This makes console and mp.input users enable IME when text input is
active and restore IME to the previous state when text input is inactive,
to ensure the best IME mode is selected based on input context.
The default item also has the same background color but with
transparency.
Also stop bolding selections since inverted black and white backgrounds
should be visible even with color blindness. It was annoying with
proportional fonts because it misalignes similar strings.
As mpv's default text colors are white on black border or background,
--osd-selected-color's default of a bright yellow meant to be used with
a black border becomes unreadable with the inverted white background.
We could default to a dark --osd-selected-color and a a light
--osd-selected-outline-color and use --osd-selected-outline-color as the
selected back color. However in show-text commands having only the
selected item with a different white border doesn't look good.
This therefore adds indipendent selected_color and selected_back_color
script-opts. --osd-selected-color is only used for completions and for
the selected item when searching the command history with
outline-and-shadow.
This reverts commit ad0c29e5ac.
This should be unnecessary now that the menu has a visible horizontal
and vertical hitbox, and was not discoverable anyway. Right click can be
useful even while the console is open to pause or open a context menu.
Requested in
https://github.com/mpv-player/mpv/pull/15145#issuecomment-2428032616.
Draw a background behind selectable items even with outline-and-shadow.
This makes sense for a menu because you want it to be readable, select
something and move on. It doesn't stay open while watching like OSD
messages and subtitles, so it can cover more of the video. In fact this
was probably the only menu without a background by default. Also the
scrollbar without a background looked weird, and the background shows
the new horizontal hit box.
--osd-outline-color determines the background color with
outline-and-shadow, while --osd-back-color determines the background
color with background-box. Some transparency is added because using pure
black is not recommended because it causes eye strain; alternatively
--osd-outline-color could default to #222222.
Drawing the background ourselves also allows making the corners rounded.
Free-form text mode keeps using only background-box backgrounds if
configured as covering the whole screen while searching stats key
bindings would be bad. Searching history also doesn't add a background
to not change the layout abruptly. When searching history with
background-box, it preserves the alpha component of --osd-back-color.
Add a scrollbar to give a visual representation of the size and position
in the items. It is not clickable.
The counter is moved above the scrollbar to free up a line for an
another item, simplify calculations, and prevent the selected item from
jumping from the second to the first line as you type.
In terminal output there is no easy way to draw a scrollbar to the right
due to Unicode widths. This just moves the counter into the prompt.
The newly added max width calculation allows positioning the select menu
in the center of the window.
The input line is moved above the items so that the selected item stays
near the input line as you type instead of jumping from top to bottom as
the matches decrease.
Keep aligning to the bottom left to search the command history to not
change the layout abruptly, the same reason the monospace font is kept.
Follow up to c438732b23 which improved the calculation with the default
outline-and-shadow. We can make the calculation accurate for
background-box too without making semitransparent rectangle backgrounds
overlap by disabling the shadow of selectable items, and drawing a
single rectangle below the items.
We could also calculate the height of each item to make them perfectly
adjacent by rendering each one with compute_bounds, but that takes 15ms
per render even on a new CPU, so 20 lines would take 300ms, which is too
slow.
The rectangle is as wide as the longest item. Even using compute_bounds
once on the longest item on each render() slows it to the point of
making updating the highlight while moving the mouse slower than with
outline-and-shadow, especially on old hardware. So cache the width of
the longest item when opening the console and update it when
osd-dimensions change.
Also increase the items' height to opts.font_size * 1.1 because it looks
better with some margin between the items. It is possible to do it now
because selectable items are drawn in separate ASS events in all border
styles.
Currently using mp.input while the console is open doesn't do anything.
We can allow using mp.input multiple times in a row by keeping the
console open, and sending a closed event only when the previous calling
script is different from the current one. If it is the same, sending a
closed event would unregister the new input-event listener, so it is
just never sent in this case as there is no sane way to do it. This is
useful e.g. to try out select script bindings in the console, or to
switch to a different mp.input script binding with a key binding without
having to close the current one.
Calling input.select() again within input.select()'s submit handler
needs to be fixed separately because with select the console is
immediately closed on submit (367a6b561a), so input.lua receives submit,
requests a new selection, and receives closed wich unregisters the
handler of the new selection. Just not calling
mp.unregister_script_message("input-event") fixes it; its only purpose
was to allow garbage collection of variables defined in the scope using
mp.input.
Fixes#15795.
It is not needed to expand ~ in file completion as you type after
62c3aeb9c made commands themselves interpret it. We only need to call
expand-path on the directory before passing it to utils.readdir in order
to find files in it when it contains ~ placeholders. As a bonus this
will now also complete files in directories like ~~/ and ~state/.
This simplifies command completion, and was also the blocker for
splitting running commands out of console.lua, since I didn't know how
to replicate it through mp.input.
This reverts commit 850e03d29f.
The previous commit solved this in a more general way. You can do:
[open-console]
profile-cond=p['user-data/mpv/console/open'] and p['current-tracks/video/albumart'] == false
profile-restore=copy
pause
Thankfully pause_on_open was just added and has not been in a release so
we can remove it.
I have no idea why, but console's blur is smaller than in OSD messages
and stats (regardless of persistent_overlay). It's smaller regardless of
scale_with_window, or if using 0 PlayRes like stats with
persistent_overlay=yes.
With scale_with_window=yes, multiplying the blur by 2.5 seems to make it
the same. This is probably because 2.5 is 720 / 288, which are the base
height sizes scale from and the OSD's PlayResY. With
scale_with_window=no, we need to multiply by osd_h, which is always 720
with scale_with_window=yes.
table.sort() is unstable, meaning that it randomly reorders items with
the same score, so currently fuzzy_find() checks if the line is empty to
not change the original order of the unsorted items. But actually filled
lines have the same problem: e.g. searching foo with filenames like
foo_{1..99}, they are returned in random order.
To fix this sort by score only when 2 items have different score, else
sort by the original position.
It is not clear what update() updates, in fact this rename allows
removing the comment explaining it. render() is clearer and is the same
term used by the OSC.
Give console's overlay a high z only in select mode, since in this case
you want to click it so it should be above other overlays. In particular
console should be above the OSC's box layout with visibility=always when
you show it by clicking its buttons.
Keep using z=0 otherwise when it doesn't handle clicks, to avoid
unintuitive behavior of overlays handling clicks like the OSC being
drawn below console.
Since the legacy mp.set_osd_ass() doesn't accept z, we need to repeat
its caching logic, like 490b3ba007 and 86d24b069b did for the OSC.
Currently determine_hovered_item() assumes that each item is
opts.font_size pixels tall, which usually works well. This breaks with
fonts that get drawn taller than that, such as Japanese text, which
makes the calculation inaccurate for the top items and clips the
counter. A couple of users reported that it is inaccurate for them for
the top items even with ASCII characters in track selectors, presumably
because the circles are taken from a different font and make all lines
taller.
To fix this place each selectable item in its own ASS event positioned
like determine_hovered_item() expects.
Unfortunately this breaks --profile=box, so keep placing every item in
one ASS event with it.
This deduplicates the calculation of the y position by assigning it to a
y variable, which will also be used in the next commit. margin_x is also
renamed to x for consistency.
Rename lines_max to max_lines which is the name used in other functions,
and inline the log_messages variable because its name was confusing.
The math.max(0, lines_max) call was not necessary because console
doesn't crash with 0 or negative max lines.
Add a script-opt to pause when console opens and unpause when it closes,
disabled by default.
This is particularly useful for selectors that take several seconds to
open so you don't have to guess when to pause, like the subtitle line
selector with embedded subtitles, or my script which lets you select
which lyrics to download after requesting them with curl.
3dcc661de7 made the cursor reset to Default style to not apply the blur,
but \blur0 achieves that without resetting every user style. The cursor
can thus respect the user's --osd-back/shadow-color.
Following up 19537a4996, also respect the user-specified color in the
cursor. But the cursor is drawn as a border, so we actually need to use
--osd-color as the border color.
It was requested in
https://github.com/Samillion/ModernZ/issues/259#issuecomment-2556608926
to make console's shadow offset consistent with --osd-shadow-offset. Not
specifying shadow offsets achieves that. This disables console's shadow
by default but there is no reason console should default to having
shadows but the rest of the OSD shouldn't. Users who want shadows can
enable them in the whole OSD with --osd-shadow-offset. console-specific
shadow_{x,y}_offset script-opts can be added if someone requests them
later.
The previous commit changed --osd-back/shadow-color to nearly the same
one console was using. This allows unhardcoding it from there and using
--osd-back-color even with --osd-border-style=outline-and-shadow for
consistency with the rest of the OSD.
The lines in populate_log_with_matches()
if selected_match < first_match_to_print then
first_match_to_print = selected_match
will set first_match_to_print to 1 even if it is not set here since
handle_edit() sets selected_match = 1.
When console is opened with selectable items and a default item, the
default item is placed at the center. But if you type something and then
clear the line, the first item becomes the selected one. Make it select
the default item and place it in the center in this case too.
The first completion is highlighted because it is automatically inserted
when pressing Enter, but this isn't the case when the console is used
with mp.input.get, and autoselecting it can be undesirable if you're
entering arbitrary text, unlike with mpv commands where you're usually
choosing from predefined lists. So just don't highlight the first
completion for mp.input clients.
Stop overriding the OSD font and outline color in the console input line
and log, except for the lines already in a different color. This allows
configuring the console color and makes it consistent with the rest of
the OSD, like 51bd00c33a did for stats.
Currently if you change --osd-selected-color the preselected item stays
yellow and can't be changed. Since the default item style was just
chosen from the selected color without the bold, also make the default
item follow --osd-selected-color.
Requested in
https://github.com/Samillion/ModernZ/issues/259#issuecomment-2556608926.
These are easier to read with _ between words. Also screenx/y could be
assumed to be display coordinates, so rename them to osd_w/h. They are
not named osd_width/osd_height to avoid Redefined local LSP warnings
with the ones in the upper scope.