mirror of
https://github.com/lllyasviel/YGOProUnity_V2.git
synced 2026-10-21 16:56:36 +08:00
96 lines
2.8 KiB
C#
96 lines
2.8 KiB
C#
//----------------------------------------------
|
|
// NGUI: Next-Gen UI kit
|
|
// Copyright © 2011-2015 Tasharen Entertainment
|
|
//----------------------------------------------
|
|
|
|
using UnityEngine;
|
|
using UnityEditor;
|
|
using System.Collections.Generic;
|
|
|
|
/// <summary>
|
|
/// Inspector class used to edit UITextures.
|
|
/// </summary>
|
|
|
|
[CanEditMultipleObjects]
|
|
[CustomEditor(typeof(UITexture), true)]
|
|
public class UITextureInspector : UIBasicSpriteEditor
|
|
{
|
|
UITexture mTex;
|
|
|
|
protected override void OnEnable ()
|
|
{
|
|
base.OnEnable();
|
|
mTex = target as UITexture;
|
|
}
|
|
string startPath;
|
|
protected override bool ShouldDrawProperties ()
|
|
{
|
|
if (target == null) return false;
|
|
SerializedProperty sp = NGUIEditorTools.DrawProperty("Texture", serializedObject, "mTexture");
|
|
SerializedProperty sp2 = NGUIEditorTools.DrawProperty("PathInUiFolder", serializedObject, "mOutPath");
|
|
if (sp2.stringValue != startPath)
|
|
{
|
|
startPath = sp2.stringValue;
|
|
if (startPath != "")
|
|
{
|
|
mTex.mainTexture = UIHelper.getTexture2D("texture/ui/" + startPath + ".png");
|
|
}
|
|
Debug.Log("force delay read");
|
|
}
|
|
NGUIEditorTools.DrawProperty("Material", serializedObject, "mMat");
|
|
|
|
if (sp != null) NGUISettings.texture = sp.objectReferenceValue as Texture;
|
|
|
|
if (mTex != null && (mTex.material == null || serializedObject.isEditingMultipleObjects))
|
|
{
|
|
NGUIEditorTools.DrawProperty("Shader", serializedObject, "mShader");
|
|
}
|
|
|
|
EditorGUI.BeginDisabledGroup(mTex == null || mTex.mainTexture == null || serializedObject.isEditingMultipleObjects);
|
|
|
|
NGUIEditorTools.DrawRectProperty("UV Rect", serializedObject, "mRect");
|
|
|
|
sp = serializedObject.FindProperty("mFixedAspect");
|
|
bool before = sp.boolValue;
|
|
NGUIEditorTools.DrawProperty("Fixed Aspect", sp);
|
|
if (sp.boolValue != before) (target as UIWidget).drawRegion = new Vector4(0f, 0f, 1f, 1f);
|
|
|
|
if (sp.boolValue)
|
|
{
|
|
EditorGUILayout.HelpBox("Note that Fixed Aspect mode is not compatible with Draw Region modifications done by sliders and progress bars.", MessageType.Info);
|
|
}
|
|
|
|
EditorGUI.EndDisabledGroup();
|
|
return true;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Allow the texture to be previewed.
|
|
/// </summary>
|
|
|
|
public override bool HasPreviewGUI ()
|
|
{
|
|
return (Selection.activeGameObject == null || Selection.gameObjects.Length == 1) &&
|
|
(mTex != null) && (mTex.mainTexture as Texture2D != null);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Draw the sprite preview.
|
|
/// </summary>
|
|
|
|
public override void OnPreviewGUI (Rect rect, GUIStyle background)
|
|
{
|
|
Texture2D tex = mTex.mainTexture as Texture2D;
|
|
|
|
if (tex != null)
|
|
{
|
|
Rect tc = mTex.uvRect;
|
|
tc.xMin *= tex.width;
|
|
tc.xMax *= tex.width;
|
|
tc.yMin *= tex.height;
|
|
tc.yMax *= tex.height;
|
|
NGUIEditorTools.DrawSprite(tex, rect, mTex.color, tc, mTex.border);
|
|
}
|
|
}
|
|
}
|