Files
ygopro/gframe/drawing.cpp

1372 lines
63 KiB
C++

#include "game.h"
#ifdef __APPLE__
#include <OpenGL/gl.h>
#else
#include <GL/gl.h>
#endif
#include "client_card.h"
#include "materials.h"
#include "image_manager.h"
#include "deck_manager.h"
#include "sound_manager.h"
#include "duelclient.h"
namespace ygo {
void Game::Draw2DImageQuad(irr::video::IVideoDriver* driver, irr::video::ITexture* texture,
const irr::core::recti& sourceRect, const irr::core::vector2di corners[4],
bool useAlphaChannel, irr::video::SColor color) {
if (!texture)
return;
irr::video::SMaterial material;
irr::core::matrix4 oldProjMat = driver->getTransform(irr::video::ETS_PROJECTION);
driver->setTransform(irr::video::ETS_PROJECTION, irr::core::matrix4());
irr::core::matrix4 oldViewMat = driver->getTransform(irr::video::ETS_VIEW);
driver->setTransform(irr::video::ETS_VIEW, irr::core::matrix4());
irr::core::matrix4 oldWorldMat = driver->getTransform(irr::video::ETS_WORLD);
driver->setTransform(irr::video::ETS_WORLD, irr::core::matrix4());
irr::core::vector2df uvCorner[4];
uvCorner[0] = irr::core::vector2df((irr::f32)sourceRect.UpperLeftCorner.X, (irr::f32)sourceRect.UpperLeftCorner.Y);
uvCorner[1] = irr::core::vector2df((irr::f32)sourceRect.LowerRightCorner.X, (irr::f32)sourceRect.UpperLeftCorner.Y);
uvCorner[2] = irr::core::vector2df((irr::f32)sourceRect.UpperLeftCorner.X, (irr::f32)sourceRect.LowerRightCorner.Y);
uvCorner[3] = irr::core::vector2df((irr::f32)sourceRect.LowerRightCorner.X, (irr::f32)sourceRect.LowerRightCorner.Y);
const irr::f32 invW = 1.0f / (irr::f32)texture->getOriginalSize().Width;
const irr::f32 invH = 1.0f / (irr::f32)texture->getOriginalSize().Height;
for (int x = 0; x < 4; x++)
uvCorner[x] = irr::core::vector2df(uvCorner[x].X * invW, uvCorner[x].Y * invH);
irr::video::S3DVertex vertices[4];
static const irr::u16 indices[6] = { 0, 1, 2, 3, 2, 1 };
const irr::f32 screenWidth = (irr::f32)driver->getScreenSize().Width;
const irr::f32 screenHeight = (irr::f32)driver->getScreenSize().Height;
for (int x = 0; x < 4; x++)
{
vertices[x].Pos = irr::core::vector3df(
((corners[x].X / screenWidth) - 0.5f) * 2.0f,
((corners[x].Y / screenHeight) - 0.5f) * -2.0f, 1.0f);
vertices[x].TCoords = uvCorner[x];
vertices[x].Color = color;
}
material.Lighting = false;
material.ZWriteEnable = false;
material.TextureLayer[0].Texture = texture;
material.MaterialType = useAlphaChannel ?
irr::video::EMT_TRANSPARENT_ALPHA_CHANNEL : irr::video::EMT_SOLID;
driver->setMaterial(material);
driver->drawIndexedTriangleList(&vertices[0], 4, &indices[0], 2);
driver->setTransform(irr::video::ETS_PROJECTION, oldProjMat);
driver->setTransform(irr::video::ETS_VIEW, oldViewMat);
driver->setTransform(irr::video::ETS_WORLD, oldWorldMat);
}
void Game::DrawSelectionLine(irr::video::S3DVertex* vec, bool stipple, irr::video::SColor color) {
if(!gameConf.use_d3d) {
GLfloat origin[4] = {1.0f, 1.0f, 1.0f, 1.0f};
irr::u32 rawColor = color.color;
constexpr float k = 1.0f / 255.0f;
GLfloat cv[4] = {
(rawColor >> 16 & 0xff) * k, // red
(rawColor >> 8 & 0xff) * k, // green
(rawColor & 0xff) * k, // blue
(rawColor >> 24 & 0xff) * k // alpha
};
glLineWidth(matManager.mOutLine.Thickness);
if(stipple) {
glLineStipple(1, stippleMask);
glEnable(GL_LINE_STIPPLE);
}
glDisable(GL_TEXTURE_2D);
glMaterialfv(GL_FRONT, GL_AMBIENT, cv);
glBegin(GL_LINE_LOOP);
glVertex3fv(&vec[0].Pos.X);
glVertex3fv(&vec[1].Pos.X);
glVertex3fv(&vec[3].Pos.X);
glVertex3fv(&vec[2].Pos.X);
glEnd();
glMaterialfv(GL_FRONT, GL_AMBIENT, origin);
glDisable(GL_LINE_STIPPLE);
glEnable(GL_TEXTURE_2D);
} else {
driver->setMaterial(matManager.mOutLine);
if(stipple) {
if(linePattern < 15) {
float progress = (linePattern + 1) / 15.0f;
driver->draw3DLine(vec[0].Pos, vec[0].Pos + (vec[1].Pos - vec[0].Pos) * progress);
driver->draw3DLine(vec[1].Pos, vec[1].Pos + (vec[3].Pos - vec[1].Pos) * progress);
driver->draw3DLine(vec[3].Pos, vec[3].Pos + (vec[2].Pos - vec[3].Pos) * progress);
driver->draw3DLine(vec[2].Pos, vec[2].Pos + (vec[0].Pos - vec[2].Pos) * progress);
} else {
float progress = (linePattern - 14) / 15.0f;
driver->draw3DLine(vec[0].Pos + (vec[1].Pos - vec[0].Pos) * progress, vec[1].Pos);
driver->draw3DLine(vec[1].Pos + (vec[3].Pos - vec[1].Pos) * progress, vec[3].Pos);
driver->draw3DLine(vec[3].Pos + (vec[2].Pos - vec[3].Pos) * progress, vec[2].Pos);
driver->draw3DLine(vec[2].Pos + (vec[0].Pos - vec[2].Pos) * progress, vec[0].Pos);
}
} else {
driver->draw3DLine(vec[0].Pos, vec[1].Pos);
driver->draw3DLine(vec[1].Pos, vec[3].Pos);
driver->draw3DLine(vec[3].Pos, vec[2].Pos);
driver->draw3DLine(vec[2].Pos, vec[0].Pos);
}
}
}
void Game::DrawSelectionLine(irr::gui::IGUIElement* element, int width, irr::video::SColor color) {
irr::core::recti pos = element->getAbsolutePosition();
irr::s32 x1 = pos.UpperLeftCorner.X;
irr::s32 x2 = pos.LowerRightCorner.X;
irr::s32 y1 = pos.UpperLeftCorner.Y;
irr::s32 y2 = pos.LowerRightCorner.Y;
irr::s32 w = pos.getWidth();
irr::s32 h = pos.getHeight();
if(linePattern < 15) {
float progress = (linePattern + 1) / 15.0f;
irr::s32 wp = w * progress;
irr::s32 hp = h * progress;
driver->draw2DRectangle(color, irr::core::recti(x1 - 1 - width, y1 - 1 - width, x1 + wp + 1 + width, y1 - 1));
driver->draw2DRectangle(color, irr::core::recti(x2 - wp - 1 - width, y2 + 1, x2 + 1 + width, y2 + 1 + width));
driver->draw2DRectangle(color, irr::core::recti(x1 - 1 - width, y1 - 1 - width, x1 - 1, y2 - hp + 1 + width));
driver->draw2DRectangle(color, irr::core::recti(x2 + 1, y1 + hp - 1 - width, x2 + 1 + width, y2 + 1 + width));
} else {
float progress = (linePattern - 14) / 15.0f;
irr::s32 wp = w * progress;
irr::s32 hp = h * progress;
driver->draw2DRectangle(color, irr::core::recti(x1 - 1 - width + wp, y1 - 1 - width, x2 + 1 + width, y1 - 1));
driver->draw2DRectangle(color, irr::core::recti(x1 - 1 - width, y2 + 1, x2 - wp + 1 + width, y2 + 1 + width));
driver->draw2DRectangle(color, irr::core::recti(x1 - 1 - width, y2 - hp - 1 - width, x1 - 1, y2 + 1 + width));
driver->draw2DRectangle(color, irr::core::recti(x2 + 1, y1 - 1 - width, x2 + 1 + width, y1 + hp + 1 + width));
}
}
void Game::DrawBackGround() {
static int selFieldAlpha = 255;
static int selFieldDAlpha = -10;
//draw field spell card
driver->setTransform(irr::video::ETS_WORLD, irr::core::IdentityMatrix);
bool drawField = false;
int rule = (dInfo.duel_rule >= 4) ? 1 : 0;
if(gameConf.draw_field_spell) {
int fieldcode1 = -1;
int fieldcode2 = -1;
if(dField.szone[0][5] && dField.szone[0][5]->position & POS_FACEUP)
fieldcode1 = dField.szone[0][5]->code;
if(dField.szone[1][5] && dField.szone[1][5]->position & POS_FACEUP)
fieldcode2 = dField.szone[1][5]->code;
int fieldcode = (fieldcode1 > 0) ? fieldcode1 : fieldcode2;
if(fieldcode1 > 0 && fieldcode2 > 0 && fieldcode1 != fieldcode2) {
auto texture = imageManager.GetTextureField(fieldcode1);
if(texture) {
drawField = true;
matManager.mTexture.setTexture(0, texture);
driver->setMaterial(matManager.mTexture);
driver->drawVertexPrimitiveList(matManager.vFieldSpell1, 4, matManager.iRectangle, 2);
}
texture = imageManager.GetTextureField(fieldcode2);
if(texture) {
drawField = true;
matManager.mTexture.setTexture(0, texture);
driver->setMaterial(matManager.mTexture);
driver->drawVertexPrimitiveList(matManager.vFieldSpell2, 4, matManager.iRectangle, 2);
}
} else if(fieldcode > 0) {
auto texture = imageManager.GetTextureField(fieldcode);
if(texture) {
drawField = true;
matManager.mTexture.setTexture(0, texture);
driver->setMaterial(matManager.mTexture);
driver->drawVertexPrimitiveList(matManager.vFieldSpell, 4, matManager.iRectangle, 2);
}
}
}
matManager.mTexture.setTexture(0, drawField ? imageManager.tFieldTransparent[rule] : imageManager.tField[rule]);
driver->setMaterial(matManager.mTexture);
driver->drawVertexPrimitiveList(matManager.vField, 4, matManager.iRectangle, 2);
driver->setMaterial(matManager.mBackLine);
//select field
if(dInfo.curMsg == MSG_SELECT_PLACE || dInfo.curMsg == MSG_SELECT_DISFIELD || dInfo.curMsg == MSG_HINT) {
unsigned int filter = 0x1;
for (int i = 0; i < 7; ++i, filter <<= 1) {
if (dField.selectable_field & filter)
DrawSelectionLine(matManager.vFieldMzone[0][i], !(dField.selected_field & filter), 0xff0000ff);
}
filter = 0x100;
for (int i = 0; i < 8; ++i, filter <<= 1) {
if (dField.selectable_field & filter)
DrawSelectionLine(matManager.vFieldSzone[0][i][rule], !(dField.selected_field & filter), 0xff0000ff);
}
filter = 0x10000;
for (int i = 0; i < 7; ++i, filter <<= 1) {
if (dField.selectable_field & filter)
DrawSelectionLine(matManager.vFieldMzone[1][i], !(dField.selected_field & filter), 0xff0000ff);
}
filter = 0x1000000;
for (int i = 0; i < 8; ++i, filter <<= 1) {
if (dField.selectable_field & filter)
DrawSelectionLine(matManager.vFieldSzone[1][i][rule], !(dField.selected_field & filter), 0xff0000ff);
}
}
//disabled field
{
/*float cv[4] = {0.0f, 0.0f, 1.0f, 1.0f};*/
unsigned int filter = 0x1;
for (int i = 0; i < 7; ++i, filter <<= 1) {
if (dField.disabled_field & filter) {
driver->draw3DLine(matManager.vFieldMzone[0][i][0].Pos, matManager.vFieldMzone[0][i][3].Pos, 0xffffffff);
driver->draw3DLine(matManager.vFieldMzone[0][i][1].Pos, matManager.vFieldMzone[0][i][2].Pos, 0xffffffff);
}
}
filter = 0x100;
for (int i = 0; i < 8; ++i, filter <<= 1) {
if (dField.disabled_field & filter) {
driver->draw3DLine(matManager.vFieldSzone[0][i][rule][0].Pos, matManager.vFieldSzone[0][i][rule][3].Pos, 0xffffffff);
driver->draw3DLine(matManager.vFieldSzone[0][i][rule][1].Pos, matManager.vFieldSzone[0][i][rule][2].Pos, 0xffffffff);
}
}
filter = 0x10000;
for (int i = 0; i < 7; ++i, filter <<= 1) {
if (dField.disabled_field & filter) {
driver->draw3DLine(matManager.vFieldMzone[1][i][0].Pos, matManager.vFieldMzone[1][i][3].Pos, 0xffffffff);
driver->draw3DLine(matManager.vFieldMzone[1][i][1].Pos, matManager.vFieldMzone[1][i][2].Pos, 0xffffffff);
}
}
filter = 0x1000000;
for (int i = 0; i < 8; ++i, filter <<= 1) {
if (dField.disabled_field & filter) {
driver->draw3DLine(matManager.vFieldSzone[1][i][rule][0].Pos, matManager.vFieldSzone[1][i][rule][3].Pos, 0xffffffff);
driver->draw3DLine(matManager.vFieldSzone[1][i][rule][1].Pos, matManager.vFieldSzone[1][i][rule][2].Pos, 0xffffffff);
}
}
}
//current sel
if (dField.hovered_location != 0 && dField.hovered_location != 2 && dField.hovered_location != POSITION_HINT
&& !(dInfo.duel_rule < 4 && dField.hovered_location == LOCATION_MZONE && dField.hovered_sequence > 4)
&& !(dInfo.duel_rule >= 4 && dField.hovered_location == LOCATION_SZONE && dField.hovered_sequence > 5)) {
irr::video::S3DVertex* vertex = 0;
if (dField.hovered_location == LOCATION_DECK)
vertex = matManager.vFieldDeck[dField.hovered_controler];
else if (dField.hovered_location == LOCATION_MZONE) {
vertex = matManager.vFieldMzone[dField.hovered_controler][dField.hovered_sequence];
ClientCard* pcard = dField.mzone[dField.hovered_controler][dField.hovered_sequence];
if(pcard && pcard->type & TYPE_LINK) {
DrawLinkedZones(pcard);
}
} else if (dField.hovered_location == LOCATION_SZONE)
vertex = matManager.vFieldSzone[dField.hovered_controler][dField.hovered_sequence][rule];
else if (dField.hovered_location == LOCATION_GRAVE)
vertex = matManager.vFieldGrave[dField.hovered_controler][rule];
else if (dField.hovered_location == LOCATION_REMOVED)
vertex = matManager.vFieldRemove[dField.hovered_controler][rule];
else if (dField.hovered_location == LOCATION_EXTRA)
vertex = matManager.vFieldExtra[dField.hovered_controler];
selFieldAlpha += selFieldDAlpha;
if (selFieldAlpha <= 5) {
selFieldAlpha = 5;
selFieldDAlpha = 10;
}
if (selFieldAlpha >= 205) {
selFieldAlpha = 205;
selFieldDAlpha = -10;
}
matManager.mSelField.AmbientColor = 0xffffffff;
matManager.mSelField.DiffuseColor = (irr::u32)selFieldAlpha << 24;
driver->setMaterial(matManager.mSelField);
driver->drawVertexPrimitiveList(vertex, 4, matManager.iRectangle, 2);
}
}
void Game::DrawLinkedZones(ClientCard* pcard) {
auto mark = pcard->link_marker;
ClientCard* pcard2;
if (dField.hovered_sequence < 5) {
if (mark & LINK_MARKER_LEFT && dField.hovered_sequence > 0) {
pcard2 = dField.mzone[dField.hovered_controler][dField.hovered_sequence - 1];
CheckMutual(pcard2, LINK_MARKER_RIGHT);
driver->drawVertexPrimitiveList(&matManager.vFieldMzone[dField.hovered_controler][dField.hovered_sequence - 1], 4, matManager.iRectangle, 2);
}
if (mark & LINK_MARKER_RIGHT && dField.hovered_sequence < 4) {
pcard2 = dField.mzone[dField.hovered_controler][dField.hovered_sequence + 1];
CheckMutual(pcard2, LINK_MARKER_LEFT);
driver->drawVertexPrimitiveList(&matManager.vFieldMzone[dField.hovered_controler][dField.hovered_sequence + 1], 4, matManager.iRectangle, 2);
}
if (dInfo.duel_rule >= 4) {
if ((mark & LINK_MARKER_TOP_LEFT && dField.hovered_sequence == 2)
|| (mark & LINK_MARKER_TOP && dField.hovered_sequence == 1)
|| (mark & LINK_MARKER_TOP_RIGHT && dField.hovered_sequence == 0)) {
int arrow = (dField.hovered_sequence == 2) ? LINK_MARKER_BOTTOM_RIGHT : (dField.hovered_sequence == 1) ? LINK_MARKER_BOTTOM : LINK_MARKER_BOTTOM_LEFT;
pcard2 = dField.mzone[dField.hovered_controler][5];
if (!pcard2) {
pcard2 = dField.mzone[1 - dField.hovered_controler][6];
arrow = (dField.hovered_sequence == 2) ? LINK_MARKER_TOP_LEFT : (dField.hovered_sequence == 1) ? LINK_MARKER_TOP : LINK_MARKER_TOP_RIGHT;
}
CheckMutual(pcard2, arrow);
driver->drawVertexPrimitiveList(&matManager.vFieldMzone[dField.hovered_controler][5], 4, matManager.iRectangle, 2);
}
if ((mark & LINK_MARKER_TOP_LEFT && dField.hovered_sequence == 4)
|| (mark & LINK_MARKER_TOP && dField.hovered_sequence == 3)
|| (mark & LINK_MARKER_TOP_RIGHT && dField.hovered_sequence == 2)) {
int arrow = (dField.hovered_sequence == 4) ? LINK_MARKER_BOTTOM_RIGHT : (dField.hovered_sequence == 3) ? LINK_MARKER_BOTTOM : LINK_MARKER_BOTTOM_LEFT;
pcard2 = dField.mzone[dField.hovered_controler][6];
if (!pcard2) {
pcard2 = dField.mzone[1 - dField.hovered_controler][5];
arrow = (dField.hovered_sequence == 4) ? LINK_MARKER_TOP_LEFT : (dField.hovered_sequence == 3) ? LINK_MARKER_TOP : LINK_MARKER_TOP_RIGHT;
}
CheckMutual(pcard2, arrow);
driver->drawVertexPrimitiveList(&matManager.vFieldMzone[dField.hovered_controler][6], 4, matManager.iRectangle, 2);
}
}
} else {
int swap = (dField.hovered_sequence == 5) ? 0 : 2;
if (mark & LINK_MARKER_BOTTOM_LEFT) {
pcard2 = dField.mzone[dField.hovered_controler][0 + swap];
CheckMutual(pcard2, LINK_MARKER_TOP_RIGHT);
driver->drawVertexPrimitiveList(&matManager.vFieldMzone[dField.hovered_controler][0 + swap], 4, matManager.iRectangle, 2);
}
if (mark & LINK_MARKER_BOTTOM) {
pcard2 = dField.mzone[dField.hovered_controler][1 + swap];
CheckMutual(pcard2, LINK_MARKER_TOP);
driver->drawVertexPrimitiveList(&matManager.vFieldMzone[dField.hovered_controler][1 + swap], 4, matManager.iRectangle, 2);
}
if (mark & LINK_MARKER_BOTTOM_RIGHT) {
pcard2 = dField.mzone[dField.hovered_controler][2 + swap];
CheckMutual(pcard2, LINK_MARKER_TOP_LEFT);
driver->drawVertexPrimitiveList(&matManager.vFieldMzone[dField.hovered_controler][2 + swap], 4, matManager.iRectangle, 2);
}
if (mark & LINK_MARKER_TOP_LEFT) {
pcard2 = dField.mzone[1 - dField.hovered_controler][4 - swap];
CheckMutual(pcard2, LINK_MARKER_TOP_LEFT);
driver->drawVertexPrimitiveList(&matManager.vFieldMzone[1 - dField.hovered_controler][4 - swap], 4, matManager.iRectangle, 2);
}
if (mark & LINK_MARKER_TOP) {
pcard2 = dField.mzone[1 - dField.hovered_controler][3 - swap];
CheckMutual(pcard2, LINK_MARKER_TOP);
driver->drawVertexPrimitiveList(&matManager.vFieldMzone[1 - dField.hovered_controler][3 - swap], 4, matManager.iRectangle, 2);
}
if (mark & LINK_MARKER_TOP_RIGHT) {
pcard2 = dField.mzone[1 - dField.hovered_controler][2 - swap];
CheckMutual(pcard2, LINK_MARKER_TOP_RIGHT);
driver->drawVertexPrimitiveList(&matManager.vFieldMzone[1 - dField.hovered_controler][2 - swap], 4, matManager.iRectangle, 2);
}
}
}
void Game::CheckMutual(ClientCard* pcard, int mark) {
matManager.mSelField.AmbientColor = 0xff0261a2;
driver->setMaterial(matManager.mSelField);
if (pcard && pcard->type & TYPE_LINK && pcard->link_marker & mark) {
matManager.mSelField.AmbientColor = 0xff009900;
driver->setMaterial(matManager.mSelField);
}
}
void Game::DrawCards() {
for(int p = 0; p < 2; ++p) {
for(auto it = dField.mzone[p].begin(); it != dField.mzone[p].end(); ++it)
if(*it)
DrawCard(*it);
for(auto it = dField.szone[p].begin(); it != dField.szone[p].end(); ++it)
if(*it)
DrawCard(*it);
for(auto it = dField.deck[p].begin(); it != dField.deck[p].end(); ++it)
DrawCard(*it);
for(auto it = dField.hand[p].begin(); it != dField.hand[p].end(); ++it)
DrawCard(*it);
for(auto it = dField.grave[p].begin(); it != dField.grave[p].end(); ++it)
DrawCard(*it);
for(auto it = dField.remove[p].begin(); it != dField.remove[p].end(); ++it)
DrawCard(*it);
for(auto it = dField.extra[p].begin(); it != dField.extra[p].end(); ++it)
DrawCard(*it);
}
for (auto cit = dField.overlay_cards.begin(); cit != dField.overlay_cards.end(); ++cit) {
auto pcard = (*cit);
auto olcard = pcard->overlayTarget;
if (pcard->aniFrame) {
DrawCard(pcard);
}
else if (olcard && olcard->location == LOCATION_MZONE) {
if (pcard->sequence < MAX_LAYER_COUNT) {
DrawCard(pcard);
}
}
else {
DrawCard(pcard);
}
}
}
void Game::DrawCard(ClientCard* pcard) {
if(pcard->aniFrame) {
if(pcard->is_moving) {
pcard->curPos += pcard->dPos;
pcard->curRot += pcard->dRot;
pcard->mTransform.setTranslation(pcard->curPos);
pcard->mTransform.setRotationRadians(pcard->curRot);
}
if(pcard->is_fading)
pcard->curAlpha += pcard->dAlpha;
pcard->aniFrame--;
if(pcard->aniFrame == 0) {
pcard->is_moving = false;
pcard->is_fading = false;
pcard->chain_code = 0;
}
}
matManager.mCard.AmbientColor = 0xffffffff;
matManager.mCard.DiffuseColor = (pcard->curAlpha << 24) | 0xffffff;
driver->setTransform(irr::video::ETS_WORLD, pcard->mTransform);
auto m22 = pcard->mTransform(2, 2);
if(m22 > -0.99 || pcard->is_moving) {
auto code = pcard->code;
if (code == 0 && pcard->is_moving)
code = pcard->chain_code;
matManager.mCard.setTexture(0, imageManager.GetTexture(code));
driver->setMaterial(matManager.mCard);
driver->drawVertexPrimitiveList(matManager.vCardFront, 4, matManager.iRectangle, 2);
}
if(m22 < 0.99 || pcard->is_moving) {
matManager.mCard.setTexture(0, imageManager.tCover[pcard->controler]);
driver->setMaterial(matManager.mCard);
driver->drawVertexPrimitiveList(matManager.vCardBack, 4, matManager.iRectangle, 2);
}
if(pcard->is_moving)
return;
if(pcard->is_selectable && (pcard->location & 0xe)) {
if((pcard->location == LOCATION_HAND && pcard->code) || ((pcard->location & 0xc) && (pcard->position & POS_FACEUP)))
DrawSelectionLine(matManager.vCardOutline, !pcard->is_selected, 0xffffff00);
else
DrawSelectionLine(matManager.vCardOutliner, !pcard->is_selected, 0xffffff00);
}
if(pcard->is_highlighting) {
if((pcard->location == LOCATION_HAND && pcard->code) || ((pcard->location & 0xc) && (pcard->position & POS_FACEUP)))
DrawSelectionLine(matManager.vCardOutline, true, 0xff00ffff);
else
DrawSelectionLine(matManager.vCardOutliner, true, 0xff00ffff);
}
irr::core::matrix4 im;
im.setTranslation(pcard->curPos);
driver->setTransform(irr::video::ETS_WORLD, im);
if(pcard->is_showequip) {
matManager.mTexture.setTexture(0, imageManager.tEquip);
driver->setMaterial(matManager.mTexture);
driver->drawVertexPrimitiveList(matManager.vSymbol, 4, matManager.iRectangle, 2);
} else if(pcard->is_showtarget) {
matManager.mTexture.setTexture(0, imageManager.tTarget);
driver->setMaterial(matManager.mTexture);
driver->drawVertexPrimitiveList(matManager.vSymbol, 4, matManager.iRectangle, 2);
} else if(pcard->is_showchaintarget) {
matManager.mTexture.setTexture(0, imageManager.tChainTarget);
driver->setMaterial(matManager.mTexture);
driver->drawVertexPrimitiveList(matManager.vSymbol, 4, matManager.iRectangle, 2);
} else if((pcard->status & (STATUS_DISABLED | STATUS_FORBIDDEN))
&& (pcard->location & LOCATION_ONFIELD) && (pcard->position & POS_FACEUP)) {
matManager.mTexture.setTexture(0, imageManager.tNegated);
driver->setMaterial(matManager.mTexture);
driver->drawVertexPrimitiveList(matManager.vNegate, 4, matManager.iRectangle, 2);
}
if(pcard->cmdFlag & COMMAND_ATTACK) {
matManager.mTexture.setTexture(0, imageManager.tAttack);
driver->setMaterial(matManager.mTexture);
irr::core::matrix4 atk;
atk.setTranslation(pcard->curPos + irr::core::vector3df(0, (pcard->controler == 0 ? -1 : 1) * (atkdy / 4.0f + 0.35f), 0.05f));
atk.setRotationRadians(irr::core::vector3df(0, 0, pcard->controler == 0 ? 0 : 3.1415926f));
driver->setTransform(irr::video::ETS_WORLD, atk);
driver->drawVertexPrimitiveList(matManager.vSymbol, 4, matManager.iRectangle, 2);
}
}
template<typename T>
void Game::DrawShadowText(irr::gui::CGUITTFont* font, const T& text, const irr::core::rect<irr::s32>& position, const irr::core::rect<irr::s32>& padding,
irr::video::SColor color, irr::video::SColor shadowcolor, bool hcenter, bool vcenter, const irr::core::rect<irr::s32>* clip) {
irr::core::rect<irr::s32> shadowposition = irr::core::recti(position.UpperLeftCorner.X - padding.UpperLeftCorner.X, position.UpperLeftCorner.Y - padding.UpperLeftCorner.Y,
position.LowerRightCorner.X - padding.LowerRightCorner.X, position.LowerRightCorner.Y - padding.LowerRightCorner.Y);
font->drawUstring(text, shadowposition, shadowcolor, hcenter, vcenter, clip);
font->drawUstring(text, position, color, hcenter, vcenter, clip);
}
void Game::DrawMisc() {
static irr::core::vector3df act_rot(0, 0, 0);
int rule = (dInfo.duel_rule >= 4) ? 1 : 0;
irr::core::matrix4 im, ic, it, ig;
act_rot.Z += 0.02f;
im.setRotationRadians(act_rot);
matManager.mTexture.setTexture(0, imageManager.tAct);
driver->setMaterial(matManager.mTexture);
for(int player = 0; player < 2; ++player) {
if(dField.deck_act[player]) {
im.setTranslation(irr::core::vector3df((matManager.vFieldDeck[player][0].Pos.X + matManager.vFieldDeck[player][1].Pos.X) / 2,
(matManager.vFieldDeck[player][0].Pos.Y + matManager.vFieldDeck[player][2].Pos.Y) / 2, dField.deck[player].size() * 0.01f + 0.02f));
driver->setTransform(irr::video::ETS_WORLD, im);
driver->drawVertexPrimitiveList(matManager.vActivate, 4, matManager.iRectangle, 2);
}
if(dField.grave_act[player]) {
im.setTranslation(irr::core::vector3df((matManager.vFieldGrave[player][rule][0].Pos.X + matManager.vFieldGrave[player][rule][1].Pos.X) / 2,
(matManager.vFieldGrave[player][rule][0].Pos.Y + matManager.vFieldGrave[player][rule][2].Pos.Y) / 2, dField.grave[player].size() * 0.01f + 0.02f));
driver->setTransform(irr::video::ETS_WORLD, im);
driver->drawVertexPrimitiveList(matManager.vActivate, 4, matManager.iRectangle, 2);
}
if(dField.remove_act[player]) {
im.setTranslation(irr::core::vector3df((matManager.vFieldRemove[player][rule][0].Pos.X + matManager.vFieldRemove[player][rule][1].Pos.X) / 2,
(matManager.vFieldRemove[player][rule][0].Pos.Y + matManager.vFieldRemove[player][rule][2].Pos.Y) / 2, dField.remove[player].size() * 0.01f + 0.02f));
driver->setTransform(irr::video::ETS_WORLD, im);
driver->drawVertexPrimitiveList(matManager.vActivate, 4, matManager.iRectangle, 2);
}
if(dField.extra_act[player]) {
im.setTranslation(irr::core::vector3df((matManager.vFieldExtra[player][0].Pos.X + matManager.vFieldExtra[player][1].Pos.X) / 2,
(matManager.vFieldExtra[player][0].Pos.Y + matManager.vFieldExtra[player][2].Pos.Y) / 2, dField.extra[player].size() * 0.01f + 0.02f));
driver->setTransform(irr::video::ETS_WORLD, im);
driver->drawVertexPrimitiveList(matManager.vActivate, 4, matManager.iRectangle, 2);
}
if(dField.pzone_act[player]) {
int seq = dInfo.duel_rule >= 4 ? 0 : 6;
im.setTranslation(irr::core::vector3df((matManager.vFieldSzone[player][seq][rule][0].Pos.X + matManager.vFieldSzone[player][seq][rule][1].Pos.X) / 2,
(matManager.vFieldSzone[player][seq][rule][0].Pos.Y + matManager.vFieldSzone[player][seq][rule][2].Pos.Y) / 2, 0.03f));
driver->setTransform(irr::video::ETS_WORLD, im);
driver->drawVertexPrimitiveList(matManager.vActivate, 4, matManager.iRectangle, 2);
}
}
if(dField.conti_act) {
irr::core::vector3df pos = irr::core::vector3df((matManager.vFieldContiAct[0].X + matManager.vFieldContiAct[1].X) / 2,
(matManager.vFieldContiAct[0].Y + matManager.vFieldContiAct[2].Y) / 2, 0);
im.setRotationRadians(irr::core::vector3df(0, 0, 0));
for(auto cit = dField.conti_cards.begin(); cit != dField.conti_cards.end(); ++cit) {
im.setTranslation(pos);
driver->setTransform(irr::video::ETS_WORLD, im);
matManager.mCard.setTexture(0, imageManager.GetTexture((*cit)->code));
driver->setMaterial(matManager.mCard);
driver->drawVertexPrimitiveList(matManager.vCardFront, 4, matManager.iRectangle, 2);
pos.Z += 0.03f;
}
im.setTranslation(pos);
im.setRotationRadians(act_rot);
driver->setTransform(irr::video::ETS_WORLD, im);
driver->setMaterial(matManager.mTexture);
driver->drawVertexPrimitiveList(matManager.vActivate, 4, matManager.iRectangle, 2);
}
if(dField.chains.size() > 1 || gameConf.draw_single_chain) {
for(size_t i = 0; i < dField.chains.size(); ++i) {
if(dField.chains[i].solved)
break;
matManager.mTRTexture.setTexture(0, imageManager.tChain);
matManager.mTRTexture.AmbientColor = 0xffffff00;
ic.setRotationRadians(act_rot);
ic.setTranslation(dField.chains[i].chain_pos);
driver->setMaterial(matManager.mTRTexture);
driver->setTransform(irr::video::ETS_WORLD, ic);
driver->drawVertexPrimitiveList(matManager.vSymbol, 4, matManager.iRectangle, 2);
it.setScale(0.6f);
it.setTranslation(dField.chains[i].chain_pos);
matManager.mTRTexture.setTexture(0, imageManager.tNumber);
matManager.vChainNum[0].TCoords = irr::core::vector2df(0.19375f * (i % 5), 0.2421875f * (i / 5));
matManager.vChainNum[1].TCoords = irr::core::vector2df(0.19375f * (i % 5 + 1), 0.2421875f * (i / 5));
matManager.vChainNum[2].TCoords = irr::core::vector2df(0.19375f * (i % 5), 0.2421875f * (i / 5 + 1));
matManager.vChainNum[3].TCoords = irr::core::vector2df(0.19375f * (i % 5 + 1), 0.2421875f * (i / 5 + 1));
driver->setMaterial(matManager.mTRTexture);
driver->setTransform(irr::video::ETS_WORLD, it);
driver->drawVertexPrimitiveList(matManager.vChainNum, 4, matManager.iRectangle, 2);
}
}
if(dField.cant_check_grave) {
matManager.mTexture.setTexture(0, imageManager.tNegated);
driver->setMaterial(matManager.mTexture);
ig.setTranslation(irr::core::vector3df((matManager.vFieldGrave[0][rule][0].Pos.X + matManager.vFieldGrave[0][rule][1].Pos.X) / 2,
(matManager.vFieldGrave[0][rule][0].Pos.Y + matManager.vFieldGrave[0][rule][2].Pos.Y) / 2, dField.grave[0].size() * 0.01f + 0.02f));
driver->setTransform(irr::video::ETS_WORLD, ig);
driver->drawVertexPrimitiveList(matManager.vNegate, 4, matManager.iRectangle, 2);
ig.setTranslation(irr::core::vector3df((matManager.vFieldGrave[1][rule][0].Pos.X + matManager.vFieldGrave[1][rule][1].Pos.X) / 2,
(matManager.vFieldGrave[1][rule][0].Pos.Y + matManager.vFieldGrave[1][rule][2].Pos.Y) / 2, dField.grave[1].size() * 0.01f + 0.02f));
driver->setTransform(irr::video::ETS_WORLD, ig);
driver->drawVertexPrimitiveList(matManager.vNegate, 4, matManager.iRectangle, 2);
}
//finish button
if(btnCancelOrFinish->isVisible() && dField.select_ready)
DrawSelectionLine(btnCancelOrFinish, 2, 0xffffff00);
if(btnLeaveGame->isVisible() && dField.tag_teammate_surrender)
DrawSelectionLine(btnLeaveGame, 2, 0xffffff00);
//lp bar
if((dInfo.turn % 2 && dInfo.isFirst) || (!(dInfo.turn % 2) && !dInfo.isFirst)) {
driver->draw2DRectangle(0xa0000000, Resize(327, 8, 630, 51));
driver->draw2DRectangleOutline(Resize(327, 8, 630, 51), 0xffff8080);
} else {
driver->draw2DRectangle(0xa0000000, Resize(689, 8, 992, 51));
driver->draw2DRectangleOutline(Resize(689, 8, 992, 51), 0xffff8080);
}
if(dInfo.start_lp) {
constexpr float maxBarWidth = 292.0f;
auto maxLP = dInfo.isTag ? dInfo.start_lp / 2 : dInfo.start_lp;
if(dInfo.lp[0] > maxLP) {
auto layerCount = dInfo.lp[0] / maxLP;
auto partialLP = dInfo.lp[0] % maxLP;
auto bgColorPos = (layerCount - 1) % 5;
auto fgColorPos = layerCount % 5;
int barWidth = maxBarWidth * partialLP / maxLP;
driver->draw2DImage(imageManager.tLPBar, Resize(333 + barWidth, 12, 625, 28), irr::core::recti(0, bgColorPos * 16, 16, (bgColorPos + 1) * 16), 0, 0, true);
if(partialLP > 0) {
driver->draw2DImage(imageManager.tLPBar, Resize(333, 12, 333 + barWidth, 28), irr::core::recti(0, fgColorPos * 16, 16, (fgColorPos + 1) * 16), 0, 0, true);
}
} else {
int barWidth = maxBarWidth * dInfo.lp[0] / maxLP;
driver->draw2DImage(imageManager.tLPBar, Resize(333, 12, 333 + barWidth, 28), irr::core::recti(0, 0, 16, 16), 0, 0, true);
}
if(dInfo.lp[1] > maxLP) {
auto layerCount = dInfo.lp[1] / maxLP;
auto partialLP = dInfo.lp[1] % maxLP;
auto bgColorPos = (layerCount - 1) % 5;
auto fgColorPos = layerCount % 5;
int barWidth = maxBarWidth * partialLP / maxLP;
driver->draw2DImage(imageManager.tLPBar, Resize(695, 12, 987 - barWidth, 28), irr::core::recti(0, bgColorPos * 16, 16, (bgColorPos + 1) * 16), 0, 0, true);
if(partialLP > 0) {
driver->draw2DImage(imageManager.tLPBar, Resize(987 - barWidth, 12, 987, 28), irr::core::recti(0, fgColorPos * 16, 16, (fgColorPos + 1) * 16), 0, 0, true);
}
} else {
int barWidth = maxBarWidth * dInfo.lp[1] / maxLP;
driver->draw2DImage(imageManager.tLPBar, Resize(987 - barWidth, 12, 987, 28), irr::core::recti(0, 0, 16, 16), 0, 0, true);
}
}
auto tLPFrameRect = irr::core::recti(0, 0, imageManager.tLPFrame->getOriginalSize().Width, imageManager.tLPFrame->getOriginalSize().Height);
driver->draw2DImage(imageManager.tLPFrame, Resize(329, 10, 629, 30), tLPFrameRect, 0, 0, true);
driver->draw2DImage(imageManager.tLPFrame, Resize(691, 10, 991, 30), tLPFrameRect, 0, 0, true);
if(lpframe) {
dInfo.lp[lpplayer] -= lpd;
myswprintf(dInfo.strLP[lpplayer], L"%d", dInfo.lp[lpplayer]);
lpccolor -= 0x19000000;
lpframe--;
}
if(lpcstring.size()) {
if(lpplayer == 0) {
DrawShadowText(lpcFont, lpcstring, Resize(400, 472, 922, 520), Resize(0, 2, 2, 0), lpccolor, lpccolor | 0x00ffffff, true, false, 0);
} else {
DrawShadowText(lpcFont, lpcstring, Resize(400, 162, 922, 210), Resize(0, 2, 2, 0), lpccolor, lpccolor | 0x00ffffff, true, false, 0);
}
}
if(!dInfo.isReplay && dInfo.player_type < 7 && dInfo.time_limit) {
driver->draw2DRectangle(Resize(525, 34, 525 + dInfo.time_left[0] * 100 / dInfo.time_limit, 44), 0xa0e0e0e0, 0xa0e0e0e0, 0xa0c0c0c0, 0xa0c0c0c0);
driver->draw2DRectangleOutline(Resize(525, 34, 625, 44), 0xffffffff);
driver->draw2DRectangle(Resize(795 - dInfo.time_left[1] * 100 / dInfo.time_limit, 34, 795, 44), 0xa0e0e0e0, 0xa0e0e0e0, 0xa0c0c0c0, 0xa0c0c0c0);
driver->draw2DRectangleOutline(Resize(695, 34, 795, 44), 0xffffffff);
}
DrawShadowText(numFont, dInfo.strLP[0], Resize(330, 12, 631, 30), Resize(0, 1, 2, 0), 0xffffff00, 0xff000000, true, false, 0);
DrawShadowText(numFont, dInfo.strLP[1], Resize(691, 12, 992, 30), Resize(0, 1, 2, 0), 0xffffff00, 0xff000000, true, false, 0);
if(!gameConf.hide_player_name) {
irr::core::recti p1size = Resize(334, 31, 624, 50);
irr::core::recti p2size = Resize(986, 31, 986, 50);
if(!dInfo.isTag || !dInfo.tag_player[0])
textFont->drawUstring(dInfo.hostname, p1size, 0xffffffff, false, false, 0);
else
textFont->drawUstring(dInfo.hostname_tag, p1size, 0xffffffff, false, false, 0);
if(!dInfo.isTag || !dInfo.tag_player[1]) {
auto cld = textFont->getDimension(dInfo.clientname);
p2size.UpperLeftCorner.X -= cld.Width;
textFont->drawUstring(dInfo.clientname, p2size, 0xffffffff, false, false, 0);
} else {
auto cld = textFont->getDimension(dInfo.clientname_tag);
p2size.UpperLeftCorner.X -= cld.Width;
textFont->drawUstring(dInfo.clientname_tag, p2size, 0xffffffff, false, false, 0);
}
}
driver->draw2DRectangle(Resize(632, 10, 688, 30), 0x00000000, 0x00000000, 0xffffffff, 0xffffffff);
driver->draw2DRectangle(Resize(632, 30, 688, 50), 0xffffffff, 0xffffffff, 0x00000000, 0x00000000);
DrawShadowText(lpcFont, dataManager.GetNumString(dInfo.turn), Resize(635, 5, 687, 40), Resize(0, 0, 2, 0), 0x8000ffff, 0x80000000, true, false, 0);
ClientCard* pcard;
for(int i = 0; i < 5; ++i) {
pcard = dField.mzone[0][i];
if(pcard && pcard->code != 0)
DrawStatus(pcard, 493 + i * 85, 416, 473 + i * 80, 356);
}
pcard = dField.mzone[0][5];
if(pcard && pcard->code != 0)
DrawStatus(pcard, 589, 338, 563, 291);
pcard = dField.mzone[0][6];
if(pcard && pcard->code != 0)
DrawStatus(pcard, 743, 338, 712, 291);
for(int i = 0; i < 5; ++i) {
pcard = dField.mzone[1][i];
if(pcard && (pcard->position & POS_FACEUP))
DrawStatus(pcard, 803 - i * 68, 235, 779 - i * 71, 272);
}
pcard = dField.mzone[1][5];
if(pcard && (pcard->position & POS_FACEUP))
DrawStatus(pcard, 739, 291, 710, 338);
pcard = dField.mzone[1][6];
if(pcard && (pcard->position & POS_FACEUP))
DrawStatus(pcard, 593, 291, 555, 338);
if(dInfo.duel_rule < 4) {
pcard = dField.szone[0][6];
if(pcard) {
DrawShadowText(adFont, pcard->lscstring, Resize(427, 395, 439, 415), Resize(1, 1, 1, 1), 0xffffffff, 0xff000000, true, false, 0);
}
pcard = dField.szone[0][7];
if(pcard) {
DrawShadowText(adFont, pcard->rscstring, Resize(881, 395, 913, 415), Resize(1, 1, 1, 1), 0xffffffff, 0xff000000, true, false, 0);
}
pcard = dField.szone[1][6];
if(pcard) {
DrawShadowText(adFont, pcard->lscstring, Resize(840, 246, 872, 266), Resize(1, 1, 1, 1), 0xffffffff, 0xff000000, true, false, 0);
}
pcard = dField.szone[1][7];
if(pcard) {
DrawShadowText(adFont, pcard->rscstring, Resize(464, 246, 496, 266), Resize(1, 1, 1, 1), 0xffffffff, 0xff000000, true, false, 0);
}
} else {
pcard = dField.szone[0][0];
if(pcard && (pcard->type & TYPE_PENDULUM) && !pcard->equipTarget) {
DrawShadowText(adFont, pcard->lscstring, Resize(455, 431, 467, 451), Resize(1, 1, 1, 1), 0xffffffff, 0xff000000, true, false, 0);
}
pcard = dField.szone[0][4];
if(pcard && (pcard->type & TYPE_PENDULUM) && !pcard->equipTarget) {
DrawShadowText(adFont, pcard->rscstring, Resize(851, 431, 883, 451), Resize(1, 1, 1, 1), 0xffffffff, 0xff000000, true, false, 0);
}
pcard = dField.szone[1][0];
if(pcard && (pcard->type & TYPE_PENDULUM) && !pcard->equipTarget) {
DrawShadowText(adFont, pcard->lscstring, Resize(807, 223, 839, 243), Resize(1, 1, 1, 1), 0xffffffff, 0xff000000, true, false, 0);
}
pcard = dField.szone[1][4];
if(pcard && (pcard->type & TYPE_PENDULUM) && !pcard->equipTarget) {
DrawShadowText(adFont, pcard->rscstring, Resize(499, 223, 531, 243), Resize(1, 1, 1, 1), 0xffffffff, 0xff000000, true, false, 0);
}
}
if(dField.extra[0].size()) {
int offset = (dField.extra[0].size() >= 10) ? 0 : numFont->getDimension(dataManager.GetNumString(1)).Width;
DrawShadowText(numFont, dataManager.GetNumString(dField.extra[0].size()), Resize(320, 563, 373, 553, offset, 0, 0, 0), Resize(0, 1, 2, 1), 0xffffff00, 0xff000000, true, false, 0);
DrawShadowText(numFont, dataManager.GetNumString(dField.extra_p_count[0], true), Resize(340, 563, 393, 553), Resize(0, 1, 2, 1), 0xffffff00, 0xff000000, true, false, 0);
}
if(dField.deck[0].size()) {
DrawShadowText(numFont, dataManager.GetNumString(dField.deck[0].size()), Resize(908, 563, 1023, 553), Resize(0, 1, 2, 1), 0xffffff00, 0xff000000, true, false, 0);
}
if (rule == 0) {
if (dField.grave[0].size()) {
DrawShadowText(numFont, dataManager.GetNumString(dField.grave[0].size()), Resize(837, 376, 986, 381), Resize(0, 1, 2, 1), 0xffffff00, 0xff000000, true, false, 0);
}
if (dField.remove[0].size()) {
DrawShadowText(numFont, dataManager.GetNumString(dField.remove[0].size()), Resize(1015, 376, 959, 381), Resize(0, 1, 2, 1), 0xffffff00, 0xff000000, true, false, 0);
}
} else {
if (dField.grave[0].size()) {
DrawShadowText(numFont, dataManager.GetNumString(dField.grave[0].size()), Resize(870, 457, 1004, 462), Resize(0, 1, 2, 1), 0xffffff00, 0xff000000, true, false, 0);
}
if (dField.remove[0].size()) {
DrawShadowText(numFont, dataManager.GetNumString(dField.remove[0].size()), Resize(837, 376, 986, 381), Resize(0, 1, 2, 1), 0xffffff00, 0xff000000, true, false, 0);
}
}
if(dField.extra[1].size()) {
int offset = (dField.extra[1].size() >= 10) ? 0 : numFont->getDimension(dataManager.GetNumString(1)).Width;
DrawShadowText(numFont, dataManager.GetNumString(dField.extra[1].size()), Resize(808, 208, 900, 233, offset, 0, 0, 0), Resize(0, 1, 2, 1), 0xffffff00, 0xff000000, true, false, 0);
DrawShadowText(numFont, dataManager.GetNumString(dField.extra_p_count[1], true), Resize(828, 208, 920, 233), Resize(0, 1, 2, 1), 0xffffff00, 0xff000000, true, false, 0);
}
if(dField.deck[1].size()) {
DrawShadowText(numFont, dataManager.GetNumString(dField.deck[1].size()), Resize(465, 208, 483, 233), Resize(0, 1, 2, 1), 0xffffff00, 0xff000000, true, false, 0);
}
if (rule == 0) {
if (dField.grave[1].size()) {
DrawShadowText(numFont, dataManager.GetNumString(dField.grave[1].size()), Resize(420, 311, 464, 282), Resize(0, 1, 2, 1), 0xffffff00, 0xff000000, true, false, 0);
}
if (dField.remove[1].size()) {
DrawShadowText(numFont, dataManager.GetNumString(dField.remove[1].size()), Resize(300, 311, 445, 341), Resize(0, 1, 2, 1), 0xffffff00, 0xff000000, true, false, 0);
}
} else {
if (dField.grave[1].size()) {
DrawShadowText(numFont, dataManager.GetNumString(dField.grave[1].size()), Resize(455, 250, 464, 300), Resize(0, 1, 2, 1), 0xffffff00, 0xff000000, true, false, 0);
}
if (dField.remove[1].size()) {
DrawShadowText(numFont, dataManager.GetNumString(dField.remove[1].size()), Resize(420, 311, 464, 282), Resize(0, 1, 2, 1), 0xffffff00, 0xff000000, true, false, 0);
}
}
}
void Game::DrawStatus(ClientCard* pcard, int x1, int y1, int x2, int y2) {
DrawShadowText(adFont, L"/", Resize(x1 - 3, y1 + 1, x1 + 5, y1 + 21), Resize(1, 1, 1, 1), 0xffffffff, 0xff000000, true, false, 0);
int w = adFont->getDimension(pcard->atkstring).Width;
DrawShadowText(adFont, pcard->atkstring, Resize(x1 - 4, y1 + 1, x1 - 4, y1 + 21, -w, 0, 0, 0), Resize(1, 1, 1, 1),
pcard->attack > pcard->base_attack ? 0xffffff00 : pcard->attack < pcard->base_attack ? 0xffff2090 : 0xffffffff, 0xff000000);
if(pcard->type & TYPE_LINK) {
w = adFont->getDimension(pcard->linkstring).Width;
DrawShadowText(adFont, pcard->linkstring, Resize(x1 + 5, y1 + 1, x1 + 5, y1 + 21, 0, 0, w, 0), Resize(1, 1, 1, 1), 0xff99ffff);
} else {
w = adFont->getDimension(pcard->defstring).Width;
DrawShadowText(adFont, pcard->defstring, Resize(x1 + 5, y1 + 1, x1 + 5, y1 + 21, 0, 0, w, 0), Resize(1, 1, 1, 1),
pcard->defense > pcard->base_defense ? 0xffffff00 : pcard->defense < pcard->base_defense ? 0xffff2090 : 0xffffffff);
DrawShadowText(adFont, pcard->lvstring, Resize(x2 + 1, y2, x2 + 3, y2 + 21), Resize(1, 1, 1, 1),
(pcard->type & TYPE_XYZ) ? 0xffff80ff : (pcard->type & TYPE_TUNER) ? 0xffffff00 : 0xffffffff);
}
}
void Game::DrawGUI() {
while(btnImagePending.size()) {
auto mit = btnImagePending.cbegin();
auto button = mit->first;
int code = mit->second.first;
bool rotated = mit->second.second;
button->setImage(imageManager.GetTextureButton(code, rotated));
btnCardImgInfo[button] = {code, rotated};
btnFacedownImgInfo.erase(button);
btnImagePending.erase(mit);
}
for(auto fit = fadingList.begin(); fit != fadingList.end();) {
auto fthis = fit++;
FadingUnit& fu = *fthis;
if(fu.fadingFrame) {
fu.guiFading->setVisible(true);
if(fu.isFadein) {
if(fu.fadingFrame > 5) {
fu.fadingUL.X -= fu.fadingDiff.X;
fu.fadingLR.X += fu.fadingDiff.X;
fu.fadingFrame--;
fu.guiFading->setRelativePosition(irr::core::recti(fu.fadingUL, fu.fadingLR));
} else {
fu.fadingUL.Y -= fu.fadingDiff.Y;
fu.fadingLR.Y += fu.fadingDiff.Y;
fu.fadingFrame--;
if(!fu.fadingFrame) {
fu.guiFading->setRelativePosition(fu.fadingSize);
SetImageButtonDrawing(fu.guiFading, true);
env->setFocus(fu.guiFading);
} else
fu.guiFading->setRelativePosition(irr::core::recti(fu.fadingUL, fu.fadingLR));
}
} else {
if(fu.fadingFrame > 5) {
fu.fadingUL.Y += fu.fadingDiff.Y;
fu.fadingLR.Y -= fu.fadingDiff.Y;
fu.fadingFrame--;
fu.guiFading->setRelativePosition(irr::core::recti(fu.fadingUL, fu.fadingLR));
} else {
fu.fadingUL.X += fu.fadingDiff.X;
fu.fadingLR.X -= fu.fadingDiff.X;
fu.fadingFrame--;
if(!fu.fadingFrame) {
fu.guiFading->setVisible(false);
fu.guiFading->setRelativePosition(fu.fadingSize);
SetImageButtonDrawing(fu.guiFading, false);
} else
fu.guiFading->setRelativePosition(irr::core::recti(fu.fadingUL, fu.fadingLR));
}
if(fu.signalAction && !fu.fadingFrame) {
DuelClient::SendResponse();
fu.signalAction = false;
}
}
} else if(fu.autoFadeoutFrame) {
fu.autoFadeoutFrame--;
if(!fu.autoFadeoutFrame)
HideElement(fu.guiFading);
} else
fadingList.erase(fthis);
}
env->drawAll();
}
void Game::DrawSpec() {
irr::s32 midx = 574 + (CARD_IMG_WIDTH * 0.5);
irr::s32 midy = 150 + (CARD_IMG_HEIGHT * 0.5);
if(showcard) {
switch(showcard) {
case 1: {
driver->draw2DImage(imageManager.GetTexture(showcardcode, true), ResizeCardHint(574, 150));
driver->draw2DImage(imageManager.tMask, ResizeCardMid(574, 150, 574 + (showcarddif > CARD_IMG_WIDTH ? CARD_IMG_WIDTH : showcarddif), 150 + CARD_IMG_HEIGHT, midx, midy),
irr::core::recti(CARD_IMG_HEIGHT - showcarddif, 0, CARD_IMG_HEIGHT - (showcarddif > CARD_IMG_WIDTH ? showcarddif - CARD_IMG_WIDTH : 0), CARD_IMG_HEIGHT), 0, 0, true);
showcarddif += 15;
if(showcarddif >= CARD_IMG_HEIGHT) {
showcard = 2;
showcarddif = 0;
}
break;
}
case 2: {
driver->draw2DImage(imageManager.GetTexture(showcardcode, true), ResizeCardHint(574, 150));
driver->draw2DImage(imageManager.tMask, ResizeCardMid(574 + showcarddif, 150, 574 + CARD_IMG_WIDTH, 150 + CARD_IMG_HEIGHT, midx, midy),
irr::core::recti(0, 0, CARD_IMG_WIDTH - showcarddif, CARD_IMG_HEIGHT), 0, 0, true);
showcarddif += 15;
if(showcarddif >= CARD_IMG_WIDTH) {
showcard = 0;
}
break;
}
case 3: {
driver->draw2DImage(imageManager.GetTexture(showcardcode, true), ResizeCardHint(574, 150));
driver->draw2DImage(imageManager.tNegated, ResizeCardMid(536 + showcarddif, 141 + showcarddif, 792 - showcarddif, 397 - showcarddif, midx, midy), irr::core::recti(0, 0, 128, 128), 0, 0, true);
if(showcarddif < 64)
showcarddif += 4;
break;
}
case 4: {
irr::u32 acolor = ((irr::u32)showcarddif << 24) | 0xffffff;
matManager.c2d[0] = acolor;
matManager.c2d[1] = acolor;
matManager.c2d[2] = acolor;
matManager.c2d[3] = acolor;
driver->draw2DImage(imageManager.GetTexture(showcardcode, true), ResizeCardHint(574, 150, 574 + CARD_IMG_WIDTH, 150 + CARD_IMG_HEIGHT),
ResizeFit(0, 0, CARD_IMG_WIDTH, CARD_IMG_HEIGHT), 0, matManager.c2d, true);
if(showcarddif < 255)
showcarddif += 17;
break;
}
case 5: {
irr::u32 acolor = ((irr::u32)showcarddif << 25) | 0xffffff;
matManager.c2d[0] = acolor;
matManager.c2d[1] = acolor;
matManager.c2d[2] = acolor;
matManager.c2d[3] = acolor;
driver->draw2DImage(imageManager.GetTexture(showcardcode, true), ResizeCardMid(662 - showcarddif * 0.69685f, 277 - showcarddif, 662 + showcarddif * 0.69685f, 277 + showcarddif, midx, midy),
ResizeFit(0, 0, CARD_IMG_WIDTH, CARD_IMG_HEIGHT), 0, matManager.c2d, true);
if(showcarddif < 127)
showcarddif += 9;
break;
}
case 6: {
driver->draw2DImage(imageManager.GetTexture(showcardcode, true), ResizeCardHint(574, 150));
driver->draw2DImage(imageManager.tNumber, ResizeCardMid(536 + showcarddif, 141 + showcarddif, 792 - showcarddif, 397 - showcarddif, midx, midy),
irr::core::recti((showcardp % 5) * 64, (showcardp / 5) * 64, (showcardp % 5 + 1) * 64, (showcardp / 5 + 1) * 64), 0, 0, true);
if(showcarddif < 64)
showcarddif += 4;
break;
}
case 7: {
float mul = xScale;
if(xScale > yScale)
mul = yScale;
irr::core::vector2d<irr::s32> corner[4];
float y = sin(showcarddif * 3.1415926f / 180.0f) * CARD_IMG_HEIGHT * mul;
irr::s32 winx = midx * xScale + (574 - midx) * mul;
irr::s32 winx2 = midx * xScale + (751 - midx) * mul;
irr::s32 winy = midy * yScale + (404 - midy) * mul;
corner[0] = irr::core::vector2d<irr::s32>(winx - (CARD_IMG_HEIGHT * mul - y) * 0.3f, winy - y);
corner[1] = irr::core::vector2d<irr::s32>(winx2 + (CARD_IMG_HEIGHT * mul - y) * 0.3f, winy - y);
corner[2] = irr::core::vector2d<irr::s32>(winx, winy);
corner[3] = irr::core::vector2d<irr::s32>(winx2, winy);
Draw2DImageQuad(driver, imageManager.GetTexture(showcardcode, true), ResizeFit(0, 0, CARD_IMG_WIDTH, CARD_IMG_HEIGHT), corner);
showcardp++;
showcarddif += 9;
if(showcarddif >= 90)
showcarddif = 90;
if(showcardp == 60) {
showcardp = 0;
showcarddif = 0;
}
break;
}
case 100: {
if(showcardp < 60) {
driver->draw2DImage(imageManager.tHand[(showcardcode >> 16) & 0x3], irr::core::vector2di((615 + 44.5) * xScale - 44.5, (showcarddif + 64) * yScale - 64));
driver->draw2DImage(imageManager.tHand[showcardcode & 0x3], irr::core::vector2di((615 + 44.5) * xScale - 44.5, (540 - showcarddif + 64) * yScale - 64));
float dy = -0.333333f * showcardp + 10;
showcardp++;
if(showcardp < 30)
showcarddif += (int)dy;
} else
showcard = 0;
break;
}
case 101: {
const wchar_t* lstr = L"";
switch(showcardcode) {
case 1:
lstr = L"You Win!";
break;
case 2:
lstr = L"You Lose!";
break;
case 3:
lstr = L"Draw Game";
break;
case 4:
lstr = L"Draw Phase";
break;
case 5:
lstr = L"Standby Phase";
break;
case 6:
lstr = L"Main Phase 1";
break;
case 7:
lstr = L"Battle Phase";
break;
case 8:
lstr = L"Main Phase 2";
break;
case 9:
lstr = L"End Phase";
break;
case 10:
lstr = L"Next Players Turn";
break;
case 11:
lstr = L"Duel Start";
break;
case 12:
lstr = L"Duel1 Start";
break;
case 13:
lstr = L"Duel2 Start";
break;
case 14:
lstr = L"Duel3 Start";
break;
}
auto pos = lpcFont->getDimension(lstr);
if(showcardp < 10) {
irr::u32 alpha = (irr::u32)(showcardp * 25) << 24;
DrawShadowText(lpcFont, lstr, ResizePhaseHint(660 - (9 - showcardp) * 40, 290, 960, 370, pos.Width), Resize(-1, -1, 0, 0), alpha | 0xffffff, alpha);
} else if(showcardp < showcarddif) {
DrawShadowText(lpcFont, lstr, ResizePhaseHint(660, 290, 960, 370, pos.Width), Resize(-1, -1, 0, 0), 0xffffffff);
if(dInfo.vic_string.size() && (showcardcode == 1 || showcardcode == 2)) {
int w = guiFont->getDimension(dInfo.vic_string).Width;
if(w < 200)
w = 200;
driver->draw2DRectangle(0xa0000000, ResizeWin(640 - w / 2, 320, 690 + w / 2, 340));
DrawShadowText(guiFont, dInfo.vic_string, ResizeWin(640 - w / 2, 320, 690 + w / 2, 340), Resize(-2, -1, 0, 0), 0xffffffff, 0xff000000, true, true, 0);
}
} else if(showcardp < showcarddif + 10) {
irr::u32 alpha = (irr::u32)((showcarddif + 10 - showcardp) * 25) << 24;
DrawShadowText(lpcFont, lstr, ResizePhaseHint(660 + (showcardp - showcarddif) * 40, 290, 960, 370, pos.Width), Resize(-1, -1, 0, 0), alpha | 0xffffff, alpha);
}
showcardp++;
break;
}
}
}
if(is_attacking) {
irr::core::matrix4 matk;
matk.setTranslation(atk_t);
matk.setRotationRadians(atk_r);
driver->setTransform(irr::video::ETS_WORLD, matk);
driver->setMaterial(matManager.mATK);
driver->drawVertexPrimitiveList(&matManager.vArrow[attack_sv], 12, matManager.iArrow, 10, irr::video::EVT_STANDARD, irr::scene::EPT_TRIANGLE_STRIP);
attack_sv += 4;
if (attack_sv > 28)
attack_sv = 0;
}
bool showChat = true;
if(hideChat) {
showChat = false;
hideChatTimer = 10;
} else if(hideChatTimer > 0) {
showChat = false;
hideChatTimer--;
}
int chatRectY = 0;
for(int i = 0; i < 8; ++i) {
static unsigned int chatColor[] = {0xffffffff, 0xffffffff, 0xffffffff, 0xffffffff, 0xffffffff, 0xffffffff, 0xffffffff, 0xffffffff, 0xff8080ff, 0xffff4040, 0xffff4040,
0xffff4040, 0xff40ff40, 0xff4040ff, 0xff40ffff, 0xffff40ff, 0xffffff40, 0xffffffff, 0xff808080, 0xff404040};
if(chatTiming[i]) {
chatTiming[i]--;
if(!is_building) {
if(dInfo.isStarted && i >= 5)
continue;
if(!showChat && i > 2)
continue;
}
int x = wChat->getRelativePosition().UpperLeftCorner.X;
int y = window_size.Height - 25;
int maxwidth = 705 * xScale;
if(is_building) {
x = 810 * xScale;
maxwidth = 205 * xScale;
}
std::wstring msg = SetStaticText(nullptr, maxwidth, guiFont, chatMsg[i].c_str());
int w = guiFont->getDimension(msg).Width;
int h = guiFont->getDimension(msg).Height + 2;
irr::core::recti rectloc(x, y - chatRectY - h, x + 2 + w, y - chatRectY);
irr::core::recti msgloc(x, y - chatRectY - h, x - 4, y - chatRectY);
irr::core::recti shadowloc = msgloc + irr::core::vector2di(1, 1);
driver->draw2DRectangle(rectloc, 0xa0000000, 0xa0000000, 0xa0000000, 0xa0000000);
guiFont->drawUstring(msg, msgloc, 0xff000000, false, false);
guiFont->drawUstring(msg, shadowloc, chatColor[chatType[i]], false, false);
chatRectY += h;
}
}
}
void Game::DrawBackImage(irr::video::ITexture* texture) {
if(!texture)
return;
driver->draw2DImage(texture, Resize(0, 0, GAME_WINDOW_WIDTH, GAME_WINDOW_HEIGHT), irr::core::recti(0, 0, texture->getOriginalSize().Width, texture->getOriginalSize().Height));
}
void Game::ShowElement(irr::gui::IGUIElement * win, int autoframe) {
FadingUnit fu;
fu.fadingSize = win->getRelativePosition();
for(auto fit = fadingList.begin(); fit != fadingList.end(); ++fit)
if(win == fit->guiFading && win != wOptions && win != wANNumber) // the size of wOptions is always setted by ClientField::ShowSelectOption before showing it
fu.fadingSize = fit->fadingSize;
irr::core::vector2di center = fu.fadingSize.getCenter();
fu.fadingDiff.X = fu.fadingSize.getWidth() / 10;
fu.fadingDiff.Y = (fu.fadingSize.getHeight() - 4) / 10;
fu.fadingUL = center;
fu.fadingLR = center;
fu.fadingUL.Y -= 2;
fu.fadingLR.Y += 2;
fu.guiFading = win;
fu.isFadein = true;
fu.fadingFrame = 10;
fu.autoFadeoutFrame = autoframe;
fu.signalAction = 0;
SetImageButtonDrawing(win, false);
win->setRelativePosition(irr::core::recti(center.X, center.Y, 0, 0));
win->setVisible(true);
fadingList.push_back(fu);
}
void Game::HideElement(irr::gui::IGUIElement * win, bool set_action) {
if(!win->isVisible() && !set_action)
return;
FadingUnit fu;
fu.fadingSize = win->getRelativePosition();
for(auto fit = fadingList.begin(); fit != fadingList.end(); ++fit)
if(win == fit->guiFading)
fu.fadingSize = fit->fadingSize;
fu.fadingDiff.X = fu.fadingSize.getWidth() / 10;
fu.fadingDiff.Y = (fu.fadingSize.getHeight() - 4) / 10;
fu.fadingUL = fu.fadingSize.UpperLeftCorner;
fu.fadingLR = fu.fadingSize.LowerRightCorner;
fu.guiFading = win;
fu.isFadein = false;
fu.fadingFrame = 10;
fu.autoFadeoutFrame = 0;
fu.signalAction = set_action;
SetImageButtonDrawing(win, false);
if(win == wCardSelect) {
stCardListTip->setVisible(false);
for(auto& pcard : dField.selectable_cards)
dField.SetShowMark(pcard, false);
}
if(win == wCardDisplay) {
stCardListTip->setVisible(false);
for(auto& pcard : dField.display_cards)
dField.SetShowMark(pcard, false);
}
fadingList.push_back(fu);
}
void Game::PopupElement(irr::gui::IGUIElement * element, int hideframe) {
soundManager.PlayDialogSound(element);
element->getParent()->bringToFront(element);
if(!is_building)
dField.panel = element;
env->setFocus(element);
if(!hideframe)
ShowElement(element);
else ShowElement(element, hideframe);
}
void Game::SetImageButtonDrawing(irr::gui::IGUIElement* element, bool draw) {
// YGOPro was hiding the image of buttons during fading (animation), but this feature is not meaningful, and the official CGUIButton don't support to setDrawImage.
#if false
if(element == wPosSelect) {
btnPSAU->setDrawImage(draw);
btnPSAD->setDrawImage(draw);
btnPSDU->setDrawImage(draw);
btnPSDD->setDrawImage(draw);
}
if(element == wCardSelect) {
for(int i = 0; i < 5; ++i)
btnCardSelect[i]->setDrawImage(draw);
}
if(element == wCardDisplay) {
for(int i = 0; i < 5; ++i)
btnCardDisplay[i]->setDrawImage(draw);
}
#endif
}
void Game::WaitFrameSignal(int frame) {
frameSignal.Reset();
signalFrame = (gameConf.quick_animation && frame >= 12) ? 12 : frame;
frameSignal.Wait();
}
void Game::DrawThumb(const CardDataC* cp, irr::core::vector2di pos, const LFList* lflist, bool drag) {
if(!cp)
return;
auto code = cp->code;
auto lcode = cp->get_duel_code();
irr::video::ITexture* img = imageManager.GetTextureThumb(code);
if(img == nullptr)
return; //nullptr->getSize() will cause a crash
irr::core::dimension2d<irr::u32> size = img->getOriginalSize();
irr::core::recti dragloc = Resize(pos.X, pos.Y, pos.X + CARD_THUMB_WIDTH, pos.Y + CARD_THUMB_HEIGHT);
irr::core::recti limitloc = Resize(pos.X, pos.Y, pos.X + 20, pos.Y + 20);
irr::core::recti otloc = Resize(pos.X + 7, pos.Y + 50, pos.X + 37, pos.Y + 65);
if(drag) {
dragloc = irr::core::recti(pos.X, pos.Y, pos.X + CARD_THUMB_WIDTH * xScale, pos.Y + CARD_THUMB_HEIGHT * yScale);
limitloc = irr::core::recti(pos.X, pos.Y, pos.X + 20 * xScale, pos.Y + 20 * yScale);
otloc = irr::core::recti(pos.X + 7, pos.Y + 50 * yScale, pos.X + 37 * xScale, pos.Y + 65 * yScale);
}
driver->draw2DImage(img, dragloc, irr::core::rect<irr::s32>(0, 0, size.Width, size.Height));
auto lfit = lflist->content.find(lcode);
if (lfit != lflist->content.end()) {
switch(lfit->second) {
case 0:
driver->draw2DImage(imageManager.tLim, limitloc, irr::core::recti(0, 0, 64, 64), 0, 0, true);
break;
case 1:
driver->draw2DImage(imageManager.tLim, limitloc, irr::core::recti(64, 0, 128, 64), 0, 0, true);
break;
case 2:
driver->draw2DImage(imageManager.tLim, limitloc, irr::core::recti(0, 64, 64, 128), 0, 0, true);
break;
}
}
bool showAvail = false;
bool showNotAvail = false;
int filter_lm = cbLimit->getSelected();
bool avail = !((filter_lm == 4 && !(cp->ot & AVAIL_OCG)
|| (filter_lm == 5 && !(cp->ot & AVAIL_TCG))
|| (filter_lm == 6 && !(cp->ot & AVAIL_SC))
|| (filter_lm == 7 && !(cp->ot & AVAIL_CUSTOM))
|| (filter_lm == 8 && (cp->ot & AVAIL_OCGTCG) != AVAIL_OCGTCG)));
if(filter_lm >= 4) {
showAvail = avail;
showNotAvail = !avail;
} else if(!(cp->ot & gameConf.defaultOT)) {
showNotAvail = true;
}
if(showAvail) {
if((cp->ot & AVAIL_OCG) && !(cp->ot & AVAIL_TCG))
driver->draw2DImage(imageManager.tOT, otloc, irr::core::recti(0, 128, 128, 192), 0, 0, true);
else if((cp->ot & AVAIL_TCG) && !(cp->ot & AVAIL_OCG))
driver->draw2DImage(imageManager.tOT, otloc, irr::core::recti(0, 192, 128, 256), 0, 0, true);
} else if(showNotAvail) {
if(cp->ot & AVAIL_OCG)
driver->draw2DImage(imageManager.tOT, otloc, irr::core::recti(0, 0, 128, 64), 0, 0, true);
else if(cp->ot & AVAIL_TCG)
driver->draw2DImage(imageManager.tOT, otloc, irr::core::recti(0, 64, 128, 128), 0, 0, true);
else if(!avail)
driver->draw2DImage(imageManager.tLim, otloc, irr::core::recti(0, 0, 64, 64), 0, 0, true);
}
}
void Game::DrawDeckBd() {
wchar_t textBuffer[64];
//main deck
int mainsize = deckManager.current_deck.main.size();
driver->draw2DRectangle(Resize(310, 137, 410, 157), 0x400000ff, 0x400000ff, 0x40000000, 0x40000000);
driver->draw2DRectangleOutline(Resize(309, 136, 410, 157));
DrawShadowText(textFont, dataManager.GetSysString(deckBuilder.showing_pack ? 1477 : 1330), Resize(315, 137, 410, 157), Resize(1, 1, 1, 1), 0xffffffff, 0xff000000, false, true);
DrawShadowText(numFont, dataManager.GetNumString(mainsize), Resize(380, 138, 440, 158), Resize(1, 1, 1, 1), 0xffffffff, 0xff000000, false, true);
driver->draw2DRectangle(Resize(310, 160, 797, deckBuilder.showing_pack ? 630 : 436), 0x400000ff, 0x400000ff, 0x40000000, 0x40000000);
driver->draw2DRectangleOutline(Resize(309, 159, 797, deckBuilder.showing_pack ? 630 : 436));
int lx;
int dy = 68;
float dx;
if(mainsize <= 40) {
dx = 436.0f / 9;
lx = 10;
} else if(deckBuilder.showing_pack) {
lx = 10;
if(mainsize > 10 * 7)
lx = 11;
if(mainsize > 11 * 7)
lx = 12;
dx = (scrPackCards->isVisible() ? 414.0f : 436.0f) / (lx - 1);
if(mainsize > 60)
dy = 66;
} else {
lx = (mainsize - 41) / 4 + 11;
dx = 436.0f / (lx - 1);
}
int padding = scrPackCards->getPos() * lx;
for(int i = 0; i < mainsize - padding && i < 7 * lx; ++i) {
int j = i + padding;
DrawThumb(deckManager.current_deck.main[j], irr::core::vector2di(314 + (i % lx) * dx, 164 + (i / lx) * dy), deckBuilder.filterList);
if(deckBuilder.hovered_pos == 1 && deckBuilder.hovered_seq == j)
driver->draw2DRectangleOutline(Resize(313 + (i % lx) * dx, 163 + (i / lx) * dy, 359 + (i % lx) * dx, 228 + (i / lx) * dy));
}
if(!deckBuilder.showing_pack) {
//extra deck
driver->draw2DRectangle(Resize(310, 440, 410, 460), 0x400000ff, 0x400000ff, 0x40000000, 0x40000000);
driver->draw2DRectangleOutline(Resize(309, 439, 410, 460));
DrawShadowText(textFont, dataManager.GetSysString(1331), Resize(315, 440, 410, 460), Resize(1, 1, 1, 1), 0xffffffff, 0xff000000, false, true);
DrawShadowText(numFont, dataManager.GetNumString(deckManager.current_deck.extra.size()), Resize(380, 441, 440, 461), Resize(1, 1, 1, 1), 0xffffffff, 0xff000000, false, true);
driver->draw2DRectangle(Resize(310, 463, 797, 533), 0x400000ff, 0x400000ff, 0x40000000, 0x40000000);
driver->draw2DRectangleOutline(Resize(309, 462, 797, 533));
if(deckManager.current_deck.extra.size() <= 10)
dx = 436.0f / 9;
else dx = 436.0f / (deckManager.current_deck.extra.size() - 1);
for(size_t i = 0; i < deckManager.current_deck.extra.size(); ++i) {
DrawThumb(deckManager.current_deck.extra[i], irr::core::vector2di(314 + i * dx, 466), deckBuilder.filterList);
if(deckBuilder.hovered_pos == 2 && deckBuilder.hovered_seq == (int)i)
driver->draw2DRectangleOutline(Resize(313 + i * dx, 465, 359 + i * dx, 531));
}
//side deck
driver->draw2DRectangle(Resize(310, 537, 410, 557), 0x400000ff, 0x400000ff, 0x40000000, 0x40000000);
driver->draw2DRectangleOutline(Resize(309, 536, 410, 557));
DrawShadowText(textFont, dataManager.GetSysString(1332), Resize(315, 537, 410, 557), Resize(1, 1, 1, 1), 0xffffffff, 0xff000000, false, true);
DrawShadowText(numFont, dataManager.GetNumString(deckManager.current_deck.side.size()), Resize(380, 538, 440, 558), Resize(1, 1, 1, 1), 0xffffffff, 0xff000000, false, true);
driver->draw2DRectangle(Resize(310, 560, 797, 630), 0x400000ff, 0x400000ff, 0x40000000, 0x40000000);
driver->draw2DRectangleOutline(Resize(309, 559, 797, 630));
if(deckManager.current_deck.side.size() <= 10)
dx = 436.0f / 9;
else dx = 436.0f / (deckManager.current_deck.side.size() - 1);
for(size_t i = 0; i < deckManager.current_deck.side.size(); ++i) {
DrawThumb(deckManager.current_deck.side[i], irr::core::vector2di(314 + i * dx, 564), deckBuilder.filterList);
if(deckBuilder.hovered_pos == 3 && deckBuilder.hovered_seq == (int)i)
driver->draw2DRectangleOutline(Resize(313 + i * dx, 563, 359 + i * dx, 629));
}
}
if(is_siding) {
// side chat background
driver->draw2DRectangle(Resize(805, 10, 1020, 630), 0x400000ff, 0x400000ff, 0x40000000, 0x40000000);
driver->draw2DRectangleOutline(Resize(804, 9, 1020, 630));
} else {
//search result
driver->draw2DRectangle(Resize(805, 137, 926, 157), 0x400000ff, 0x400000ff, 0x40000000, 0x40000000);
driver->draw2DRectangleOutline(Resize(804, 136, 926, 157));
DrawShadowText(textFont, dataManager.GetSysString(1333), Resize(810, 137, 915, 157), Resize(1, 1, 1, 1), 0xffffffff, 0xff000000, false, true);
DrawShadowText(numFont, deckBuilder.result_string, Resize(875, 137, 935, 157), Resize(1, 1, 1, 1), 0xffffffff, 0xff000000, false, true);
driver->draw2DRectangle(Resize(805, 160, 1020, 630), 0x400000ff, 0x400000ff, 0x40000000, 0x40000000);
driver->draw2DRectangleOutline(Resize(804, 159, 1020, 630));
}
int max_result = gameConf.use_image_load_background_thread ? 9 : 7;
for(int i = 0; i < max_result && i + scrFilter->getPos() < (int)deckBuilder.results.size(); ++i) {
auto ptr = deckBuilder.results[i + scrFilter->getPos()];
if(i >= 7) {
imageManager.GetTextureThumb(ptr->code);
break;
}
if(deckBuilder.hovered_pos == 4 && deckBuilder.hovered_seq == (int)i)
driver->draw2DRectangle(0x80000000, Resize(806, 164 + i * 66, 1019, 230 + i * 66));
DrawThumb(ptr, irr::core::vector2di(810, 165 + i * 66), deckBuilder.filterList);
const wchar_t* availBuffer = L"";
if ((ptr->ot & AVAIL_OCGTCG) == AVAIL_OCG)
availBuffer = L" [OCG]";
else if ((ptr->ot & AVAIL_OCGTCG) == AVAIL_TCG)
availBuffer = L" [TCG]";
else if ((ptr->ot & AVAIL_CUSTOM) == AVAIL_CUSTOM)
availBuffer = L" [Custom]";
if(ptr->type & TYPE_MONSTER) {
myswprintf(textBuffer, L"%ls", dataManager.GetName(ptr->code));
DrawShadowText(textFont, textBuffer, Resize(860, 165 + i * 66, 955, 185 + i * 66), Resize(1, 1, 0, 0));
const wchar_t* form = L"\u2605";
wchar_t adBuffer[32]{};
wchar_t scaleBuffer[16]{};
if(!(ptr->type & TYPE_LINK)) {
if(ptr->type & TYPE_XYZ)
form = L"\u2606";
if(ptr->attack < 0 && ptr->defense < 0)
myswprintf(adBuffer, L"?/?");
else if(ptr->attack < 0)
myswprintf(adBuffer, L"?/%d", ptr->defense);
else if(ptr->defense < 0)
myswprintf(adBuffer, L"%d/?", ptr->attack);
else
myswprintf(adBuffer, L"%d/%d", ptr->attack, ptr->defense);
} else {
form = L"LINK-";
if(ptr->attack < 0)
myswprintf(adBuffer, L"?/-");
else
myswprintf(adBuffer, L"%d/-", ptr->attack);
}
myswprintf(textBuffer, L"%ls/%ls %ls%d", dataManager.FormatAttribute(ptr->attribute).c_str(), dataManager.FormatRace(ptr->race).c_str(),
form, ptr->level);
DrawShadowText(textFont, textBuffer, Resize(860, 187 + i * 66, 955, 207 + i * 66), Resize(1, 1, 0, 0));
if(ptr->type & TYPE_PENDULUM) {
myswprintf(scaleBuffer, L" %d/%d", ptr->lscale, ptr->rscale);
}
myswprintf(textBuffer, L"%ls%ls%ls", adBuffer, scaleBuffer, availBuffer);
DrawShadowText(textFont, textBuffer, Resize(860, 209 + i * 66, 955, 229 + i * 66), Resize(1, 1, 0, 0));
} else {
myswprintf(textBuffer, L"%ls", dataManager.GetName(ptr->code));
DrawShadowText(textFont, textBuffer, Resize(860, 165 + i * 66, 955, 185 + i * 66), Resize(1, 1, 0, 0));
myswprintf(textBuffer, L"%ls", dataManager.FormatType(ptr->type).c_str());
DrawShadowText(textFont, textBuffer, Resize(860, 187 + i * 66, 955, 207 + i * 66), Resize(1, 1, 0, 0));
myswprintf(textBuffer, L"%ls", availBuffer);
DrawShadowText(textFont, textBuffer, Resize(860, 209 + i * 66, 955, 229 + i * 66), Resize(1, 1, 0, 0));
}
}
if(deckBuilder.is_draging) {
DrawThumb(deckBuilder.draging_pointer, irr::core::vector2di(deckBuilder.dragx - CARD_THUMB_WIDTH / 2 * xScale, deckBuilder.dragy - CARD_THUMB_HEIGHT / 2 * yScale), deckBuilder.filterList, true);
}
}
}