//----------------------------------------------
// NGUI: Next-Gen UI kit
// Copyright © 2011-2014 Tasharen Entertainment
//----------------------------------------------
using UnityEngine;
///
/// Equip the specified items on the character when the script is started.
///
[AddComponentMenu("NGUI/Examples/Equip Items")]
public class EquipItems : MonoBehaviour
{
public int[] itemIDs;
void Start ()
{
if (itemIDs != null && itemIDs.Length > 0)
{
InvEquipment eq = GetComponent();
if (eq == null) eq = gameObject.AddComponent();
int qualityLevels = (int)InvGameItem.Quality._LastDoNotUse;
for (int i = 0, imax = itemIDs.Length; i < imax; ++i)
{
int index = itemIDs[i];
InvBaseItem item = InvDatabase.FindByID(index);
if (item != null)
{
InvGameItem gi = new InvGameItem(index, item);
gi.quality = (InvGameItem.Quality)Random.Range(0, qualityLevels);
gi.itemLevel = NGUITools.RandomRange(item.minItemLevel, item.maxItemLevel);
eq.Equip(gi);
}
else
{
//Debug.LogWarning("Can't resolve the item ID of " + index);
}
}
}
Destroy(this);
}
}