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dotnet/Microsoft.Toolkit.Mvvm/Input/RelayCommand.cs
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2020-04-17 23:18:03 +02:00

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C#

// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
#pragma warning disable SA1512
// <copyright file="RelayCommand.cs" company="GalaSoft Laurent Bugnion">
// Copyright © GalaSoft Laurent Bugnion 2009-2016
// </copyright>
// ****************************************************************************
// <author>Laurent Bugnion</author>
// <email>laurent@galasoft.ch</email>
// <date>22.4.2009</date>
// <project>GalaSoft.MvvmLight</project>
// <web>http://www.mvvmlight.net</web>
// <license>
// See license.txt in this project or http://www.galasoft.ch/license_MIT.txt
// </license>
// ****************************************************************************
// <credits>This class was developed by Josh Smith (http://joshsmithonwpf.wordpress.com) and
// slightly modified with his permission.</credits>
// ****************************************************************************
using System;
using System.Runtime.CompilerServices;
namespace Microsoft.Toolkit.Mvvm.Input
{
/// <summary>
/// A command whose sole purpose is to relay its functionality to other
/// objects by invoking delegates. The default return value for the <see cref="CanExecute"/>
/// method is <see langword="true"/>. This type does not allow you to accept command parameters
/// in the <see cref="Execute"/> and <see cref="CanExecute"/> callback methods.
/// </summary>
public sealed class RelayCommand : IRelayCommand
{
/// <summary>
/// The <see cref="Action"/> to invoke when <see cref="Execute"/> is used.
/// </summary>
private readonly Action execute;
/// <summary>
/// The optional action to invoke when <see cref="CanExecute"/> is used.
/// </summary>
private readonly Func<bool>? canExecute;
/// <inheritdoc/>
public event EventHandler? CanExecuteChanged;
/// <summary>
/// Initializes a new instance of the <see cref="RelayCommand"/> class that can always execute.
/// </summary>
/// <param name="execute">The execution logic.</param>
public RelayCommand(Action execute)
{
this.execute = execute;
}
/// <summary>
/// Initializes a new instance of the <see cref="RelayCommand"/> class.
/// </summary>
/// <param name="execute">The execution logic.</param>
/// <param name="canExecute">The execution status logic.</param>
public RelayCommand(Action execute, Func<bool> canExecute)
{
this.execute = execute;
this.canExecute = canExecute;
}
/// <inheritdoc/>
public void NotifyCanExecuteChanged()
{
CanExecuteChanged?.Invoke(this, EventArgs.Empty);
}
/// <inheritdoc/>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public bool CanExecute(object parameter)
{
return this.canExecute?.Invoke() != false;
}
/// <inheritdoc/>
public void Execute(object parameter)
{
if (CanExecute(parameter))
{
this.execute();
}
}
}
}