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https://github.com/lllyasviel/YGOProUnity_V2.git
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63 lines
2.2 KiB
C#
63 lines
2.2 KiB
C#
//----------------------------------------------
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// NGUI: Next-Gen UI kit
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// Copyright © 2011-2015 Tasharen Entertainment
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//----------------------------------------------
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using UnityEngine;
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using UnityEditor;
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[CustomEditor(typeof(UIPlayTween))]
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public class UIPlayTweenEditor : Editor
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{
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enum ResetOnPlay
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{
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ContinueFromCurrent,
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RestartTween,
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RestartIfNotPlaying,
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}
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enum SelectedObject
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{
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KeepCurrent,
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SetToNothing,
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}
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public override void OnInspectorGUI ()
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{
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NGUIEditorTools.SetLabelWidth(120f);
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UIPlayTween tw = target as UIPlayTween;
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GUILayout.Space(6f);
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GUI.changed = false;
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GameObject tt = (GameObject)EditorGUILayout.ObjectField("Tween Target", tw.tweenTarget, typeof(GameObject), true);
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bool inc = EditorGUILayout.Toggle("Include Children", tw.includeChildren);
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int group = EditorGUILayout.IntField("Tween Group", tw.tweenGroup, GUILayout.Width(160f));
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AnimationOrTween.Trigger trigger = (AnimationOrTween.Trigger)EditorGUILayout.EnumPopup("Trigger condition", tw.trigger);
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AnimationOrTween.Direction dir = (AnimationOrTween.Direction)EditorGUILayout.EnumPopup("Play direction", tw.playDirection);
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AnimationOrTween.EnableCondition enab = (AnimationOrTween.EnableCondition)EditorGUILayout.EnumPopup("If target is disabled", tw.ifDisabledOnPlay);
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ResetOnPlay rs = tw.resetOnPlay ? ResetOnPlay.RestartTween : (tw.resetIfDisabled ? ResetOnPlay.RestartIfNotPlaying : ResetOnPlay.ContinueFromCurrent);
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ResetOnPlay reset = (ResetOnPlay)EditorGUILayout.EnumPopup("On activation", rs);
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AnimationOrTween.DisableCondition dis = (AnimationOrTween.DisableCondition)EditorGUILayout.EnumPopup("When finished", tw.disableWhenFinished);
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if (GUI.changed)
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{
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NGUIEditorTools.RegisterUndo("Tween Change", tw);
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tw.tweenTarget = tt;
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tw.tweenGroup = group;
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tw.includeChildren = inc;
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tw.trigger = trigger;
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tw.playDirection = dir;
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tw.ifDisabledOnPlay = enab;
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tw.resetOnPlay = (reset == ResetOnPlay.RestartTween);
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tw.resetIfDisabled = (reset == ResetOnPlay.RestartIfNotPlaying);
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tw.disableWhenFinished = dis;
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NGUITools.SetDirty(tw);
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}
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NGUIEditorTools.SetLabelWidth(80f);
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NGUIEditorTools.DrawEvents("On Finished", tw, tw.onFinished);
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}
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}
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