using System;
using System.Collections.Generic;
using System.Text;
using System.Threading.Tasks;
namespace VOL.Core.CacheManager
{
public interface ICacheService : IDisposable
{
///
/// 验证缓存项是否存在
///
/// 缓存Key
///
bool Exists(string key);
///
/// List写入head
///
///
///
void ListLeftPush(string key, string val);
///
/// List出队 lpop
///
///
///
object ListDequeue(string key);
///
/// List出队 lpop
///
///
///
T ListDequeue(string key) where T : class;
///
/// 移除list中的数据,keepIndex为保留的位置到最后一个元素如list 元素为1.2.3.....100
/// 需要移除前3个数,keepindex应该为4
///
///
///
void ListRemove(string key, int keepIndex);
///
/// 添加缓存
///
/// 缓存Key
/// 缓存Value
/// 缓存时长
/// 是否滑动过期(如果在过期时间内有操作,则以当前时间点延长过期时间) //new TimeSpan(0, 60, 0);
///
bool AddObject(string key, object value, TimeSpan? expiresIn=null, bool isSliding = false);
bool Add(string key, string value, TimeSpan? expiresIn=null, bool isSliding = false);
///
/// 删除缓存
///
/// 缓存Key
///
bool Remove(string key);
///
/// 批量删除缓存
///
/// 缓存Key集合
///
void RemoveAll(IEnumerable keys);
///
/// 获取缓存
///
/// 缓存Key
///
T Get(string key) where T : class;
///
/// 获取缓存
///
/// 缓存Key
///
string Get(string key);
///
/// 获取缓存集合
///
/// 缓存Key集合
///
IDictionary GetAll(IEnumerable keys);
///
/// 修改缓存
///
/// 缓存Key
/// 新的缓存Value
///
bool Replace(string key, object value);
///
/// 修改缓存
///
/// 缓存Key
/// 新的缓存Value
/// 滑动过期时长(如果在过期时间内有操作,则以当前时间点延长过期时间)
/// 绝对过期时长
///
bool Replace(string key, object value, TimeSpan expiresSliding, TimeSpan expiressAbsoulte);
///
/// 修改缓存
///
/// 缓存Key
/// 新的缓存Value
/// 缓存时长
/// 是否滑动过期(如果在过期时间内有操作,则以当前时间点延长过期时间)
///
bool Replace(string key, object value, TimeSpan expiresIn, bool isSliding = false);
}
}