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https://github.com/Const-me/Whisper.git
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95 lines
2.6 KiB
HLSL
95 lines
2.6 KiB
HLSL
// GGML_TASK_COMPUTE step for matrix*matrix product, where nb01 >= nb00;
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// Dispatch with [ ne11, ne01*ne02*ne03 ] thread groups
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// Each thread group computes a single dot product
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Buffer<float> arg0: register( t0 );
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Buffer<float> arg1: register( t1 );
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RWBuffer<float> result: register( u0 );
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cbuffer Constants: register( b0 )
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{
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uint4 src0_elements: packoffset( c0 );
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uint4 src0_strides: packoffset( c1 );
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uint4 src1_elements: packoffset( c2 );
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uint4 result_elements: packoffset( c4 );
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uint4 result_strides: packoffset( c5 );
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}
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inline uint product( uint3 vec )
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{
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return vec.x * vec.y * vec.z;
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}
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inline uint product( uint4 vec )
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{
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uint2 tmp = vec.xy * vec.zw;
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return tmp.x * tmp.y;
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}
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inline float dotProductInner( uint i0, uint i1, uint length, uint thread )
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{
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float res = 0;
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for( uint i = thread; i < length; i += 32 )
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res = mad( arg0[ i0 + i ], arg1[ i1 + i ], res );
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return res;
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}
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#include "groupReduce.hlsli"
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[numthreads( 32, 1, 1 )]
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void main( uint3 group: SV_GroupID, uint thread : SV_GroupIndex )
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{
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const uint ne00 = src0_elements.x;
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const uint ne01 = src0_elements.y;
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const uint ne02 = src0_elements.z;
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const uint ne03 = src0_elements.w;
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const uint ne10 = src1_elements.x;
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const uint ne11 = src1_elements.y;
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const uint ne12 = src1_elements.z;
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const uint ne13 = src1_elements.w;
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const int nb00 = src0_strides.x;
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const int nb01 = src0_strides.y;
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const int nb02 = src0_strides.z;
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const int nb03 = src0_strides.w;
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// total rows in src0
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// const int nr = ne01*ne02*ne03;
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const uint nr = product( src0_elements.yzw );
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const uint ir = group.y;
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// src0 indices
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const uint i03 = ir / ( ne02 * ne01 );
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const uint i02 = ( ir - i03 * ne02 * ne01 ) / ne01;
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const uint i01 = ( ir - i03 * ne02 * ne01 - i02 * ne01 );
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const uint i13 = i03;
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const uint i12 = i02;
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const uint i0 = i01;
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const uint i2 = i02;
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const uint i3 = i03;
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// src0_row = (ggml_fp16_t *) ((char *) src0->data + (i01*nb01 + i02*nb02 + i03*nb03));
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// src1_col = wdata + ( i13 * ne12 * ne11 + i12 * ne11 + 0 ) * ne00;
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const uint src0_row = i01 * nb01 + i02 * nb02 + i03 * nb03;
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const uint src1_col = ( i13 * ne12 * ne11 + i12 * ne11 ) * ne00;
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const uint ic = group.x;
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float curr = dotProductInner( src0_row, src1_col + ic * ne00, ne00, thread );
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horizontalSumCompatNew( thread, curr );
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if( 0 != thread )
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return;
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const uint nb0 = result_strides.x;
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const uint nb1 = result_strides.y;
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const uint nb2 = result_strides.z;
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const uint nb3 = result_strides.w;
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const uint ne0 = result_elements.x;
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// float * dst_col = (float *) ((char *) dst->data + (i0*nb0 + 0*nb1 + i2*nb2 + i3*nb3));
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const uint dst_col = i0 * nb0 + i2 * nb2 + i3 * nb3;
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result[ dst_col + ic * ne0 ] = curr;
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} |