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35 lines
1.3 KiB
C#
35 lines
1.3 KiB
C#
using System;
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namespace Whisper
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{
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/// <summary>
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/// <para type="synopsis">These flags affect compute shaders performance (which ones are faster depends on GPU model),<br/>
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/// and VRAM memory usage (UseReshapedMatMul needs slightly more VRAM).</para>
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/// </summary>
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[Flags]
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public enum eGpuModelFlags: uint
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{
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/// <summary>Equivalent to <c>Wave32 | NoReshapedMatMul</c> on Intel and nVidia GPUs,<br/>
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/// and <c>Wave64 | UseReshapedMatMul</c> on AMD GPUs</summary>
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None = 0,
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/// <summary>Use Wave32 version of compute shaders even on AMD GPUs</summary>
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/// <remarks>Incompatible with <see cref="Wave64" /></remarks>
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Wave32 = 1,
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/// <summary>Use Wave64 version of compute shaders even on nVidia and Intel GPUs</summary>
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/// <remarks>Incompatible with <see cref="Wave32" /></remarks>
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Wave64 = 2,
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/// <summary>Do not use reshaped matrix multiplication shaders on AMD GPUs</summary>
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/// <remarks>Incompatible with <see cref="UseReshapedMatMul" /></remarks>
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NoReshapedMatMul = 4,
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/// <summary>Use reshaped matrix multiplication shaders even on nVidia and Intel GPUs</summary>
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/// <remarks>Incompatible with <see cref="NoReshapedMatMul" /></remarks>
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UseReshapedMatMul = 8,
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/// <summary>Create GPU tensors in a way which allows sharing across D3D devices</summary>
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Cloneable = 0x10,
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}
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} |