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https://github.com/Fluorohydride/ygopro.git
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ffc6aee169
* update MenuHandler * update DeckBuilder * replace position2di with irr::core::vector2di * replace position2di with vector2di * replace core::position2d with irr::core::vector2d * replace position2d with vector2d
161 lines
5.2 KiB
C++
161 lines
5.2 KiB
C++
// Copyright (C) 2002-2012 Nikolaus Gebhardt
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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#ifndef _C_GUI_IMAGE_BUTTON_H_
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#define _C_GUI_IMAGE_BUTTON_H_
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#include <IrrCompileConfig.h>
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#ifdef _IRR_COMPILE_WITH_GUI_
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#include <IGUIButton.h>
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#include <SColor.h>
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namespace irr {
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namespace video {
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class IVideoDriver;
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class ITexture;
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}
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namespace gui {
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class IGUISpriteBank;
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void Draw2DImageRotation(video::IVideoDriver* driver, video::ITexture* image, core::rect<s32> sourceRect,
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core::vector2d<s32> position, core::vector2d<s32> rotationPoint, f32 rotation = 0.0f,
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core::vector2df scale = core::vector2df(1.0, 1.0), bool useAlphaChannel = true, video::SColor color = 0xffffffff);
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void Draw2DImageQuad(video::IVideoDriver* driver, video::ITexture* image, core::rect<s32> sourceRect,
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core::vector2d<s32> corner[4], bool useAlphaChannel = true, video::SColor color = 0xffffffff);
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class CGUIImageButton : public IGUIButton {
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public:
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static CGUIImageButton* addImageButton(IGUIEnvironment* env, const core::rect<s32>& rectangle, IGUIElement* parent, s32 id);
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//! constructor
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CGUIImageButton(IGUIEnvironment* environment, IGUIElement* parent,
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s32 id, core::rect<s32> rectangle, bool noclip = false);
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//! destructor
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~CGUIImageButton() override;
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//! called if an event happened.
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bool OnEvent(const SEvent& event) override;
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//! draws the element and its children
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void draw() override;
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//! sets another skin independent font. if this is set to zero, the button uses the font of the skin.
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void setOverrideFont(IGUIFont* font = 0) override;
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//! Gets the override font (if any)
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IGUIFont* getOverrideFont() const override;
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//! Get the font which is used right now for drawing
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IGUIFont* getActiveFont() const override;
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//! Sets an image which should be displayed on the button when it is in normal state.
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void setImage(video::ITexture* image = 0) override;
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//! Sets an image which should be displayed on the button when it is in normal state.
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void setImage(video::ITexture* image, const core::rect<s32>& pos) override;
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//! Sets an image which should be displayed on the button when it is in pressed state.
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void setPressedImage(video::ITexture* image = 0) override;
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//! Sets an image which should be displayed on the button when it is in pressed state.
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void setPressedImage(video::ITexture* image, const core::rect<s32>& pos) override;
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//! Sets the sprite bank used by the button
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void setSpriteBank(IGUISpriteBank* bank = 0) override;
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//! Sets the animated sprite for a specific button state
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/** \param index: Number of the sprite within the sprite bank, use -1 for no sprite
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\param state: State of the button to set the sprite for
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\param index: The sprite number from the current sprite bank
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\param color: The color of the sprite
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*/
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void setSprite(EGUI_BUTTON_STATE state, s32 index,
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video::SColor color = video::SColor(255, 255, 255, 255), bool loop = false) override;
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//! Sets if the button should behave like a push button. Which means it
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//! can be in two states: Normal or Pressed. With a click on the button,
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//! the user can change the state of the button.
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void setIsPushButton(bool isPushButton = true) override;
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//! Checks whether the button is a push button
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bool isPushButton() const override;
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//! Sets the pressed state of the button if this is a pushbutton
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void setPressed(bool pressed = true) override;
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//! Returns if the button is currently pressed
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bool isPressed() const override;
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//! Sets if the button should use the skin to draw its border
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void setDrawBorder(bool border = true) override;
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//! Checks if the button face and border are being drawn
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bool isDrawingBorder() const override;
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//! Sets if the alpha channel should be used for drawing images on the button (default is false)
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void setUseAlphaChannel(bool useAlphaChannel = true) override;
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//! Checks if the alpha channel should be used for drawing images on the button
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bool isAlphaChannelUsed() const override;
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//! Sets if the button should scale the button images to fit
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void setScaleImage(bool scaleImage = true) override;
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//! Checks whether the button scales the used images
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bool isScalingImage() const override;
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//! Writes attributes of the element.
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void serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options) const override;
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//! Reads attributes of the element
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void deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options) override;
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// from ygopro
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void setDrawImage(bool b);
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void setImageRotation(f32 r);
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void setImageScale(core::vector2df s);
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void setImageSize(core::dimension2di s);
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protected:
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struct ButtonSprite
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{
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s32 Index;
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video::SColor Color;
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bool Loop;
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};
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ButtonSprite ButtonSprites[EGBS_COUNT];
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IGUISpriteBank* SpriteBank;
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IGUIFont* OverrideFont;
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video::ITexture* Image;
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video::ITexture* PressedImage;
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core::rect<s32> ImageRect;
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core::rect<s32> PressedImageRect;
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bool IsPushButton;
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bool Pressed;
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bool UseAlphaChannel;
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bool DrawBorder;
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bool ScaleImage;
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// from ygopro
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bool isDrawImage;
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bool isFixedSize;
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f32 imageRotation;
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core::vector2df imageScale;
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core::dimension2di imageSize;
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};
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}
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}
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#endif // _IRR_COMPILE_WITH_GUI_
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#endif //_C_GUI_IMAGE_BUTTON_H_
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