mirror of
https://github.com/lllyasviel/YGOProUnity_V2.git
synced 2026-10-19 23:45:38 +08:00
89 lines
3.0 KiB
C#
89 lines
3.0 KiB
C#
//----------------------------------------------
|
|
// NGUI: Next-Gen UI kit
|
|
// Copyright © 2011-2015 Tasharen Entertainment
|
|
//----------------------------------------------
|
|
|
|
using UnityEngine;
|
|
using UnityEditor;
|
|
using System.Collections.Generic;
|
|
|
|
/// <summary>
|
|
/// Inspector class used to edit UITextures.
|
|
/// </summary>
|
|
|
|
[CanEditMultipleObjects]
|
|
[CustomEditor(typeof(UIBasicSprite), true)]
|
|
public class UIBasicSpriteEditor : UIWidgetInspector
|
|
{
|
|
/// <summary>
|
|
/// Draw all the custom properties such as sprite type, flip setting, fill direction, etc.
|
|
/// </summary>
|
|
|
|
protected override void DrawCustomProperties ()
|
|
{
|
|
GUILayout.Space(6f);
|
|
|
|
SerializedProperty sp = NGUIEditorTools.DrawProperty("Type", serializedObject, "mType", GUILayout.MinWidth(20f));
|
|
|
|
UISprite.Type type = (UISprite.Type)sp.intValue;
|
|
|
|
if (type == UISprite.Type.Simple)
|
|
{
|
|
NGUIEditorTools.DrawProperty("Flip", serializedObject, "mFlip");
|
|
}
|
|
else if (type == UISprite.Type.Tiled)
|
|
{
|
|
NGUIEditorTools.DrawBorderProperty("Trim", serializedObject, "mBorder");
|
|
NGUIEditorTools.DrawProperty("Flip", serializedObject, "mFlip");
|
|
}
|
|
else if (type == UISprite.Type.Sliced)
|
|
{
|
|
NGUIEditorTools.DrawBorderProperty("Border", serializedObject, "mBorder");
|
|
NGUIEditorTools.DrawProperty("Flip", serializedObject, "mFlip");
|
|
|
|
EditorGUI.BeginDisabledGroup(sp.hasMultipleDifferentValues);
|
|
{
|
|
sp = serializedObject.FindProperty("centerType");
|
|
bool val = (sp.intValue != (int)UISprite.AdvancedType.Invisible);
|
|
|
|
if (val != EditorGUILayout.Toggle("Fill Center", val))
|
|
{
|
|
sp.intValue = val ? (int)UISprite.AdvancedType.Invisible : (int)UISprite.AdvancedType.Sliced;
|
|
}
|
|
}
|
|
EditorGUI.EndDisabledGroup();
|
|
}
|
|
else if (type == UISprite.Type.Filled)
|
|
{
|
|
NGUIEditorTools.DrawProperty("Flip", serializedObject, "mFlip");
|
|
NGUIEditorTools.DrawProperty("Fill Dir", serializedObject, "mFillDirection", GUILayout.MinWidth(20f));
|
|
GUILayout.BeginHorizontal();
|
|
GUILayout.Space(4f);
|
|
NGUIEditorTools.DrawProperty("Fill Amount", serializedObject, "mFillAmount", GUILayout.MinWidth(20f));
|
|
GUILayout.Space(4f);
|
|
GUILayout.EndHorizontal();
|
|
NGUIEditorTools.DrawProperty("Invert Fill", serializedObject, "mInvert", GUILayout.MinWidth(20f));
|
|
}
|
|
else if (type == UISprite.Type.Advanced)
|
|
{
|
|
NGUIEditorTools.DrawBorderProperty("Border", serializedObject, "mBorder");
|
|
NGUIEditorTools.DrawProperty(" Left", serializedObject, "leftType");
|
|
NGUIEditorTools.DrawProperty(" Right", serializedObject, "rightType");
|
|
NGUIEditorTools.DrawProperty(" Top", serializedObject, "topType");
|
|
NGUIEditorTools.DrawProperty(" Bottom", serializedObject, "bottomType");
|
|
NGUIEditorTools.DrawProperty(" Center", serializedObject, "centerType");
|
|
NGUIEditorTools.DrawProperty("Flip", serializedObject, "mFlip");
|
|
}
|
|
|
|
//GUI.changed = false;
|
|
//Vector4 draw = EditorGUILayout.Vector4Field("Draw Region", mWidget.drawRegion);
|
|
|
|
//if (GUI.changed)
|
|
//{
|
|
// NGUIEditorTools.RegisterUndo("Draw Region", mWidget);
|
|
// mWidget.drawRegion = draw;
|
|
//}
|
|
base.DrawCustomProperties();
|
|
}
|
|
}
|