unloaddll(handle) - Unload a dll * *Purpose: * Unloads a DLL. The resources of the DLL will be freed if no other * processes are using it. * *Entry: * int handle - handle from _loaddll * *Exit: * returns 0 if succeeds * returns DOS error if fails * *Exceptions: * *******************************************************************************/ #if WindowsTargetPlatformMinVersion < WindowsTargetPlatformWindows10_10240 && (defined _M_AMD64 || defined _M_ARM) extern "C" int __cdecl _unloaddll(intptr_t hMod) { if (!FreeLibrary(reinterpret_cast(hMod))) { return ((int)GetLastError()); } return (0); } _LCRT_DEFINE_IAT_SYMBOL(_unloaddll); #endif