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A vertical tree above the members outline for classes, interfaces, structs, traits, protocols, enums, unions and type aliases: ancestors above (the whole chain, not just the direct parent), the focus in accent, subtypes below indented per level. `extends` draws solid, `implements` dashed; a synthesized edge — Go's implicit interface satisfaction — draws dashed wider and carries the site it was wired at, so a relation the resolver inferred never reads like one the source wrote down. For an interface the fan below IS the set of runtime targets a call can land on, and a type with eight or more implementers leads with that in a sentence. Members that redeclare an ancestor's are marked in the outline. The walk lives in `src/graph/type-hierarchy.ts`, following CG-50/CG-51: shared computation in `src/graph/`, presentation in the caller. Its `countImplementers` is now also what `ToolHandler.buildPolymorphicBoundaries` counts with, so "N types implement X" is the same N whether an agent reads it or a person does. `/api/node` carries the block as `hierarchy` rather than a second endpoint — it is part of the Symbol view's first paint, and gated to types, so a function costs one kind test. Layout is arithmetic (24px rows, 22px indent, orthogonal connectors computed from the two): no ResizeObserver, same payload → same picture. The header's `extends X` / `implemented by …` chips are suppressed while the tree is on screen — two renderings of one relation in one column is how a reader ends up trusting neither. `TypeHierarchy` is exported from `@colbymchenry/codegraph-ui` and takes its data as a prop, so a host holding a `WireSymbolPayload` renders it without a second read.