Files
lllyasviel 72f9f431f4 first
2017-05-14 16:15:52 +08:00

44 lines
1.1 KiB
C#

//----------------------------------------------
// NGUI: Next-Gen UI kit
// Copyright © 2011-2015 Tasharen Entertainment
//----------------------------------------------
using UnityEngine;
using UnityEditor;
[CanEditMultipleObjects]
[CustomEditor(typeof(UIScrollBar))]
public class UIScrollBarEditor : UIProgressBarEditor
{
protected override void DrawLegacyFields ()
{
UIScrollBar sb = target as UIScrollBar;
float val = EditorGUILayout.Slider("Value", sb.value, 0f, 1f);
float size = EditorGUILayout.Slider("Size", sb.barSize, 0f, 1f);
float alpha = EditorGUILayout.Slider("Alpha", sb.alpha, 0f, 1f);
if (sb.value != val ||
sb.barSize != size ||
sb.alpha != alpha)
{
NGUIEditorTools.RegisterUndo("Scroll Bar Change", sb);
sb.value = val;
sb.barSize = size;
sb.alpha = alpha;
NGUITools.SetDirty(sb);
for (int i = 0; i < UIScrollView.list.size; ++i)
{
UIScrollView sv = UIScrollView.list[i];
if (sv.horizontalScrollBar == sb || sv.verticalScrollBar == sb)
{
NGUIEditorTools.RegisterUndo("Scroll Bar Change", sv);
sv.UpdatePosition();
}
}
}
}
}