/* * This work is licensed under a Creative Commons CCZero 1.0 Universal License. * See http://creativecommons.org/publicdomain/zero/1.0/ for more information. */ #include #include #include #include static volatile UA_Boolean running = true; static void stopHandler(int sign) { (void)sign; running = false; } /* In this example, we integrate the server into an external "mainloop". This * can be for example the event-loop used in GUI toolkits, such as Qt or GTK. */ int main(int argc, char** argv) { signal(SIGINT, stopHandler); signal(SIGTERM, stopHandler); UA_Server *server = UA_Server_new(); UA_StatusCode retval = UA_Server_run_startup(server); if(retval != UA_STATUSCODE_GOOD) { UA_Server_delete(server); return EXIT_FAILURE; } /* Should the server networklayer block (with a timeout) until a message arrives or should it return immediately? */ UA_Boolean waitInternal = true; while(running) { UA_Server_run_iterate(server, waitInternal); } UA_Server_run_shutdown(server); UA_Server_delete(server); return 0; }