Files
bzTorrent/bencode/BencodingUtils.cs
T
Darren Horrocks 7d404e7214
2013-11-27 15:36:01 -08:00

184 lines
7.0 KiB
C#

using System.IO;
using System.Security.Cryptography;
using System.Text;
namespace System.Net.Torrent.bencode
{
public static class BencodingUtils
{
/// <summary>
/// The encoding used by Bencoding files. As Strings are allowed to have binary
/// data, we need to have an encoding that will allow this. UTF encodings won't
/// work, as it may interpret several bytes as being a single character. Bencoding
/// itself is ASCII based, and uses the full 256 character set (called "Extended ASCII").
/// This Encoding is also named "IBM 437", and is referred here for further use.
/// If you need to read strings and decode them, you should load them with this encoding.
/// </summary>
/// <example>
/// To load a string from somewhere else, we need to specify that the source must be
/// interpreted as Extended ASCII. Else the string will get messed up, and
/// the parsing won't work.
///
/// <code>
/// // Read a file using the extended ASCII encoding.
/// string origTorrentString = File.ReadAllText(@"./torrentFile.torrent", BencodingUtils.ExtendedASCIIEncoding);
///
/// // Parse the string as a bencoded torrent
/// IBencodingType torrent = BencodingUtils.Decode(origTorrentString);
/// </code>
/// </example>
public static Encoding ExtendedASCIIEncoding { get; private set; }
static BencodingUtils()
{
// Extended ASCII encoding - http://stackoverflow.com/questions/4623650/encode-to-single-byte-extended-ascii-values
ExtendedASCIIEncoding = Encoding.GetEncoding(1252);
}
/// <summary>
/// Read a file, and parse it a bencoded object.
/// </summary>
/// <param name="fileName">The path to the file.</param>
/// <returns>A bencoded object.</returns>
public static IBencodingType DecodeFile(string fileName)
{
using (FileStream fileStream = File.OpenRead(fileName))
{
return Decode(fileStream);
}
}
/// <summary>
/// Parse a bencoded object from a string.
/// Warning: Beware of encodings.
/// </summary>
/// <seealso cref="ExtendedASCIIEncoding"/>
/// <param name="inputString">The bencoded string to parse.</param>
/// <returns>A bencoded object.</returns>
public static IBencodingType Decode(string inputString)
{
byte[] byteArray = ExtendedASCIIEncoding.GetBytes(inputString);
return Decode(new MemoryStream(byteArray));
}
public static IBencodingType Decode(byte[] byteArray)
{
return Decode(new MemoryStream(byteArray));
}
/// <summary>
/// Parse a bencoded stream (for example a file).
/// </summary>
/// <param name="inputStream">The bencoded stream to parse.</param>
/// <returns>A bencoded object.</returns>
public static IBencodingType Decode(Stream inputStream)
{
using (BinaryReader sr = new BinaryReader(inputStream, ExtendedASCIIEncoding))
{
return Decode(sr);
}
}
internal static IBencodingType Decode(BinaryReader inputStream)
{
char next = (char)inputStream.PeekChar();
switch (next)
{
case 'i':
// Integer
return BInt.Decode(inputStream);
case 'l':
// List
return BList.Decode(inputStream);
case 'd':
// List
return BDict.Decode(inputStream);
case '0':
case '1':
case '2':
case '3':
case '4':
case '5':
case '6':
case '7':
case '8':
case '9':
// String
return BString.Decode(inputStream);
}
return null;
}
/// <summary>
/// Encode the given object to a stream.
/// </summary>
/// <param name="bencode">The object to encode.</param>
/// <param name="output">The stream to write to.</param>
public static void Encode(IBencodingType bencode, Stream output)
{
BinaryWriter writer = new BinaryWriter(output, ExtendedASCIIEncoding);
bencode.Encode(writer);
writer.Flush();
}
/// <summary>
/// Encode the given object to a string.
/// Warning: Beware of encodings, take special care when using it further.
/// </summary>
/// <seealso cref="ExtendedASCIIEncoding"/>
/// <param name="bencode">The bencode object to encode.</param>
/// <returns>A bencoded string with the object.</returns>
public static string EncodeString(IBencodingType bencode)
{
MemoryStream ms = new MemoryStream();
Encode(bencode, ms);
ms.Position = 0;
return new StreamReader(ms, ExtendedASCIIEncoding).ReadToEnd();
}
/// <summary>
/// Encode the given object to a series of bytes.
/// </summary>
/// <param name="bencode">The bencode object to encode.</param>
/// <returns>A bencoded string of the object in Extended ASCII Encoding.</returns>
public static byte[] EncodeBytes(IBencodingType bencode)
{
MemoryStream ms = new MemoryStream();
Encode(bencode, ms);
ms.Position = 0;
return new BinaryReader(ms, ExtendedASCIIEncoding).ReadBytes((int)ms.Length);
}
/// <summary>
/// Calculates the InfoHash from a torrent. You must supply the "info" dictionary from the torrent.
/// </summary>
/// <param name="torrentInfoDict">The "info" dictionary.</param>
/// <example>
/// This example, will load a torrent, take the "info" dictionary out of the root dictionary and hash this.
/// <code>
/// BDict torrent = BencodingUtils.DecodeFile(@"torrentFile.torrent") as BDict;
/// byte[] infoHash = BencodingUtils.CalculateTorrentInfoHash(torrent["info"] as BDict);
/// </code>
///
/// The "infoHash" byte array now contains 20 bytes with the SHA-1 infoHash.
/// </example>
/// <returns></returns>
public static byte[] CalculateTorrentInfoHash(BDict torrentInfoDict)
{
// Take the "info" dictionary provided, and encode it
byte[] infoBytes = EncodeBytes(torrentInfoDict);
// Hash the encoded dictionary
return new SHA1CryptoServiceProvider().ComputeHash(infoBytes);
}
}
}