Files
lllyasviel 72f9f431f4 first
2017-05-14 16:15:52 +08:00

39 lines
1.0 KiB
C#

//----------------------------------------------
// NGUI: Next-Gen UI kit
// Copyright © 2011-2015 Tasharen Entertainment
//----------------------------------------------
using UnityEngine;
using UnityEditor;
/// <summary>
/// Inspector class used to view UIDrawCalls.
/// </summary>
[CustomEditor(typeof(UIDrawCall))]
public class UIDrawCallInspector : Editor
{
/// <summary>
/// Draw the inspector widget.
/// </summary>
public override void OnInspectorGUI ()
{
if (Event.current.type == EventType.Repaint || Event.current.type == EventType.Layout)
{
UIDrawCall dc = target as UIDrawCall;
if (dc.manager != null)
{
EditorGUILayout.LabelField("Render Queue", dc.renderQueue.ToString());
EditorGUILayout.LabelField("Owner Panel", NGUITools.GetHierarchy(dc.manager.gameObject));
EditorGUILayout.LabelField("Triangles", dc.triangles.ToString());
}
else if (Event.current.type == EventType.Repaint)
{
Debug.LogWarning("Orphaned UIDrawCall detected!\nUse [Selection -> Force Delete] to get rid of it.");
}
}
}
}