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player: reset frame step counter on seeks
I suppose this wasn't done in order to keep the frame step counter active even in the next file, but actually it was reset anyway.
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@@ -903,7 +903,6 @@ static void play_current_file(struct MPContext *mpctx)
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mpctx->paused = false;
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mpctx->paused_for_cache = false;
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mpctx->playing_msg_shown = false;
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mpctx->step_frames = 0;
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mpctx->backstep_active = false;
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mpctx->audio_delay = 0;
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mpctx->max_frames = -1;
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@@ -154,6 +154,7 @@ void reset_playback_state(struct MPContext *mpctx)
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mpctx->playback_pts = MP_NOPTS_VALUE;
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mpctx->last_seek_pts = MP_NOPTS_VALUE;
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mpctx->cache_wait_time = 0;
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mpctx->step_frames = 0;
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mpctx->restart_complete = false;
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#if HAVE_ENCODING
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