we keep track of the current vo struct to flag for events that are
initiated async by various thread from different system notifications.
the problem here is the usage of that vo struct after uninit.
make accessing of that vo struct atomic and clear it on uninit, so it
can't be used afterwards by concurrent threads from system
notifications or events.
Fixes#15088
c4e8c36071 made any usage of --geometry
implicitly center the window on the screen after a resize even if the
user did not pass any x/y arguments to the option. At the time, this was
probably wanted since --geometry was primarily a startup option and
likely the window wouldn't be centered on x11 without moving
coordinates. Times have changed since then and we support full runtime
--geometry changes on all the relevant platforms but it comes with this
automatic window centering behavior (except on wayland of course hah).
It's better to make such window centering optional and user controllable
since it is entirely reasonable that someone wants --geometry=50% to
just resize and not move anything. It's already trivial for a person
that does want to move the window to just add their coordinates to the
--geometry command so there's no reason to continue to force this
behavior since it is less flexible.
Instead, move the window centering stuff out of m_geometry_apply into
vo_calc_window_geometry. We give the power to the caller to whether or
not to force centering the window here and all usage of the function is
updated to simply call it with false for now. Additionally,
--force-window-position being set will also center the window like
before. All that is left is for the windowing code to take advantage of
this. See subsequent commits.
There's really no reason to have all these extra variants. It's not like
this is public API. Collapse it all into one vo_calc_window_geometry
function and callers can simply just pass the appropriate parameters to
get the same behavior as before. I'm about to edit this function again
in a future commit and I really don't want to make a
vo_calc_window_geometry4 for this so let's clean it up.
by default utilises the color space of the screen on which the window is
located. if a specific value is defined, it will instead be utilised.
depending on the chosen color space the macOS EDR (HDR) support is
activated and that OS's transformation (tone mapping) is used.
Fixes#7341
the Screen property localizedName returns a none unique dynamic name
that doesn't allow a specific selection of a Screen on every OS boot.
the name consists of the vendor name and model name (eg DELL U2723QE).
if the same model display is connected to the system several times,
macOS starts to add numbers to the localizedName (eg DELL U2723QE (1)),
that may not be associated to the same Screen on every OS boot or
connecting the display. it also changes the name of the first connected
display by adding that numeration. this makes it impossible specify the
proper screen with the screen-name option every time.
to circumvent this we remove the enumeration from the name and instead
add the serial number to the display-names property. this makes the
actual Screen unique and none dynamic. furthermore the selection of a
screen by name will check for equality for the old localizedName, simple
name without enumeration, serial number and the combined name with
serial number. this makes it possible to select the screen by either of
those names and identifiers, and keeps backwards compatibility with the
old behaviour.
Examples:
localized name (System Settings name): DELL U2723QE, DELL U2723QE (1)
simple name: DELL U2723QE
serial number: 123456789
combined name: DELL U2723QE (123456789)
replaces the old focus-on-open option with a more generic focus-on
options that can be extended.
adjust the only platform that uses that option.
Fixes#8337
the render size cached in ctx->vo->dwidth/dheight can be outdated in
some circumstances at the time the context needs resizing. instead use
the current render size.
usually the content scale updates automatically, though on init it is
possible the wrong scale is used for the initial rendering leading to a
wrongly sized surface.
properly set the initial content scale of the layer.
in the case the window was already set to a maximized size via geometry
or related options (100%x100%) the maximize function would try to
maximize the window again. this reset the position and slightly
increased the size further.
to prevent this only maximize on init if we really want to maximize. in
the reverse case make a noop call by passing the current zoom state.
Fixes#11193
the title is updated on the main thread (mandatory with cocoa)
asynchronously, because otherwise it would either deadlock when done
synchronously, lead to undefined behaviour or just crashes. the problem
here is that the c string was only copied to an NSString within that
asynchronous call, which potentially would access the pointer when it
is accessed, modified or freed by another thread. it is only safe to
access this pointer as long as the control callback wasn't returned yet.
to fix this we move the copying and creation of the String from the
c string pointer outside of the asynchronous call where the conversion
of an untyped pointer to a typed pointer is done too. since the
resulting String is a copy it's safe to be used in the asynchronous
call.
also reverting ee6ad40, since the problem was most likely an SDK problem
or the very same problem as mentioned here. i retested the crash case
again und can't reproduce it anymore. using a swift String again instead
of an NSSstring.
Fixes#12935
the old displayName property via the IODisplay API is not working
anymore on ARM based macs and was broken in at least one other case.
instead we use the new localizedName property introduced in 10.15 of the
NSScreen. we don't need any backwards compatibility since 10.15 is the
oldest version we support now.
configs and scripts that use the options and properties fs-screen-name,
screen-name or display-names need to be adjusted since the names could
differ from the previous implementation via the IODisplay API.
Fixes#9697
c784820454 introduced a bool option type
as a replacement for the flag type, but didn't actually transition and
remove the flag type because it would have been too much mundane work.
Previously, running a debug build of mpv would crash with this output
when preinit() at vo_libmpv.c:732 calls control(vo, VOCTRL_PREINIT, NULL):
Swift/Optional.swift:247: Fatal error: unsafelyUnwrapped of nil optional
This comes from this line of code:
var data = UnsafeMutableRawPointer.init(bitPattern: 0).unsafelyUnwrapped
Unsafely unwrapping a UnsafeMutableRawPointer.init has always been UB,
but the Swift runtime began asserting on it in debug builds a couple macOS
versions ago.
this is a regression of af26402, where we changed the geometry
calculation to use the visible frame and consider its origin. though the
origin is not screen relative but relative to the main screen. the rest
of the code expects a screen relative rectangle. because of that windows
would be placed out of the screen bounds when not on the main screen.
recalculate to origin to be screen relative and use those values for the
rest of the calculations. to make the code a bit more comprehensible
be a bit more explicit about what is done where with temporary variables
and comments. also move the mp_rect calculation that moves the origin
and flips the y position to a separate function, so we can reuse it
later.
initialising UnsafeMutableRawPointer the way we did won't free those
pointers and we get dangling pointers. explicitly define a scope those
pointers are alive and auto freed.
currently we use the whole screen rectangle to calculate the window
geometry. this doesn't take the menu bar or the Dock into account.
by default use the visible screen rectangle instead. this is also a
change in behaviour, since the window can't be placed outside of this
rectangle anymore. also add an option to change to the old behaviour,
because it can still be useful in certain cases, like placing the window
directly underneath the menu bar when used a desktop background.
Fixes#8272
the screen-name and fs-screen-name option allow for specifying screens
based on their name. this is the name of the NSScreen and also reported
by the VOCTRL_GET_DISPLAY_NAMES event. the old screen and fs-screen
options by id, respectively, are preferred over these new ones.