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lllyasviel 72f9f431f4 first
2017-05-14 16:15:52 +08:00

33 lines
965 B
C#

//----------------------------------------------
// NGUI: Next-Gen UI kit
// Copyright © 2011-2014 Tasharen Entertainment
//----------------------------------------------
using UnityEngine;
using System.Collections.Generic;
/// <summary>
/// Create and equip a random item on the specified target.
/// </summary>
[AddComponentMenu("NGUI/Examples/Equip Random Item")]
public class EquipRandomItem : MonoBehaviour
{
public InvEquipment equipment;
void OnClick()
{
if (equipment == null) return;
List<InvBaseItem> list = InvDatabase.list[0].items;
if (list.Count == 0) return;
int qualityLevels = (int)InvGameItem.Quality._LastDoNotUse;
int index = Random.Range(0, list.Count);
InvBaseItem item = list[index];
InvGameItem gi = new InvGameItem(index, item);
gi.quality = (InvGameItem.Quality)Random.Range(0, qualityLevels);
gi.itemLevel = NGUITools.RandomRange(item.minItemLevel, item.maxItemLevel);
equipment.Equip(gi);
}
}