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https://github.com/lllyasviel/YGOProUnity_V2.git
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85 lines
2.3 KiB
C#
85 lines
2.3 KiB
C#
//----------------------------------------------
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// NGUI: Next-Gen UI kit
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// Copyright © 2011-2015 Tasharen Entertainment
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//----------------------------------------------
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using UnityEngine;
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using UnityEditor;
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[CanEditMultipleObjects]
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#if UNITY_3_5
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[CustomEditor(typeof(UIProgressBar))]
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#else
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[CustomEditor(typeof(UIProgressBar), true)]
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#endif
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public class UIProgressBarEditor : UIWidgetContainerEditor
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{
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public override void OnInspectorGUI ()
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{
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NGUIEditorTools.SetLabelWidth(80f);
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serializedObject.Update();
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GUILayout.Space(3f);
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DrawLegacyFields();
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GUILayout.BeginHorizontal();
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SerializedProperty sp = NGUIEditorTools.DrawProperty("Steps", serializedObject, "numberOfSteps", GUILayout.Width(110f));
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if (sp.intValue == 0) GUILayout.Label("= unlimited");
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GUILayout.EndHorizontal();
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OnDrawExtraFields();
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if (NGUIEditorTools.DrawHeader("Appearance", "Appearance", false, true))
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{
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NGUIEditorTools.BeginContents(true);
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NGUIEditorTools.DrawProperty("Foreground", serializedObject, "mFG");
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NGUIEditorTools.DrawProperty("Background", serializedObject, "mBG");
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NGUIEditorTools.DrawProperty("Thumb", serializedObject, "thumb");
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GUILayout.BeginHorizontal();
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NGUIEditorTools.DrawProperty("Direction", serializedObject, "mFill");
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NGUIEditorTools.DrawPadding();
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GUILayout.EndHorizontal();
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OnDrawAppearance();
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NGUIEditorTools.EndContents();
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}
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UIProgressBar sb = target as UIProgressBar;
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NGUIEditorTools.DrawEvents("On Value Change", sb, sb.onChange);
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serializedObject.ApplyModifiedProperties();
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}
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protected virtual void DrawLegacyFields()
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{
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UIProgressBar sb = target as UIProgressBar;
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float val = EditorGUILayout.Slider("Value", sb.value, 0f, 1f);
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float alpha = EditorGUILayout.Slider("Alpha", sb.alpha, 0f, 1f);
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if (sb.value != val ||
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sb.alpha != alpha)
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{
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NGUIEditorTools.RegisterUndo("Progress Bar Change", sb);
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sb.value = val;
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sb.alpha = alpha;
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NGUITools.SetDirty(sb);
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for (int i = 0; i < UIScrollView.list.size; ++i)
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{
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UIScrollView sv = UIScrollView.list[i];
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if (sv.horizontalScrollBar == sb || sv.verticalScrollBar == sb)
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{
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NGUIEditorTools.RegisterUndo("Progress Bar Change", sv);
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sv.UpdatePosition();
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}
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}
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}
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}
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protected virtual void OnDrawExtraFields () { }
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protected virtual void OnDrawAppearance () { }
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}
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