Commit Graph

409 Commits

Author SHA1 Message Date
nanahi c42b19b806 video/out/gpu/video: allow taking transparent screenshots
Use RGBA format to take transparent screenshots when the video has
an alpha channel.
2025-01-05 21:32:55 +01:00
Kacper Michajłow 59d1dc43b9 various: fix typos 2025-01-04 15:59:49 +02:00
der richter d82701962f libmpv: deprecate MPV_RENDER_PARAM_AMBIENT_LIGHT render parameter
the equivalent options have been deprecated since mpv 0.35 in ac39661
and 2207236.

also bumping the MPV_CLIENT_API_VERSION to 2.5, since 2.4 was forgotten
in 6f619d5.
2024-12-21 16:15:44 +01:00
der richter e0f82b1a77 gamma-auto.lua: add this script as replacement for --gamma-auto
also mention this replacement for --gamma-auto.
2024-12-21 16:15:44 +01:00
der richter 811062279e vo: change VOCTRL_GET_AMBIENT_LUX from int to double 2024-12-21 16:15:44 +01:00
Kacper Michajłow 3df8b0b297 video/out/gpu/video: don't pass big structs by value when not needed 2024-12-10 14:14:09 +01:00
der richter dec0d02f9f vo_gpu: undeprecate --gamma-factor
deprecated since 0.35 in ac39661 and 2207236.
2024-11-30 02:32:39 +01:00
Guido Cella f7e2a8c1cc bstr: add bstr_xappend0 2024-11-27 15:37:42 +01:00
Kacper Michajłow d53dae1fd6 video/out/gpu/context: add target_csp callback to ra_swapchain
This allows to get target display parameters.
2024-11-23 22:16:44 +01:00
nanahi ca7aeb71ee video/out/gpu/video: fix chroma offset rotation matrix calculation
82231fd74d mentioned that for the "rot"
transform flip=true must be set, which "makes no sense at all".

The reason this is happening is that the rotation matrix calculation
is only valid for the 2D coordinate system where y axis is 90 degrees
counterclockwise from x axis, but the coordinate system of chroma
offset has its origin at top-left so it is the opposite, which results
in the rotation going to the opposite way. Setting flip=true fixes the
rotation direction, but results in a flipped y coordinate.

Fix this by reversing the rotation angle for chroma offset rotation
matrix calculation. This also allows removing some duplicated code.
2024-11-11 02:30:26 +01:00
nanahi 70b202a8f4 video/out/gpu/video: prevent OOB access when larger angles are used 2024-11-11 02:30:26 +01:00
Dudemanguy d5f1cd07dc vo_gpu_next: add a pass_colorspace override for drm
The libplacebo colorspace hint api makes sense for things like vulkan,
but for other APIs like drm that are capable of directly handling
colorspaces and hdr metadata it's a nuisance. Add a pass_colorspace fns
that signals to vo_gpu_next that the backend doesn't need the color
information to be manipulated and can handle the metadata itself.
2024-11-04 19:35:28 +00:00
Dudemanguy 851df7088a video/out/gpu/context: prefer vulkan over opengl when reasonable
For most actual desktop users, vulkan should be the a superior
experience over opengl as this point and our autoprobe should pick that.
For linux users, vulkan on wayland is rapidly seeing improvements and is
far ahead of egl. There is no sign of that changing anytime soon and
working fifo is on the horizon, so really wayland users should just all
be using vulkan from now on. For x11, there is not a big difference
between using egl vs vulkan as far as I know and both work well. macOS
already prefers the vulkan backend over the libmpv one anyways, and
finally windows still defaults to d3d11. Probably virtually no one uses
opengl on windows, but vulkan is reasonably common among windows users
and it doesn't make any sense to prefer opengl over it.

The two outliers here are Android and VK_KHR_display. On Android, vulkan
drivers are probably just a total disaster and let's not put ourselves
in that mess if there's no reason to. For VK_KHR_display, it actually
works fine except for one really big problem: VT switching doesn't work.
If you try it, enjoy losing all input and being forced to do a hard
reboot. It might be fixable if you use logind or something, but the
method of using signals like the drm context does won't work because
VK_KHR_display uses render nodes not primary nodes. Also, the opengl drm
context could support hdr in theory (some attempts were made but none
succesful) so it is probably "better". Maybe. Anyways, for these two
platforms, we still prefer opengl.
2024-10-23 19:09:20 +00:00
Kacper Michajłow 3e74b1176e d3d11_helpers: remove leftover variables 2024-10-06 18:24:33 +02:00
Kacper Michajłow 7202406fe8 various: remove global.h inclusion where not needed 2024-10-01 12:23:44 +02:00
Kacper Michajłow d650b3a5a3 d3d11_helpers: remove not needed compatibility define 2024-09-24 00:21:19 +02:00
Kacper Michajłow c6a8b6852c win32: remove dxgi debug checks
No longer needed after 9f8b4b38c9.
2024-09-24 00:21:19 +02:00
Kacper Michajłow 0e43eea5bb meson: require Vulkan loader/headers >= 1.3.238
Even Debian stable has them, so no need to keep compatible with ancient
versions.

Note that this does not change runtime version requirement for Vulkan.

Fixes: https://github.com/mpv-player/mpv-build/issues/234
2024-09-14 17:20:16 +02:00
Guido Cella dd77d0a7da vo_gpu{,_next}: convert scale options to type choice
This allows Tab completing them in the console and zsh, and using cycle
scale.

jinc is also added to --tscale=help's output, while before it was
missing because validate_scaler_opt() skipped filter windows with the
same name as a filter kernel, but the jinc kernel was skipped with
--tscale because it is polar.
2024-09-14 17:06:07 +02:00
llyyr c02aa154ab vo_gpu: restore dovi mapping directly on image_params after init 2024-09-03 17:08:28 +02:00
Kacper Michajłow 1f33889c03 vo_libmpv: use fallback colorspace for Dolby Vision
Same as 2a72e6cb20 for libmpv.
2024-09-02 04:14:56 +02:00
nanahi c890635634 video/out/gpu/video: use video rectangle for video-target-params
This makes the reported sizes the same as how stats.lua calculates
sizes for VOs witout video-target-params while in dumb mode.
2024-08-30 00:34:05 +02:00
Philip Langdale 7bbf132e20 vo: hwdec: add AVHWDeviceType property to hwdecs
As the first step towards handling scenarios where the are multiple hwdecs for
a given image format but backed by different AVHWDeviceTypes, let us annotate
the hwdecs with their corresponding device types.

From this, we can also see how all the existing hwdecs which match the same
image format also match the same device type.
2024-08-10 14:24:36 -07:00
Kacper Michajłow 6f619d5ef4 vo_libmpv: don't steal pointer provided by the API user
It won't be TA allocated and would fail on header check. Also
documentation doesn't mention that ownership is transfered to mpv, so it
is unexpected.

This will cause existing clients of this API leak this memory, but I
doubt anyone really used it in this broken state.

Fixes: #14633
2024-08-06 20:17:35 +02:00
Guido Cella a5937ac7e3 m_option: add UPDATE_VO flag
This will allow reiniting the VO when more options are changed without
hardcoding them in options.c

Also reinit the VO when changing --gpu-debug and --gpu-sw.
2024-07-24 18:44:41 +00:00
Guido Cella dc523b137f video/out/gpu/context: convert --gpu-api to object settings list
This follows up 96e1f1dfa5 which converted --gpu-context, and has the
same advantages as listed there.

Unlike with --gpu-context auto can be used anywhere in the list, e.g.
--gpu-api=d3d11,auto works.

I wanted to use the list of GPU contexts as the description in
get_type_desc(), but there is no talloc context to allocate it to, so I
set a print_help_list to print them. The APIs go before the contexts so
that etc/_mpv.zsh doesn't try to complete the contexts.
2024-07-04 22:23:17 +00:00
Guido Cella 3f43999bd6 video/out/gpu/context: simplify --gpu-context's check_unknown_entry
This function is used to reject invalid context names early, and without
it the context fails to create and only audio is played, but it doesn't
need to check for known entries again.
2024-07-04 22:23:17 +00:00
Dudemanguy 4d7e440533 options: remove various OPT_REMOVED usage
Most of these are pretty obscure things that were replaced a long time
ago. The special messages they were printing are also not really useful
at all so just remove them.
2024-06-25 02:18:58 +00:00
nanahi 265056fa54 vo_gpu: optimize pass_info_reset
No need to reset mp_pass_perf which is only read when desc.len > 0.
This avoids zeroing >16384 uint64_t's every time it's called.
Profiling shows that this reduces CPU usage for frame rendering by ~4%.
2024-06-22 22:48:40 +02:00
Kacper Michajłow e175b3f685 lcms: check for null arg in gl_parse_3dlut_size
This fixes `icc-3dlut-size` validation in config which would crash if
set without argument.

Found by OSS-Fuzz.
2024-05-09 21:21:40 +02:00
nanahi 9f5edd4eed various: fix indentation 2024-05-07 11:23:08 +02:00
Kacper Michajłow 1a495451ab d3d11: disable IDXGIInfoQueue usage if dxgidebug.h is incomplete
Older MinGW-w64 doesn't define IDXGIInfoQueue in dxgidebug.h.
2024-04-19 03:32:29 +02:00
Kacper Michajłow 19a9164e24 d3d11: use IDXGIInfoQueue instead ID3D11InfoQueue
DXGI debug interface encapsulate multiple message queues, which allows
to get validation not only for D3D11 calls, but also DXGI ones.

Also this makes leak detector not report self debug interface as alive
like it was before. And same as with validation, it has ability to
detect more alive objects, not being limited to D3D11.
2024-04-19 03:32:29 +02:00
nanahi 2533ea764f various: add GPU context description
Now that obj_settings_list is used for GPU contexts, detailed
descriptions can be added so that --gpu-context=help can print
the descriptions of the GPU contexts using standard
obj_settings_list help printing.
2024-04-18 16:28:21 +02:00
nanahi a6ff33425d video/out/gpu/context: add auto dummy context
This adds a dummy context at the start of the context lists, which
serves three purposes:

- The "auto" option is listed for --gpu-context=help.
- Some special handlings of "auto" string are removed.
- Make sure that lists have at least one element, so MP_ARRAY_SIZE()
  works as intended.
2024-04-18 16:28:21 +02:00
nanahi 96e1f1dfa5 video/out/gpu/context: convert --gpu-context to use obj_settings_list
Since the list of available GPU contexts is a compile time constant,
use obj_settings_list instead of opt_string_validate for GPU contexts.
This has several advantages:

- Aligns with the existing usage of vo, ao, and filter lists.
- Allows custom probing order.
- Allows list option suffixes. (--gpu-context-append, etc.)
- Allows autocomplete in console.lua.
- Uses the standard obj_settings_list help printing, so the custom
  help printing function is no longer needed.

This also deduplicates some context creation code for ra_ctx_create
and ra_ctx_create_by_name.
2024-04-18 16:28:21 +02:00
nanahi d5ec069829 video/out/gpu/context: don't use hidden flag for contexts
For contexts that have no API, just use a separate list for them.
This keeps validate func for the main contexts simpler.
2024-04-18 16:28:21 +02:00
nanahi f4a7931c53 vo_gpu: support video-target-params 2024-03-27 22:08:56 +01:00
nanahi 59f23f5c29 video/out/gpu/spirv: fix warning: zero size arrays are an extension 2024-03-19 08:58:18 +01:00
Kacper Michajłow 2b0c7b1aa4 d3d11: add mp_get_dxgi_output_desc 2024-03-17 14:28:00 +01:00
nanahi 27fb4c474f vo_gpu: fix broken chroma plane for rotated semi-planar formats
For image formats with 2 or more chroma planes such as YU12, there is
a plane merging pass for these planes calling finish_pass_tex which
does a format conversion. After this conversion, the cscale shader
afterwards works properly.

However, for image formats with only 1 chroma plane (semi-planar formats),
including NV12 and P010, this merging pass is never called, which breaks
the cscale shader afterwards if the video is rotated with subsampled
chroma.

Fix this by adding an explicit conversion pass if this situation is
detected after the pre-scale hooks, so if there are shaders hooking on
CHROMA (like the deband filter) and the conversion is done by pass_hook
already, this conversion won't be called.
2024-03-11 21:29:57 +01:00
Kacper Michajłow 391261f757 mp_image: add mp_image_params_static_equal for finer comparision
In case of dynamic HDR metadata is present.
2024-03-09 05:58:52 +00:00
Kacper Michajłow 9189e8982a vo_gpu: add missing PL_COLOR_TRC_ST428 case in lcms 2024-03-01 18:11:43 +00:00
Kacper Michajłow 0897604298 various: avoid function pointer casts
The opt validator functions are casted to generic validator, which has
erased type for value. Calling function by pointer of different
definition is an UB.

Avoid that by generating wrapper function that does proper argument type
conversion and calls validator function. Type erased functions have
mangled type in the name.

Fixes UBSAN failures on Clang 17, which enabled fsanitize=function by
default.
2024-02-28 16:04:02 +00:00
Dudemanguy 183f63c8c9 vo_gpu: pre-multiply alpha when dealing with background colors
This was simply wrong for who knows how long.
2024-02-26 16:46:00 +00:00
Dudemanguy c72c47204d vo_gpu/vo_gpu_next: rework --alpha into --background option
The --alpha option currently covers two related but different concepts:
whether or not to ignore the alpha component and possibly blending it
with a background. Because of the way the option currently works, it is
impossible to have a transparent window (which requires setting
--alpha=yes) while blending it with the background at the same time. To
solve this, let's rework it so it it superseded by the background
option.

--background controls what kind of background to set for the image if
possible. It can be blended with the set background color, with tiles,
or not blended at all (the last one is still broken on X11/mesa except
for GLX, *sigh*). In this new paradigm, --alpha=no has no real purpose
because you can simply set the background to color and whatever color
you want for exactly the same effect. So the option is removed. Instead,
the hint set by windowing backends (i.e. setting
ra_ctx->opts.want_alpha) can by done with the --background option.

As an aside, the colors in vo_gpu are currently bugged due to not
pre-multiplying the alpha and it seems no one ever noticed. The next
commit fixes that. vo_gpu_next support happens latter since it requires
new things from libplacebo.

Fixes #9615.
2024-02-26 16:46:00 +00:00
Dudemanguy c774b5f517 player: rename --background to --background-color
This better represents what it actually does. --background will be used
for another, related option in the next commit.
2024-02-26 16:46:00 +00:00
nanahi 3e17d9da8f vo_gpu: use fbo texture height for fragment coordinate calculation
Previous fix only worked when the video output doesn't have vertical
black bars. This fixes the cases like fullscreen, video-zoom etc.

Fixes: https://github.com/mpv-player/mpv/pull/13528
2024-02-24 21:12:17 +01:00
nanahi ae1a4ed28a vo_gpu: fix fragment coordinate calculation when dithering
When doing the dithering pass, the fragment coordinate is queried, but
doesn't take the fbo texture flipped property into account. This results
in different dithering patterns when toggling between fbo flipped and
non-flipped state. This can be reproduced with --vo=gpu --gpu-api=opengl
and easily seen with --dither-depth=1 when toggling between playing and
pausing.

Fix this by flipping the fragment y coordinate if the fbo is flipped
when calculating dithering coordinate.
2024-02-22 12:35:40 +01:00
nanahi 74f2260cd6 vo_gpu: fix fragment coordinate calculation when drawing checkerboard
When redrawing cached frames while the fbo texture is flipped,
the texture after drawing to screen pass will be flipped when blitting.
However, when rendering the checkerboard, the fragment coordinate
doesn't take this into account, so the coordinate before flipping is used,
resulting in different checkerboard location when toggling between
flipped and non-flipped state. This can be reproduced with --vo=gpu
and --gpu-api=opengl: the checkerboard patterns when playing and
pausing are different (vertically flipped).

Fix this by flipping the fragment y coordinate if the fbo is flipped
when calculating checkerboard coordinate.
2024-02-22 12:35:40 +01:00