mirror of
https://github.com/Const-me/Whisper.git
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170 lines
4.1 KiB
HLSL
170 lines
4.1 KiB
HLSL
// Ported from ggml_compute_forward_flash_attn_f16
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// Dispatch with [ neq1*neq2*neq3, 1, 1 ] thread groups
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#include "flashAttentionCommon.hlsli"
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Buffer<uint> lookupTable: register( t3 );
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#include "groupReduce.hlsli"
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inline void computeDotProduct( Buffer<float> buff0, Buffer<float> buff1, uint s0, uint s1, const uint len, const uint thread, inout float acc )
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{
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acc = 0;
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const uint s0End = s0 + len;
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s0 += thread;
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s1 += thread;
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for( ; s0 < s0End; s0 += 32, s1 += 32 )
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acc = mad( buff0[ s0 ], buff1[ s1 ], acc );
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horizontalSum( thread, acc );
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}
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inline void computeDotProduct( Buffer<float> buff0, RWBuffer<float> buff1, uint s0, uint s1, const uint len, const uint thread, inout float acc )
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{
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acc = 0;
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const uint s0End = s0 + len;
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s0 += thread;
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s1 += thread;
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for( ; s0 < s0End; s0 += 32, s1 += 32 )
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acc = mad( buff0[ s0 ], buff1[ s1 ], acc );
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horizontalSum( thread, acc );
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}
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void scaleTempVector( uint i, const uint length, const uint thread, const float multiplier, bool round )
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{
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const uint end = i + length;
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for( i += thread; i < end; i += 32 )
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{
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float f = temp[ i ];
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f *= multiplier;
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if( round )
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f = roundToFp16( f );
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temp[ i ] = f;
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}
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}
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#include "miscUtils.hlsli"
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// Transform temp[ i ] = exp( temp[ i ] - tempMax ), and return the sum of these values
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inline float applySoftMax( uint i, const uint length, const uint thread, const float tempMax )
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{
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// Transform the values, and compute per-thread sum
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const uint end = i + length;
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float sum = 0;
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for( i += thread; i < end; i += 32 )
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{
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float f = temp[ i ];
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[branch]
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if( f != negativeInfinity )
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{
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f -= tempMax;
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const uint index = fp16Rounded( f );
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const uint res16 = lookupTable[ index ];
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f = f16tof32( res16 );
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}
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else
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f = 0;
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temp[ i ] = f;
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sum += f;
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}
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// Reduce per-thread sum to the global one, over all threads of the group
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horizontalSumBroadcast( thread, sum );
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return sum;
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}
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[ numthreads( 32, 1, 1 ) ]
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void main( uint3 group: SV_GroupID, uint thread : SV_GroupIndex )
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{
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const uint neq0 = q_elements[ 0 ];
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const uint neq1 = q_elements[ 1 ];
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const uint neq2 = q_elements[ 2 ];
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const uint neq3 = q_elements[ 3 ];
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const uint nek0 = k_elements[ 0 ];
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const uint nek1 = k_elements[ 1 ];
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const uint nev1 = v_elements[ 1 ];
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const uint ne0 = res_elements[ 0 ];
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const uint ne1 = res_elements[ 1 ];
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const uint nbk0 = k_strides[ 0 ];
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const uint nbk1 = k_strides[ 1 ];
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const uint nbk2 = k_strides[ 2 ];
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const uint nbk3 = k_strides[ 3 ];
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const uint nbq0 = q_strides[ 0 ];
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const uint nbq1 = q_strides[ 1 ];
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const uint nbq2 = q_strides[ 2 ];
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const uint nbq3 = q_strides[ 3 ];
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const uint nbv0 = v_strides[ 0 ];
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const uint nbv1 = v_strides[ 1 ];
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const uint nbv2 = v_strides[ 2 ];
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const uint nbv3 = v_strides[ 3 ];
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const uint nb0 = res_strides[ 0 ];
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const uint nb1 = res_strides[ 1 ];
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const uint nb2 = res_strides[ 2 ];
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const uint nb3 = res_strides[ 3 ];
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const uint D = neq0;
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const uint N = neq1;
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const uint P = nek1 - N;
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const uint M = nek1;
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const uint ir = group.x;
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const uint iq3 = ir / ( neq2 * neq1 );
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const uint iq2 = ( ir - iq3 * neq2 * neq1 ) / neq1;
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const uint iq1 = ( ir - iq3 * neq2 * neq1 - iq2 * neq1 );
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const uint tempIndex = ir * tempBufferStride;
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uint ic;
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float tvm = negativeInfinity;
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const uint s1 = iq1 * nbq1 + iq2 * nbq2 + iq3 * nbq3;
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uint s0 = iq2 * nbk2 + iq3 * nbk3;
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for( ic = 0; ic < nek1; ic++, s0 += nbk1 )
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{
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if( masked )
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{
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if( ic > P + iq1 )
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{
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if( 0 == thread )
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temp[ tempIndex + ic ] = negativeInfinity;
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continue;
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}
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}
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float dp;
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computeDotProduct( k, q, s0, s1, neq0, thread, dp );
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if( 0 == thread )
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{
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dp *= scale;
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temp[ tempIndex + ic ] = dp;
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tvm = max( tvm, dp );
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}
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}
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if( 0 == thread )
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sharedAccumulators[ 0 ] = tvm;
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GroupMemoryBarrierWithGroupSync();
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tvm = sharedAccumulators[ 0 ];
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// Softmax
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{
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float sum = applySoftMax( tempIndex, M, thread, tvm );
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scaleTempVector( tempIndex, M, thread, 1.0 / sum, true );
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}
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s0 = iq2 * nbv2 + iq3 * nbv3;
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uint rdi = iq1 * nb1 + iq2 * nb2 + iq3 * nb3;
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for( ic = 0; ic < nev1; ic++, s0 += nbv1, rdi += nb0 )
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{
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float dp;
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computeDotProduct( v, temp, s0, tempIndex, nek1, thread, dp );
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if( 0 == thread )
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result[ rdi ] = dp;
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}
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} |