Files
ygopro/gframe/event_handler.cpp
2025-09-08 20:22:43 +08:00

2673 lines
91 KiB
C++

#include "event_handler.h"
#include "client_field.h"
#include "network.h"
#include "game.h"
#include "duelclient.h"
#include "data_manager.h"
#include "image_manager.h"
#include "sound_manager.h"
#include "deck_manager.h"
#include "replay_mode.h"
#include "single_mode.h"
#include "materials.h"
namespace ygo {
bool ClientField::OnEvent(const irr::SEvent& event) {
if(OnCommonEvent(event))
return false;
switch(event.EventType) {
case irr::EET_GUI_EVENT: {
if(mainGame->fadingList.size())
break;
irr::s32 id = event.GUIEvent.Caller->getID();
switch(event.GUIEvent.EventType) {
case irr::gui::EGET_BUTTON_CLICKED: {
switch(id) {
case BUTTON_HAND1:
case BUTTON_HAND2:
case BUTTON_HAND3: {
mainGame->wHand->setVisible(false);
if(mainGame->dInfo.curMsg == MSG_ROCK_PAPER_SCISSORS) {
DuelClient::SetResponseI(id - BUTTON_HAND1 + 1);
DuelClient::SendResponse();
} else {
mainGame->stHintMsg->setText(L"");
mainGame->stHintMsg->setVisible(true);
CTOS_HandResult cshr;
cshr.res = id - BUTTON_HAND1 + 1;
DuelClient::SendPacketToServer(CTOS_HAND_RESULT, cshr);
}
break;
}
case BUTTON_FIRST:
case BUTTON_SECOND: {
soundManager.PlaySoundEffect(SOUND_BUTTON);
mainGame->HideElement(mainGame->wFTSelect);
CTOS_TPResult cstr;
cstr.res = BUTTON_SECOND - id;
DuelClient::SendPacketToServer(CTOS_TP_RESULT, cstr);
break;
}
case BUTTON_REPLAY_START: {
if(!mainGame->dInfo.isReplay)
break;
soundManager.PlaySoundEffect(SOUND_BUTTON);
mainGame->btnReplayStart->setVisible(false);
mainGame->btnReplayPause->setVisible(true);
mainGame->btnReplayStep->setVisible(false);
mainGame->btnReplayUndo->setVisible(false);
ReplayMode::Pause(false, false);
break;
}
case BUTTON_REPLAY_PAUSE: {
if(!mainGame->dInfo.isReplay)
break;
soundManager.PlaySoundEffect(SOUND_BUTTON);
mainGame->btnReplayStart->setVisible(true);
mainGame->btnReplayPause->setVisible(false);
mainGame->btnReplayStep->setVisible(true);
mainGame->btnReplayUndo->setVisible(true);
ReplayMode::Pause(true, false);
break;
}
case BUTTON_REPLAY_STEP: {
if(!mainGame->dInfo.isReplay)
break;
soundManager.PlaySoundEffect(SOUND_BUTTON);
ReplayMode::Pause(false, true);
break;
}
case BUTTON_REPLAY_EXIT: {
if(!mainGame->dInfo.isReplay)
break;
soundManager.PlaySoundEffect(SOUND_BUTTON);
ReplayMode::StopReplay();
break;
}
case BUTTON_REPLAY_SWAP: {
soundManager.PlaySoundEffect(SOUND_BUTTON);
if(mainGame->dInfo.isReplay)
ReplayMode::SwapField();
else if(mainGame->dInfo.player_type == 7)
DuelClient::SwapField();
break;
}
case BUTTON_REPLAY_UNDO: {
if(!mainGame->dInfo.isReplay)
break;
soundManager.PlaySoundEffect(SOUND_BUTTON);
ReplayMode::Undo();
break;
}
case BUTTON_REPLAY_SAVE: {
if(mainGame->ebRSName->getText()[0] == 0)
break;
soundManager.PlaySoundEffect(SOUND_BUTTON);
mainGame->actionParam = 1;
mainGame->HideElement(mainGame->wReplaySave);
mainGame->replaySignal.Set();
break;
}
case BUTTON_REPLAY_CANCEL: {
soundManager.PlaySoundEffect(SOUND_BUTTON);
mainGame->actionParam = 0;
mainGame->HideElement(mainGame->wReplaySave);
mainGame->replaySignal.Set();
break;
}
case BUTTON_LEAVE_GAME: {
soundManager.PlaySoundEffect(SOUND_BUTTON);
if(mainGame->dInfo.isSingleMode) {
mainGame->singleSignal.SetNoWait(true);
SingleMode::StopPlay(false);
break;
}
if(mainGame->dInfo.player_type == 7) {
DuelClient::StopClient();
mainGame->dInfo.isStarted = false;
mainGame->dInfo.isInDuel = false;
mainGame->dInfo.isFinished = false;
mainGame->device->setEventReceiver(&mainGame->menuHandler);
mainGame->CloseDuelWindow();
mainGame->btnCreateHost->setEnabled(true);
mainGame->btnJoinHost->setEnabled(true);
mainGame->btnJoinCancel->setEnabled(true);
mainGame->btnStartBot->setEnabled(true);
mainGame->btnBotCancel->setEnabled(true);
if(bot_mode)
mainGame->ShowElement(mainGame->wSinglePlay);
else
mainGame->ShowElement(mainGame->wLanWindow);
if(exit_on_return)
mainGame->device->closeDevice();
} else {
if(!(mainGame->dInfo.isTag && mainGame->dField.tag_surrender))
mainGame->PopupElement(mainGame->wSurrender);
}
break;
}
case BUTTON_SURRENDER_YES: {
soundManager.PlaySoundEffect(SOUND_BUTTON);
DuelClient::SendPacketToServer(CTOS_SURRENDER);
mainGame->HideElement(mainGame->wSurrender);
mainGame->dField.tag_surrender = true;
break;
}
case BUTTON_SURRENDER_NO: {
soundManager.PlaySoundEffect(SOUND_BUTTON);
mainGame->dField.tag_teammate_surrender = false;
mainGame->HideElement(mainGame->wSurrender);
break;
}
case BUTTON_CHAIN_IGNORE: {
soundManager.PlaySoundEffect(SOUND_BUTTON);
mainGame->ignore_chain = mainGame->btnChainIgnore->isPressed();
mainGame->always_chain = false;
mainGame->chain_when_avail = false;
UpdateChainButtons();
break;
}
case BUTTON_CHAIN_ALWAYS: {
soundManager.PlaySoundEffect(SOUND_BUTTON);
mainGame->always_chain = mainGame->btnChainAlways->isPressed();
mainGame->ignore_chain = false;
mainGame->chain_when_avail = false;
UpdateChainButtons();
break;
}
case BUTTON_CHAIN_WHENAVAIL: {
soundManager.PlaySoundEffect(SOUND_BUTTON);
mainGame->chain_when_avail = mainGame->btnChainWhenAvail->isPressed();
mainGame->always_chain = false;
mainGame->ignore_chain = false;
UpdateChainButtons();
break;
}
case BUTTON_CANCEL_OR_FINISH: {
soundManager.PlaySoundEffect(SOUND_BUTTON);
CancelOrFinish();
break;
}
case BUTTON_MSG_OK: {
soundManager.PlaySoundEffect(SOUND_BUTTON);
mainGame->HideElement(mainGame->wMessage);
mainGame->actionSignal.Set();
break;
}
case BUTTON_YES: {
soundManager.PlaySoundEffect(SOUND_BUTTON);
switch(mainGame->dInfo.curMsg) {
case MSG_SELECT_YESNO:
case MSG_SELECT_EFFECTYN: {
if(highlighting_card)
highlighting_card->is_highlighting = false;
highlighting_card = 0;
DuelClient::SetResponseI(1);
mainGame->HideElement(mainGame->wQuery, true);
break;
}
case MSG_SELECT_CARD:
case MSG_SELECT_TRIBUTE:
case MSG_SELECT_SUM: {
mainGame->HideElement(mainGame->wQuery);
if(select_panalmode)
mainGame->dField.ShowSelectCard(true);
break;
}
case MSG_SELECT_CHAIN: {
mainGame->HideElement(mainGame->wQuery);
if (!chain_forced) {
ShowCancelOrFinishButton(1);
}
break;
}
default: {
mainGame->HideElement(mainGame->wQuery);
break;
}
}
break;
}
case BUTTON_NO: {
soundManager.PlaySoundEffect(SOUND_BUTTON);
switch(mainGame->dInfo.curMsg) {
case MSG_SELECT_YESNO:
case MSG_SELECT_EFFECTYN: {
if(highlighting_card)
highlighting_card->is_highlighting = false;
highlighting_card = 0;
DuelClient::SetResponseI(0);
mainGame->HideElement(mainGame->wQuery, true);
break;
}
case MSG_SELECT_CHAIN: {
DuelClient::SetResponseI(-1);
mainGame->HideElement(mainGame->wQuery, true);
ShowCancelOrFinishButton(0);
break;
}
case MSG_SELECT_CARD:
case MSG_SELECT_TRIBUTE:
case MSG_SELECT_SUM: {
SetResponseSelectedCards();
ShowCancelOrFinishButton(0);
mainGame->HideElement(mainGame->wQuery, true);
break;
}
default: {
mainGame->HideElement(mainGame->wQuery);
break;
}
}
break;
}
case BUTTON_POS_AU: {
DuelClient::SetResponseI(POS_FACEUP_ATTACK);
mainGame->HideElement(mainGame->wPosSelect, true);
break;
}
case BUTTON_POS_AD: {
DuelClient::SetResponseI(POS_FACEDOWN_ATTACK);
mainGame->HideElement(mainGame->wPosSelect, true);
break;
}
case BUTTON_POS_DU: {
DuelClient::SetResponseI(POS_FACEUP_DEFENSE);
mainGame->HideElement(mainGame->wPosSelect, true);
break;
}
case BUTTON_POS_DD: {
DuelClient::SetResponseI(POS_FACEDOWN_DEFENSE);
mainGame->HideElement(mainGame->wPosSelect, true);
break;
}
case BUTTON_OPTION_PREV: {
soundManager.PlaySoundEffect(SOUND_BUTTON);
selected_option--;
mainGame->btnOptionn->setVisible(true);
if(selected_option == 0)
mainGame->btnOptionp->setVisible(false);
mainGame->SetStaticText(mainGame->stOptions, 310, mainGame->guiFont, dataManager.GetDesc(select_options[selected_option]));
break;
}
case BUTTON_OPTION_NEXT: {
soundManager.PlaySoundEffect(SOUND_BUTTON);
selected_option++;
mainGame->btnOptionp->setVisible(true);
if(selected_option == select_options.size() - 1)
mainGame->btnOptionn->setVisible(false);
mainGame->SetStaticText(mainGame->stOptions, 310, mainGame->guiFont, dataManager.GetDesc(select_options[selected_option]));
break;
}
case BUTTON_OPTION_0:
case BUTTON_OPTION_1:
case BUTTON_OPTION_2:
case BUTTON_OPTION_3:
case BUTTON_OPTION_4: {
soundManager.PlaySoundEffect(SOUND_BUTTON);
int step = mainGame->scrOption->isVisible() ? mainGame->scrOption->getPos() : 0;
selected_option = id - BUTTON_OPTION_0 + step;
SetResponseSelectedOption();
ShowCancelOrFinishButton(0);
break;
}
case BUTTON_OPTION_OK: {
soundManager.PlaySoundEffect(SOUND_BUTTON);
SetResponseSelectedOption();
ShowCancelOrFinishButton(0);
break;
}
case BUTTON_ANNUMBER_1:
case BUTTON_ANNUMBER_2:
case BUTTON_ANNUMBER_3:
case BUTTON_ANNUMBER_4:
case BUTTON_ANNUMBER_5:
case BUTTON_ANNUMBER_6:
case BUTTON_ANNUMBER_7:
case BUTTON_ANNUMBER_8:
case BUTTON_ANNUMBER_9:
case BUTTON_ANNUMBER_10:
case BUTTON_ANNUMBER_11:
case BUTTON_ANNUMBER_12: {
soundManager.PlaySoundEffect(SOUND_BUTTON);
for(int i = 0; i < (int)mainGame->cbANNumber->getItemCount(); ++i) {
if(id - BUTTON_ANNUMBER_1 + 1 == mainGame->cbANNumber->getItemData(i)) {
mainGame->cbANNumber->setSelected(i);
break;
}
}
for(int i = 0; i < 12; ++i) {
mainGame->btnANNumber[i]->setPressed(event.GUIEvent.Caller == mainGame->btnANNumber[i]);
}
mainGame->btnANNumberOK->setEnabled(true);
break;
}
case BUTTON_ANNUMBER_OK: {
soundManager.PlaySoundEffect(SOUND_BUTTON);
DuelClient::SetResponseI(mainGame->cbANNumber->getSelected());
mainGame->HideElement(mainGame->wANNumber, true);
break;
}
case BUTTON_ANCARD_OK: {
soundManager.PlaySoundEffect(SOUND_BUTTON);
int sel = mainGame->lstANCard->getSelected();
if(sel == -1)
break;
DuelClient::SetResponseI(ancard[sel]);
mainGame->HideElement(mainGame->wANCard, true);
break;
}
case BUTTON_CMD_SHUFFLE: {
mainGame->btnShuffle->setVisible(false);
DuelClient::SetResponseI(8);
DuelClient::SendResponse();
break;
}
case BUTTON_CMD_ACTIVATE:
case BUTTON_CMD_RESET: {
HideMenu();
ShowCancelOrFinishButton(0);
if(!list_command) {
if(!menu_card)
break;
select_options.clear();
select_options_index.clear();
for (size_t i = 0; i < activatable_cards.size(); ++i) {
if (activatable_cards[i] == menu_card) {
if(activatable_descs[i].second & EDESC_OPERATION)
continue;
else if(activatable_descs[i].second & EDESC_RESET) {
if(id == BUTTON_CMD_ACTIVATE) continue;
} else {
if(id == BUTTON_CMD_RESET) continue;
}
select_options.push_back(activatable_descs[i].first);
select_options_index.push_back(i);
}
}
if (select_options.size() == 1) {
int index = select_options_index[0];
if (mainGame->dInfo.curMsg == MSG_SELECT_IDLECMD) {
DuelClient::SetResponseI((index << 16) + 5);
} else if (mainGame->dInfo.curMsg == MSG_SELECT_BATTLECMD) {
DuelClient::SetResponseI(index << 16);
} else {
DuelClient::SetResponseI(index);
}
DuelClient::SendResponse();
} else {
command_card = menu_card;
ShowSelectOption();
select_ready = false;
ShowCancelOrFinishButton(1);
}
} else {
selectable_cards.clear();
conti_selecting = false;
switch(command_location) {
case LOCATION_DECK: {
for(size_t i = 0; i < deck[command_controler].size(); ++i)
if(deck[command_controler][i]->cmdFlag & COMMAND_ACTIVATE)
selectable_cards.push_back(deck[command_controler][i]);
break;
}
case LOCATION_GRAVE: {
for(size_t i = 0; i < grave[command_controler].size(); ++i)
if(grave[command_controler][i]->cmdFlag & COMMAND_ACTIVATE)
selectable_cards.push_back(grave[command_controler][i]);
break;
}
case LOCATION_REMOVED: {
for(size_t i = 0; i < remove[command_controler].size(); ++i)
if(remove[command_controler][i]->cmdFlag & COMMAND_ACTIVATE)
selectable_cards.push_back(remove[command_controler][i]);
break;
}
case LOCATION_EXTRA: {
for(size_t i = 0; i < extra[command_controler].size(); ++i)
if(extra[command_controler][i]->cmdFlag & COMMAND_ACTIVATE)
selectable_cards.push_back(extra[command_controler][i]);
break;
}
case POSITION_HINT: {
selectable_cards = conti_cards;
std::sort(selectable_cards.begin(), selectable_cards.end());
auto eit = std::unique(selectable_cards.begin(), selectable_cards.end());
selectable_cards.erase(eit, selectable_cards.end());
conti_selecting = true;
break;
}
}
if(!conti_selecting) {
mainGame->wCardSelect->setText(dataManager.GetSysString(566));
list_command = COMMAND_ACTIVATE;
} else {
mainGame->wCardSelect->setText(dataManager.GetSysString(568));
list_command = COMMAND_OPERATION;
}
std::sort(selectable_cards.begin(), selectable_cards.end(), ClientCard::client_card_sort);
ShowSelectCard(true, true);
}
break;
}
case BUTTON_CMD_SUMMON: {
HideMenu();
if(!menu_card)
break;
for(size_t i = 0; i < summonable_cards.size(); ++i) {
if(summonable_cards[i] == menu_card) {
ClearCommandFlag();
DuelClient::SetResponseI(i << 16);
DuelClient::SendResponse();
break;
}
}
break;
}
case BUTTON_CMD_SPSUMMON: {
HideMenu();
if(!list_command) {
if(!menu_card)
break;
for(size_t i = 0; i < spsummonable_cards.size(); ++i) {
if(spsummonable_cards[i] == menu_card) {
ClearCommandFlag();
DuelClient::SetResponseI((i << 16) + 1);
DuelClient::SendResponse();
break;
}
}
} else {
selectable_cards.clear();
switch(command_location) {
case LOCATION_DECK: {
for(size_t i = 0; i < deck[command_controler].size(); ++i)
if(deck[command_controler][i]->cmdFlag & COMMAND_SPSUMMON)
selectable_cards.push_back(deck[command_controler][i]);
break;
}
case LOCATION_GRAVE: {
for(size_t i = 0; i < grave[command_controler].size(); ++i)
if(grave[command_controler][i]->cmdFlag & COMMAND_SPSUMMON)
selectable_cards.push_back(grave[command_controler][i]);
break;
}
case LOCATION_EXTRA: {
for(size_t i = 0; i < extra[command_controler].size(); ++i)
if(extra[command_controler][i]->cmdFlag & COMMAND_SPSUMMON)
selectable_cards.push_back(extra[command_controler][i]);
break;
}
}
list_command = COMMAND_SPSUMMON;
mainGame->wCardSelect->setText(dataManager.GetSysString(509));
ShowSelectCard();
select_ready = false;
ShowCancelOrFinishButton(1);
}
break;
}
case BUTTON_CMD_MSET: {
HideMenu();
if(!menu_card)
break;
for(size_t i = 0; i < msetable_cards.size(); ++i) {
if(msetable_cards[i] == menu_card) {
DuelClient::SetResponseI((i << 16) + 3);
DuelClient::SendResponse();
break;
}
}
break;
}
case BUTTON_CMD_SSET: {
HideMenu();
if(!menu_card)
break;
for(size_t i = 0; i < ssetable_cards.size(); ++i) {
if(ssetable_cards[i] == menu_card) {
DuelClient::SetResponseI((i << 16) + 4);
DuelClient::SendResponse();
break;
}
}
break;
}
case BUTTON_CMD_REPOS: {
HideMenu();
if(!menu_card)
break;
for(size_t i = 0; i < reposable_cards.size(); ++i) {
if(reposable_cards[i] == menu_card) {
DuelClient::SetResponseI((i << 16) + 2);
DuelClient::SendResponse();
break;
}
}
break;
}
case BUTTON_CMD_ATTACK: {
HideMenu();
if(!menu_card)
break;
for(size_t i = 0; i < attackable_cards.size(); ++i) {
if(attackable_cards[i] == menu_card) {
DuelClient::SetResponseI((i << 16) + 1);
DuelClient::SendResponse();
break;
}
}
break;
}
case BUTTON_CMD_SHOWLIST: {
HideMenu();
selectable_cards.clear();
wchar_t formatBuffer[2048];
switch(command_location) {
case LOCATION_DECK: {
selectable_cards.assign(deck[command_controler].rbegin(), deck[command_controler].rend());
myswprintf(formatBuffer, L"%ls(%d)", dataManager.GetSysString(1000), deck[command_controler].size());
mainGame->wCardSelect->setText(formatBuffer);
break;
}
case LOCATION_MZONE: {
ClientCard* pcard = mzone[command_controler][command_sequence];
selectable_cards.assign(pcard->overlayed.begin(), pcard->overlayed.end());
myswprintf(formatBuffer, L"%ls(%d)", dataManager.GetSysString(1007), pcard->overlayed.size());
mainGame->wCardSelect->setText(formatBuffer);
break;
}
case LOCATION_GRAVE: {
selectable_cards.assign(grave[command_controler].rbegin(), grave[command_controler].rend());
myswprintf(formatBuffer, L"%ls(%d)", dataManager.GetSysString(1004), grave[command_controler].size());
mainGame->wCardSelect->setText(formatBuffer);
break;
}
case LOCATION_REMOVED: {
selectable_cards.assign(remove[command_controler].rbegin(), remove[command_controler].rend());
myswprintf(formatBuffer, L"%ls(%d)", dataManager.GetSysString(1005), remove[command_controler].size());
mainGame->wCardSelect->setText(formatBuffer);
break;
}
case LOCATION_EXTRA: {
selectable_cards.assign(extra[command_controler].rbegin(), extra[command_controler].rend());
myswprintf(formatBuffer, L"%ls(%d)", dataManager.GetSysString(1006), extra[command_controler].size());
mainGame->wCardSelect->setText(formatBuffer);
break;
}
}
list_command = COMMAND_LIST;
std::sort(selectable_cards.begin(), selectable_cards.end(), ClientCard::client_card_sort);
ShowSelectCard(true);
break;
}
case BUTTON_PHASE: {
mainGame->btnPhaseStatus->setPressed(true);
break;
}
case BUTTON_BP: {
if(mainGame->dInfo.curMsg == MSG_SELECT_IDLECMD) {
DuelClient::SetResponseI(6);
DuelClient::SendResponse();
}
break;
}
case BUTTON_M2: {
if(mainGame->dInfo.curMsg == MSG_SELECT_BATTLECMD) {
DuelClient::SetResponseI(2);
DuelClient::SendResponse();
}
break;
}
case BUTTON_EP: {
if(mainGame->dInfo.curMsg == MSG_SELECT_BATTLECMD) {
DuelClient::SetResponseI(3);
DuelClient::SendResponse();
} else if(mainGame->dInfo.curMsg == MSG_SELECT_IDLECMD) {
DuelClient::SetResponseI(7);
DuelClient::SendResponse();
}
break;
}
case BUTTON_CARD_0:
case BUTTON_CARD_1:
case BUTTON_CARD_2:
case BUTTON_CARD_3:
case BUTTON_CARD_4: {
if(mainGame->dInfo.isReplay)
break;
switch(mainGame->dInfo.curMsg) {
case MSG_SELECT_IDLECMD:
case MSG_SELECT_BATTLECMD:
case MSG_SELECT_CHAIN: {
if(list_command == COMMAND_LIST)
break;
if(list_command == COMMAND_SPSUMMON) {
command_card = selectable_cards[id - BUTTON_CARD_0 + mainGame->scrCardList->getPos() / 10];
int index = 0;
while(spsummonable_cards[index] != command_card) index++;
DuelClient::SetResponseI((index << 16) + 1);
mainGame->HideElement(mainGame->wCardSelect, true);
ShowCancelOrFinishButton(0);
break;
}
if(list_command == COMMAND_ACTIVATE || list_command == COMMAND_OPERATION) {
command_card = selectable_cards[id - BUTTON_CARD_0 + mainGame->scrCardList->getPos() / 10];
select_options.clear();
select_options_index.clear();
for (size_t i = 0; i < activatable_cards.size(); ++i) {
if (activatable_cards[i] == command_card) {
if(activatable_descs[i].second & EDESC_OPERATION) {
if(list_command == COMMAND_ACTIVATE) continue;
} else {
if(list_command == COMMAND_OPERATION) continue;
}
select_options.push_back(activatable_descs[i].first);
select_options_index.push_back(i);
}
}
if (select_options.size() == 1) {
int index = select_options_index[0];
if (mainGame->dInfo.curMsg == MSG_SELECT_IDLECMD) {
DuelClient::SetResponseI((index << 16) + 5);
} else if (mainGame->dInfo.curMsg == MSG_SELECT_BATTLECMD) {
DuelClient::SetResponseI(index << 16);
} else {
DuelClient::SetResponseI(index);
}
mainGame->HideElement(mainGame->wCardSelect, true);
} else {
mainGame->wCardSelect->setVisible(false);
ShowSelectOption();
}
break;
}
break;
}
case MSG_SELECT_CARD: {
command_card = selectable_cards[id - BUTTON_CARD_0 + mainGame->scrCardList->getPos() / 10];
if (command_card->is_selected) {
command_card->is_selected = false;
int i = 0;
while(selected_cards[i] != command_card) i++;
selected_cards.erase(selected_cards.begin() + i);
if(command_card->controler)
mainGame->stCardPos[id - BUTTON_CARD_0]->setBackgroundColor(0xffd0d0d0);
else mainGame->stCardPos[id - BUTTON_CARD_0]->setBackgroundColor(0xffffffff);
} else {
command_card->is_selected = true;
mainGame->stCardPos[id - BUTTON_CARD_0]->setBackgroundColor(0xffffff00);
selected_cards.push_back(command_card);
}
int sel = selected_cards.size();
if (sel >= select_max) {
SetResponseSelectedCards();
ShowCancelOrFinishButton(0);
mainGame->HideElement(mainGame->wCardSelect, true);
} else if (sel >= select_min) {
select_ready = true;
mainGame->btnSelectOK->setVisible(true);
ShowCancelOrFinishButton(2);
} else {
select_ready = false;
mainGame->btnSelectOK->setVisible(false);
if (select_cancelable && sel == 0)
ShowCancelOrFinishButton(1);
else
ShowCancelOrFinishButton(0);
}
break;
}
case MSG_SELECT_UNSELECT_CARD: {
command_card = selectable_cards[id - BUTTON_CARD_0 + mainGame->scrCardList->getPos() / 10];
if (command_card->is_selected) {
command_card->is_selected = false;
if(command_card->controler)
mainGame->stCardPos[id - BUTTON_CARD_0]->setBackgroundColor(0xffd0d0d0);
else mainGame->stCardPos[id - BUTTON_CARD_0]->setBackgroundColor(0xffffffff);
} else {
command_card->is_selected = true;
mainGame->stCardPos[id - BUTTON_CARD_0]->setBackgroundColor(0xffffff00);
}
selected_cards.push_back(command_card);
if (selected_cards.size() > 0) {
SetResponseSelectedCards();
ShowCancelOrFinishButton(0);
mainGame->HideElement(mainGame->wCardSelect, true);
}
break;
}
case MSG_SELECT_SUM: {
command_card = selectable_cards[id - BUTTON_CARD_0 + mainGame->scrCardList->getPos() / 10];
if (command_card->is_selected) {
command_card->is_selected = false;
int i = 0;
while(selected_cards[i] != command_card) i++;
selected_cards.erase(selected_cards.begin() + i);
if(command_card->controler)
mainGame->stCardPos[id - BUTTON_CARD_0]->setBackgroundColor(0xffd0d0d0);
else mainGame->stCardPos[id - BUTTON_CARD_0]->setBackgroundColor(0xffffffff);
} else {
command_card->is_selected = true;
mainGame->stCardPos[id - BUTTON_CARD_0]->setBackgroundColor(0xffffff00);
selected_cards.push_back(command_card);
}
ShowSelectSum(true);
break;
}
case MSG_SORT_CARD: {
int offset = mainGame->scrCardList->getPos() / 10;
int sel_seq = id - BUTTON_CARD_0 + offset;
wchar_t formatBuffer[2048];
if(sort_list[sel_seq]) {
select_min--;
int sel = sort_list[sel_seq];
sort_list[sel_seq] = 0;
for(int i = 0; i < select_max; ++i)
if(sort_list[i] > sel)
sort_list[i]--;
for(int i = 0; i < 5; ++i) {
if(offset + i >= select_max)
break;
if(sort_list[offset + i]) {
myswprintf(formatBuffer, L"%d", sort_list[offset + i]);
mainGame->stCardPos[i]->setText(formatBuffer);
} else mainGame->stCardPos[i]->setText(L"");
}
} else {
select_min++;
sort_list[sel_seq] = select_min;
myswprintf(formatBuffer, L"%d", select_min);
mainGame->stCardPos[id - BUTTON_CARD_0]->setText(formatBuffer);
if(select_min == select_max) {
unsigned char respbuf[SIZE_RETURN_VALUE];
for(int i = 0; i < select_max; ++i)
respbuf[i] = sort_list[i] - 1;
DuelClient::SetResponseB(respbuf, select_max);
mainGame->HideElement(mainGame->wCardSelect, true);
sort_list.clear();
}
}
break;
}
}
break;
}
case BUTTON_CARD_SEL_OK: {
if(mainGame->dInfo.isReplay) {
mainGame->HideElement(mainGame->wCardSelect);
break;
}
if(mainGame->dInfo.curMsg == MSG_SELECT_CARD || mainGame->dInfo.curMsg == MSG_SELECT_SUM) {
if(select_ready) {
SetResponseSelectedCards();
ShowCancelOrFinishButton(0);
mainGame->HideElement(mainGame->wCardSelect, true);
}
break;
} else if(mainGame->dInfo.curMsg == MSG_CONFIRM_CARDS) {
mainGame->HideElement(mainGame->wCardSelect);
mainGame->actionSignal.Set();
break;
} else if(mainGame->dInfo.curMsg == MSG_SELECT_UNSELECT_CARD){
DuelClient::SetResponseI(-1);
ShowCancelOrFinishButton(0);
mainGame->HideElement(mainGame->wCardSelect, true);
} else {
mainGame->HideElement(mainGame->wCardSelect);
if(mainGame->dInfo.curMsg == MSG_SELECT_CHAIN && !chain_forced)
ShowCancelOrFinishButton(1);
break;
}
break;
}
case BUTTON_CARD_DISP_OK: {
mainGame->HideElement(mainGame->wCardDisplay);
break;
}
}
break;
}
case irr::gui::EGET_CHECKBOX_CHANGED: {
switch(id) {
case CHECK_ATTRIBUTE: {
int att = 0, filter = 0x1, count = 0;
for(int i = 0; i < 7; ++i, filter <<= 1) {
if(mainGame->chkAttribute[i]->isChecked()) {
att |= filter;
count++;
}
}
if(count == announce_count) {
DuelClient::SetResponseI(att);
mainGame->HideElement(mainGame->wANAttribute, true);
}
break;
}
case CHECK_RACE: {
int rac = 0, filter = 0x1, count = 0;
for(int i = 0; i < RACES_COUNT; ++i, filter <<= 1) {
if(mainGame->chkRace[i]->isChecked()) {
rac |= filter;
count++;
}
}
if(count == announce_count) {
DuelClient::SetResponseI(rac);
mainGame->HideElement(mainGame->wANRace, true);
}
break;
}
}
break;
}
case irr::gui::EGET_LISTBOX_CHANGED: {
switch(id) {
case LISTBOX_ANCARD: {
int sel = mainGame->lstANCard->getSelected();
if(sel != -1) {
mainGame->ShowCardInfo(ancard[sel]);
}
break;
}
}
break;
}
case irr::gui::EGET_SCROLL_BAR_CHANGED: {
switch(id) {
case SCROLL_OPTION_SELECT: {
int step = mainGame->scrOption->isVisible() ? mainGame->scrOption->getPos() : 0;
for(int i = 0; i < 5; i++) {
const wchar_t* option = dataManager.GetDesc(select_options[i + step]);
mainGame->btnOption[i]->setText(option);
}
break;
}
case SCROLL_CARD_SELECT: {
int pos = mainGame->scrCardList->getPos() / 10;
for(int i = 0; i < 5; ++i) {
// draw selectable_cards[i + pos] in btnCardSelect[i]
mainGame->stCardPos[i]->enableOverrideColor(false);
// image
if(selectable_cards[i + pos]->code)
mainGame->btnCardSelect[i]->setImage(imageManager.GetTexture(selectable_cards[i + pos]->code));
else if(conti_selecting)
mainGame->btnCardSelect[i]->setImage(imageManager.GetTexture(selectable_cards[i + pos]->chain_code));
else
mainGame->btnCardSelect[i]->setImage(imageManager.tCover[selectable_cards[i + pos]->controler + 2]);
mainGame->btnCardSelect[i]->setRelativePosition(irr::core::rect<irr::s32>(30 + i * 125, 55, 30 + 120 + i * 125, 225));
// text
wchar_t formatBuffer[2048];
if(mainGame->dInfo.curMsg == MSG_SORT_CARD) {
if(sort_list[pos + i])
myswprintf(formatBuffer, L"%d", sort_list[pos + i]);
else
myswprintf(formatBuffer, L"");
} else {
if(conti_selecting)
myswprintf(formatBuffer, L"%ls", dataManager.unknown_string);
else if(cant_check_grave && selectable_cards[i]->location == LOCATION_GRAVE)
myswprintf(formatBuffer, L"%ls", dataManager.FormatLocation(selectable_cards[i]->location, 0));
else if(selectable_cards[i + pos]->location == LOCATION_OVERLAY)
myswprintf(formatBuffer, L"%ls[%d](%d)",
dataManager.FormatLocation(selectable_cards[i + pos]->overlayTarget->location, selectable_cards[i + pos]->overlayTarget->sequence),
selectable_cards[i + pos]->overlayTarget->sequence + 1, selectable_cards[i + pos]->sequence + 1);
else
myswprintf(formatBuffer, L"%ls[%d]", dataManager.FormatLocation(selectable_cards[i + pos]->location, selectable_cards[i + pos]->sequence),
selectable_cards[i + pos]->sequence + 1);
}
mainGame->stCardPos[i]->setText(formatBuffer);
// color
if(conti_selecting)
mainGame->stCardPos[i]->setBackgroundColor(0xffffffff);
else if(selectable_cards[i + pos]->location == LOCATION_OVERLAY) {
if(selectable_cards[i + pos]->owner != selectable_cards[i + pos]->overlayTarget->controler)
mainGame->stCardPos[i]->setOverrideColor(0xff0000ff);
if(selectable_cards[i + pos]->is_selected)
mainGame->stCardPos[i]->setBackgroundColor(0xffffff00);
else if(selectable_cards[i + pos]->overlayTarget->controler)
mainGame->stCardPos[i]->setBackgroundColor(0xffd0d0d0);
else
mainGame->stCardPos[i]->setBackgroundColor(0xffffffff);
} else if(selectable_cards[i + pos]->location == LOCATION_DECK || selectable_cards[i + pos]->location == LOCATION_EXTRA || selectable_cards[i + pos]->location == LOCATION_REMOVED) {
if(selectable_cards[i + pos]->position & POS_FACEDOWN)
mainGame->stCardPos[i]->setOverrideColor(0xff0000ff);
if(selectable_cards[i + pos]->is_selected)
mainGame->stCardPos[i]->setBackgroundColor(0xffffff00);
else if(selectable_cards[i + pos]->controler)
mainGame->stCardPos[i]->setBackgroundColor(0xffd0d0d0);
else
mainGame->stCardPos[i]->setBackgroundColor(0xffffffff);
} else {
if(selectable_cards[i + pos]->is_selected)
mainGame->stCardPos[i]->setBackgroundColor(0xffffff00);
else if(selectable_cards[i + pos]->controler)
mainGame->stCardPos[i]->setBackgroundColor(0xffd0d0d0);
else
mainGame->stCardPos[i]->setBackgroundColor(0xffffffff);
}
}
break;
}
case SCROLL_CARD_DISPLAY: {
int pos = mainGame->scrDisplayList->getPos() / 10;
for(int i = 0; i < 5; ++i) {
// draw display_cards[i + pos] in btnCardDisplay[i]
mainGame->stDisplayPos[i]->enableOverrideColor(false);
if(display_cards[i + pos]->code)
mainGame->btnCardDisplay[i]->setImage(imageManager.GetTexture(display_cards[i + pos]->code));
else
mainGame->btnCardDisplay[i]->setImage(imageManager.tCover[display_cards[i + pos]->controler + 2]);
mainGame->btnCardDisplay[i]->setRelativePosition(irr::core::rect<irr::s32>(30 + i * 125, 55, 30 + 120 + i * 125, 225));
wchar_t formatBuffer[2048];
if(display_cards[i + pos]->location == LOCATION_OVERLAY) {
myswprintf(formatBuffer, L"%ls[%d](%d)",
dataManager.FormatLocation(display_cards[i + pos]->overlayTarget->location, display_cards[i + pos]->overlayTarget->sequence),
display_cards[i + pos]->overlayTarget->sequence + 1, display_cards[i + pos]->sequence + 1);
} else
myswprintf(formatBuffer, L"%ls[%d]", dataManager.FormatLocation(display_cards[i + pos]->location, display_cards[i + pos]->sequence),
display_cards[i + pos]->sequence + 1);
mainGame->stDisplayPos[i]->setText(formatBuffer);
if(display_cards[i + pos]->location == LOCATION_OVERLAY) {
if(display_cards[i + pos]->owner != display_cards[i + pos]->overlayTarget->controler)
mainGame->stDisplayPos[i]->setOverrideColor(0xff0000ff);
// BackgroundColor: controller of the xyz monster
if(display_cards[i + pos]->overlayTarget->controler)
mainGame->stDisplayPos[i]->setBackgroundColor(0xffd0d0d0);
else
mainGame->stDisplayPos[i]->setBackgroundColor(0xffffffff);
} else if(display_cards[i + pos]->location == LOCATION_EXTRA || display_cards[i + pos]->location == LOCATION_REMOVED) {
if(display_cards[i + pos]->position & POS_FACEDOWN)
mainGame->stDisplayPos[i]->setOverrideColor(0xff0000ff);
if(display_cards[i + pos]->controler)
mainGame->stDisplayPos[i]->setBackgroundColor(0xffd0d0d0);
else
mainGame->stDisplayPos[i]->setBackgroundColor(0xffffffff);
} else {
if(display_cards[i + pos]->controler)
mainGame->stDisplayPos[i]->setBackgroundColor(0xffd0d0d0);
else
mainGame->stDisplayPos[i]->setBackgroundColor(0xffffffff);
}
}
break;
}
break;
}
}
case irr::gui::EGET_EDITBOX_CHANGED: {
switch(id) {
case EDITBOX_ANCARD: {
UpdateDeclarableList();
break;
}
}
break;
}
case irr::gui::EGET_EDITBOX_ENTER: {
switch(id) {
case EDITBOX_ANCARD: {
UpdateDeclarableList();
break;
}
}
break;
}
case irr::gui::EGET_ELEMENT_HOVERED: {
if(id >= BUTTON_CARD_0 && id <= BUTTON_CARD_4) {
int pos = mainGame->scrCardList->getPos() / 10;
ClientCard* mcard = selectable_cards[id - BUTTON_CARD_0 + pos];
SetShowMark(mcard, true);
ShowCardInfoInList(mcard, mainGame->btnCardSelect[id - BUTTON_CARD_0], mainGame->wCardSelect);
if(mcard->code) {
mainGame->ShowCardInfo(mcard->code);
} else {
mainGame->ClearCardInfo(mcard->controler);
}
}
if(id >= BUTTON_DISPLAY_0 && id <= BUTTON_DISPLAY_4) {
int pos = mainGame->scrDisplayList->getPos() / 10;
ClientCard* mcard = display_cards[id - BUTTON_DISPLAY_0 + pos];
SetShowMark(mcard, true);
ShowCardInfoInList(mcard, mainGame->btnCardDisplay[id - BUTTON_DISPLAY_0], mainGame->wCardDisplay);
if(mcard->code) {
mainGame->ShowCardInfo(mcard->code);
} else {
mainGame->ClearCardInfo(mcard->controler);
}
}
if(id == TEXT_CARD_LIST_TIP) {
mainGame->stCardListTip->setVisible(true);
}
break;
}
case irr::gui::EGET_ELEMENT_LEFT: {
if(id >= BUTTON_CARD_0 && id <= BUTTON_CARD_4 && mainGame->stCardListTip->isVisible()) {
int pos = mainGame->scrCardList->getPos() / 10;
ClientCard* mcard = selectable_cards[id - BUTTON_CARD_0 + pos];
SetShowMark(mcard, false);
mainGame->stCardListTip->setVisible(false);
}
if(id >= BUTTON_DISPLAY_0 && id <= BUTTON_DISPLAY_4 && mainGame->stCardListTip->isVisible()) {
int pos = mainGame->scrDisplayList->getPos() / 10;
ClientCard* mcard = display_cards[id - BUTTON_DISPLAY_0 + pos];
SetShowMark(mcard, false);
mainGame->stCardListTip->setVisible(false);
}
if(id == TEXT_CARD_LIST_TIP) {
mainGame->stCardListTip->setVisible(false);
}
break;
}
default:
break;
}
break;
}
case irr::EET_MOUSE_INPUT_EVENT: {
switch(event.MouseInput.Event) {
case irr::EMIE_LMOUSE_LEFT_UP: {
if(!mainGame->dInfo.isStarted)
break;
hovered_location = 0;
irr::core::vector2di pos = mainGame->ResizeReverse(event.MouseInput.X, event.MouseInput.Y);
irr::core::vector2di mousepos(event.MouseInput.X, event.MouseInput.Y);
irr::s32 x = pos.X;
irr::s32 y = pos.Y;
if(x < 300)
break;
if(mainGame->gameConf.control_mode == 1) {
mainGame->always_chain = event.MouseInput.isLeftPressed();
mainGame->ignore_chain = false;
mainGame->chain_when_avail = false;
UpdateChainButtons();
}
if(mainGame->wCmdMenu->isVisible() && !mainGame->wCmdMenu->getRelativePosition().isPointInside(mousepos))
HideMenu();
if(mainGame->btnBP->isVisible() && mainGame->btnBP->getAbsolutePosition().isPointInside(mousepos))
break;
if(mainGame->btnM2->isVisible() && mainGame->btnM2->getAbsolutePosition().isPointInside(mousepos))
break;
if(panel && panel->isVisible())
break;
GetHoverField(x, y);
if(hovered_location & 0xe)
clicked_card = GetCard(hovered_controler, hovered_location, hovered_sequence);
else clicked_card = 0;
wchar_t formatBuffer[2048];
if(mainGame->dInfo.isReplay) {
if(mainGame->wCardSelect->isVisible())
break;
selectable_cards.clear();
switch(hovered_location) {
case LOCATION_DECK: {
if(deck[hovered_controler].size() == 0)
break;
selectable_cards.assign(deck[hovered_controler].rbegin(), deck[hovered_controler].rend());
myswprintf(formatBuffer, L"%ls(%d)", dataManager.GetSysString(1000), deck[hovered_controler].size());
mainGame->wCardSelect->setText(formatBuffer);
break;
}
case LOCATION_MZONE: {
if(!clicked_card || clicked_card->overlayed.size() == 0)
break;
selectable_cards.assign(clicked_card->overlayed.begin(), clicked_card->overlayed.end());
myswprintf(formatBuffer, L"%ls(%d)", dataManager.GetSysString(1007), clicked_card->overlayed.size());
mainGame->wCardSelect->setText(formatBuffer);
break;
}
case LOCATION_GRAVE: {
if(grave[hovered_controler].size() == 0)
break;
selectable_cards.assign(grave[hovered_controler].rbegin(), grave[hovered_controler].rend());
myswprintf(formatBuffer, L"%ls(%d)", dataManager.GetSysString(1004), grave[hovered_controler].size());
mainGame->wCardSelect->setText(formatBuffer);
break;
}
case LOCATION_REMOVED: {
if(remove[hovered_controler].size() == 0)
break;
selectable_cards.assign(remove[hovered_controler].rbegin(), remove[hovered_controler].rend());
myswprintf(formatBuffer, L"%ls(%d)", dataManager.GetSysString(1005), remove[hovered_controler].size());
mainGame->wCardSelect->setText(formatBuffer);
break;
}
case LOCATION_EXTRA: {
if(extra[hovered_controler].size() == 0)
break;
selectable_cards.assign(extra[hovered_controler].rbegin(), extra[hovered_controler].rend());
myswprintf(formatBuffer, L"%ls(%d)", dataManager.GetSysString(1006), extra[hovered_controler].size());
mainGame->wCardSelect->setText(formatBuffer);
break;
}
}
if(selectable_cards.size())
ShowSelectCard(true);
break;
}
if(mainGame->dInfo.player_type == 7) {
if(mainGame->wCardSelect->isVisible())
break;
selectable_cards.clear();
switch(hovered_location) {
case LOCATION_MZONE: {
if(!clicked_card || clicked_card->overlayed.size() == 0)
break;
selectable_cards.assign(clicked_card->overlayed.begin(), clicked_card->overlayed.end());
myswprintf(formatBuffer, L"%ls(%d)", dataManager.GetSysString(1007), clicked_card->overlayed.size());
mainGame->wCardSelect->setText(formatBuffer);
break;
}
case LOCATION_GRAVE: {
if(grave[hovered_controler].size() == 0)
break;
selectable_cards.assign(grave[hovered_controler].rbegin(), grave[hovered_controler].rend());
myswprintf(formatBuffer, L"%ls(%d)", dataManager.GetSysString(1004), grave[hovered_controler].size());
mainGame->wCardSelect->setText(formatBuffer);
break;
}
case LOCATION_REMOVED: {
if (remove[hovered_controler].size() == 0)
break;
selectable_cards.assign(remove[hovered_controler].rbegin(), remove[hovered_controler].rend());
myswprintf(formatBuffer, L"%ls(%d)", dataManager.GetSysString(1005), remove[hovered_controler].size());
mainGame->wCardSelect->setText(formatBuffer);
break;
}
case LOCATION_EXTRA: {
if (extra[hovered_controler].size() == 0)
break;
selectable_cards.assign(extra[hovered_controler].rbegin(), extra[hovered_controler].rend());
myswprintf(formatBuffer, L"%ls(%d)", dataManager.GetSysString(1006), extra[hovered_controler].size());
mainGame->wCardSelect->setText(formatBuffer);
break;
}
}
if(selectable_cards.size())
ShowSelectCard(true);
break;
}
command_controler = hovered_controler;
command_location = hovered_location;
command_sequence = hovered_sequence;
switch(mainGame->dInfo.curMsg) {
case MSG_WAITING: {
switch(hovered_location) {
case LOCATION_MZONE:
case LOCATION_SZONE: {
if(!clicked_card || clicked_card->overlayed.size() == 0)
break;
ShowMenu(COMMAND_LIST, x, y);
break;
}
case LOCATION_GRAVE: {
if(grave[hovered_controler].size() == 0)
break;
if(cant_check_grave)
break;
ShowMenu(COMMAND_LIST, x, y);
break;
}
case LOCATION_REMOVED: {
if(remove[hovered_controler].size() == 0)
break;
ShowMenu(COMMAND_LIST, x, y);
break;
}
case LOCATION_EXTRA: {
if(extra[hovered_controler].size() == 0)
break;
ShowMenu(COMMAND_LIST, x, y);
break;
}
}
break;
}
case MSG_SELECT_BATTLECMD:
case MSG_SELECT_IDLECMD:
case MSG_SELECT_CHAIN: {
switch(hovered_location) {
case LOCATION_DECK: {
int command_flag = 0;
if(deck[hovered_controler].size() == 0)
break;
for(size_t i = 0; i < deck[hovered_controler].size(); ++i)
command_flag |= deck[hovered_controler][i]->cmdFlag;
if(mainGame->dInfo.isSingleMode)
command_flag |= COMMAND_LIST;
list_command = 1;
ShowMenu(command_flag, x, y);
break;
}
case LOCATION_HAND:
case LOCATION_MZONE:
case LOCATION_SZONE: {
if(!clicked_card)
break;
int command_flag = clicked_card->cmdFlag;
if(clicked_card->overlayed.size())
command_flag |= COMMAND_LIST;
list_command = 0;
ShowMenu(command_flag, x, y);
break;
}
case LOCATION_GRAVE: {
int command_flag = 0;
if(grave[hovered_controler].size() == 0)
break;
if(cant_check_grave)
break;
for(size_t i = 0; i < grave[hovered_controler].size(); ++i)
command_flag |= grave[hovered_controler][i]->cmdFlag;
command_flag |= COMMAND_LIST;
list_command = 1;
ShowMenu(command_flag, x, y);
break;
}
case LOCATION_REMOVED: {
int command_flag = 0;
if(remove[hovered_controler].size() == 0)
break;
for(size_t i = 0; i < remove[hovered_controler].size(); ++i)
command_flag |= remove[hovered_controler][i]->cmdFlag;
command_flag |= COMMAND_LIST;
list_command = 1;
ShowMenu(command_flag, x, y);
break;
}
case LOCATION_EXTRA: {
int command_flag = 0;
if(extra[hovered_controler].size() == 0)
break;
for(size_t i = 0; i < extra[hovered_controler].size(); ++i)
command_flag |= extra[hovered_controler][i]->cmdFlag;
command_flag |= COMMAND_LIST;
list_command = 1;
ShowMenu(command_flag, x, y);
break;
}
case POSITION_HINT: {
int command_flag = 0;
if(conti_cards.size() == 0)
break;
command_flag |= COMMAND_OPERATION;
list_command = 1;
ShowMenu(command_flag, x, y);
break;
}
}
break;
}
case MSG_SELECT_PLACE:
case MSG_SELECT_DISFIELD: {
if (!(hovered_location & LOCATION_ONFIELD))
break;
unsigned int flag = 0x1U << (hovered_sequence + (hovered_controler << 4) + ((hovered_location == LOCATION_MZONE) ? 0 : 8));
if (flag & selectable_field) {
if (flag & selected_field) {
selected_field &= ~flag;
select_min++;
} else {
selected_field |= flag;
select_min--;
if (select_min == 0) {
unsigned char respbuf[80];
int filter = 1;
int p = 0;
for (int i = 0; i < 7; ++i, filter <<= 1) {
if (selected_field & filter) {
respbuf[p] = mainGame->LocalPlayer(0);
respbuf[p + 1] = LOCATION_MZONE;
respbuf[p + 2] = i;
p += 3;
}
}
filter = 0x100;
for (int i = 0; i < 8; ++i, filter <<= 1) {
if (selected_field & filter) {
respbuf[p] = mainGame->LocalPlayer(0);
respbuf[p + 1] = LOCATION_SZONE;
respbuf[p + 2] = i;
p += 3;
}
}
filter = 0x10000;
for (int i = 0; i < 7; ++i, filter <<= 1) {
if (selected_field & filter) {
respbuf[p] = mainGame->LocalPlayer(1);
respbuf[p + 1] = LOCATION_MZONE;
respbuf[p + 2] = i;
p += 3;
}
}
filter = 0x1000000;
for (int i = 0; i < 8; ++i, filter <<= 1) {
if (selected_field & filter) {
respbuf[p] = mainGame->LocalPlayer(1);
respbuf[p + 1] = LOCATION_SZONE;
respbuf[p + 2] = i;
p += 3;
}
}
selectable_field = 0;
selected_field = 0;
DuelClient::SetResponseB(respbuf, p);
DuelClient::SendResponse();
ShowCancelOrFinishButton(0);
}
}
}
break;
}
case MSG_SELECT_CARD: {
if(!(hovered_location & 0xe) || !clicked_card || !clicked_card->is_selectable)
break;
if(clicked_card->is_selected) {
clicked_card->is_selected = false;
int i = 0;
while(selected_cards[i] != clicked_card) i++;
selected_cards.erase(selected_cards.begin() + i);
} else {
clicked_card->is_selected = true;
selected_cards.push_back(clicked_card);
}
if((int)selected_cards.size() >= select_max) {
SetResponseSelectedCards();
ShowCancelOrFinishButton(0);
DuelClient::SendResponse();
} else if((int)selected_cards.size() >= select_min) {
if(selected_cards.size() == selectable_cards.size()) {
SetResponseSelectedCards();
ShowCancelOrFinishButton(0);
DuelClient::SendResponse();
} else {
select_ready = true;
ShowCancelOrFinishButton(2);
}
} else {
select_ready = false;
if(select_cancelable && selected_cards.size() == 0)
ShowCancelOrFinishButton(1);
else
ShowCancelOrFinishButton(0);
}
break;
}
case MSG_SELECT_TRIBUTE: {
if (!(hovered_location & 0xe) || !clicked_card || !clicked_card->is_selectable)
break;
if(clicked_card->is_selected) {
auto it = std::find(selected_cards.begin(), selected_cards.end(), clicked_card);
selected_cards.erase(it);
} else {
selected_cards.push_back(clicked_card);
}
if(CheckSelectTribute()) {
if(selectsum_cards.size() == 0) {
SetResponseSelectedCards();
ShowCancelOrFinishButton(0);
DuelClient::SendResponse();
} else {
select_ready = true;
ShowCancelOrFinishButton(2);
}
} else {
select_ready = false;
if (select_cancelable && selected_cards.size() == 0)
ShowCancelOrFinishButton(1);
else
ShowCancelOrFinishButton(0);
}
break;
}
case MSG_SELECT_UNSELECT_CARD: {
if (!(hovered_location & 0xe) || !clicked_card || !clicked_card->is_selectable)
break;
if (clicked_card->is_selected) {
clicked_card->is_selected = false;
} else {
clicked_card->is_selected = true;
}
selected_cards.push_back(clicked_card);
if (selected_cards.size() > 0) {
ShowCancelOrFinishButton(0);
SetResponseSelectedCards();
DuelClient::SendResponse();
}
break;
}
case MSG_SELECT_COUNTER: {
if (!clicked_card || !clicked_card->is_selectable)
break;
clicked_card->opParam--;
if ((clicked_card->opParam & 0xffff) == 0)
clicked_card->is_selectable = false;
select_counter_count--;
if (select_counter_count == 0) {
unsigned short int respbuf[32];
for(size_t i = 0; i < selectable_cards.size(); ++i)
respbuf[i] = (selectable_cards[i]->opParam >> 16) - (selectable_cards[i]->opParam & 0xffff);
mainGame->stHintMsg->setVisible(false);
ClearSelect();
DuelClient::SetResponseB(respbuf, selectable_cards.size() * 2);
DuelClient::SendResponse();
} else {
myswprintf(formatBuffer, dataManager.GetSysString(204), select_counter_count, dataManager.GetCounterName(select_counter_type));
mainGame->stHintMsg->setText(formatBuffer);
}
break;
}
case MSG_SELECT_SUM: {
if (!clicked_card || !clicked_card->is_selectable)
break;
if (clicked_card->is_selected) {
auto it = std::find(selected_cards.begin(), selected_cards.end(), clicked_card);
selected_cards.erase(it);
} else
selected_cards.push_back(clicked_card);
ShowSelectSum(false);
break;
}
}
break;
}
case irr::EMIE_RMOUSE_LEFT_UP: {
if(mainGame->dInfo.isReplay)
break;
if(event.MouseInput.isLeftPressed())
break;
if(mainGame->gameConf.control_mode == 1 && event.MouseInput.X > 300 * mainGame->xScale) {
mainGame->ignore_chain = event.MouseInput.isRightPressed();
mainGame->always_chain = false;
mainGame->chain_when_avail = false;
UpdateChainButtons();
}
mainGame->HideElement(mainGame->wSurrender);
HideMenu();
if(mainGame->fadingList.size())
break;
CancelOrFinish();
break;
}
case irr::EMIE_MOUSE_MOVED: {
if(!mainGame->dInfo.isStarted)
break;
bool should_show_tip = false;
irr::core::vector2di pos = mainGame->ResizeReverse(event.MouseInput.X, event.MouseInput.Y);
irr::core::vector2di mousepos = irr::core::vector2di(event.MouseInput.X, event.MouseInput.Y);
irr::s32 x = pos.X;
irr::s32 y = pos.Y;
wchar_t formatBuffer[2048];
if(x < 300) {
irr::gui::IGUIElement* root = mainGame->env->getRootGUIElement();
irr::gui::IGUIElement* elem = root->getElementFromPoint(pos);
if(elem == mainGame->btnCancelOrFinish) {
should_show_tip = true;
myswprintf(formatBuffer, dataManager.GetSysString(1700), mainGame->btnCancelOrFinish->getText());
mainGame->stTip->setText(formatBuffer);
irr::core::dimension2d<unsigned int> dtip = mainGame->guiFont->getDimension(formatBuffer) + irr::core::dimension2d<unsigned int>(10, 10);
mainGame->stTip->setRelativePosition(mainGame->Resize(x - 10 - dtip.Width, y - 10 - dtip.Height, x - 10, y - 10));
}
mainGame->stTip->setVisible(should_show_tip);
break;
}
hovered_location = 0;
ClientCard* mcard = 0;
int mplayer = -1;
if(!panel || !panel->isVisible() || !panel->getRelativePosition().isPointInside(mousepos)) {
GetHoverField(x, y);
if(hovered_location & 0xe)
mcard = GetCard(hovered_controler, hovered_location, hovered_sequence);
else if(hovered_location == LOCATION_GRAVE) {
if(grave[hovered_controler].size())
mcard = grave[hovered_controler].back();
} else if(hovered_location == LOCATION_REMOVED) {
if(remove[hovered_controler].size()) {
mcard = remove[hovered_controler].back();
if(mcard->position & POS_FACEDOWN)
mcard = 0;
}
} else if(hovered_location == LOCATION_EXTRA) {
if(extra[hovered_controler].size()) {
mcard = extra[hovered_controler].back();
if(mcard->position & POS_FACEDOWN)
mcard = 0;
}
} else if(hovered_location == LOCATION_DECK) {
if(deck[hovered_controler].size())
mcard = deck[hovered_controler].back();
} else {
if(mainGame->Resize(327, 8, 630, 51).isPointInside(mousepos))
mplayer = 0;
else if(mainGame->Resize(689, 8, 991, 51).isPointInside(mousepos))
mplayer = 1;
}
}
if(hovered_location == LOCATION_HAND && (mainGame->dInfo.is_shuffling || mainGame->dInfo.curMsg == MSG_SHUFFLE_HAND))
mcard = 0;
if(mcard == 0 && mplayer < 0)
should_show_tip = false;
else if(mcard == hovered_card && mplayer == hovered_player) {
if(mainGame->stTip->isVisible()) {
should_show_tip = true;
irr::core::recti tpos = mainGame->stTip->getRelativePosition();
mainGame->stTip->setRelativePosition(irr::core::vector2di(mousepos.X - tpos.getWidth() - 10, mcard ? mousepos.Y - tpos.getHeight() - 10 : y + 10));
}
}
if(mcard != hovered_card) {
if(hovered_card) {
if(hovered_card->location == LOCATION_HAND && !mainGame->dInfo.is_shuffling && mainGame->dInfo.curMsg != MSG_SHUFFLE_HAND) {
hovered_card->is_hovered = false;
MoveCard(hovered_card, 5);
if(hovered_controler == 0)
mainGame->hideChat = false;
}
SetShowMark(hovered_card, false);
}
if(mcard) {
if(mcard != menu_card)
HideMenu();
if(hovered_location == LOCATION_HAND) {
mcard->is_hovered = true;
MoveCard(mcard, 5);
if(hovered_controler == 0)
mainGame->hideChat = true;
}
SetShowMark(mcard, true);
if(mcard->code) {
mainGame->ShowCardInfo(mcard->code);
if(mcard->location & 0xe) {
std::wstring str;
myswprintf(formatBuffer, L"%ls", dataManager.GetName(mcard->code));
str.append(formatBuffer);
if(mcard->type & TYPE_MONSTER) {
if(mcard->alias && std::wcscmp(dataManager.GetName(mcard->code), dataManager.GetName(mcard->alias))) {
myswprintf(formatBuffer, L"\n(%ls)", dataManager.GetName(mcard->alias));
str.append(formatBuffer);
}
myswprintf(formatBuffer, L"\n%ls/%ls", mcard->atkstring, mcard->defstring);
str.append(formatBuffer);
if(!(mcard->type & TYPE_LINK)) {
const wchar_t* form = L"\u2605";
if (mcard->rank) form = L"\u2606";
myswprintf(formatBuffer, L"\n%ls%d", form, (mcard->level ? mcard->level : mcard->rank));
str.append(formatBuffer);
} else {
myswprintf(formatBuffer, L"\nLINK-%d", mcard->link);
str.append(formatBuffer);
}
auto race = dataManager.FormatRace(mcard->race);
auto attribute = dataManager.FormatAttribute(mcard->attribute);
myswprintf(formatBuffer, L" %ls/%ls", race.c_str(), attribute.c_str());
str.append(formatBuffer);
if(mcard->location == LOCATION_HAND && (mcard->type & TYPE_PENDULUM)) {
myswprintf(formatBuffer, L"\n%d/%d", mcard->lscale, mcard->rscale);
str.append(formatBuffer);
}
} else {
if(mcard->alias && std::wcscmp(dataManager.GetName(mcard->code), dataManager.GetName(mcard->alias))) {
myswprintf(formatBuffer, L"\n(%ls)", dataManager.GetName(mcard->alias));
str.append(formatBuffer);
}
if(mcard->location == LOCATION_SZONE && (mcard->type & TYPE_PENDULUM)) {
myswprintf(formatBuffer, L"\n%d/%d", mcard->lscale, mcard->rscale);
str.append(formatBuffer);
}
}
for(auto ctit = mcard->counters.begin(); ctit != mcard->counters.end(); ++ctit) {
myswprintf(formatBuffer, L"\n[%ls]: %d", dataManager.GetCounterName(ctit->first), ctit->second);
str.append(formatBuffer);
}
if(mcard->cHint && mcard->chValue && (mcard->location & LOCATION_ONFIELD)) {
if(mcard->cHint == CHINT_TURN)
myswprintf(formatBuffer, L"\n%ls%d", dataManager.GetSysString(211), mcard->chValue);
else if(mcard->cHint == CHINT_CARD)
myswprintf(formatBuffer, L"\n%ls%ls", dataManager.GetSysString(212), dataManager.GetName(mcard->chValue));
else if(mcard->cHint == CHINT_RACE) {
auto race = dataManager.FormatRace(mcard->chValue);
myswprintf(formatBuffer, L"\n%ls%ls", dataManager.GetSysString(213), race.c_str());
}
else if(mcard->cHint == CHINT_ATTRIBUTE) {
auto attribute = dataManager.FormatAttribute(mcard->chValue);
myswprintf(formatBuffer, L"\n%ls%ls", dataManager.GetSysString(214), attribute.c_str());
}
else if(mcard->cHint == CHINT_NUMBER)
myswprintf(formatBuffer, L"\n%ls%d", dataManager.GetSysString(215), mcard->chValue);
str.append(formatBuffer);
}
for(auto iter = mcard->desc_hints.begin(); iter != mcard->desc_hints.end(); ++iter) {
myswprintf(formatBuffer, L"\n*%ls", dataManager.GetDesc(iter->first));
str.append(formatBuffer);
}
should_show_tip = true;
irr::core::dimension2d<unsigned int> dtip = mainGame->guiFont->getDimension(str.c_str()) + irr::core::dimension2d<unsigned int>(10, 10);
mainGame->stTip->setRelativePosition(irr::core::recti(mousepos.X - 10 - dtip.Width, mousepos.Y - 10 - dtip.Height, mousepos.X - 10, mousepos.Y - 10));
mainGame->stTip->setText(str.c_str());
}
} else {
should_show_tip = false;
mainGame->ClearCardInfo(mcard->controler);
}
}
hovered_card = mcard;
}
if(mplayer != hovered_player) {
if(mplayer >= 0) {
const wchar_t* player_name;
if(mplayer == 0) {
if(!mainGame->dInfo.isTag || !mainGame->dInfo.tag_player[0])
player_name = mainGame->dInfo.hostname;
else
player_name = mainGame->dInfo.hostname_tag;
} else {
if(!mainGame->dInfo.isTag || !mainGame->dInfo.tag_player[1])
player_name = mainGame->dInfo.clientname;
else
player_name = mainGame->dInfo.clientname_tag;
}
std::wstring str(player_name);
const auto& mplayer_hints = mainGame->dField.player_desc_hints[mplayer];
for(auto iter = mplayer_hints.begin(); iter != mplayer_hints.end(); ++iter) {
myswprintf(formatBuffer, L"\n*%ls", dataManager.GetDesc(iter->first));
str.append(formatBuffer);
}
if(mainGame->dInfo.turn == 1) {
if(mplayer == 0 && mainGame->dInfo.isFirst || mplayer != 0 && !mainGame->dInfo.isFirst)
myswprintf(formatBuffer, L"\n*%ls", dataManager.GetSysString(100));
else
myswprintf(formatBuffer, L"\n*%ls", dataManager.GetSysString(101));
str.append(formatBuffer);
}
should_show_tip = true;
irr::core::dimension2d<unsigned int> dtip = mainGame->guiFont->getDimension(str.c_str()) + irr::core::dimension2d<unsigned int>(10, 10);
mainGame->stTip->setRelativePosition(irr::core::recti(mousepos.X - 10 - dtip.Width, mousepos.Y + 10, mousepos.X - 10, mousepos.Y + 10 + dtip.Height));
mainGame->stTip->setText(str.c_str());
}
hovered_player = mplayer;
}
mainGame->stTip->setVisible(should_show_tip);
break;
}
case irr::EMIE_MOUSE_WHEEL: {
break;
}
case irr::EMIE_LMOUSE_PRESSED_DOWN: {
if(!mainGame->dInfo.isStarted)
break;
if(mainGame->gameConf.control_mode == 1 && event.MouseInput.X > 300 * mainGame->xScale) {
mainGame->always_chain = event.MouseInput.isLeftPressed();
mainGame->ignore_chain = false;
mainGame->chain_when_avail = false;
UpdateChainButtons();
}
break;
}
case irr::EMIE_RMOUSE_PRESSED_DOWN: {
if(!mainGame->dInfo.isStarted)
break;
if(mainGame->gameConf.control_mode == 1 && event.MouseInput.X > 300 * mainGame->xScale) {
mainGame->ignore_chain = event.MouseInput.isRightPressed();
mainGame->always_chain = false;
mainGame->chain_when_avail = false;
UpdateChainButtons();
}
break;
}
default:
break;
}
break;
}
case irr::EET_KEY_INPUT_EVENT: {
switch(event.KeyInput.Key) {
case irr::KEY_KEY_A: {
if(mainGame->gameConf.control_mode == 0 && !mainGame->HasFocus(irr::gui::EGUIET_EDIT_BOX)) {
mainGame->always_chain = event.KeyInput.PressedDown;
mainGame->ignore_chain = false;
mainGame->chain_when_avail = false;
UpdateChainButtons();
}
break;
}
case irr::KEY_KEY_S: {
if(mainGame->gameConf.control_mode == 0 && !mainGame->HasFocus(irr::gui::EGUIET_EDIT_BOX)) {
mainGame->ignore_chain = event.KeyInput.PressedDown;
mainGame->always_chain = false;
mainGame->chain_when_avail = false;
UpdateChainButtons();
}
break;
}
case irr::KEY_KEY_D: {
if(mainGame->gameConf.control_mode == 0 && !mainGame->HasFocus(irr::gui::EGUIET_EDIT_BOX)) {
mainGame->chain_when_avail = event.KeyInput.PressedDown;
mainGame->always_chain = false;
mainGame->ignore_chain = false;
UpdateChainButtons();
}
break;
}
case irr::KEY_F1:
case irr::KEY_F2:
case irr::KEY_F3:
case irr::KEY_F4:
case irr::KEY_F5:
case irr::KEY_F6:
case irr::KEY_F7:
case irr::KEY_F8: {
if(!event.KeyInput.PressedDown && !mainGame->dInfo.isReplay && mainGame->dInfo.player_type != 7 && mainGame->dInfo.isStarted
&& !mainGame->wCardDisplay->isVisible() && !mainGame->HasFocus(irr::gui::EGUIET_EDIT_BOX)) {
int loc_id = 0;
display_cards.clear();
switch(event.KeyInput.Key) {
case irr::KEY_F1:
if(cant_check_grave)
break;
loc_id = 1004;
for(auto it = grave[0].rbegin(); it != grave[0].rend(); ++it)
display_cards.push_back(*it);
break;
case irr::KEY_F2:
loc_id = 1005;
for(auto it = remove[0].rbegin(); it != remove[0].rend(); ++it)
display_cards.push_back(*it);
break;
case irr::KEY_F3:
loc_id = 1006;
for(auto it = extra[0].rbegin(); it != extra[0].rend(); ++it)
display_cards.push_back(*it);
break;
case irr::KEY_F4:
loc_id = 1007;
for(auto it = mzone[0].begin(); it != mzone[0].end(); ++it) {
if(*it) {
for(auto oit = (*it)->overlayed.begin(); oit != (*it)->overlayed.end(); ++oit)
display_cards.push_back(*oit);
}
}
break;
case irr::KEY_F5:
if(cant_check_grave)
break;
loc_id = 1004;
for(auto it = grave[1].rbegin(); it != grave[1].rend(); ++it)
display_cards.push_back(*it);
break;
case irr::KEY_F6:
loc_id = 1005;
for(auto it = remove[1].rbegin(); it != remove[1].rend(); ++it)
display_cards.push_back(*it);
break;
case irr::KEY_F7:
loc_id = 1006;
for(auto it = extra[1].rbegin(); it != extra[1].rend(); ++it)
display_cards.push_back(*it);
break;
case irr::KEY_F8:
loc_id = 1007;
for(auto it = mzone[1].begin(); it != mzone[1].end(); ++it) {
if(*it) {
for(auto oit = (*it)->overlayed.begin(); oit != (*it)->overlayed.end(); ++oit)
display_cards.push_back(*oit);
}
}
break;
}
if(display_cards.size()) {
wchar_t formatBuffer[2048];
myswprintf(formatBuffer, L"%ls(%d)", dataManager.GetSysString(loc_id), display_cards.size());
mainGame->wCardDisplay->setText(formatBuffer);
ShowLocationCard();
}
}
break;
}
default: break;
}
break;
}
default: break;
}
return false;
}
bool ClientField::OnCommonEvent(const irr::SEvent& event) {
switch(event.EventType) {
case irr::EET_GUI_EVENT: {
irr::s32 id = event.GUIEvent.Caller->getID();
switch(event.GUIEvent.EventType) {
case irr::gui::EGET_ELEMENT_HOVERED: {
if(event.GUIEvent.Caller->getType() == irr::gui::EGUIET_EDIT_BOX) {
mainGame->SetCursor(event.GUIEvent.Caller->isEnabled() ? irr::gui::ECI_IBEAM : irr::gui::ECI_NORMAL);
return true;
}
if(event.GUIEvent.Caller == mainGame->imgCard && mainGame->is_building && !mainGame->is_siding) {
mainGame->SetCursor(irr::gui::ECI_HAND);
return true;
}
break;
}
case irr::gui::EGET_ELEMENT_LEFT: {
if(event.GUIEvent.Caller->getType() == irr::gui::EGUIET_EDIT_BOX || event.GUIEvent.Caller == mainGame->imgCard) {
mainGame->SetCursor(irr::gui::ECI_NORMAL);
return true;
}
break;
}
case irr::gui::EGET_BUTTON_CLICKED: {
switch(id) {
case BUTTON_CLEAR_LOG: {
soundManager.PlaySoundEffect(SOUND_BUTTON);
mainGame->lstLog->clear();
mainGame->logParam.clear();
return true;
break;
}
case BUTTON_WINDOW_RESIZE_S: {
mainGame->SetWindowsScale(0.8f);
return true;
break;
}
case BUTTON_WINDOW_RESIZE_M: {
mainGame->SetWindowsScale(1.0f);
return true;
break;
}
case BUTTON_WINDOW_RESIZE_L: {
mainGame->SetWindowsScale(1.25f);
return true;
break;
}
case BUTTON_WINDOW_RESIZE_XL: {
mainGame->SetWindowsScale(1.5f);
return true;
break;
}
}
break;
}
case irr::gui::EGET_CHECKBOX_CHANGED: {
switch(id) {
case CHECKBOX_AUTO_SEARCH: {
mainGame->gameConf.auto_search_limit = mainGame->chkAutoSearch->isChecked() ? 0 : -1;
if(mainGame->is_building && !mainGame->is_siding)
mainGame->deckBuilder.InstantSearch();
return true;
break;
}
case CHECKBOX_MULTI_KEYWORDS: {
mainGame->gameConf.search_multiple_keywords = mainGame->chkMultiKeywords->isChecked() ? 1 : 0;
if(mainGame->is_building && !mainGame->is_siding)
mainGame->deckBuilder.InstantSearch();
return true;
break;
}
case CHECKBOX_ENABLE_MUSIC: {
if(!mainGame->chkEnableMusic->isChecked())
soundManager.StopBGM();
return true;
break;
}
case CHECKBOX_DISABLE_CHAT: {
bool show = (mainGame->is_building && !mainGame->is_siding) ? false : !mainGame->chkIgnore1->isChecked();
mainGame->wChat->setVisible(show);
if(!show)
mainGame->ClearChatMsg();
return true;
break;
}
case CHECKBOX_QUICK_ANIMATION: {
mainGame->gameConf.quick_animation = mainGame->chkQuickAnimation->isChecked() ? 1 : 0;
return true;
break;
}
case CHECKBOX_DRAW_SINGLE_CHAIN: {
mainGame->gameConf.draw_single_chain = mainGame->chkDrawSingleChain->isChecked() ? 1 : 0;
return true;
break;
}
case CHECKBOX_HIDE_PLAYER_NAME: {
mainGame->gameConf.hide_player_name = mainGame->chkHidePlayerName->isChecked() ? 1 : 0;
if(mainGame->gameConf.hide_player_name)
mainGame->ClearChatMsg();
return true;
break;
}
case CHECKBOX_PREFER_EXPANSION: {
mainGame->gameConf.prefer_expansion_script = mainGame->chkPreferExpansionScript->isChecked() ? 1 : 0;
return true;
break;
}
case CHECKBOX_LFLIST: {
mainGame->gameConf.use_lflist = mainGame->chkLFlist->isChecked() ? 1 : 0;
mainGame->cbLFlist->setEnabled(mainGame->gameConf.use_lflist);
mainGame->cbLFlist->setSelected(mainGame->gameConf.use_lflist ? mainGame->gameConf.default_lflist : mainGame->cbLFlist->getItemCount() - 1);
mainGame->cbHostLFlist->setSelected(mainGame->gameConf.use_lflist ? mainGame->gameConf.default_lflist : mainGame->cbHostLFlist->getItemCount() - 1);
mainGame->deckBuilder.filterList = &deckManager._lfList[mainGame->cbLFlist->getSelected()];
return true;
break;
}
}
break;
}
case irr::gui::EGET_COMBO_BOX_CHANGED: {
switch(id) {
case COMBOBOX_LFLIST: {
mainGame->gameConf.default_lflist = mainGame->cbLFlist->getSelected();
mainGame->cbHostLFlist->setSelected(mainGame->gameConf.default_lflist);
mainGame->deckBuilder.filterList = &deckManager._lfList[mainGame->gameConf.default_lflist];
return true;
break;
}
}
break;
}
case irr::gui::EGET_LISTBOX_CHANGED: {
switch(id) {
case LISTBOX_LOG: {
int sel = mainGame->lstLog->getSelected();
if(sel != -1 && (int)mainGame->logParam.size() >= sel && mainGame->logParam[sel]) {
mainGame->ShowCardInfo(mainGame->logParam[sel]);
}
return true;
break;
}
}
break;
}
case irr::gui::EGET_LISTBOX_SELECTED_AGAIN: {
switch(id) {
case LISTBOX_LOG: {
int sel = mainGame->lstLog->getSelected();
if(sel != -1 && (int)mainGame->logParam.size() >= sel && mainGame->logParam[sel]) {
mainGame->wInfos->setActiveTab(0);
}
return true;
break;
}
}
break;
}
case irr::gui::EGET_SCROLL_BAR_CHANGED: {
switch(id) {
case SCROLL_CARDTEXT: {
if(!mainGame->scrCardText->isVisible()) {
return true;
break;
}
irr::u32 pos = mainGame->scrCardText->getPos();
mainGame->SetStaticText(mainGame->stText, mainGame->stText->getRelativePosition().getWidth() - 25, mainGame->guiFont, mainGame->showingtext, pos);
return true;
break;
}
case SCROLL_VOLUME: {
mainGame->gameConf.sound_volume = (double)mainGame->scrSoundVolume->getPos() / 100;
mainGame->gameConf.music_volume = (double)mainGame->scrMusicVolume->getPos() / 100;
soundManager.SetSoundVolume(mainGame->gameConf.sound_volume);
soundManager.SetMusicVolume(mainGame->gameConf.music_volume);
return true;
break;
}
case SCROLL_TAB_HELPER: {
irr::core::rect<irr::s32> pos = mainGame->tabHelper->getRelativePosition();
mainGame->tabHelper->setRelativePosition(irr::core::recti(0, mainGame->scrTabHelper->getPos() * -1, pos.LowerRightCorner.X, pos.LowerRightCorner.Y));
return true;
break;
}
case SCROLL_TAB_SYSTEM: {
irr::core::rect<irr::s32> pos = mainGame->tabSystem->getRelativePosition();
mainGame->tabSystem->setRelativePosition(irr::core::recti(0, mainGame->scrTabSystem->getPos() * -1, pos.LowerRightCorner.X, pos.LowerRightCorner.Y));
return true;
break;
}
}
break;
}
case irr::gui::EGET_EDITBOX_ENTER: {
switch(id) {
case EDITBOX_CHAT: {
if(mainGame->dInfo.isReplay)
break;
const wchar_t* input = mainGame->ebChatInput->getText();
if(input[0]) {
uint16_t msgbuf[LEN_CHAT_MSG];
int len = BufferIO::CopyCharArray(input, msgbuf);
DuelClient::SendBufferToServer(CTOS_CHAT, msgbuf, (len + 1) * sizeof(uint16_t));
mainGame->ebChatInput->setText(L"");
return true;
}
break;
}
}
break;
}
default: break;
}
break;
}
case irr::EET_KEY_INPUT_EVENT: {
switch(event.KeyInput.Key) {
case irr::KEY_KEY_R: {
if(mainGame->gameConf.control_mode == 0
&& !event.KeyInput.PressedDown && !mainGame->HasFocus(irr::gui::EGUIET_EDIT_BOX)) {
mainGame->textFont->setTransparency(true);
mainGame->guiFont->setTransparency(true);
}
return true;
break;
}
case irr::KEY_F9: {
if(mainGame->gameConf.control_mode == 1
&& !event.KeyInput.PressedDown && !mainGame->HasFocus(irr::gui::EGUIET_EDIT_BOX)) {
mainGame->textFont->setTransparency(true);
mainGame->guiFont->setTransparency(true);
}
return true;
break;
}
case irr::KEY_ESCAPE: {
if(!mainGame->HasFocus(irr::gui::EGUIET_EDIT_BOX))
mainGame->device->minimizeWindow();
return true;
break;
}
default: break;
}
break;
}
default: break;
}
return false;
}
void ClientField::GetHoverField(int x, int y) {
irr::core::recti sfRect(430, 504, 875, 600);
irr::core::recti ofRect(531, 135, 800, 191);
irr::core::vector2di pos(x, y);
int rule = (mainGame->dInfo.duel_rule >= 4) ? 1 : 0;
if(sfRect.isPointInside(pos)) {
int hc = hand[0].size();
int cardSize = 66;
int cardSpace = 10;
if(hc == 0)
hovered_location = 0;
else if(hc < 7) {
int left = sfRect.UpperLeftCorner.X + (cardSize + cardSpace) * (6 - hc) / 2;
if(x < left)
hovered_location = 0;
else {
int seq = (x - left) / (cardSize + cardSpace);
if(seq >= hc) seq = hc - 1;
if(x - left - (cardSize + cardSpace) * seq < cardSize) {
hovered_controler = 0;
hovered_location = LOCATION_HAND;
hovered_sequence = seq;
} else hovered_location = 0;
}
} else {
hovered_controler = 0;
hovered_location = LOCATION_HAND;
if(x >= sfRect.UpperLeftCorner.X + (cardSize + cardSpace) * 5)
hovered_sequence = hc - 1;
else
hovered_sequence = (x - sfRect.UpperLeftCorner.X) * (hc - 1) / ((cardSize + cardSpace) * 5);
}
} else if(ofRect.isPointInside(pos)) {
int hc = hand[1].size();
int cardSize = 39;
int cardSpace = 7;
if(hc == 0)
hovered_location = 0;
else if(hc < 7) {
int left = ofRect.UpperLeftCorner.X + (cardSize + cardSpace) * (6 - hc) / 2;
if(x < left)
hovered_location = 0;
else {
int seq = (x - left) / (cardSize + cardSpace);
if(seq >= hc) seq = hc - 1;
if(x - left - (cardSize + cardSpace) * seq < cardSize) {
hovered_controler = 1;
hovered_location = LOCATION_HAND;
hovered_sequence = hc - 1 - seq;
} else hovered_location = 0;
}
} else {
hovered_controler = 1;
hovered_location = LOCATION_HAND;
if(x >= ofRect.UpperLeftCorner.X + (cardSize + cardSpace) * 5)
hovered_sequence = 0;
else
hovered_sequence = hc - 1 - (x - ofRect.UpperLeftCorner.X) * (hc - 1) / ((cardSize + cardSpace) * 5);
}
} else {
double screenx = x / 1024.0 * 1.35 - 0.90;
double screeny = y / 640.0 * 0.84 - 0.42;
double angle = 0.798056 - atan(screeny); //0.798056 = arctan(8.0/7.8)
double vlen = sqrt(1.0 + screeny * screeny);
double boardx = 4.2 + 7.8 * screenx / vlen / cos(angle);
double boardy = 8.0 - 7.8 * tan(angle);
hovered_location = 0;
if(boardx >= matManager.vFieldExtra[0][0].Pos.X && boardx <= matManager.vFieldExtra[0][1].Pos.X) {
if(boardy >= matManager.vFieldExtra[0][0].Pos.Y && boardy <= matManager.vFieldExtra[0][2].Pos.Y) {
hovered_controler = 0;
hovered_location = LOCATION_EXTRA;
} else if(boardy >= matManager.vFieldSzone[0][5][rule][0].Pos.Y && boardy <= matManager.vFieldSzone[0][5][rule][2].Pos.Y) {//field
hovered_controler = 0;
hovered_location = LOCATION_SZONE;
hovered_sequence = 5;
} else if(boardy >= matManager.vFieldSzone[0][6][rule][0].Pos.Y && boardy <= matManager.vFieldSzone[0][6][rule][2].Pos.Y) {
hovered_controler = 0;
hovered_location = LOCATION_SZONE;
hovered_sequence = 6;
} else if(rule == 1 && boardy >= matManager.vFieldRemove[1][rule][2].Pos.Y && boardy <= matManager.vFieldRemove[1][rule][0].Pos.Y) {
hovered_controler = 1;
hovered_location = LOCATION_REMOVED;
} else if(rule == 0 && boardy >= matManager.vFieldSzone[1][7][rule][2].Pos.Y && boardy <= matManager.vFieldSzone[1][7][rule][0].Pos.Y) {
hovered_controler = 1;
hovered_location = LOCATION_SZONE;
hovered_sequence = 7;
} else if(boardy >= matManager.vFieldGrave[1][rule][2].Pos.Y && boardy <= matManager.vFieldGrave[1][rule][0].Pos.Y) {
hovered_controler = 1;
hovered_location = LOCATION_GRAVE;
} else if(boardy >= matManager.vFieldDeck[1][2].Pos.Y && boardy <= matManager.vFieldDeck[1][0].Pos.Y) {
hovered_controler = 1;
hovered_location = LOCATION_DECK;
}
} else if (boardx >= matManager.vFieldContiAct[0].X && boardx <= matManager.vFieldContiAct[1].X
&& boardy >= matManager.vFieldContiAct[0].Y && boardy <= matManager.vFieldContiAct[2].Y) {
hovered_controler = 0;
hovered_location = POSITION_HINT;
} else if(rule == 0 && boardx >= matManager.vFieldRemove[1][rule][1].Pos.X && boardx <= matManager.vFieldRemove[1][rule][0].Pos.X) {
if(boardy >= matManager.vFieldRemove[1][rule][2].Pos.Y && boardy <= matManager.vFieldRemove[1][rule][0].Pos.Y) {
hovered_controler = 1;
hovered_location = LOCATION_REMOVED;
}
} else if(rule == 1 && boardx >= matManager.vFieldSzone[1][7][rule][1].Pos.X && boardx <= matManager.vFieldSzone[1][7][rule][2].Pos.X) {
// deprecated szone[7]
if(boardy >= matManager.vFieldSzone[1][7][rule][2].Pos.Y && boardy <= matManager.vFieldSzone[1][7][rule][0].Pos.Y) {
hovered_controler = 1;
hovered_location = LOCATION_SZONE;
hovered_sequence = 7;
}
} else if(boardx >= matManager.vFieldDeck[0][0].Pos.X && boardx <= matManager.vFieldDeck[0][1].Pos.X) {
if(boardy >= matManager.vFieldDeck[0][0].Pos.Y && boardy <= matManager.vFieldDeck[0][2].Pos.Y) {
hovered_controler = 0;
hovered_location = LOCATION_DECK;
} else if(boardy >= matManager.vFieldGrave[0][rule][0].Pos.Y && boardy <= matManager.vFieldGrave[0][rule][2].Pos.Y) {
hovered_controler = 0;
hovered_location = LOCATION_GRAVE;
} else if(boardy >= matManager.vFieldSzone[1][6][rule][2].Pos.Y && boardy <= matManager.vFieldSzone[1][6][rule][0].Pos.Y) {
hovered_controler = 1;
hovered_location = LOCATION_SZONE;
hovered_sequence = 6;
} else if(rule == 0 && boardy >= matManager.vFieldSzone[0][7][rule][0].Pos.Y && boardy <= matManager.vFieldSzone[0][7][rule][2].Pos.Y) {
hovered_controler = 0;
hovered_location = LOCATION_SZONE;
hovered_sequence = 7;
} else if(rule == 1 && boardy >= matManager.vFieldRemove[0][rule][0].Pos.Y && boardy <= matManager.vFieldRemove[0][rule][2].Pos.Y) {
hovered_controler = 0;
hovered_location = LOCATION_REMOVED;
} else if(boardy >= matManager.vFieldSzone[1][5][rule][2].Pos.Y && boardy <= matManager.vFieldSzone[1][5][rule][0].Pos.Y) {
hovered_controler = 1;
hovered_location = LOCATION_SZONE;
hovered_sequence = 5;
} else if(boardy >= matManager.vFieldExtra[1][2].Pos.Y && boardy <= matManager.vFieldExtra[1][0].Pos.Y) {
hovered_controler = 1;
hovered_location = LOCATION_EXTRA;
}
} else if(rule == 1 && boardx >= matManager.vFieldSzone[0][7][rule][0].Pos.X && boardx <= matManager.vFieldSzone[0][7][rule][1].Pos.X) {
// deprecated szone[7]
if(boardy >= matManager.vFieldSzone[0][7][rule][0].Pos.Y && boardy <= matManager.vFieldSzone[0][7][rule][2].Pos.Y) {
hovered_controler = 0;
hovered_location = LOCATION_SZONE;
hovered_sequence = 7;
}
} else if(rule == 0 && boardx >= matManager.vFieldRemove[0][rule][0].Pos.X && boardx <= matManager.vFieldRemove[0][rule][1].Pos.X) {
if(boardy >= matManager.vFieldRemove[0][rule][0].Pos.Y && boardy <= matManager.vFieldRemove[0][rule][2].Pos.Y) {
hovered_controler = 0;
hovered_location = LOCATION_REMOVED;
}
} else if(boardx >= matManager.vFieldMzone[0][0][0].Pos.X && boardx <= matManager.vFieldMzone[0][4][1].Pos.X) {
int sequence = (boardx - matManager.vFieldMzone[0][0][0].Pos.X) / (matManager.vFieldMzone[0][0][1].Pos.X - matManager.vFieldMzone[0][0][0].Pos.X);
if(sequence > 4)
sequence = 4;
if(boardy > matManager.vFieldSzone[0][0][rule][0].Pos.Y && boardy <= matManager.vFieldSzone[0][0][rule][2].Pos.Y) {
hovered_controler = 0;
hovered_location = LOCATION_SZONE;
hovered_sequence = sequence;
} else if(boardy >= matManager.vFieldMzone[0][0][0].Pos.Y && boardy <= matManager.vFieldMzone[0][0][2].Pos.Y) {
hovered_controler = 0;
hovered_location = LOCATION_MZONE;
hovered_sequence = sequence;
} else if(boardy >= matManager.vFieldMzone[0][5][0].Pos.Y && boardy <= matManager.vFieldMzone[0][5][2].Pos.Y) {
if(sequence == 1) {
if (mzone[0][5]) {
hovered_controler = 0;
hovered_location = LOCATION_MZONE;
hovered_sequence = 5;
}
else if(mzone[1][6]) {
hovered_controler = 1;
hovered_location = LOCATION_MZONE;
hovered_sequence = 6;
}
else if((mainGame->dInfo.curMsg == MSG_SELECT_PLACE || mainGame->dInfo.curMsg == MSG_SELECT_DISFIELD)) {
if (mainGame->dField.selectable_field & (0x1 << (16 + 6))) {
hovered_controler = 1;
hovered_location = LOCATION_MZONE;
hovered_sequence = 6;
}
else {
hovered_controler = 0;
hovered_location = LOCATION_MZONE;
hovered_sequence = 5;
}
}
else{
hovered_controler = 0;
hovered_location = LOCATION_MZONE;
hovered_sequence = 5;
}
}
else if(sequence == 3) {
if (mzone[0][6]) {
hovered_controler = 0;
hovered_location = LOCATION_MZONE;
hovered_sequence = 6;
}
else if (mzone[1][5]) {
hovered_controler = 1;
hovered_location = LOCATION_MZONE;
hovered_sequence = 5;
}
else if ((mainGame->dInfo.curMsg == MSG_SELECT_PLACE || mainGame->dInfo.curMsg == MSG_SELECT_DISFIELD)) {
if (mainGame->dField.selectable_field & (0x1 << (16 + 5))) {
hovered_controler = 1;
hovered_location = LOCATION_MZONE;
hovered_sequence = 5;
}
else {
hovered_controler = 0;
hovered_location = LOCATION_MZONE;
hovered_sequence = 6;
}
}
else {
hovered_controler = 0;
hovered_location = LOCATION_MZONE;
hovered_sequence = 6;
}
}
} else if(boardy >= matManager.vFieldMzone[1][0][2].Pos.Y && boardy <= matManager.vFieldMzone[1][0][0].Pos.Y) {
hovered_controler = 1;
hovered_location = LOCATION_MZONE;
hovered_sequence = 4 - sequence;
} else if(boardy >= matManager.vFieldSzone[1][0][rule][2].Pos.Y && boardy < matManager.vFieldSzone[1][0][rule][0].Pos.Y) {
hovered_controler = 1;
hovered_location = LOCATION_SZONE;
hovered_sequence = 4 - sequence;
}
}
}
}
void ClientField::ShowMenu(int flag, int x, int y) {
if(!flag) {
HideMenu();
return;
}
menu_card = clicked_card;
int height = 1;
int offset = mainGame->gameConf.resize_popup_menu ? ((mainGame->yScale >= 0.666) ? 21 * mainGame->yScale : 14) : 21;
if(flag & COMMAND_ACTIVATE) {
mainGame->btnActivate->setVisible(true);
mainGame->btnActivate->setRelativePosition(irr::core::vector2di(1, height));
height += offset;
} else mainGame->btnActivate->setVisible(false);
if(flag & COMMAND_SUMMON) {
mainGame->btnSummon->setVisible(true);
mainGame->btnSummon->setRelativePosition(irr::core::vector2di(1, height));
height += offset;
} else mainGame->btnSummon->setVisible(false);
if(flag & COMMAND_SPSUMMON) {
mainGame->btnSPSummon->setVisible(true);
mainGame->btnSPSummon->setRelativePosition(irr::core::vector2di(1, height));
height += offset;
} else mainGame->btnSPSummon->setVisible(false);
if(flag & COMMAND_MSET) {
mainGame->btnMSet->setVisible(true);
mainGame->btnMSet->setRelativePosition(irr::core::vector2di(1, height));
height += offset;
} else mainGame->btnMSet->setVisible(false);
if(flag & COMMAND_SSET) {
if(!(clicked_card->type & TYPE_MONSTER))
mainGame->btnSSet->setText(dataManager.GetSysString(1153));
else
mainGame->btnSSet->setText(dataManager.GetSysString(1159));
mainGame->btnSSet->setVisible(true);
mainGame->btnSSet->setRelativePosition(irr::core::vector2di(1, height));
height += offset;
} else mainGame->btnSSet->setVisible(false);
if(flag & COMMAND_REPOS) {
if(clicked_card->position & POS_FACEDOWN)
mainGame->btnRepos->setText(dataManager.GetSysString(1154));
else if(clicked_card->position & POS_ATTACK)
mainGame->btnRepos->setText(dataManager.GetSysString(1155));
else
mainGame->btnRepos->setText(dataManager.GetSysString(1156));
mainGame->btnRepos->setVisible(true);
mainGame->btnRepos->setRelativePosition(irr::core::vector2di(1, height));
height += offset;
} else mainGame->btnRepos->setVisible(false);
if(flag & COMMAND_ATTACK) {
mainGame->btnAttack->setVisible(true);
mainGame->btnAttack->setRelativePosition(irr::core::vector2di(1, height));
height += offset;
} else mainGame->btnAttack->setVisible(false);
if(flag & COMMAND_LIST) {
mainGame->btnShowList->setVisible(true);
mainGame->btnShowList->setRelativePosition(irr::core::vector2di(1, height));
height += offset;
} else mainGame->btnShowList->setVisible(false);
if(flag & COMMAND_OPERATION) {
mainGame->btnOperation->setVisible(true);
mainGame->btnOperation->setRelativePosition(irr::core::vector2di(1, height));
height += offset;
} else mainGame->btnOperation->setVisible(false);
if(flag & COMMAND_RESET) {
mainGame->btnReset->setVisible(true);
mainGame->btnReset->setRelativePosition(irr::core::vector2di(1, height));
height += offset;
} else mainGame->btnReset->setVisible(false);
panel = mainGame->wCmdMenu;
mainGame->wCmdMenu->setVisible(true);
mainGame->btnBP->setEnabled(false);
mainGame->btnM2->setEnabled(false);
mainGame->btnEP->setEnabled(false);
if(mainGame->gameConf.resize_popup_menu)
mainGame->wCmdMenu->setRelativePosition(mainGame->Resize(x - 20, y - 20, x + 80, y - 20, 0, -height, 0, 0));
else
mainGame->wCmdMenu->setRelativePosition(mainGame->Resize(x, y, x, y, -20, -(20 + height), 80, -20));
}
void ClientField::HideMenu() {
mainGame->wCmdMenu->setVisible(false);
mainGame->btnBP->setEnabled(true);
mainGame->btnM2->setEnabled(true);
mainGame->btnEP->setEnabled(true);
}
void ClientField::UpdateChainButtons() {
if(mainGame->btnChainAlways->isVisible()) {
mainGame->btnChainIgnore->setPressed(mainGame->ignore_chain);
mainGame->btnChainAlways->setPressed(mainGame->always_chain);
mainGame->btnChainWhenAvail->setPressed(mainGame->chain_when_avail);
}
}
void ClientField::ShowCancelOrFinishButton(int buttonOp) {
if (!mainGame->gameConf.hide_hint_button && !mainGame->dInfo.isReplay) {
switch (buttonOp) {
case 1:
mainGame->btnCancelOrFinish->setText(dataManager.GetSysString(1295));
mainGame->btnCancelOrFinish->setVisible(true);
break;
case 2:
mainGame->btnCancelOrFinish->setText(dataManager.GetSysString(1296));
mainGame->btnCancelOrFinish->setVisible(true);
break;
case 0:
default:
mainGame->btnCancelOrFinish->setVisible(false);
break;
}
} else {
mainGame->btnCancelOrFinish->setVisible(false);
}
}
void ClientField::SetShowMark(ClientCard* pcard, bool enable) {
if(pcard->equipTarget)
pcard->equipTarget->is_showequip = enable;
for (auto& card : pcard->equipped)
card->is_showequip = enable;
for (auto& card : pcard->cardTarget)
card->is_showtarget = enable;
for (auto& card : pcard->ownerTarget)
card->is_showtarget = enable;
for (auto& ch : chains) {
if (pcard == ch.chain_card) {
for (auto& tg : ch.target)
tg->is_showchaintarget = enable;
}
if (ch.target.find(pcard) != ch.target.end())
ch.chain_card->is_showchaintarget = enable;
}
}
void ClientField::ShowCardInfoInList(ClientCard* pcard, irr::gui::IGUIElement* element, irr::gui::IGUIElement* parent) {
std::wstring str(L"");
wchar_t formatBuffer[2048];
if(pcard->code) {
str.append(dataManager.GetName(pcard->code));
}
if (pcard->location != LOCATION_DECK) {
if (pcard->overlayTarget) {
myswprintf(formatBuffer, dataManager.GetSysString(225), dataManager.GetName(pcard->overlayTarget->code), pcard->overlayTarget->sequence + 1);
str.append(L"\n").append(formatBuffer);
}
if ((pcard->status & STATUS_PROC_COMPLETE)
&& (pcard->type & (TYPE_RITUAL | TYPE_FUSION | TYPE_SYNCHRO | TYPE_XYZ | TYPE_LINK | TYPE_SPSUMMON)))
str.append(L"\n").append(dataManager.GetSysString(224));
for (auto iter = pcard->desc_hints.begin(); iter != pcard->desc_hints.end(); ++iter) {
myswprintf(formatBuffer, L"\n*%ls", dataManager.GetDesc(iter->first));
str.append(formatBuffer);
}
for (size_t i = 0; i < chains.size(); ++i) {
const auto& chit = chains[i];
if (pcard == chit.chain_card) {
myswprintf(formatBuffer, dataManager.GetSysString(216), i + 1);
str.append(L"\n").append(formatBuffer);
}
if (chit.target.find(pcard) != chit.target.end()) {
myswprintf(formatBuffer, dataManager.GetSysString(217), i + 1, dataManager.GetName(chit.chain_card->code));
str.append(L"\n").append(formatBuffer);
}
}
}
if(str.length() > 0) {
parent->addChild(mainGame->stCardListTip);
irr::core::rect<irr::s32> ePos = element->getRelativePosition();
irr::s32 x = (ePos.UpperLeftCorner.X + ePos.LowerRightCorner.X) / 2;
irr::s32 y = ePos.LowerRightCorner.Y;
mainGame->SetStaticText(mainGame->stCardListTip, 320, mainGame->guiFont, str.c_str());
irr::core::dimension2d<unsigned int> dTip = mainGame->guiFont->getDimension(mainGame->stCardListTip->getText()) + irr::core::dimension2d<unsigned int>(10, 10);
irr::s32 w = dTip.Width / 2;
if(x - w < 10)
x = w + 10;
if(x + w > 670)
x = 670 - w;
mainGame->stCardListTip->setRelativePosition(irr::core::recti(x - w, y - 10, x + w, y - 10 + dTip.Height));
mainGame->stCardListTip->setVisible(true);
}
}
void ClientField::SetResponseSelectedCards() const {
unsigned char respbuf[SIZE_RETURN_VALUE]{};
int len = (int)selected_cards.size();
if (len > UINT8_MAX)
len = UINT8_MAX;
respbuf[0] = (unsigned char)len;
for (int i = 0; i < len; ++i)
respbuf[i + 1] = selected_cards[i]->select_seq;
DuelClient::SetResponseB(respbuf, len + 1);
}
void ClientField::SetResponseSelectedOption() const {
if(mainGame->dInfo.curMsg == MSG_SELECT_OPTION) {
DuelClient::SetResponseI(selected_option);
} else {
int index = select_options_index[selected_option];
if(mainGame->dInfo.curMsg == MSG_SELECT_IDLECMD) {
DuelClient::SetResponseI((index << 16) + 5);
} else if(mainGame->dInfo.curMsg == MSG_SELECT_BATTLECMD) {
DuelClient::SetResponseI(index << 16);
} else {
DuelClient::SetResponseI(index);
}
}
mainGame->HideElement(mainGame->wOptions, true);
}
void ClientField::CancelOrFinish() {
switch(mainGame->dInfo.curMsg) {
case MSG_WAITING: {
if(mainGame->wCardSelect->isVisible()) {
mainGame->HideElement(mainGame->wCardSelect);
ShowCancelOrFinishButton(0);
}
break;
}
case MSG_SELECT_BATTLECMD: {
if(mainGame->wCardSelect->isVisible()) {
mainGame->HideElement(mainGame->wCardSelect);
ShowCancelOrFinishButton(0);
}
if(mainGame->wOptions->isVisible()) {
mainGame->HideElement(mainGame->wOptions);
ShowCancelOrFinishButton(0);
}
break;
}
case MSG_SELECT_IDLECMD: {
if(mainGame->wCardSelect->isVisible()) {
mainGame->HideElement(mainGame->wCardSelect);
ShowCancelOrFinishButton(0);
}
if(mainGame->wOptions->isVisible()) {
mainGame->HideElement(mainGame->wOptions);
ShowCancelOrFinishButton(0);
}
break;
}
case MSG_SELECT_YESNO:
case MSG_SELECT_EFFECTYN: {
if(highlighting_card)
highlighting_card->is_highlighting = false;
highlighting_card = 0;
DuelClient::SetResponseI(0);
mainGame->HideElement(mainGame->wQuery, true);
break;
}
case MSG_SELECT_CARD: {
if(selected_cards.size() == 0) {
if(select_cancelable) {
DuelClient::SetResponseI(-1);
ShowCancelOrFinishButton(0);
if(mainGame->wCardSelect->isVisible())
mainGame->HideElement(mainGame->wCardSelect, true);
else
DuelClient::SendResponse();
}
}
if(mainGame->wQuery->isVisible()) {
SetResponseSelectedCards();
ShowCancelOrFinishButton(0);
mainGame->HideElement(mainGame->wQuery, true);
break;
}
if(select_ready) {
SetResponseSelectedCards();
ShowCancelOrFinishButton(0);
if(mainGame->wCardSelect->isVisible())
mainGame->HideElement(mainGame->wCardSelect, true);
else
DuelClient::SendResponse();
}
break;
}
case MSG_SELECT_UNSELECT_CARD: {
if (select_cancelable) {
DuelClient::SetResponseI(-1);
ShowCancelOrFinishButton(0);
if (mainGame->wCardSelect->isVisible())
mainGame->HideElement(mainGame->wCardSelect, true);
else
DuelClient::SendResponse();
}
break;
}
case MSG_SELECT_TRIBUTE: {
if(selected_cards.size() == 0) {
if(select_cancelable) {
DuelClient::SetResponseI(-1);
ShowCancelOrFinishButton(0);
if(mainGame->wCardSelect->isVisible())
mainGame->HideElement(mainGame->wCardSelect, true);
else
DuelClient::SendResponse();
}
break;
}
if(mainGame->wQuery->isVisible()) {
SetResponseSelectedCards();
ShowCancelOrFinishButton(0);
mainGame->HideElement(mainGame->wQuery, true);
break;
}
if(select_ready) {
SetResponseSelectedCards();
ShowCancelOrFinishButton(0);
DuelClient::SendResponse();
}
break;
}
case MSG_SELECT_SUM: {
if (select_ready) {
SetResponseSelectedCards();
ShowCancelOrFinishButton(0);
if(mainGame->wCardSelect->isVisible())
mainGame->HideElement(mainGame->wCardSelect, true);
else
DuelClient::SendResponse();
}
break;
}
case MSG_SELECT_CHAIN: {
if(chain_forced)
break;
if(mainGame->wCardSelect->isVisible()) {
mainGame->HideElement(mainGame->wCardSelect);
break;
}
if(mainGame->wQuery->isVisible()) {
DuelClient::SetResponseI(-1);
ShowCancelOrFinishButton(0);
mainGame->HideElement(mainGame->wQuery, true);
} else {
mainGame->PopupElement(mainGame->wQuery);
ShowCancelOrFinishButton(0);
}
if(mainGame->wOptions->isVisible()) {
DuelClient::SetResponseI(-1);
ShowCancelOrFinishButton(0);
mainGame->HideElement(mainGame->wOptions);
}
break;
}
case MSG_SORT_CARD: {
if(mainGame->wCardSelect->isVisible()) {
DuelClient::SetResponseI(-1);
mainGame->HideElement(mainGame->wCardSelect, true);
sort_list.clear();
}
break;
}
case MSG_SELECT_PLACE: {
if(select_cancelable) {
unsigned char respbuf[3];
respbuf[0] = mainGame->LocalPlayer(0);
respbuf[1] = 0;
respbuf[2] = 0;
mainGame->dField.selectable_field = 0;
DuelClient::SetResponseB(respbuf, 3);
DuelClient::SendResponse();
ShowCancelOrFinishButton(0);
}
break;
}
}
}
}