mirror of
https://github.com/Const-me/Whisper.git
synced 2026-10-17 04:30:30 +08:00
70 lines
1.9 KiB
HLSL
70 lines
1.9 KiB
HLSL
// Compute tensor = tensor + repeat( pattern, tensor ) in 1 shot, without VRAM allocations
|
|
// Dispatch [ nb[ 1 ], nb[ 2 ], nb[ 3 ] ] thread groups of this shader, where nb is size of the destination tensor
|
|
RWBuffer<float> tensor: register( u0 );
|
|
Buffer<float> pattern: register( t0 );
|
|
|
|
cbuffer Constants: register( b0 )
|
|
{
|
|
uint4 tensorSize: packoffset( c0 );
|
|
uint4 tensorStrides: packoffset( c1 );
|
|
uint4 patternSize: packoffset( c2 );
|
|
uint4 patternStrides: packoffset( c3 );
|
|
}
|
|
|
|
#ifndef THREADS
|
|
#define THREADS 256
|
|
#endif
|
|
|
|
#include "repeatUtils.hlsli"
|
|
|
|
inline void computeSimple( uint idx, float add )
|
|
{
|
|
float f = tensor[ idx ];
|
|
f += add;
|
|
tensor[ idx ] = f;
|
|
}
|
|
|
|
[ numthreads( THREADS, 1, 1 ) ]
|
|
void main( uint3 group: SV_GroupID, uint thread : SV_GroupIndex )
|
|
{
|
|
uint3 it = tensorIteratorState( group, thread, tensorSize, tensorStrides );
|
|
uint rsi = rowOffset( group % patternSize.yzw, patternStrides );
|
|
|
|
if( patternSize[ 0 ] == 1 )
|
|
{
|
|
// The pattern only has 1 column - broadcasting over the row
|
|
const float p = pattern[ rsi ];
|
|
ROW_LOOP( it )
|
|
computeSimple( it.x, p );
|
|
}
|
|
else if( patternSize[ 0 ] <= THREADS )
|
|
{
|
|
// pattern size doesn't exceed thread group size: load pattern value outside of the loop
|
|
const uint threadsPerGroup = THREADS - ( THREADS % patternSize[ 0 ] );
|
|
if( thread >= threadsPerGroup )
|
|
return;
|
|
|
|
const float p = pattern[ rsi + ( thread % patternSize[ 0 ] ) * patternStrides[ 0 ] ];
|
|
ROW_LOOP_EX( it, threadsPerGroup, tensorStrides )
|
|
computeSimple( it.x, p );
|
|
}
|
|
else
|
|
{
|
|
// Pattern rows are larger than the thread group, need to stream from both buffers
|
|
const uint rsiInc = THREADS * patternStrides[ 0 ];
|
|
const uint rsiDec = patternSize[ 0 ] * patternStrides[ 0 ];
|
|
const uint rsiEnd = rsi + rsiDec;
|
|
rsi += thread * patternStrides[ 0 ];
|
|
|
|
ROW_LOOP( it )
|
|
{
|
|
float f = tensor[ it.x ];
|
|
float p = pattern[ rsi ];
|
|
rsi += rsiInc;
|
|
if( rsi >= rsiEnd )
|
|
rsi -= rsiDec;
|
|
f += p;
|
|
tensor[ it.x ] = f;
|
|
}
|
|
}
|
|
} |