mirror of
https://github.com/lllyasviel/YGOProUnity_V2.git
synced 2026-10-22 17:39:03 +08:00
98 lines
2.6 KiB
C#
98 lines
2.6 KiB
C#
//----------------------------------------------
|
|
// NGUI: Next-Gen UI kit
|
|
// Copyright © 2011-2015 Tasharen Entertainment
|
|
//----------------------------------------------
|
|
|
|
using UnityEngine;
|
|
using UnityEditor;
|
|
using System.Collections.Generic;
|
|
|
|
/// <summary>
|
|
/// Inspector class used to edit UISprites.
|
|
/// </summary>
|
|
|
|
[CanEditMultipleObjects]
|
|
[CustomEditor(typeof(UISprite), true)]
|
|
public class UISpriteInspector : UIBasicSpriteEditor
|
|
{
|
|
/// <summary>
|
|
/// Atlas selection callback.
|
|
/// </summary>
|
|
|
|
void OnSelectAtlas (Object obj)
|
|
{
|
|
serializedObject.Update();
|
|
SerializedProperty sp = serializedObject.FindProperty("mAtlas");
|
|
sp.objectReferenceValue = obj;
|
|
serializedObject.ApplyModifiedProperties();
|
|
NGUITools.SetDirty(serializedObject.targetObject);
|
|
NGUISettings.atlas = obj as UIAtlas;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Sprite selection callback function.
|
|
/// </summary>
|
|
|
|
void SelectSprite (string spriteName)
|
|
{
|
|
serializedObject.Update();
|
|
SerializedProperty sp = serializedObject.FindProperty("mSpriteName");
|
|
sp.stringValue = spriteName;
|
|
serializedObject.ApplyModifiedProperties();
|
|
NGUITools.SetDirty(serializedObject.targetObject);
|
|
NGUISettings.selectedSprite = spriteName;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Draw the atlas and sprite selection fields.
|
|
/// </summary>
|
|
|
|
protected override bool ShouldDrawProperties ()
|
|
{
|
|
GUILayout.BeginHorizontal();
|
|
if (NGUIEditorTools.DrawPrefixButton("Atlas"))
|
|
ComponentSelector.Show<UIAtlas>(OnSelectAtlas);
|
|
SerializedProperty atlas = NGUIEditorTools.DrawProperty("", serializedObject, "mAtlas", GUILayout.MinWidth(20f));
|
|
|
|
if (GUILayout.Button("Edit", GUILayout.Width(40f)))
|
|
{
|
|
if (atlas != null)
|
|
{
|
|
UIAtlas atl = atlas.objectReferenceValue as UIAtlas;
|
|
NGUISettings.atlas = atl;
|
|
NGUIEditorTools.Select(atl.gameObject);
|
|
}
|
|
}
|
|
GUILayout.EndHorizontal();
|
|
|
|
SerializedProperty sp = serializedObject.FindProperty("mSpriteName");
|
|
NGUIEditorTools.DrawAdvancedSpriteField(atlas.objectReferenceValue as UIAtlas, sp.stringValue, SelectSprite, false);
|
|
return true;
|
|
}
|
|
|
|
/// <summary>
|
|
/// All widgets have a preview.
|
|
/// </summary>
|
|
|
|
public override bool HasPreviewGUI ()
|
|
{
|
|
return (Selection.activeGameObject == null || Selection.gameObjects.Length == 1);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Draw the sprite preview.
|
|
/// </summary>
|
|
|
|
public override void OnPreviewGUI (Rect rect, GUIStyle background)
|
|
{
|
|
UISprite sprite = target as UISprite;
|
|
if (sprite == null || !sprite.isValid) return;
|
|
|
|
Texture2D tex = sprite.mainTexture as Texture2D;
|
|
if (tex == null) return;
|
|
|
|
UISpriteData sd = sprite.atlas.GetSprite(sprite.spriteName);
|
|
NGUIEditorTools.DrawSprite(tex, rect, sd, sprite.color);
|
|
}
|
|
}
|