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154 lines
6.1 KiB
C
154 lines
6.1 KiB
C
/* This work is licensed under a Creative Commons CCZero 1.0 Universal License.
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* See http://creativecommons.org/publicdomain/zero/1.0/ for more information. */
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/**
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* Adding Async Methods to Objects
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* -------------------------
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*
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* An object in an OPC UA information model may contain methods similar to
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* objects in a programming language. Methods are represented by a MethodNode.
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* Note that several objects may reference the same MethodNode. When an object
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* type is instantiated, a reference to the method is added instead of copying
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* the MethodNode. Therefore, the identifier of the context object is always
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* explicitly stated when a method is called.
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*
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* The method callback takes as input a custom data pointer attached to the
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* method node, the identifier of the object from which the method is called,
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* and two arrays for the input and output arguments. The input and output
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* arguments are all of type :ref:`variant`. Each variant may in turn contain a
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* (multi-dimensional) array or scalar of any data type.
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*
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* Constraints for the method arguments are defined in terms of data type, value
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* rank and array dimension (similar to variable definitions). The argument
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* definitions are stored in child VariableNodes of the MethodNode with the
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* respective BrowseNames ``(0, "InputArguments")`` and ``(0,
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* "OutputArguments")``.
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*
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* Example: Hello World Method
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* ^^^^^^^^^^^^^^^^^^^^^^^^^^^
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* The method takes a string scalar and returns a string scalar with "Hello "
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* prepended. The type and length of the input arguments is checked internally
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* by the SDK, so that we don't have to verify the arguments in the callback. */
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#include <open62541/client_config_default.h>
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#include <open62541/server.h>
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#include <open62541/plugin/log.h>
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/* The example mocks up a work queue for worker threads with a single slot. The
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* asyncLock is introduced to show how locking can be used for independent
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* worker threads. Notably the method result pointer must not be used after the
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* asyncOperationCancelCallback signals the cancellation of the operation. */
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#if UA_MULTITHREADING >= 100
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UA_Lock asyncLock;
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#endif
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UA_Variant * workQueue[1]; /* The currently active async callback */
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static void
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asyncOperationCancelCallback(UA_Server *server, const void *out) {
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/* This blocks if a worker thread currently processes the async callback */
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UA_LOCK(&asyncLock);
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if((void*)workQueue[0] == out)
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workQueue[0] = NULL; /* Disable active async callback */
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UA_UNLOCK(&asyncLock);
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}
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static void
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asyncCall(UA_Server *server, void *data) {
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UA_LOG_INFO(UA_Server_getConfig(server)->logging, UA_LOGCATEGORY_APPLICATION, "call");
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/* Process async result if still active */
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UA_LOCK(&asyncLock);
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if((void*)workQueue[0] == data)
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UA_Server_setAsyncCallMethodResult(server, workQueue[0], UA_STATUSCODE_GOOD);
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workQueue[0] = NULL;
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UA_UNLOCK(&asyncLock);
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}
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static UA_StatusCode
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helloWorldMethodCallback1(UA_Server *server,
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const UA_NodeId *sessionId, void *sessionHandle,
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const UA_NodeId *methodId, void *methodContext,
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const UA_NodeId *objectId, void *objectContext,
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size_t inputSize, const UA_Variant *input,
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size_t outputSize, UA_Variant *output) {
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UA_LOG_INFO(UA_Server_getConfig(server)->logging, UA_LOGCATEGORY_APPLICATION, "async");
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UA_LOCK(&asyncLock);
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/* The work queue is full */
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if(workQueue[0]) {
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UA_LOG_WARNING(UA_Server_getConfig(server)->logging, UA_LOGCATEGORY_APPLICATION,
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"async queue full");
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UA_UNLOCK(&asyncLock);
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return UA_STATUSCODE_BADTOOMANYOPERATIONS;
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}
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/* Prepare the output */
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UA_String *inputStr = (UA_String*)input->data;
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UA_String out = UA_STRING_NULL;
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UA_String_format(&out, "Hello %S", *inputStr);
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UA_Variant_setScalarCopy(output, &out, &UA_TYPES[UA_TYPES_STRING]);
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UA_String_clear(&out);
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/* Return the output with a five second delay */
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UA_DateTime callTime = UA_DateTime_nowMonotonic() + (2 * UA_DATETIME_SEC);
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UA_Server_addTimedCallback(server, asyncCall, output, callTime, NULL);
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/* Store the pointer to the active async operation.
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* So it can be cancelled. */
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workQueue[0] = output;
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UA_UNLOCK(&asyncLock);
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/* Signal async processing to the server. Will be completed later. */
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return UA_STATUSCODE_GOODCOMPLETESASYNCHRONOUSLY;
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}
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int main(void) {
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/* Create the server */
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UA_LOCK_INIT(&asyncLock);
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UA_Server *server = UA_Server_new();
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/* Set the cancel callback */
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UA_ServerConfig *sc = UA_Server_getConfig(server);
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sc->asyncOperationCancelCallback = asyncOperationCancelCallback;
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/* Add method */
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UA_Argument inputArgument;
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UA_Argument_init(&inputArgument);
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inputArgument.description = UA_LOCALIZEDTEXT("en-US", "A String");
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inputArgument.name = UA_STRING("MyInput");
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inputArgument.dataType = UA_TYPES[UA_TYPES_STRING].typeId;
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inputArgument.valueRank = UA_VALUERANK_SCALAR;
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UA_Argument outputArgument;
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UA_Argument_init(&outputArgument);
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outputArgument.description = UA_LOCALIZEDTEXT("en-US", "A String");
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outputArgument.name = UA_STRING("MyOutput");
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outputArgument.dataType = UA_TYPES[UA_TYPES_STRING].typeId;
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outputArgument.valueRank = UA_VALUERANK_SCALAR;
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UA_MethodAttributes helloAttr = UA_MethodAttributes_default;
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helloAttr.description = UA_LOCALIZEDTEXT("en-US","Say `Hello World` async");
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helloAttr.displayName = UA_LOCALIZEDTEXT("en-US","Hello World async");
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helloAttr.executable = true;
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helloAttr.userExecutable = true;
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UA_Server_addMethodNode(server, UA_NODEID_NUMERIC(1,62541),
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UA_NS0ID(OBJECTSFOLDER), UA_NS0ID(HASCOMPONENT),
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UA_QUALIFIEDNAME(1, "hello world"),
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helloAttr, &helloWorldMethodCallback1,
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1, &inputArgument, 1, &outputArgument, NULL, NULL);
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/* Run the server */
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UA_Server_runUntilInterrupt(server);
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/* Clean up */
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UA_Server_delete(server);
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UA_LOCK_DESTROY(&asyncLock);
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return 0;
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}
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