mirror of
https://github.com/mpv-player/mpv.git
synced 2026-10-25 04:29:53 +08:00
This change essentially removes mp_thread_self() and instead add mp_thread_id to track threads and have ability to query current thread id during runtime. This will be useful for upcoming win32 implementation, where accessing thread handle is different than on pthreads. Greatly reduces complexity. Otherweis locked map of tid <-> handle is required which is completely unnecessary for all mpv use-cases. Note that this is the mp_thread_id, not to confuse with system tid. For example on threads-posix implementation it is simply pthread_t.
224 lines
6.3 KiB
C
224 lines
6.3 KiB
C
/* Copyright (C) 2018 the mpv developers
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*
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* Permission to use, copy, modify, and/or distribute this software for any
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* purpose with or without fee is hereby granted, provided that the above
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* copyright notice and this permission notice appear in all copies.
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*
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* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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* WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
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* ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
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* OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*/
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#include "common/common.h"
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#include "osdep/threads.h"
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#include "osdep/timer.h"
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#include "thread_pool.h"
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// Threads destroy themselves after this many seconds, if there's no new work
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// and the thread count is above the configured minimum.
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#define DESTROY_TIMEOUT 10
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struct work {
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void (*fn)(void *ctx);
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void *fn_ctx;
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};
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struct mp_thread_pool {
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int min_threads, max_threads;
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mp_mutex lock;
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mp_cond wakeup;
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// --- the following fields are protected by lock
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mp_thread *threads;
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int num_threads;
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// Number of threads which have taken up work and are still processing it.
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int busy_threads;
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bool terminate;
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struct work *work;
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int num_work;
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};
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static MP_THREAD_VOID worker_thread(void *arg)
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{
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struct mp_thread_pool *pool = arg;
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mp_thread_set_name("worker");
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mp_mutex_lock(&pool->lock);
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int64_t destroy_deadline = 0;
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bool got_timeout = false;
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while (1) {
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struct work work = {0};
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if (pool->num_work > 0) {
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work = pool->work[pool->num_work - 1];
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pool->num_work -= 1;
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}
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if (!work.fn) {
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if (got_timeout || pool->terminate)
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break;
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if (pool->num_threads > pool->min_threads) {
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if (!destroy_deadline)
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destroy_deadline = mp_time_ns_add(mp_time_ns(), DESTROY_TIMEOUT);
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if (mp_cond_timedwait_until(&pool->wakeup, &pool->lock, destroy_deadline))
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got_timeout = pool->num_threads > pool->min_threads;
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} else {
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mp_cond_wait(&pool->wakeup, &pool->lock);
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}
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continue;
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}
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pool->busy_threads += 1;
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mp_mutex_unlock(&pool->lock);
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work.fn(work.fn_ctx);
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mp_mutex_lock(&pool->lock);
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pool->busy_threads -= 1;
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destroy_deadline = 0;
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got_timeout = false;
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}
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// If no termination signal was given, it must mean we died because of a
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// timeout, and nobody is waiting for us. We have to remove ourselves.
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if (!pool->terminate) {
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for (int n = 0; n < pool->num_threads; n++) {
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if (mp_thread_id_equal(mp_thread_get_id(pool->threads[n]),
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mp_thread_current_id()))
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{
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mp_thread_detach(pool->threads[n]);
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MP_TARRAY_REMOVE_AT(pool->threads, pool->num_threads, n);
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mp_mutex_unlock(&pool->lock);
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MP_THREAD_RETURN();
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}
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}
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MP_ASSERT_UNREACHABLE();
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}
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mp_mutex_unlock(&pool->lock);
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MP_THREAD_RETURN();
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}
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static void thread_pool_dtor(void *ctx)
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{
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struct mp_thread_pool *pool = ctx;
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mp_mutex_lock(&pool->lock);
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pool->terminate = true;
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mp_cond_broadcast(&pool->wakeup);
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mp_thread *threads = pool->threads;
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int num_threads = pool->num_threads;
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pool->threads = NULL;
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pool->num_threads = 0;
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mp_mutex_unlock(&pool->lock);
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for (int n = 0; n < num_threads; n++)
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mp_thread_join(threads[n]);
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assert(pool->num_work == 0);
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assert(pool->num_threads == 0);
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mp_cond_destroy(&pool->wakeup);
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mp_mutex_destroy(&pool->lock);
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}
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static bool add_thread(struct mp_thread_pool *pool)
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{
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mp_thread thread;
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if (mp_thread_create(&thread, worker_thread, pool) != 0)
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return false;
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MP_TARRAY_APPEND(pool, pool->threads, pool->num_threads, thread);
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return true;
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}
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struct mp_thread_pool *mp_thread_pool_create(void *ta_parent, int init_threads,
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int min_threads, int max_threads)
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{
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assert(min_threads >= 0);
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assert(init_threads <= min_threads);
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assert(max_threads > 0 && max_threads >= min_threads);
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struct mp_thread_pool *pool = talloc_zero(ta_parent, struct mp_thread_pool);
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talloc_set_destructor(pool, thread_pool_dtor);
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mp_mutex_init(&pool->lock);
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mp_cond_init(&pool->wakeup);
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pool->min_threads = min_threads;
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pool->max_threads = max_threads;
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mp_mutex_lock(&pool->lock);
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for (int n = 0; n < init_threads; n++)
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add_thread(pool);
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bool ok = pool->num_threads >= init_threads;
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mp_mutex_unlock(&pool->lock);
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if (!ok)
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TA_FREEP(&pool);
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return pool;
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}
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static bool thread_pool_add(struct mp_thread_pool *pool, void (*fn)(void *ctx),
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void *fn_ctx, bool allow_queue)
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{
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bool ok = true;
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assert(fn);
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mp_mutex_lock(&pool->lock);
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struct work work = {fn, fn_ctx};
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// If there are not enough threads to process all at once, but we can
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// create a new thread, then do so. If work is queued quickly, it can
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// happen that not all available threads have picked up work yet (up to
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// num_threads - busy_threads threads), which has to be accounted for.
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if (pool->busy_threads + pool->num_work + 1 > pool->num_threads &&
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pool->num_threads < pool->max_threads)
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{
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if (!add_thread(pool)) {
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// If we can queue it, it'll get done as long as there is 1 thread.
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ok = allow_queue && pool->num_threads > 0;
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}
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}
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if (ok) {
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MP_TARRAY_INSERT_AT(pool, pool->work, pool->num_work, 0, work);
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mp_cond_signal(&pool->wakeup);
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}
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mp_mutex_unlock(&pool->lock);
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return ok;
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}
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bool mp_thread_pool_queue(struct mp_thread_pool *pool, void (*fn)(void *ctx),
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void *fn_ctx)
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{
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return thread_pool_add(pool, fn, fn_ctx, true);
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}
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bool mp_thread_pool_run(struct mp_thread_pool *pool, void (*fn)(void *ctx),
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void *fn_ctx)
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{
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return thread_pool_add(pool, fn, fn_ctx, false);
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}
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