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https://github.com/lllyasviel/YGOProUnity_V2.git
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49 lines
1.8 KiB
C#
49 lines
1.8 KiB
C#
//----------------------------------------------
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// NGUI: Next-Gen UI kit
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// Copyright © 2011-2015 Tasharen Entertainment
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//----------------------------------------------
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using UnityEngine;
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using UnityEditor;
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[CanEditMultipleObjects]
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[CustomEditor(typeof(UIGrid), true)]
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public class UIGridEditor : UIWidgetContainerEditor
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{
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public override void OnInspectorGUI ()
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{
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serializedObject.Update();
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SerializedProperty sp = NGUIEditorTools.DrawProperty("Arrangement", serializedObject, "arrangement");
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NGUIEditorTools.DrawProperty(" Cell Width", serializedObject, "cellWidth");
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NGUIEditorTools.DrawProperty(" Cell Height", serializedObject, "cellHeight");
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if (sp.intValue < 2)
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{
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bool columns = (sp.hasMultipleDifferentValues || (UIGrid.Arrangement)sp.intValue == UIGrid.Arrangement.Horizontal);
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GUILayout.BeginHorizontal();
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{
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sp = NGUIEditorTools.DrawProperty(columns ? " Column Limit" : " Row Limit", serializedObject, "maxPerLine");
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if (sp.intValue < 0) sp.intValue = 0;
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if (sp.intValue == 0) GUILayout.Label("Unlimited");
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}
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GUILayout.EndHorizontal();
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UIGrid.Sorting sort = (UIGrid.Sorting)NGUIEditorTools.DrawProperty("Sorting", serializedObject, "sorting").intValue;
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if (sp.intValue != 0 && (sort == UIGrid.Sorting.Horizontal || sort == UIGrid.Sorting.Vertical))
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{
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EditorGUILayout.HelpBox("Horizontal and Vertical sortinig only works if the number of rows/columns remains at 0.", MessageType.Warning);
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}
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}
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NGUIEditorTools.DrawProperty("Pivot", serializedObject, "pivot");
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NGUIEditorTools.DrawProperty("Smooth Tween", serializedObject, "animateSmoothly");
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NGUIEditorTools.DrawProperty("Hide Inactive", serializedObject, "hideInactive");
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NGUIEditorTools.DrawProperty("Constrain to Panel", serializedObject, "keepWithinPanel");
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serializedObject.ApplyModifiedProperties();
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}
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}
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