// Copyright (C) 2002-2012 Nikolaus Gebhardt // This file is part of the "Irrlicht Engine". // For conditions of distribution and use, see copyright notice in irrlicht.h #include "CGUIImageButton.h" #ifdef _IRR_COMPILE_WITH_GUI_ #include #include #include #include #include namespace irr { namespace gui { void Draw2DImageRotation(video::IVideoDriver* driver, video::ITexture* image, core::rect sourceRect, core::vector2d position, core::vector2d rotationPoint, f32 rotation, core::vector2df scale, bool useAlphaChannel, video::SColor color) { irr::video::SMaterial material; irr::core::matrix4 oldProjMat = driver->getTransform(irr::video::ETS_PROJECTION); driver->setTransform(irr::video::ETS_PROJECTION, irr::core::matrix4()); irr::core::matrix4 oldViewMat = driver->getTransform(irr::video::ETS_VIEW); driver->setTransform(irr::video::ETS_VIEW, irr::core::matrix4()); irr::core::vector2df corner[4]; corner[0] = irr::core::vector2df(position.X, position.Y); corner[1] = irr::core::vector2df(position.X + sourceRect.getWidth() * scale.X, position.Y); corner[2] = irr::core::vector2df(position.X, position.Y + sourceRect.getHeight() * scale.Y); corner[3] = irr::core::vector2df(position.X + sourceRect.getWidth() * scale.X, position.Y + sourceRect.getHeight() * scale.Y); if (rotation != 0.0f) { for (int x = 0; x < 4; x++) corner[x].rotateBy(rotation, irr::core::vector2df(rotationPoint.X, rotationPoint.Y)); } irr::core::vector2df uvCorner[4]; uvCorner[0] = irr::core::vector2df(sourceRect.UpperLeftCorner.X, sourceRect.UpperLeftCorner.Y); uvCorner[1] = irr::core::vector2df(sourceRect.LowerRightCorner.X, sourceRect.UpperLeftCorner.Y); uvCorner[2] = irr::core::vector2df(sourceRect.UpperLeftCorner.X, sourceRect.LowerRightCorner.Y); uvCorner[3] = irr::core::vector2df(sourceRect.LowerRightCorner.X, sourceRect.LowerRightCorner.Y); for (int x = 0; x < 4; x++) { float uvX = uvCorner[x].X / (float)image->getOriginalSize().Width; float uvY = uvCorner[x].Y / (float)image->getOriginalSize().Height; uvCorner[x] = irr::core::vector2df(uvX, uvY); } irr::video::S3DVertex vertices[4]; irr::u16 indices[6] = { 0, 1, 2, 3, 2, 1 }; float screenWidth = driver->getScreenSize().Width; float screenHeight = driver->getScreenSize().Height; for (int x = 0; x < 4; x++) { float screenPosX = ((corner[x].X / screenWidth) - 0.5f) * 2.0f; float screenPosY = ((corner[x].Y / screenHeight) - 0.5f) * -2.0f; vertices[x].Pos = irr::core::vector3df(screenPosX, screenPosY, 1); vertices[x].TCoords = uvCorner[x]; vertices[x].Color = color; } material.Lighting = false; material.ZWriteEnable = false; material.TextureLayer[0].Texture = image; if (useAlphaChannel) material.MaterialType = irr::video::EMT_TRANSPARENT_ALPHA_CHANNEL; else material.MaterialType = irr::video::EMT_SOLID; driver->setMaterial(material); driver->drawIndexedTriangleList(&vertices[0], 4, &indices[0], 2); driver->setTransform(irr::video::ETS_PROJECTION, oldProjMat); driver->setTransform(irr::video::ETS_VIEW, oldViewMat); } void Draw2DImageQuad(video::IVideoDriver* driver, video::ITexture* image, core::rect sourceRect, core::vector2d corner[4], bool useAlphaChannel, video::SColor color) { irr::video::SMaterial material; irr::core::matrix4 oldProjMat = driver->getTransform(irr::video::ETS_PROJECTION); driver->setTransform(irr::video::ETS_PROJECTION, irr::core::matrix4()); irr::core::matrix4 oldViewMat = driver->getTransform(irr::video::ETS_VIEW); driver->setTransform(irr::video::ETS_VIEW, irr::core::matrix4()); irr::core::vector2df uvCorner[4]; uvCorner[0] = irr::core::vector2df(sourceRect.UpperLeftCorner.X, sourceRect.UpperLeftCorner.Y); uvCorner[1] = irr::core::vector2df(sourceRect.LowerRightCorner.X, sourceRect.UpperLeftCorner.Y); uvCorner[2] = irr::core::vector2df(sourceRect.UpperLeftCorner.X, sourceRect.LowerRightCorner.Y); uvCorner[3] = irr::core::vector2df(sourceRect.LowerRightCorner.X, sourceRect.LowerRightCorner.Y); for (int x = 0; x < 4; x++) { float uvX = uvCorner[x].X / (float)image->getOriginalSize().Width; float uvY = uvCorner[x].Y / (float)image->getOriginalSize().Height; uvCorner[x] = irr::core::vector2df(uvX, uvY); } irr::video::S3DVertex vertices[4]; irr::u16 indices[6] = { 0, 1, 2, 3, 2, 1 }; float screenWidth = driver->getScreenSize().Width; float screenHeight = driver->getScreenSize().Height; for (int x = 0; x < 4; x++) { float screenPosX = ((corner[x].X / screenWidth) - 0.5f) * 2.0f; float screenPosY = ((corner[x].Y / screenHeight) - 0.5f) * -2.0f; vertices[x].Pos = irr::core::vector3df(screenPosX, screenPosY, 1); vertices[x].TCoords = uvCorner[x]; vertices[x].Color = color; } material.Lighting = false; material.ZWriteEnable = false; material.TextureLayer[0].Texture = image; if (useAlphaChannel) material.MaterialType = irr::video::EMT_TRANSPARENT_ALPHA_CHANNEL; else material.MaterialType = irr::video::EMT_SOLID; driver->setMaterial(material); driver->drawIndexedTriangleList(&vertices[0], 4, &indices[0], 2); driver->setTransform(irr::video::ETS_PROJECTION, oldProjMat); driver->setTransform(irr::video::ETS_VIEW, oldViewMat); } CGUIImageButton* CGUIImageButton::addImageButton(IGUIEnvironment *env, const core::rect& rectangle, IGUIElement* parent, s32 id) { CGUIImageButton* button = new CGUIImageButton(env, parent ? parent : 0, id, rectangle); button->drop(); return button; } //! constructor CGUIImageButton::CGUIImageButton(IGUIEnvironment* environment, IGUIElement* parent, s32 id, core::rect rectangle, bool noclip) : IGUIButton(environment, parent, id, rectangle), SpriteBank(0), OverrideFont(0), Image(0), PressedImage(0), IsPushButton(false), Pressed(false), UseAlphaChannel(false), DrawBorder(true), ScaleImage(false) { #ifdef _DEBUG setDebugName("CGUIImageButton"); #endif setNotClipped(noclip); // Initialize the sprites. for (u32 i = 0; i < EGBS_COUNT; ++i) ButtonSprites[i].Index = -1; // This element can be tabbed. setTabStop(true); setTabOrder(-1); isDrawImage = true; isFixedSize = false; imageRotation = 0.0f; imageScale = core::vector2df(1.0f, 1.0f); imageSize = core::dimension2di(rectangle.getWidth(), rectangle.getHeight()); } //! destructor CGUIImageButton::~CGUIImageButton() { if (OverrideFont) OverrideFont->drop(); if (Image) Image->drop(); if (PressedImage) PressedImage->drop(); if (SpriteBank) SpriteBank->drop(); } //! Sets if the images should be scaled to fit the button void CGUIImageButton::setScaleImage(bool scaleImage) { ScaleImage = scaleImage; } //! Returns whether the button scale the used images bool CGUIImageButton::isScalingImage() const { _IRR_IMPLEMENT_MANAGED_MARSHALLING_BUGFIX; return ScaleImage; } //! Sets if the button should use the skin to draw its border void CGUIImageButton::setDrawBorder(bool border) { DrawBorder = border; } void CGUIImageButton::setSpriteBank(IGUISpriteBank* sprites) { if (sprites) sprites->grab(); if (SpriteBank) SpriteBank->drop(); SpriteBank = sprites; } void CGUIImageButton::setSprite(EGUI_BUTTON_STATE state, s32 index, video::SColor color, bool loop) { if (SpriteBank) { ButtonSprites[(u32)state].Index = index; ButtonSprites[(u32)state].Color = color; ButtonSprites[(u32)state].Loop = loop; } else { ButtonSprites[(u32)state].Index = -1; } } //! called if an event happened. bool CGUIImageButton::OnEvent(const SEvent& event) { if (!isEnabled()) return IGUIElement::OnEvent(event); switch (event.EventType) { case EET_KEY_INPUT_EVENT: if (event.KeyInput.PressedDown && (event.KeyInput.Key == KEY_RETURN || event.KeyInput.Key == KEY_SPACE)) { if (!IsPushButton) setPressed(true); else setPressed(!Pressed); return true; } if (Pressed && !IsPushButton && event.KeyInput.PressedDown && event.KeyInput.Key == KEY_ESCAPE) { setPressed(false); return true; } else if (!event.KeyInput.PressedDown && Pressed && (event.KeyInput.Key == KEY_RETURN || event.KeyInput.Key == KEY_SPACE)) { if (!IsPushButton) setPressed(false); if (Parent) { SEvent newEvent; newEvent.EventType = EET_GUI_EVENT; newEvent.GUIEvent.Caller = this; newEvent.GUIEvent.Element = 0; newEvent.GUIEvent.EventType = EGET_BUTTON_CLICKED; Parent->OnEvent(newEvent); } return true; } break; case EET_GUI_EVENT: if (event.GUIEvent.Caller == this) { if (event.GUIEvent.EventType == EGET_ELEMENT_FOCUS_LOST) { if (!IsPushButton) setPressed(false); } } break; case EET_MOUSE_INPUT_EVENT: if (event.MouseInput.Event == EMIE_LMOUSE_PRESSED_DOWN) { if (Environment->hasFocus(this) && !AbsoluteClippingRect.isPointInside(core::vector2d(event.MouseInput.X, event.MouseInput.Y))) { Environment->removeFocus(this); return false; } if (!IsPushButton) setPressed(true); Environment->setFocus(this); return true; } else if (event.MouseInput.Event == EMIE_LMOUSE_LEFT_UP) { bool wasPressed = Pressed; if (!AbsoluteClippingRect.isPointInside(core::vector2d(event.MouseInput.X, event.MouseInput.Y))) { if (!IsPushButton) setPressed(false); return true; } if (!IsPushButton) setPressed(false); else { setPressed(!Pressed); } if ((!IsPushButton && wasPressed && Parent) || (IsPushButton && wasPressed != Pressed)) { SEvent newEvent; newEvent.EventType = EET_GUI_EVENT; newEvent.GUIEvent.Caller = this; newEvent.GUIEvent.Element = 0; newEvent.GUIEvent.EventType = EGET_BUTTON_CLICKED; Parent->OnEvent(newEvent); } return true; } break; default: break; } return Parent ? Parent->OnEvent(event) : false; } void CGUIImageButton::draw() { if (!IsVisible) return; IGUISkin* skin = Environment->getSkin(); video::IVideoDriver* driver = Environment->getVideoDriver(); irr::core::vector2di center = AbsoluteRect.getCenter(); irr::core::vector2di pos = center; pos.X -= (s32)(ImageRect.getWidth() * imageScale.X * 0.5f); pos.Y -= (s32)(ImageRect.getHeight() * imageScale.Y * 0.5f); if(Pressed) { pos.X += 1; pos.Y += 1; center.X += 1; center.Y += 1; if (DrawBorder) skin->draw3DButtonPanePressed(this, AbsoluteRect, &AbsoluteClippingRect); } else { if (DrawBorder) skin->draw3DButtonPaneStandard(this, AbsoluteRect, &AbsoluteClippingRect); } if(Image && isDrawImage) irr::gui::Draw2DImageRotation(driver, Image, ImageRect, pos, center, imageRotation, imageScale); IGUIElement::draw(); } void CGUIImageButton::setImage(video::ITexture* image) { if(image) image->grab(); if(Image) Image->drop(); Image = image; if(image) { ImageRect = core::rect(core::vector2d(0, 0), image->getOriginalSize()); if(isFixedSize) imageScale = core::vector2df((irr::f32)imageSize.Width / image->getSize().Width, (irr::f32)imageSize.Height / image->getSize().Height); } if(!PressedImage) setPressedImage(Image); } //! Sets the image which should be displayed on the button when it is in its normal state. void CGUIImageButton::setImage(video::ITexture* image, const core::rect& pos) { setImage(image); ImageRect = pos; } void CGUIImageButton::setDrawImage(bool b) { isDrawImage = b; } void CGUIImageButton::setImageRotation(f32 r) { imageRotation = r; } void CGUIImageButton::setImageScale(core::vector2df s) { imageScale = s; } void CGUIImageButton::setImageSize(core::dimension2di s) { isFixedSize = true; imageSize = s; } //! sets another skin independent font. if this is set to zero, the button uses the font of the skin. void CGUIImageButton::setOverrideFont(IGUIFont* font) { if (OverrideFont == font) return; if (OverrideFont) OverrideFont->drop(); OverrideFont = font; if (OverrideFont) OverrideFont->grab(); } IGUIFont* CGUIImageButton::getOverrideFont( void ) const { IGUISkin* skin = Environment->getSkin(); if (!skin) return nullptr; return skin->getFont(); } IGUIFont* CGUIImageButton::getActiveFont() const { IGUISkin* skin = Environment->getSkin(); if (!skin) return nullptr; return skin->getFont(); } //! Sets an image which should be displayed on the button when it is in pressed state. void CGUIImageButton::setPressedImage(video::ITexture* image) { if (image) image->grab(); if (PressedImage) PressedImage->drop(); PressedImage = image; if (image) PressedImageRect = core::rect(core::vector2d(0, 0), image->getOriginalSize()); } //! Sets the image which should be displayed on the button when it is in its pressed state. void CGUIImageButton::setPressedImage(video::ITexture* image, const core::rect& pos) { setPressedImage(image); PressedImageRect = pos; } //! Sets if the button should behave like a push button. Which means it //! can be in two states: Normal or Pressed. With a click on the button, //! the user can change the state of the button. void CGUIImageButton::setIsPushButton(bool isPushButton) { IsPushButton = isPushButton; } //! Returns if the button is currently pressed bool CGUIImageButton::isPressed() const { _IRR_IMPLEMENT_MANAGED_MARSHALLING_BUGFIX; return Pressed; } //! Sets the pressed state of the button if this is a pushbutton void CGUIImageButton::setPressed(bool pressed) { if (Pressed != pressed) { Pressed = pressed; } } //! Returns whether the button is a push button bool CGUIImageButton::isPushButton() const { _IRR_IMPLEMENT_MANAGED_MARSHALLING_BUGFIX; return IsPushButton; } //! Sets if the alpha channel should be used for drawing images on the button (default is false) void CGUIImageButton::setUseAlphaChannel(bool useAlphaChannel) { UseAlphaChannel = useAlphaChannel; } //! Returns if the alpha channel should be used for drawing images on the button bool CGUIImageButton::isAlphaChannelUsed() const { _IRR_IMPLEMENT_MANAGED_MARSHALLING_BUGFIX; return UseAlphaChannel; } bool CGUIImageButton::isDrawingBorder() const { _IRR_IMPLEMENT_MANAGED_MARSHALLING_BUGFIX; return DrawBorder; } //! Writes attributes of the element. void CGUIImageButton::serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options = 0) const { IGUIButton::serializeAttributes(out, options); out->addBool("PushButton", IsPushButton); if (IsPushButton) out->addBool("Pressed", Pressed); out->addTexture("Image", Image); out->addRect("ImageRect", ImageRect); out->addTexture("PressedImage", PressedImage); out->addRect("PressedImageRect", PressedImageRect); out->addBool("UseAlphaChannel", isAlphaChannelUsed()); out->addBool("Border", isDrawingBorder()); out->addBool("ScaleImage", isScalingImage()); // out->addString ("OverrideFont", OverrideFont); } //! Reads attributes of the element void CGUIImageButton::deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options = 0) { IGUIButton::deserializeAttributes(in, options); IsPushButton = in->getAttributeAsBool("PushButton"); Pressed = IsPushButton ? in->getAttributeAsBool("Pressed") : false; core::rect rec = in->getAttributeAsRect("ImageRect"); if (rec.isValid()) setImage(in->getAttributeAsTexture("Image"), rec); else setImage(in->getAttributeAsTexture("Image")); rec = in->getAttributeAsRect("PressedImageRect"); if (rec.isValid()) setPressedImage(in->getAttributeAsTexture("PressedImage"), rec); else setPressedImage(in->getAttributeAsTexture("PressedImage")); setDrawBorder(in->getAttributeAsBool("Border")); setUseAlphaChannel(in->getAttributeAsBool("UseAlphaChannel")); setScaleImage(in->getAttributeAsBool("ScaleImage")); // setOverrideFont(in->getAttributeAsString("OverrideFont")); updateAbsolutePosition(); } } // end namespace gui } // end namespace irr #endif // _IRR_COMPILE_WITH_GUI_