//----------------------------------------------
// NGUI: Next-Gen UI kit
// Copyright © 2011-2015 Tasharen Entertainment
//----------------------------------------------
using UnityEngine;
using UnityEditor;
using System.Collections.Generic;
///
/// Inspector class used to edit UISprites.
///
[CustomEditor(typeof(UIImageButton))]
public class UIImageButtonInspector : Editor
{
public override void OnInspectorGUI ()
{
EditorGUILayout.HelpBox("Image Button component's functionality is now a part of UIButton. You no longer need UIImageButton.", MessageType.Warning, true);
if (GUILayout.Button("Auto-Upgrade"))
{
UIImageButton img = target as UIImageButton;
UIButton btn = img.GetComponent();
if (btn == null)
{
btn = img.gameObject.AddComponent();
if (img.target != null) btn.tweenTarget = img.target.gameObject;
else btn.tweenTarget = img.gameObject;
UISprite sp = btn.tweenTarget.GetComponent();
if (sp != null) sp.spriteName = img.normalSprite;
}
btn.hoverSprite = img.hoverSprite;
btn.pressedSprite = img.pressedSprite;
btn.disabledSprite = img.disabledSprite;
btn.pixelSnap = img.pixelSnap;
NGUITools.DestroyImmediate(img);
}
}
}