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Niklas Haas 312b88d360 vo_gpu: avoid overwriting compute shader block sizes
When using multiple compute shaders as part of the same pass, there can
be a conflict in the block sizes. In the problematic case, the HDR
detection shader can collide with the polar sampling shader. In this
case, the solution is clear - the passes that can handle any size should
"give in" and not overwrite the block sizes.

Fixes #6083.

(cherry picked from commit 1890ca024e)
2018-09-29 23:06:49 +03:00
..
2017-12-01 05:57:41 +01:00
…
2017-12-25 00:47:53 +01:00
2017-09-22 16:58:55 +02:00
2017-09-26 17:32:36 +02:00
2017-09-22 16:58:55 +02:00
2018-02-28 00:55:06 -08:00