Commit Graph
8 Commits
Author SHA1 Message Date
Kacper Michajłow d448598588 vo/opengl/context_win: fix crash on init failure
Don't try to access window context if it failed to create.
2024-07-11 21:55:21 +02:00
nanahi 2533ea764f various: add GPU context description
Now that obj_settings_list is used for GPU contexts, detailed
descriptions can be added so that --gpu-context=help can print
the descriptions of the GPU contexts using standard
obj_settings_list help printing.
2024-04-18 16:28:21 +02:00
nanahi 095038b1bc opengl/context_win: make --alpha runtime changeable
Same as d3d11, but since SetPixelFormat can be only called once,
cAlphaBits in PIXELFORMATDESCRIPTOR must be set to make this work.
2024-02-17 16:06:33 +00:00
nanahi 117622cd4a opengl/context_win: make --alpha=yes work
Specify cAlphaBits in PIXELFORMATDESCRIPTOR makes the pixel format
transparent, as is already the case for d3d11. Also makes the
window transparent when --alpha=yes is used.

Works on --vo=gpu and --vo=gpu-next.
2024-02-17 16:06:33 +00:00
Dudemanguy 73ad9eef28 opengl/context_win: move opengl-dwmflush to wingl_opts group
Gets rid of yet another mp_read_option_raw call.
2023-09-22 14:20:38 +00:00
sfan5 c3d78b0017 video: opengl: use gl_check_extension() instead of strstr()
Using a simple substring match for extension checks is considered bad practice
because it's incorrect when one extension is a prefix of another's name.
This will almost surely not make a difference in practice but do it for correctness anyway.
2021-11-17 22:38:34 +01:00
James Ross-Gowan 3d8ca93d23 vo_gpu: win: remove exclusive-fullscreen detection hack
This hack was part of a solution to VSync judder in desktop OpenGL on
Windows. Rather than using blocking-SwapBuffers(), mpv could use
DwmFlush() to wait for the image to be presented by the compositor.
Since this would only work while the compositor was running, and the
compositor was silently disabled when OpenGL entered exclusive
fullscreen mode, mpv needed a way to detect exclusive fullscreen mode.

The code that is being removed could detect exclusive fullscreen mode by
checking the state of an undocumented mutex using undocumented native
API functions, but because of how fragile it was, it was always meant to
be removed when a better solution for accurate VSync in OpenGL was
found. Since then, mpv got the dxinterop backend, which uses desktop
OpenGL but has accurate VSync. It also got a native Direct3D 11 backend,
which is a viable alternative to OpenGL on Windows.

For people who are still using desktop OpenGL with WGL, there shouldn't
be much of a difference, since mpv can use other API functions to detect
exclusive fullscreen.
2017-12-20 14:53:41 +11:00
James Ross-Gowan 75c0c06640 vo_gpu: convert windows/osx hwdecs/contexts to new API 2017-09-21 15:01:17 +02:00