mirror of
https://github.com/bizzehdee/bzTorrent.git
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230 lines
9.0 KiB
C#
230 lines
9.0 KiB
C#
/*
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Copyright (c) 2013, Darren Horrocks
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All rights reserved.
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Redistribution and use in source and binary forms, with or without modification,
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are permitted provided that the following conditions are met:
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* Redistributions of source code must retain the above copyright notice, this
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list of conditions and the following disclaimer.
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* Redistributions in binary form must reproduce the above copyright notice, this
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list of conditions and the following disclaimer in the documentation and/or
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other materials provided with the distribution.
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* Neither the name of Darren Horrocks nor the names of its
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contributors may be used to endorse or promote products derived from
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this software without specific prior written permission.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR
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ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System.IO;
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using System.Security.Cryptography;
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using System.Text;
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namespace System.Net.Torrent.BEncode
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{
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public static class BencodingUtils
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{
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/// <summary>
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/// The encoding used by Bencoding files. As Strings are allowed to have binary
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/// data, we need to have an encoding that will allow this. UTF encodings won't
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/// work, as it may interpret several bytes as being a single character. Bencoding
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/// itself is ASCII based, and uses the full 256 character set (called "Extended ASCII").
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/// This Encoding is also named "IBM 437", and is referred here for further use.
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/// If you need to read strings and decode them, you should load them with this encoding.
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/// </summary>
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/// <example>
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/// To load a string from somewhere else, we need to specify that the source must be
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/// interpreted as Extended ASCII. Else the string will get messed up, and
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/// the parsing won't work.
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///
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/// <code>
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/// // Read a file using the extended ASCII encoding.
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/// string origTorrentString = File.ReadAllText(@"./torrentFile.torrent", BencodingUtils.ExtendedASCIIEncoding);
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///
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/// // Parse the string as a bencoded torrent
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/// IBencodingType torrent = BencodingUtils.Decode(origTorrentString);
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/// </code>
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/// </example>
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public static Encoding ExtendedASCIIEncoding { get; private set; }
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static BencodingUtils()
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{
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// Extended ASCII encoding - http://stackoverflow.com/questions/4623650/encode-to-single-byte-extended-ascii-values
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ExtendedASCIIEncoding = Encoding.GetEncoding(1252);
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}
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/// <summary>
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/// Read a file, and parse it a bencoded object.
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/// </summary>
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/// <param name="fileName">The path to the file.</param>
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/// <returns>A bencoded object.</returns>
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public static IBencodingType DecodeFile(string fileName)
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{
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using (FileStream fileStream = File.OpenRead(fileName))
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{
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return Decode(fileStream);
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}
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}
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/// <summary>
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/// Parse a bencoded object from a string.
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/// Warning: Beware of encodings.
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/// </summary>
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/// <seealso cref="ExtendedASCIIEncoding"/>
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/// <param name="inputString">The bencoded string to parse.</param>
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/// <returns>A bencoded object.</returns>
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public static IBencodingType Decode(string inputString)
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{
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byte[] byteArray = ExtendedASCIIEncoding.GetBytes(inputString);
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return Decode(new MemoryStream(byteArray));
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}
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public static IBencodingType Decode(byte[] byteArray)
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{
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return Decode(new MemoryStream(byteArray));
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}
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public static IBencodingType Decode(byte[] byteArray, ref int bytesConsumed)
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{
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return Decode(new MemoryStream(byteArray), ref bytesConsumed);
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}
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/// <summary>
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/// Parse a bencoded stream (for example a file).
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/// </summary>
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/// <param name="inputStream">The bencoded stream to parse.</param>
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/// <returns>A bencoded object.</returns>
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public static IBencodingType Decode(Stream inputStream)
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{
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using (BinaryReader sr = new BinaryReader(inputStream, ExtendedASCIIEncoding))
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{
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int bytesConsumed = 0;
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return Decode(sr, ref bytesConsumed);
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}
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}
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public static IBencodingType Decode(Stream inputStream, ref int bytesConsumed)
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{
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using (BinaryReader sr = new BinaryReader(inputStream, ExtendedASCIIEncoding))
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{
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return Decode(sr, ref bytesConsumed);
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}
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}
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internal static IBencodingType Decode(BinaryReader inputStream, ref int bytesConsumed)
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{
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char next = (char)inputStream.PeekChar();
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switch (next)
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{
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case 'i':
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// Integer
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return BInt.Decode(inputStream, ref bytesConsumed);
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case 'l':
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// List
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return BList.Decode(inputStream, ref bytesConsumed);
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case 'd':
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// List
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return BDict.Decode(inputStream, ref bytesConsumed);
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case '0':
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case '1':
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case '2':
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case '3':
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case '4':
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case '5':
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case '6':
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case '7':
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case '8':
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case '9':
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// String
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return BString.Decode(inputStream, ref bytesConsumed);
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}
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return null;
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}
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/// <summary>
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/// Encode the given object to a stream.
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/// </summary>
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/// <param name="bencode">The object to encode.</param>
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/// <param name="output">The stream to write to.</param>
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public static void Encode(IBencodingType bencode, Stream output)
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{
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BinaryWriter writer = new BinaryWriter(output, ExtendedASCIIEncoding);
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bencode.Encode(writer);
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writer.Flush();
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}
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/// <summary>
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/// Encode the given object to a string.
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/// Warning: Beware of encodings, take special care when using it further.
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/// </summary>
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/// <seealso cref="ExtendedASCIIEncoding"/>
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/// <param name="bencode">The bencode object to encode.</param>
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/// <returns>A bencoded string with the object.</returns>
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public static string EncodeString(IBencodingType bencode)
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{
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MemoryStream ms = new MemoryStream();
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Encode(bencode, ms);
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ms.Position = 0;
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return new StreamReader(ms, ExtendedASCIIEncoding).ReadToEnd();
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}
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/// <summary>
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/// Encode the given object to a series of bytes.
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/// </summary>
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/// <param name="bencode">The bencode object to encode.</param>
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/// <returns>A bencoded string of the object in Extended ASCII Encoding.</returns>
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public static byte[] EncodeBytes(IBencodingType bencode)
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{
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MemoryStream ms = new MemoryStream();
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Encode(bencode, ms);
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ms.Position = 0;
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return new BinaryReader(ms, ExtendedASCIIEncoding).ReadBytes((int)ms.Length);
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}
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/// <summary>
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/// Calculates the InfoHash from a torrent. You must supply the "info" dictionary from the torrent.
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/// </summary>
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/// <param name="torrentInfoDict">The "info" dictionary.</param>
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/// <example>
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/// This example, will load a torrent, take the "info" dictionary out of the root dictionary and hash this.
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/// <code>
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/// BDict torrent = BencodingUtils.DecodeFile(@"torrentFile.torrent") as BDict;
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/// byte[] infoHash = BencodingUtils.CalculateTorrentInfoHash(torrent["info"] as BDict);
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/// </code>
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///
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/// The "infoHash" byte array now contains 20 bytes with the SHA-1 infoHash.
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/// </example>
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/// <returns></returns>
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public static byte[] CalculateTorrentInfoHash(BDict torrentInfoDict)
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{
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// Take the "info" dictionary provided, and encode it
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byte[] infoBytes = EncodeBytes(torrentInfoDict);
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// Hash the encoded dictionary
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return new SHA1CryptoServiceProvider().ComputeHash(infoBytes);
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}
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}
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}
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