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https://github.com/Const-me/Whisper.git
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76 lines
1.8 KiB
HLSL
76 lines
1.8 KiB
HLSL
// ggml_compute_forward_conv_1d_1s_f16_f32, GGML_TASK_COMPUTE implementation
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// Dispatch [ ne10, ne02, 1 ] thread groups
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Buffer<float> arg0: register( t0 );
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Buffer<float> arg1: register( t1 );
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RWBuffer<float> result: register( u0 );
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cbuffer Constants: register( b0 )
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{
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uint4 src0_elements: packoffset( c0 );
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uint4 src0_strides: packoffset( c1 );
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uint4 src1_elements: packoffset( c2 );
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uint4 result_elements: packoffset( c4 );
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uint4 result_strides: packoffset( c5 );
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}
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#include "groupReduce.hlsli"
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inline void computeDotProduct( uint s0, uint s1, uint len, uint thread, inout float acc )
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{
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float curr = 0;
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const uint completeVectors = len / 32;
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uint i;
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for( i = 0; i < completeVectors; i++, s0 += 32, s1 += 32 )
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curr = mad( arg0[ s0 + thread ], arg1[ s1 + thread ], curr );
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horizontalSumCompatNew( thread, curr );
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if( 0 == thread )
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{
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const uint rem = len % 32;
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if( 0 != rem )
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{
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double f64 = curr;
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for( i = 0; i < rem; i++ )
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{
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precise float a = arg0[ s0 + i ];
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precise float b = arg1[ s1 + i ];
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precise float prod = a * b;
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f64 += prod;
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}
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curr = (float)f64;
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}
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acc += curr;
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}
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}
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#include "miscUtils.hlsli"
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[ numthreads( 32, 1, 1 ) ]
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void main( uint3 group: SV_GroupID, uint thread : SV_GroupIndex )
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{
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const uint i1 = group.y;
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const uint i0 = group.x;
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const uint ne00 = src0_elements[ 0 ];
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const uint nk = ne00;
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const int nh = (int)( nk / 2 );
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const uint ne01 = src0_elements[ 1 ];
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const int ew0 = roundUp32( ne01 );
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float res = 0;
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for( int k = -nh; k <= nh; k++ )
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{
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const uint source0 = i1 * ew0 * ne00 + uint( nh + k ) * ew0;
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const uint source1 = uint( i0 + nh + k ) * ew0;
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computeDotProduct( source0, source1, ew0, thread, res );
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}
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if( 0 != thread )
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return;
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const uint nb1 = result_strides[ 1 ];
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const uint rdi = i1 * nb1 + i0;
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result[ rdi ] = res;
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} |