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Both meta-mediators matched but stubbed almost nothing, so on mediated apps (Subway Surfers, Bad Piggies, Alto, 1945…) the ad waterfall stayed live — the app calls ONE mediator and its adapters drive every other network, so this is the highest-impact gap. - applovin: the MAX ad targets used the wrong package (com.applovin.mediation.MaxInterstitialAd). Real classes are under com.applovin.mediation.ads.* — added MaxInterstitialAd/MaxRewardedAd/ MaxAppOpenAd load/show/isReady/destroy (+ MaxAdView), kept AppLovinSdk.init and the legacy .mediation.* targets as harmless fallbacks. Subway: 1→41 methods matched; Bad Piggies: 4→32. - ironsource: the legacy com.ironsource.mediationsdk.IronSource methods are gone in 9.x (0 patched). Extended with the modern init com.unity3d.ironsourceads.IronSourceAds and com.unity3d.mediation.LevelPlay, the LevelPlay ad loaders/ads, and the Unity bridge com.ironsource.unity.androidbridge.LevelPlayBridge (what IL2CPP games call); legacy + ISDemandOnly targets kept. Subway: 0→68 methods matched. Extend-not-replace: legacy targets stay for the many APKs still shipping old SDKs; absent classes/methods are skipped by the patcher. Callback bridges and object getters protected so a stub can't strand the app on a missing callback. Verified by neutralize.sh --dry-run on the real subway/bad-piggies decodes. Docs updated to 362 entry points / 337 ad operations. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_014tae7iP5Zh8tax1Sn9p3A5