mirror of
https://github.com/lllyasviel/YGOProUnity_V2.git
synced 2026-10-19 23:45:38 +08:00
90 lines
3.2 KiB
C#
90 lines
3.2 KiB
C#
//----------------------------------------------
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// NGUI: Next-Gen UI kit
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// Copyright © 2011-2015 Tasharen Entertainment
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//----------------------------------------------
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#if UNITY_IPHONE || UNITY_ANDROID || UNITY_WP8 || UNITY_WP_8_1 || UNITY_BLACKBERRY
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#define MOBILE
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#endif
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using UnityEngine;
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using UnityEditor;
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[CanEditMultipleObjects]
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#if UNITY_3_5
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[CustomEditor(typeof(UIInput))]
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#else
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[CustomEditor(typeof(UIInput), true)]
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#endif
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public class UIInputEditor : UIWidgetContainerEditor
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{
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public override void OnInspectorGUI ()
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{
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UIInput input = target as UIInput;
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serializedObject.Update();
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GUILayout.Space(3f);
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NGUIEditorTools.SetLabelWidth(110f);
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//NGUIEditorTools.DrawProperty(serializedObject, "m_Script");
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EditorGUI.BeginDisabledGroup(serializedObject.isEditingMultipleObjects);
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SerializedProperty label = NGUIEditorTools.DrawProperty(serializedObject, "label");
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EditorGUI.EndDisabledGroup();
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EditorGUI.BeginDisabledGroup(label == null || label.objectReferenceValue == null);
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{
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if (Application.isPlaying) NGUIEditorTools.DrawPaddedProperty("Value", serializedObject, "mValue");
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else NGUIEditorTools.DrawPaddedProperty("Starting Value", serializedObject, "mValue");
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NGUIEditorTools.DrawPaddedProperty(serializedObject, "savedAs");
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NGUIEditorTools.DrawProperty("Active Text Color", serializedObject, "activeTextColor");
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EditorGUI.BeginDisabledGroup(serializedObject.isEditingMultipleObjects);
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{
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if (label != null && label.objectReferenceValue != null)
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{
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SerializedObject ob = new SerializedObject(label.objectReferenceValue);
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ob.Update();
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NGUIEditorTools.DrawProperty("Inactive Color", ob, "mColor");
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ob.ApplyModifiedProperties();
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}
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else EditorGUILayout.ColorField("Inactive Color", Color.white);
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}
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EditorGUI.EndDisabledGroup();
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NGUIEditorTools.DrawProperty("Caret Color", serializedObject, "caretColor");
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NGUIEditorTools.DrawProperty("Selection Color", serializedObject, "selectionColor");
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NGUIEditorTools.DrawPaddedProperty(serializedObject, "inputType");
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NGUIEditorTools.DrawPaddedProperty(serializedObject, "validation");
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NGUIEditorTools.DrawPaddedProperty("Mobile Keyboard", serializedObject, "keyboardType");
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NGUIEditorTools.DrawPaddedProperty(" Hide Input", serializedObject, "hideInput");
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NGUIEditorTools.DrawPaddedProperty(serializedObject, "onReturnKey");
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// Deprecated, use UIKeyNavigation instead.
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//NGUIEditorTools.DrawProperty(serializedObject, "selectOnTab");
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SerializedProperty sp = serializedObject.FindProperty("characterLimit");
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GUILayout.BeginHorizontal();
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if (sp.hasMultipleDifferentValues || input.characterLimit > 0)
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{
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EditorGUILayout.PropertyField(sp);
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NGUIEditorTools.DrawPadding();
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}
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else
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{
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EditorGUILayout.PropertyField(sp);
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GUILayout.Label("unlimited");
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}
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GUILayout.EndHorizontal();
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NGUIEditorTools.SetLabelWidth(80f);
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EditorGUI.BeginDisabledGroup(serializedObject.isEditingMultipleObjects);
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NGUIEditorTools.DrawEvents("On Submit", input, input.onSubmit);
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NGUIEditorTools.DrawEvents("On Change", input, input.onChange);
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EditorGUI.EndDisabledGroup();
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}
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EditorGUI.EndDisabledGroup();
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serializedObject.ApplyModifiedProperties();
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}
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}
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