// Copyright (C) 2002-2012 Nikolaus Gebhardt // This file is part of the "Irrlicht Engine". // For conditions of distribution and use, see copyright notice in irrlicht.h #ifndef _C_GUI_IMAGE_BUTTON_H_ #define _C_GUI_IMAGE_BUTTON_H_ #include #ifdef _IRR_COMPILE_WITH_GUI_ #include #include namespace irr { namespace video { class IVideoDriver; class ITexture; } namespace gui { class IGUISpriteBank; void Draw2DImageRotation(video::IVideoDriver* driver, video::ITexture* image, core::rect sourceRect, core::vector2d position, core::vector2d rotationPoint, f32 rotation = 0.0f, core::vector2df scale = core::vector2df(1.0, 1.0), bool useAlphaChannel = true, video::SColor color = 0xffffffff); void Draw2DImageQuad(video::IVideoDriver* driver, video::ITexture* image, core::rect sourceRect, core::vector2d corner[4], bool useAlphaChannel = true, video::SColor color = 0xffffffff); class CGUIImageButton : public IGUIButton { public: static CGUIImageButton* addImageButton(IGUIEnvironment* env, const core::rect& rectangle, IGUIElement* parent, s32 id); //! constructor CGUIImageButton(IGUIEnvironment* environment, IGUIElement* parent, s32 id, core::rect rectangle, bool noclip = false); //! destructor ~CGUIImageButton() override; //! called if an event happened. bool OnEvent(const SEvent& event) override; //! draws the element and its children void draw() override; //! sets another skin independent font. if this is set to zero, the button uses the font of the skin. void setOverrideFont(IGUIFont* font = 0) override; //! Gets the override font (if any) IGUIFont* getOverrideFont() const override; //! Get the font which is used right now for drawing IGUIFont* getActiveFont() const override; //! Sets an image which should be displayed on the button when it is in normal state. void setImage(video::ITexture* image = 0) override; //! Sets an image which should be displayed on the button when it is in normal state. void setImage(video::ITexture* image, const core::rect& pos) override; //! Sets an image which should be displayed on the button when it is in pressed state. void setPressedImage(video::ITexture* image = 0) override; //! Sets an image which should be displayed on the button when it is in pressed state. void setPressedImage(video::ITexture* image, const core::rect& pos) override; //! Sets the sprite bank used by the button void setSpriteBank(IGUISpriteBank* bank = 0) override; //! Sets the animated sprite for a specific button state /** \param index: Number of the sprite within the sprite bank, use -1 for no sprite \param state: State of the button to set the sprite for \param index: The sprite number from the current sprite bank \param color: The color of the sprite */ void setSprite(EGUI_BUTTON_STATE state, s32 index, video::SColor color = video::SColor(255, 255, 255, 255), bool loop = false) override; //! Sets if the button should behave like a push button. Which means it //! can be in two states: Normal or Pressed. With a click on the button, //! the user can change the state of the button. void setIsPushButton(bool isPushButton = true) override; //! Checks whether the button is a push button bool isPushButton() const override; //! Sets the pressed state of the button if this is a pushbutton void setPressed(bool pressed = true) override; //! Returns if the button is currently pressed bool isPressed() const override; //! Sets if the button should use the skin to draw its border void setDrawBorder(bool border = true) override; //! Checks if the button face and border are being drawn bool isDrawingBorder() const override; //! Sets if the alpha channel should be used for drawing images on the button (default is false) void setUseAlphaChannel(bool useAlphaChannel = true) override; //! Checks if the alpha channel should be used for drawing images on the button bool isAlphaChannelUsed() const override; //! Sets if the button should scale the button images to fit void setScaleImage(bool scaleImage = true) override; //! Checks whether the button scales the used images bool isScalingImage() const override; //! Writes attributes of the element. void serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options) const override; //! Reads attributes of the element void deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options) override; // from ygopro void setDrawImage(bool b); void setImageRotation(f32 r); void setImageScale(core::vector2df s); void setImageSize(core::dimension2di s); protected: struct ButtonSprite { s32 Index; video::SColor Color; bool Loop; }; ButtonSprite ButtonSprites[EGBS_COUNT]; IGUISpriteBank* SpriteBank; IGUIFont* OverrideFont; video::ITexture* Image; video::ITexture* PressedImage; core::rect ImageRect; core::rect PressedImageRect; bool IsPushButton; bool Pressed; bool UseAlphaChannel; bool DrawBorder; bool ScaleImage; // from ygopro bool isDrawImage; bool isFixedSize; f32 imageRotation; core::vector2df imageScale; core::dimension2di imageSize; }; } } #endif // _IRR_COMPILE_WITH_GUI_ #endif //_C_GUI_IMAGE_BUTTON_H_