mirror of
https://github.com/Fluorohydride/ygopro.git
synced 2026-10-18 14:41:03 +08:00
1918623c2e
* move Draw2DImageQuad * add SetImageButtonDrawing * fix Draw2DImageQuad signature both Irrlicht and ImageManager don't use const * rename linePattern * update DrawSelectionLine signature use u32 color directly to simplify calling * minor performance * dead code * cleanup mainGame arrow operator
149 lines
7.7 KiB
C++
149 lines
7.7 KiB
C++
#include "materials.h"
|
|
|
|
namespace ygo {
|
|
|
|
Materials matManager;
|
|
|
|
inline void SetS3DVertex(irr::video::S3DVertex* v, irr::f32 x1, irr::f32 y1, irr::f32 x2, irr::f32 y2, irr::f32 z, irr::f32 nz, irr::f32 tu1, irr::f32 tv1, irr::f32 tu2, irr::f32 tv2) {
|
|
v[0] = irr::video::S3DVertex(x1, y1, z, 0, 0, nz, irr::video::SColor(255, 255, 255, 255), tu1, tv1);
|
|
v[1] = irr::video::S3DVertex(x2, y1, z, 0, 0, nz, irr::video::SColor(255, 255, 255, 255), tu2, tv1);
|
|
v[2] = irr::video::S3DVertex(x1, y2, z, 0, 0, nz, irr::video::SColor(255, 255, 255, 255), tu1, tv2);
|
|
v[3] = irr::video::S3DVertex(x2, y2, z, 0, 0, nz, irr::video::SColor(255, 255, 255, 255), tu2, tv2);
|
|
}
|
|
|
|
Materials::Materials() {
|
|
SetS3DVertex(vCardFront, -0.35f, -0.5f, 0.35f, 0.5f, 0, 1, 0, 0, 1, 1);
|
|
SetS3DVertex(vCardOutline, -0.375f, -0.54f, 0.37f, 0.54f, 0, 1, 0, 0, 1, 1);
|
|
SetS3DVertex(vCardOutliner, 0.37f, -0.54f, -0.375f, 0.54f, 0, 1, 0, 0, 1, 1);
|
|
SetS3DVertex(vCardBack, 0.35f, -0.5f, -0.35f, 0.5f, 0, -1, 0, 0, 1, 1);
|
|
SetS3DVertex(vSymbol, -0.35f, -0.35f, 0.35f, 0.35f, 0.01f, 1, 0, 0, 1, 1);
|
|
SetS3DVertex(vNegate, -0.25f, -0.28f, 0.25f, 0.22f, 0.01f, 1, 0, 0, 1, 1);
|
|
SetS3DVertex(vChainNum, -0.35f, -0.35f, 0.35f, 0.35f, 0, 1, 0, 0, 0.19375f, 0.2421875f);
|
|
SetS3DVertex(vActivate, -0.5f, -0.5f, 0.5f, 0.5f, 0, 1, 0, 0, 1, 1);
|
|
SetS3DVertex(vField, -1.0f, -4.0f, 9.0f, 4.0f, 0, 1, 0, 0, 1, 1);
|
|
SetS3DVertex(vFieldSpell, 1.2f, -3.2f, 6.7f, 3.2f, 0, 1, 0, 0, 1, 1);
|
|
SetS3DVertex(vFieldSpell1, 1.2f, 0.8f, 6.7f, 3.2f, 0, 1, 0, 0.2f, 1, 0.63636f);
|
|
SetS3DVertex(vFieldSpell2, 1.2f, -3.2f, 6.7f, -0.8f, 0, 1, 1, 0.63636f, 0, 0.2f);
|
|
|
|
iRectangle[0] = 0;
|
|
iRectangle[1] = 1;
|
|
iRectangle[2] = 2;
|
|
iRectangle[3] = 2;
|
|
iRectangle[4] = 1;
|
|
iRectangle[5] = 3;
|
|
|
|
SetS3DVertex(vFieldDeck[0], 6.9f, 2.7f, 7.7f, 3.9f, 0, 1, 0, 0, 0, 0);
|
|
//grave
|
|
SetS3DVertex(vFieldGrave[0][0], 6.9f, 0.1f, 7.7f, 1.3f, 0, 1, 0, 0, 0, 0);
|
|
SetS3DVertex(vFieldGrave[0][1], 6.9f, 1.4f, 7.7f, 2.6f, 0, 1, 0, 0, 0, 0);
|
|
//extra
|
|
SetS3DVertex(vFieldExtra[0], 0.2f, 2.7f, 1.0f, 3.9f, 0, 1, 0, 0, 0, 0);
|
|
//remove
|
|
SetS3DVertex(vFieldRemove[0][0], 7.9f, 0.1f, 8.7f, 1.3f, 0, 1, 0, 0, 0, 0);
|
|
SetS3DVertex(vFieldRemove[0][1], 6.9f, 0.1f, 7.7f, 1.3f, 0, 1, 0, 0, 0, 0);
|
|
for(int i = 0; i < 5; ++i)
|
|
SetS3DVertex(vFieldMzone[0][i], 1.2f + i * 1.1f, 0.8f, 2.3f + i * 1.1f, 2.0f, 0, 1, 0, 0, 0, 0);
|
|
SetS3DVertex(vFieldMzone[0][5], 2.3f, -0.6f, 3.4f, 0.6f, 0, 1, 0, 0, 0, 0);
|
|
SetS3DVertex(vFieldMzone[0][6], 4.5f, -0.6f, 5.6f, 0.6f, 0, 1, 0, 0, 0, 0);
|
|
for (int i = 0; i < 5; ++i) {
|
|
SetS3DVertex(vFieldSzone[0][i][0], 1.2f + i * 1.1f, 2.0f, 2.3f + i * 1.1f, 3.2f, 0, 1, 0, 0, 0, 0);
|
|
SetS3DVertex(vFieldSzone[0][i][1], 1.2f + i * 1.1f, 2.0f, 2.3f + i * 1.1f, 3.2f, 0, 1, 0, 0, 0, 0);
|
|
}
|
|
//field
|
|
SetS3DVertex(vFieldSzone[0][5][0], 0.2f, 0.1f, 1.0f, 1.3f, 0, 1, 0, 0, 0, 0);
|
|
SetS3DVertex(vFieldSzone[0][5][1], 0.2f, 1.4f, 1.0f, 2.6f, 0, 1, 0, 0, 0, 0);
|
|
//LScale
|
|
SetS3DVertex(vFieldSzone[0][6][0], 0.2f, 1.4f, 1.0f, 2.6f, 0, 1, 0, 0, 0, 0);
|
|
SetS3DVertex(vFieldSzone[0][6][1], 0.2f, 0.1f, 1.0f, 1.3f, 0, 1, 0, 0, 0, 0);
|
|
//RScale
|
|
SetS3DVertex(vFieldSzone[0][7][0], 6.9f, 1.4f, 7.7f, 2.6f, 0, 1, 0, 0, 0, 0);
|
|
SetS3DVertex(vFieldSzone[0][7][1], 7.9f, 0.1f, 8.7f, 1.3f, 0, 1, 0, 0, 0, 0);
|
|
|
|
SetS3DVertex(vFieldDeck[1], 1.0f, -2.7f, 0.2f, -3.9f, 0, 1, 0, 0, 0, 0);
|
|
//grave
|
|
SetS3DVertex(vFieldGrave[1][0], 1.0f, -0.1f, 0.2f, -1.3f, 0, 1, 0, 0, 0, 0);
|
|
SetS3DVertex(vFieldGrave[1][1], 1.0f, -1.4f, 0.2f, -2.6f, 0, 1, 0, 0, 0, 0);
|
|
//extra
|
|
SetS3DVertex(vFieldExtra[1], 7.7f, -2.7f, 6.9f, -3.9f, 0, 1, 0, 0, 0, 0);
|
|
//remove
|
|
SetS3DVertex(vFieldRemove[1][0], 0.0f, -0.1f, -0.8f, -1.3f, 0, 1, 0, 0, 0, 0);
|
|
SetS3DVertex(vFieldRemove[1][1], 1.0f, -0.1f, 0.2f, -1.3f, 0, 1, 0, 0, 0, 0);
|
|
for(int i = 0; i < 5; ++i)
|
|
SetS3DVertex(vFieldMzone[1][i], 6.7f - i * 1.1f, -0.8f, 5.6f - i * 1.1f, -2.0f, 0, 1, 0, 0, 0, 0);
|
|
SetS3DVertex(vFieldMzone[1][5], 5.6f, 0.6f, 4.5f, -0.6f, 0, 1, 0, 0, 0, 0);
|
|
SetS3DVertex(vFieldMzone[1][6], 3.4f, 0.6f, 2.3f, -0.6f, 0, 1, 0, 0, 0, 0);
|
|
for (int i = 0; i < 5; ++i) {
|
|
SetS3DVertex(vFieldSzone[1][i][0], 6.7f - i * 1.1f, -2.0f, 5.6f - i * 1.1f, -3.2f, 0, 1, 0, 0, 0, 0);
|
|
SetS3DVertex(vFieldSzone[1][i][1], 6.7f - i * 1.1f, -2.0f, 5.6f - i * 1.1f, -3.2f, 0, 1, 0, 0, 0, 0);
|
|
}
|
|
//field
|
|
SetS3DVertex(vFieldSzone[1][5][0], 7.7f, -0.1f, 6.9f, -1.3f, 0, 1, 0, 0, 0, 0);
|
|
SetS3DVertex(vFieldSzone[1][5][1], 7.7f, -1.4f, 6.9f, -2.6f, 0, 1, 0, 0, 0, 0);
|
|
//LScale
|
|
SetS3DVertex(vFieldSzone[1][6][0], 7.7f, -1.4f, 6.9f, -2.6f, 0, 1, 0, 0, 0, 0);
|
|
SetS3DVertex(vFieldSzone[1][6][1], 7.7f, -0.1f, 6.9f, -1.3f, 0, 1, 0, 0, 0, 0);
|
|
//RScale
|
|
SetS3DVertex(vFieldSzone[1][7][0], 1.0f, -1.4f, 0.2f, -2.6f, 0, 1, 0, 0, 0, 0);
|
|
SetS3DVertex(vFieldSzone[1][7][1], 0.0f, -0.1f, -0.8f, -1.3f, 0, 1, 0, 0, 0, 0);
|
|
|
|
//conti_act
|
|
vFieldContiAct[0] = irr::core::vector3df(3.5f, -0.6f, 0.0f);
|
|
vFieldContiAct[1] = irr::core::vector3df(4.4f, -0.6f, 0.0f);
|
|
vFieldContiAct[2] = irr::core::vector3df(3.5f, 0.6f, 0.0f);
|
|
vFieldContiAct[3] = irr::core::vector3df(4.4f, 0.6f, 0.0f);
|
|
|
|
|
|
for(int i = 0; i < 40; ++i)
|
|
iArrow[i] = i;
|
|
|
|
mCard.AmbientColor = 0xffffffff;
|
|
mCard.DiffuseColor = 0xff000000;
|
|
mCard.ColorMaterial = irr::video::ECM_NONE;
|
|
mCard.MaterialType = irr::video::EMT_ONETEXTURE_BLEND;
|
|
mCard.MaterialTypeParam = pack_textureBlendFunc(irr::video::EBF_SRC_ALPHA, irr::video::EBF_ONE_MINUS_SRC_ALPHA, irr::video::EMFN_MODULATE_1X, irr::video::EAS_VERTEX_COLOR);
|
|
mTexture.AmbientColor = 0xffffffff;
|
|
mTexture.DiffuseColor = 0xff000000;
|
|
mTexture.ColorMaterial = irr::video::ECM_NONE;
|
|
mTexture.MaterialType = irr::video::EMT_TRANSPARENT_ALPHA_CHANNEL;
|
|
mBackLine.ColorMaterial = irr::video::ECM_NONE;
|
|
mBackLine.AmbientColor = 0xffffffff;
|
|
mBackLine.DiffuseColor = 0xc0000000;
|
|
mBackLine.AntiAliasing = irr::video::EAAM_FULL_BASIC;
|
|
mBackLine.MaterialType = irr::video::EMT_ONETEXTURE_BLEND;
|
|
mBackLine.MaterialTypeParam = pack_textureBlendFunc(irr::video::EBF_SRC_ALPHA, irr::video::EBF_ONE_MINUS_SRC_ALPHA, irr::video::EMFN_MODULATE_1X, irr::video::EAS_VERTEX_COLOR);
|
|
mBackLine.Thickness = 2;
|
|
mSelField.ColorMaterial = irr::video::ECM_NONE;
|
|
mSelField.AmbientColor = 0xffffffff;
|
|
mSelField.DiffuseColor = 0xff000000;
|
|
mSelField.MaterialType = irr::video::EMT_ONETEXTURE_BLEND;
|
|
mSelField.MaterialTypeParam = pack_textureBlendFunc(irr::video::EBF_SRC_ALPHA, irr::video::EBF_ONE_MINUS_SRC_ALPHA, irr::video::EMFN_MODULATE_1X, irr::video::EAS_VERTEX_COLOR);
|
|
mOutLine.ColorMaterial = irr::video::ECM_AMBIENT;
|
|
mOutLine.DiffuseColor = 0xff000000;
|
|
mOutLine.Thickness = 2;
|
|
mTRTexture = mTexture;
|
|
mTRTexture.AmbientColor = 0xffffff00;
|
|
mATK.ColorMaterial = irr::video::ECM_AMBIENT;
|
|
mATK.DiffuseColor = 0x80000000;
|
|
mATK.setFlag(irr::video::EMF_BACK_FACE_CULLING, false);
|
|
mATK.MaterialType = irr::video::EMT_ONETEXTURE_BLEND;
|
|
mATK.MaterialTypeParam = pack_textureBlendFunc(irr::video::EBF_SRC_ALPHA, irr::video::EBF_ONE_MINUS_SRC_ALPHA, irr::video::EMFN_MODULATE_1X, irr::video::EAS_VERTEX_COLOR);
|
|
}
|
|
void Materials::GenArrow(float y) {
|
|
float ay = 1.0f;
|
|
for (int i = 0; i < 19; ++i) {
|
|
vArrow[i * 2] = irr::video::S3DVertex(irr::core::vector3df(0.1f, ay * y, -2.0f * (ay * ay - 1.0f)), irr::core::vector3df(0, ay * y, 1), 0xc000ff00, irr::core::vector2df(0, 0));
|
|
vArrow[i * 2 + 1] = irr::video::S3DVertex(irr::core::vector3df(-0.1f, ay * y, -2.0f * (ay * ay - 1.0f)), irr::core::vector3df(0, ay * y, 1), 0xc000ff00, irr::core::vector2df(0, 0));
|
|
ay -= 0.1f;
|
|
}
|
|
vArrow[36].Pos.X = 0.2f;
|
|
vArrow[36].Pos.Y = vArrow[34].Pos.Y - 0.01f;
|
|
vArrow[36].Pos.Z = vArrow[34].Pos.Z - 0.01f;
|
|
vArrow[37].Pos.X = -0.2f;
|
|
vArrow[37].Pos.Y = vArrow[35].Pos.Y - 0.01f;
|
|
vArrow[37].Pos.Z = vArrow[35].Pos.Z - 0.01f;
|
|
vArrow[38] = irr::video::S3DVertex(irr::core::vector3df(0.0f, -1.0f * y, 0.0f), irr::core::vector3df(0.0f, -1.0f, -1.0f), 0xc0ffffff, irr::core::vector2df(0, 0));
|
|
vArrow[39] = vArrow[38];
|
|
}
|
|
|
|
}
|