Files
lllyasviel 72f9f431f4 first
2017-05-14 16:15:52 +08:00

96 lines
2.8 KiB
C#

//----------------------------------------------
// NGUI: Next-Gen UI kit
// Copyright © 2011-2015 Tasharen Entertainment
//----------------------------------------------
using UnityEngine;
using UnityEditor;
using System.Collections.Generic;
/// <summary>
/// Inspector class used to edit UITextures.
/// </summary>
[CanEditMultipleObjects]
[CustomEditor(typeof(UITexture), true)]
public class UITextureInspector : UIBasicSpriteEditor
{
UITexture mTex;
protected override void OnEnable ()
{
base.OnEnable();
mTex = target as UITexture;
}
string startPath;
protected override bool ShouldDrawProperties ()
{
if (target == null) return false;
SerializedProperty sp = NGUIEditorTools.DrawProperty("Texture", serializedObject, "mTexture");
SerializedProperty sp2 = NGUIEditorTools.DrawProperty("PathInUiFolder", serializedObject, "mOutPath");
if (sp2.stringValue != startPath)
{
startPath = sp2.stringValue;
if (startPath != "")
{
mTex.mainTexture = UIHelper.getTexture2D("texture/ui/" + startPath + ".png");
}
Debug.Log("force delay read");
}
NGUIEditorTools.DrawProperty("Material", serializedObject, "mMat");
if (sp != null) NGUISettings.texture = sp.objectReferenceValue as Texture;
if (mTex != null && (mTex.material == null || serializedObject.isEditingMultipleObjects))
{
NGUIEditorTools.DrawProperty("Shader", serializedObject, "mShader");
}
EditorGUI.BeginDisabledGroup(mTex == null || mTex.mainTexture == null || serializedObject.isEditingMultipleObjects);
NGUIEditorTools.DrawRectProperty("UV Rect", serializedObject, "mRect");
sp = serializedObject.FindProperty("mFixedAspect");
bool before = sp.boolValue;
NGUIEditorTools.DrawProperty("Fixed Aspect", sp);
if (sp.boolValue != before) (target as UIWidget).drawRegion = new Vector4(0f, 0f, 1f, 1f);
if (sp.boolValue)
{
EditorGUILayout.HelpBox("Note that Fixed Aspect mode is not compatible with Draw Region modifications done by sliders and progress bars.", MessageType.Info);
}
EditorGUI.EndDisabledGroup();
return true;
}
/// <summary>
/// Allow the texture to be previewed.
/// </summary>
public override bool HasPreviewGUI ()
{
return (Selection.activeGameObject == null || Selection.gameObjects.Length == 1) &&
(mTex != null) && (mTex.mainTexture as Texture2D != null);
}
/// <summary>
/// Draw the sprite preview.
/// </summary>
public override void OnPreviewGUI (Rect rect, GUIStyle background)
{
Texture2D tex = mTex.mainTexture as Texture2D;
if (tex != null)
{
Rect tc = mTex.uvRect;
tc.xMin *= tex.width;
tc.xMax *= tex.width;
tc.yMin *= tex.height;
tc.yMax *= tex.height;
NGUIEditorTools.DrawSprite(tex, rect, mTex.color, tc, mTex.border);
}
}
}