Files
ygopro/gframe/single_duel.cpp
2025-06-21 11:16:01 +08:00

1617 lines
54 KiB
C++

#include "config.h"
#include "single_duel.h"
#include "netserver.h"
#include "game.h"
#include "data_manager.h"
#include "../ocgcore/mtrandom.h"
namespace ygo {
SingleDuel::SingleDuel(bool is_match) {
match_mode = is_match;
}
SingleDuel::~SingleDuel() {
}
void SingleDuel::Chat(DuelPlayer* dp, unsigned char* pdata, int len) {
unsigned char scc[SIZE_STOC_CHAT];
const auto scc_size = NetServer::CreateChatPacket(pdata, len, scc, dp->type);
if (!scc_size)
return;
NetServer::SendBufferToPlayer(players[0], STOC_CHAT, scc, scc_size);
NetServer::ReSendToPlayer(players[1]);
for(auto pit = observers.begin(); pit != observers.end(); ++pit)
NetServer::ReSendToPlayer(*pit);
}
void SingleDuel::JoinGame(DuelPlayer* dp, unsigned char* pdata, bool is_creater) {
if(!is_creater) {
if(dp->game && dp->type != 0xff) {
STOC_ErrorMsg scem;
scem.msg = ERRMSG_JOINERROR;
scem.code = 0;
NetServer::SendPacketToPlayer(dp, STOC_ERROR_MSG, scem);
NetServer::DisconnectPlayer(dp);
return;
}
CTOS_JoinGame packet;
std::memcpy(&packet, pdata, sizeof packet);
auto pkt = &packet;
if(pkt->version != PRO_VERSION) {
STOC_ErrorMsg scem;
scem.msg = ERRMSG_VERERROR;
scem.code = PRO_VERSION;
NetServer::SendPacketToPlayer(dp, STOC_ERROR_MSG, scem);
NetServer::DisconnectPlayer(dp);
return;
}
wchar_t jpass[20];
BufferIO::NullTerminate(pkt->pass);
BufferIO::CopyCharArray(pkt->pass, jpass);
if(std::wcscmp(jpass, pass)) {
STOC_ErrorMsg scem;
scem.msg = ERRMSG_JOINERROR;
scem.code = 1;
NetServer::SendPacketToPlayer(dp, STOC_ERROR_MSG, scem);
return;
}
}
dp->game = this;
if(!players[0] && !players[1] && observers.size() == 0)
host_player = dp;
STOC_JoinGame scjg;
scjg.info = host_info;
STOC_TypeChange sctc;
sctc.type = (host_player == dp) ? 0x10 : 0;
if(!players[0] || !players[1]) {
STOC_HS_PlayerEnter scpe;
BufferIO::CopyCharArray(dp->name, scpe.name);
if(!players[0])
scpe.pos = 0;
else
scpe.pos = 1;
if(players[0]) {
NetServer::SendPacketToPlayer(players[0], STOC_HS_PLAYER_ENTER, scpe);
}
if(players[1]) {
NetServer::SendPacketToPlayer(players[1], STOC_HS_PLAYER_ENTER, scpe);
}
for(auto pit = observers.begin(); pit != observers.end(); ++pit)
NetServer::SendPacketToPlayer(*pit, STOC_HS_PLAYER_ENTER, scpe);
if(!players[0]) {
players[0] = dp;
dp->type = NETPLAYER_TYPE_PLAYER1;
sctc.type |= NETPLAYER_TYPE_PLAYER1;
} else {
players[1] = dp;
dp->type = NETPLAYER_TYPE_PLAYER2;
sctc.type |= NETPLAYER_TYPE_PLAYER2;
}
} else {
observers.insert(dp);
dp->type = NETPLAYER_TYPE_OBSERVER;
sctc.type |= NETPLAYER_TYPE_OBSERVER;
STOC_HS_WatchChange scwc;
scwc.watch_count = (unsigned short)observers.size();
if(players[0])
NetServer::SendPacketToPlayer(players[0], STOC_HS_WATCH_CHANGE, scwc);
if(players[1])
NetServer::SendPacketToPlayer(players[1], STOC_HS_WATCH_CHANGE, scwc);
for(auto pit = observers.begin(); pit != observers.end(); ++pit)
NetServer::SendPacketToPlayer(*pit, STOC_HS_WATCH_CHANGE, scwc);
}
NetServer::SendPacketToPlayer(dp, STOC_JOIN_GAME, scjg);
NetServer::SendPacketToPlayer(dp, STOC_TYPE_CHANGE, sctc);
if(players[0]) {
STOC_HS_PlayerEnter scpe;
BufferIO::CopyCharArray(players[0]->name, scpe.name);
scpe.pos = 0;
NetServer::SendPacketToPlayer(dp, STOC_HS_PLAYER_ENTER, scpe);
if(ready[0]) {
STOC_HS_PlayerChange scpc;
scpc.status = PLAYERCHANGE_READY;
NetServer::SendPacketToPlayer(dp, STOC_HS_PLAYER_CHANGE, scpc);
}
}
if(players[1]) {
STOC_HS_PlayerEnter scpe;
BufferIO::CopyCharArray(players[1]->name, scpe.name);
scpe.pos = 1;
NetServer::SendPacketToPlayer(dp, STOC_HS_PLAYER_ENTER, scpe);
if(ready[1]) {
STOC_HS_PlayerChange scpc;
scpc.status = 0x10 | PLAYERCHANGE_READY;
NetServer::SendPacketToPlayer(dp, STOC_HS_PLAYER_CHANGE, scpc);
}
}
if(observers.size()) {
STOC_HS_WatchChange scwc;
scwc.watch_count = (unsigned short)observers.size();
NetServer::SendPacketToPlayer(dp, STOC_HS_WATCH_CHANGE, scwc);
}
}
void SingleDuel::LeaveGame(DuelPlayer* dp) {
if(dp == host_player) {
EndDuel();
NetServer::StopServer();
} else if(dp->type == NETPLAYER_TYPE_OBSERVER) {
observers.erase(dp);
if(duel_stage == DUEL_STAGE_BEGIN) {
STOC_HS_WatchChange scwc;
scwc.watch_count = (unsigned short)observers.size();
if(players[0])
NetServer::SendPacketToPlayer(players[0], STOC_HS_WATCH_CHANGE, scwc);
if(players[1])
NetServer::SendPacketToPlayer(players[1], STOC_HS_WATCH_CHANGE, scwc);
for(auto pit = observers.begin(); pit != observers.end(); ++pit)
NetServer::SendPacketToPlayer(*pit, STOC_HS_WATCH_CHANGE, scwc);
}
NetServer::DisconnectPlayer(dp);
} else {
if(duel_stage == DUEL_STAGE_BEGIN) {
STOC_HS_PlayerChange scpc;
players[dp->type] = 0;
ready[dp->type] = false;
scpc.status = (dp->type << 4) | PLAYERCHANGE_LEAVE;
if(players[0] && dp->type != 0)
NetServer::SendPacketToPlayer(players[0], STOC_HS_PLAYER_CHANGE, scpc);
if(players[1] && dp->type != 1)
NetServer::SendPacketToPlayer(players[1], STOC_HS_PLAYER_CHANGE, scpc);
for(auto pit = observers.begin(); pit != observers.end(); ++pit)
NetServer::SendPacketToPlayer(*pit, STOC_HS_PLAYER_CHANGE, scpc);
NetServer::DisconnectPlayer(dp);
} else {
if(duel_stage == DUEL_STAGE_SIDING) {
if(!ready[0])
NetServer::SendPacketToPlayer(players[0], STOC_DUEL_START);
if(!ready[1])
NetServer::SendPacketToPlayer(players[1], STOC_DUEL_START);
}
if(duel_stage != DUEL_STAGE_END) {
unsigned char wbuf[3];
wbuf[0] = MSG_WIN;
wbuf[1] = 1 - dp->type;
wbuf[2] = 0x4;
NetServer::SendBufferToPlayer(players[0], STOC_GAME_MSG, wbuf, 3);
NetServer::ReSendToPlayer(players[1]);
for(auto oit = observers.begin(); oit != observers.end(); ++oit)
NetServer::ReSendToPlayer(*oit);
EndDuel();
NetServer::SendPacketToPlayer(players[0], STOC_DUEL_END);
NetServer::ReSendToPlayer(players[1]);
for(auto oit = observers.begin(); oit != observers.end(); ++oit)
NetServer::ReSendToPlayer(*oit);
}
NetServer::DisconnectPlayer(dp);
}
}
}
void SingleDuel::ToDuelist(DuelPlayer* dp) {
if(dp->type != NETPLAYER_TYPE_OBSERVER)
return;
if(players[0] && players[1])
return;
observers.erase(dp);
STOC_HS_PlayerEnter scpe;
BufferIO::CopyCharArray(dp->name, scpe.name);
if(!players[0]) {
players[0] = dp;
dp->type = NETPLAYER_TYPE_PLAYER1;
scpe.pos = 0;
} else {
players[1] = dp;
dp->type = NETPLAYER_TYPE_PLAYER2;
scpe.pos = 1;
}
STOC_HS_WatchChange scwc;
scwc.watch_count = (unsigned short)observers.size();
NetServer::SendPacketToPlayer(players[0], STOC_HS_PLAYER_ENTER, scpe);
NetServer::SendPacketToPlayer(players[0], STOC_HS_WATCH_CHANGE, scwc);
if(players[1]) {
NetServer::SendPacketToPlayer(players[1], STOC_HS_PLAYER_ENTER, scpe);
NetServer::SendPacketToPlayer(players[1], STOC_HS_WATCH_CHANGE, scwc);
}
for(auto pit = observers.begin(); pit != observers.end(); ++pit) {
NetServer::SendPacketToPlayer(*pit, STOC_HS_PLAYER_ENTER, scpe);
NetServer::SendPacketToPlayer(*pit, STOC_HS_WATCH_CHANGE, scwc);
}
STOC_TypeChange sctc;
sctc.type = (dp == host_player ? 0x10 : 0) | dp->type;
NetServer::SendPacketToPlayer(dp, STOC_TYPE_CHANGE, sctc);
}
void SingleDuel::ToObserver(DuelPlayer* dp) {
if(dp->type > 1)
return;
STOC_HS_PlayerChange scpc;
scpc.status = (dp->type << 4) | PLAYERCHANGE_OBSERVE;
if(players[0])
NetServer::SendPacketToPlayer(players[0], STOC_HS_PLAYER_CHANGE, scpc);
if(players[1])
NetServer::SendPacketToPlayer(players[1], STOC_HS_PLAYER_CHANGE, scpc);
for(auto pit = observers.begin(); pit != observers.end(); ++pit)
NetServer::SendPacketToPlayer(*pit, STOC_HS_PLAYER_CHANGE, scpc);
players[dp->type] = 0;
ready[dp->type] = false;
dp->type = NETPLAYER_TYPE_OBSERVER;
observers.insert(dp);
STOC_TypeChange sctc;
sctc.type = (dp == host_player ? 0x10 : 0) | dp->type;
NetServer::SendPacketToPlayer(dp, STOC_TYPE_CHANGE, sctc);
}
void SingleDuel::PlayerReady(DuelPlayer* dp, bool is_ready) {
if(dp->type > 1)
return;
if(ready[dp->type] == is_ready)
return;
if(is_ready) {
unsigned int deckerror = 0;
if(!host_info.no_check_deck) {
if(deck_error[dp->type]) {
deckerror = (DECKERROR_UNKNOWNCARD << 28) | deck_error[dp->type];
} else {
deckerror = deckManager.CheckDeck(pdeck[dp->type], host_info.lflist, host_info.rule);
}
}
if(deckerror) {
STOC_HS_PlayerChange scpc;
scpc.status = (dp->type << 4) | PLAYERCHANGE_NOTREADY;
NetServer::SendPacketToPlayer(dp, STOC_HS_PLAYER_CHANGE, scpc);
STOC_ErrorMsg scem;
scem.msg = ERRMSG_DECKERROR;
scem.code = deckerror;
NetServer::SendPacketToPlayer(dp, STOC_ERROR_MSG, scem);
return;
}
}
ready[dp->type] = is_ready;
STOC_HS_PlayerChange scpc;
scpc.status = (dp->type << 4) | (is_ready ? PLAYERCHANGE_READY : PLAYERCHANGE_NOTREADY);
NetServer::SendPacketToPlayer(players[dp->type], STOC_HS_PLAYER_CHANGE, scpc);
if(players[1 - dp->type])
NetServer::SendPacketToPlayer(players[1 - dp->type], STOC_HS_PLAYER_CHANGE, scpc);
for(auto pit = observers.begin(); pit != observers.end(); ++pit)
NetServer::SendPacketToPlayer(*pit, STOC_HS_PLAYER_CHANGE, scpc);
}
void SingleDuel::PlayerKick(DuelPlayer* dp, unsigned char pos) {
if(pos > 1 || dp != host_player || dp == players[pos] || !players[pos])
return;
LeaveGame(players[pos]);
}
void SingleDuel::UpdateDeck(DuelPlayer* dp, unsigned char* pdata, int len) {
if(dp->type > 1 || ready[dp->type])
return;
if (len < 8 || len > sizeof(CTOS_DeckData))
return;
bool valid = true;
CTOS_DeckData deckbuf;
std::memcpy(&deckbuf, pdata, len);
if (deckbuf.mainc < 0 || deckbuf.mainc > MAINC_MAX)
valid = false;
else if (deckbuf.sidec < 0 || deckbuf.sidec > SIDEC_MAX)
valid = false;
else if (len < (2 + deckbuf.mainc + deckbuf.sidec) * (int)sizeof(int32_t))
valid = false;
if (!valid) {
if(duel_count == 0) {
STOC_HS_PlayerChange scpc;
scpc.status = (dp->type << 4) | PLAYERCHANGE_NOTREADY;
NetServer::SendPacketToPlayer(dp, STOC_HS_PLAYER_CHANGE, scpc);
}
STOC_ErrorMsg scem;
scem.msg = ERRMSG_DECKERROR;
scem.code = 0;
NetServer::SendPacketToPlayer(dp, STOC_ERROR_MSG, scem);
return;
}
if(duel_count == 0) {
deck_error[dp->type] = DeckManager::LoadDeck(pdeck[dp->type], deckbuf.list, deckbuf.mainc, deckbuf.sidec);
PlayerReady(dp, true);
} else {
if(DeckManager::LoadSide(pdeck[dp->type], deckbuf.list, deckbuf.mainc, deckbuf.sidec)) {
ready[dp->type] = true;
NetServer::SendPacketToPlayer(dp, STOC_DUEL_START);
if(ready[0] && ready[1]) {
NetServer::SendPacketToPlayer(players[tp_player], STOC_SELECT_TP);
players[1 - tp_player]->state = 0xff;
players[tp_player]->state = CTOS_TP_RESULT;
duel_stage = DUEL_STAGE_FIRSTGO;
}
} else {
STOC_ErrorMsg scem;
scem.msg = ERRMSG_SIDEERROR;
scem.code = 0;
NetServer::SendPacketToPlayer(dp, STOC_ERROR_MSG, scem);
}
}
}
void SingleDuel::StartDuel(DuelPlayer* dp) {
if(dp != host_player)
return;
if(!ready[0] || !ready[1])
return;
NetServer::StopListen();
//NetServer::StopBroadcast();
NetServer::SendPacketToPlayer(players[0], STOC_DUEL_START);
NetServer::ReSendToPlayer(players[1]);
for(auto oit = observers.begin(); oit != observers.end(); ++oit) {
(*oit)->state = CTOS_LEAVE_GAME;
NetServer::ReSendToPlayer(*oit);
}
unsigned char deckbuff[12];
auto pbuf = deckbuff;
BufferIO::WriteInt16(pbuf, (short)pdeck[0].main.size());
BufferIO::WriteInt16(pbuf, (short)pdeck[0].extra.size());
BufferIO::WriteInt16(pbuf, (short)pdeck[0].side.size());
BufferIO::WriteInt16(pbuf, (short)pdeck[1].main.size());
BufferIO::WriteInt16(pbuf, (short)pdeck[1].extra.size());
BufferIO::WriteInt16(pbuf, (short)pdeck[1].side.size());
NetServer::SendBufferToPlayer(players[0], STOC_DECK_COUNT, deckbuff, 12);
char tempbuff[6];
std::memcpy(tempbuff, deckbuff, 6);
std::memcpy(deckbuff, deckbuff + 6, 6);
std::memcpy(deckbuff + 6, tempbuff, 6);
NetServer::SendBufferToPlayer(players[1], STOC_DECK_COUNT, deckbuff, 12);
NetServer::SendPacketToPlayer(players[0], STOC_SELECT_HAND);
NetServer::ReSendToPlayer(players[1]);
hand_result[0] = 0;
hand_result[1] = 0;
players[0]->state = CTOS_HAND_RESULT;
players[1]->state = CTOS_HAND_RESULT;
duel_stage = DUEL_STAGE_FINGER;
}
void SingleDuel::HandResult(DuelPlayer* dp, unsigned char res) {
if(res > 3)
return;
if(dp->state != CTOS_HAND_RESULT)
return;
hand_result[dp->type] = res;
if(hand_result[0] && hand_result[1]) {
STOC_HandResult schr;
schr.res1 = hand_result[0];
schr.res2 = hand_result[1];
NetServer::SendPacketToPlayer(players[0], STOC_HAND_RESULT, schr);
for(auto oit = observers.begin(); oit != observers.end(); ++oit)
NetServer::ReSendToPlayer(*oit);
schr.res1 = hand_result[1];
schr.res2 = hand_result[0];
NetServer::SendPacketToPlayer(players[1], STOC_HAND_RESULT, schr);
if(hand_result[0] == hand_result[1]) {
NetServer::SendPacketToPlayer(players[0], STOC_SELECT_HAND);
NetServer::ReSendToPlayer(players[1]);
hand_result[0] = 0;
hand_result[1] = 0;
players[0]->state = CTOS_HAND_RESULT;
players[1]->state = CTOS_HAND_RESULT;
} else if((hand_result[0] == 1 && hand_result[1] == 2)
|| (hand_result[0] == 2 && hand_result[1] == 3)
|| (hand_result[0] == 3 && hand_result[1] == 1)) {
NetServer::SendPacketToPlayer(players[1], STOC_SELECT_TP);
tp_player = 1;
players[0]->state = 0xff;
players[1]->state = CTOS_TP_RESULT;
duel_stage = DUEL_STAGE_FIRSTGO;
} else {
NetServer::SendPacketToPlayer(players[0], STOC_SELECT_TP);
players[1]->state = 0xff;
players[0]->state = CTOS_TP_RESULT;
tp_player = 0;
duel_stage = DUEL_STAGE_FIRSTGO;
}
}
}
void SingleDuel::TPResult(DuelPlayer* dp, unsigned char tp) {
if(dp->state != CTOS_TP_RESULT)
return;
duel_stage = DUEL_STAGE_DUELING;
bool swapped = false;
pplayer[0] = players[0];
pplayer[1] = players[1];
if((tp && dp->type == 1) || (!tp && dp->type == 0)) {
DuelPlayer* p = players[0];
players[0] = players[1];
players[1] = p;
players[0]->type = 0;
players[1]->type = 1;
Deck d = pdeck[0];
pdeck[0] = pdeck[1];
pdeck[1] = d;
swapped = true;
}
dp->state = CTOS_RESPONSE;
std::random_device rd;
ExtendedReplayHeader rh;
rh.base.id = REPLAY_ID_YRP2;
rh.base.version = PRO_VERSION;
rh.base.flag = REPLAY_UNIFORM;
rh.base.start_time = (uint32_t)std::time(nullptr);
for (auto& x : rh.seed_sequence)
x = rd();
mtrandom rnd(rh.seed_sequence, SEED_COUNT);
last_replay.BeginRecord();
last_replay.WriteHeader(rh);
last_replay.WriteData(players[0]->name, 40, false);
last_replay.WriteData(players[1]->name, 40, false);
if(!host_info.no_shuffle_deck) {
rnd.shuffle_vector(pdeck[0].main);
rnd.shuffle_vector(pdeck[1].main);
}
time_limit[0] = host_info.time_limit;
time_limit[1] = host_info.time_limit;
set_script_reader(DataManager::ScriptReaderEx);
set_card_reader(DataManager::CardReader);
set_message_handler(SingleDuel::MessageHandler);
pduel = create_duel_v2(rh.seed_sequence);
set_player_info(pduel, 0, host_info.start_lp, host_info.start_hand, host_info.draw_count);
set_player_info(pduel, 1, host_info.start_lp, host_info.start_hand, host_info.draw_count);
unsigned int opt = (unsigned int)host_info.duel_rule << 16;
if(host_info.no_shuffle_deck)
opt |= DUEL_PSEUDO_SHUFFLE;
last_replay.WriteInt32(host_info.start_lp, false);
last_replay.WriteInt32(host_info.start_hand, false);
last_replay.WriteInt32(host_info.draw_count, false);
last_replay.WriteInt32(opt, false);
last_replay.Flush();
auto load = [&](const std::vector<code_pointer>& deck_container, uint8_t p, uint8_t location) {
last_replay.WriteInt32(deck_container.size(), false);
for (auto cit = deck_container.rbegin(); cit != deck_container.rend(); ++cit) {
new_card(pduel, (*cit)->first, p, p, location, 0, POS_FACEDOWN_DEFENSE);
last_replay.WriteInt32((*cit)->first, false);
}
};
load(pdeck[0].main, 0, LOCATION_DECK);
load(pdeck[0].extra, 0, LOCATION_EXTRA);
load(pdeck[1].main, 1, LOCATION_DECK);
load(pdeck[1].extra, 1, LOCATION_EXTRA);
last_replay.Flush();
unsigned char startbuf[32]{};
auto pbuf = startbuf;
BufferIO::WriteInt8(pbuf, MSG_START);
BufferIO::WriteInt8(pbuf, 0);
BufferIO::WriteInt8(pbuf, host_info.duel_rule);
BufferIO::WriteInt32(pbuf, host_info.start_lp);
BufferIO::WriteInt32(pbuf, host_info.start_lp);
BufferIO::WriteInt16(pbuf, query_field_count(pduel, 0, LOCATION_DECK));
BufferIO::WriteInt16(pbuf, query_field_count(pduel, 0, LOCATION_EXTRA));
BufferIO::WriteInt16(pbuf, query_field_count(pduel, 1, LOCATION_DECK));
BufferIO::WriteInt16(pbuf, query_field_count(pduel, 1, LOCATION_EXTRA));
NetServer::SendBufferToPlayer(players[0], STOC_GAME_MSG, startbuf, 19);
startbuf[1] = 1;
NetServer::SendBufferToPlayer(players[1], STOC_GAME_MSG, startbuf, 19);
if(!swapped)
startbuf[1] = 0x10;
else
startbuf[1] = 0x11;
for(auto oit = observers.begin(); oit != observers.end(); ++oit)
NetServer::SendBufferToPlayer(*oit, STOC_GAME_MSG, startbuf, 19);
RefreshExtra(0);
RefreshExtra(1);
start_duel(pduel, opt);
if(host_info.time_limit) {
time_elapsed = 0;
timeval timeout = { 1, 0 };
event_add(etimer, &timeout);
}
Process();
}
void SingleDuel::Process() {
std::vector<unsigned char> engineBuffer;
engineBuffer.reserve(SIZE_MESSAGE_BUFFER);
unsigned int engFlag = 0;
int engLen = 0;
int stop = 0;
while (!stop) {
if (engFlag == PROCESSOR_END)
break;
unsigned int result = process(pduel);
engLen = result & PROCESSOR_BUFFER_LEN;
engFlag = result & PROCESSOR_FLAG;
if (engLen > 0) {
if (engLen > (int)engineBuffer.size())
engineBuffer.resize(engLen);
get_message(pduel, engineBuffer.data());
stop = Analyze(engineBuffer.data(), engLen);
}
}
if(stop == 2)
DuelEndProc();
}
void SingleDuel::DuelEndProc() {
if(!match_mode) {
NetServer::SendPacketToPlayer(players[0], STOC_DUEL_END);
NetServer::ReSendToPlayer(players[1]);
for(auto oit = observers.begin(); oit != observers.end(); ++oit)
NetServer::ReSendToPlayer(*oit);
duel_stage = DUEL_STAGE_END;
} else {
int winc[3] = {0, 0, 0};
for(int i = 0; i < duel_count; ++i)
winc[match_result[i]]++;
if(match_kill
|| (winc[0] == 2 || (winc[0] == 1 && winc[2] == 2))
|| (winc[1] == 2 || (winc[1] == 1 && winc[2] == 2))
|| (winc[2] == 3 || (winc[0] == 1 && winc[1] == 1 && winc[2] == 1)) ) {
NetServer::SendPacketToPlayer(players[0], STOC_DUEL_END);
NetServer::ReSendToPlayer(players[1]);
for(auto oit = observers.begin(); oit != observers.end(); ++oit)
NetServer::ReSendToPlayer(*oit);
duel_stage = DUEL_STAGE_END;
} else {
if(players[0] != pplayer[0]) {
players[0] = pplayer[0];
players[1] = pplayer[1];
players[0]->type = 0;
players[1]->type = 1;
Deck d = pdeck[0];
pdeck[0] = pdeck[1];
pdeck[1] = d;
}
ready[0] = false;
ready[1] = false;
players[0]->state = CTOS_UPDATE_DECK;
players[1]->state = CTOS_UPDATE_DECK;
NetServer::SendPacketToPlayer(players[0], STOC_CHANGE_SIDE);
NetServer::SendPacketToPlayer(players[1], STOC_CHANGE_SIDE);
for(auto oit = observers.begin(); oit != observers.end(); ++oit)
NetServer::SendPacketToPlayer(*oit, STOC_WAITING_SIDE);
duel_stage = DUEL_STAGE_SIDING;
}
}
}
void SingleDuel::Surrender(DuelPlayer* dp) {
if(dp->type > 1 || !pduel)
return;
unsigned char wbuf[3];
uint32_t player = dp->type;
wbuf[0] = MSG_WIN;
wbuf[1] = 1 - player;
wbuf[2] = 0;
NetServer::SendBufferToPlayer(players[0], STOC_GAME_MSG, wbuf, 3);
NetServer::ReSendToPlayer(players[1]);
for(auto oit = observers.begin(); oit != observers.end(); ++oit)
NetServer::ReSendToPlayer(*oit);
if(players[player] == pplayer[player]) {
match_result[duel_count++] = 1 - player;
tp_player = player;
} else {
match_result[duel_count++] = player;
tp_player = 1 - player;
}
EndDuel();
DuelEndProc();
event_del(etimer);
}
// Analyze ocgcore message
int SingleDuel::Analyze(unsigned char* msgbuffer, unsigned int len) {
unsigned char* offset, *pbufw, *pbuf = msgbuffer;
int player, count, type;
while (pbuf - msgbuffer < (int)len) {
offset = pbuf;
unsigned char engType = BufferIO::ReadUInt8(pbuf);
switch (engType) {
case MSG_RETRY: {
WaitforResponse(last_response);
NetServer::SendBufferToPlayer(players[last_response], STOC_GAME_MSG, offset, pbuf - offset);
return 1;
}
case MSG_HINT: {
type = BufferIO::ReadUInt8(pbuf);
player = BufferIO::ReadUInt8(pbuf);
BufferIO::ReadInt32(pbuf);
switch (type) {
case 1:
case 2:
case 3:
case 5: {
NetServer::SendBufferToPlayer(players[player], STOC_GAME_MSG, offset, pbuf - offset);
break;
}
case 4:
case 6:
case 7:
case 8:
case 9:
case 11: {
NetServer::SendBufferToPlayer(players[1 - player], STOC_GAME_MSG, offset, pbuf - offset);
for(auto oit = observers.begin(); oit != observers.end(); ++oit)
NetServer::ReSendToPlayer(*oit);
break;
}
case 10: {
NetServer::SendBufferToPlayer(players[0], STOC_GAME_MSG, offset, pbuf - offset);
NetServer::SendBufferToPlayer(players[1], STOC_GAME_MSG, offset, pbuf - offset);
for(auto oit = observers.begin(); oit != observers.end(); ++oit)
NetServer::ReSendToPlayer(*oit);
break;
}
}
break;
}
case MSG_WIN: {
player = BufferIO::ReadUInt8(pbuf);
type = BufferIO::ReadUInt8(pbuf);
NetServer::SendBufferToPlayer(players[0], STOC_GAME_MSG, offset, pbuf - offset);
NetServer::ReSendToPlayer(players[1]);
for(auto oit = observers.begin(); oit != observers.end(); ++oit)
NetServer::ReSendToPlayer(*oit);
if(player > 1) {
match_result[duel_count++] = 2;
tp_player = 1 - tp_player;
} else if(players[player] == pplayer[player]) {
match_result[duel_count++] = player;
tp_player = 1 - player;
} else {
match_result[duel_count++] = 1 - player;
tp_player = player;
}
EndDuel();
return 2;
}
case MSG_SELECT_BATTLECMD: {
player = BufferIO::ReadUInt8(pbuf);
count = BufferIO::ReadUInt8(pbuf);
pbuf += count * 11;
count = BufferIO::ReadUInt8(pbuf);
pbuf += count * 8 + 2;
RefreshMzone(0);
RefreshMzone(1);
RefreshSzone(0);
RefreshSzone(1);
RefreshHand(0);
RefreshHand(1);
WaitforResponse(player);
NetServer::SendBufferToPlayer(players[player], STOC_GAME_MSG, offset, pbuf - offset);
return 1;
}
case MSG_SELECT_IDLECMD: {
player = BufferIO::ReadUInt8(pbuf);
count = BufferIO::ReadUInt8(pbuf);
pbuf += count * 7;
count = BufferIO::ReadUInt8(pbuf);
pbuf += count * 7;
count = BufferIO::ReadUInt8(pbuf);
pbuf += count * 7;
count = BufferIO::ReadUInt8(pbuf);
pbuf += count * 7;
count = BufferIO::ReadUInt8(pbuf);
pbuf += count * 7;
count = BufferIO::ReadUInt8(pbuf);
pbuf += count * 11 + 3;
RefreshMzone(0);
RefreshMzone(1);
RefreshSzone(0);
RefreshSzone(1);
RefreshHand(0);
RefreshHand(1);
WaitforResponse(player);
NetServer::SendBufferToPlayer(players[player], STOC_GAME_MSG, offset, pbuf - offset);
return 1;
}
case MSG_SELECT_EFFECTYN: {
player = BufferIO::ReadUInt8(pbuf);
pbuf += 12;
WaitforResponse(player);
NetServer::SendBufferToPlayer(players[player], STOC_GAME_MSG, offset, pbuf - offset);
return 1;
}
case MSG_SELECT_YESNO: {
player = BufferIO::ReadUInt8(pbuf);
pbuf += 4;
WaitforResponse(player);
NetServer::SendBufferToPlayer(players[player], STOC_GAME_MSG, offset, pbuf - offset);
return 1;
}
case MSG_SELECT_OPTION: {
player = BufferIO::ReadUInt8(pbuf);
count = BufferIO::ReadUInt8(pbuf);
pbuf += count * 4;
WaitforResponse(player);
NetServer::SendBufferToPlayer(players[player], STOC_GAME_MSG, offset, pbuf - offset);
return 1;
}
case MSG_SELECT_CARD:
case MSG_SELECT_TRIBUTE: {
player = BufferIO::ReadUInt8(pbuf);
pbuf += 3;
count = BufferIO::ReadUInt8(pbuf);
int c/*, l, s, ss, code*/;
for (int i = 0; i < count; ++i) {
pbufw = pbuf;
/*code = */BufferIO::ReadInt32(pbuf);
c = BufferIO::ReadUInt8(pbuf);
/*l = */BufferIO::ReadUInt8(pbuf);
/*s = */BufferIO::ReadUInt8(pbuf);
/*ss = */BufferIO::ReadUInt8(pbuf);
if (c != player) BufferIO::WriteInt32(pbufw, 0);
}
WaitforResponse(player);
NetServer::SendBufferToPlayer(players[player], STOC_GAME_MSG, offset, pbuf - offset);
return 1;
}
case MSG_SELECT_UNSELECT_CARD: {
player = BufferIO::ReadUInt8(pbuf);
pbuf += 4;
count = BufferIO::ReadUInt8(pbuf);
int c/*, l, s, ss, code*/;
for (int i = 0; i < count; ++i) {
pbufw = pbuf;
/*code = */BufferIO::ReadInt32(pbuf);
c = BufferIO::ReadUInt8(pbuf);
/*l = */BufferIO::ReadUInt8(pbuf);
/*s = */BufferIO::ReadUInt8(pbuf);
/*ss = */BufferIO::ReadUInt8(pbuf);
if (c != player) BufferIO::WriteInt32(pbufw, 0);
}
count = BufferIO::ReadUInt8(pbuf);
for (int i = 0; i < count; ++i) {
pbufw = pbuf;
/*code = */BufferIO::ReadInt32(pbuf);
c = BufferIO::ReadUInt8(pbuf);
/*l = */BufferIO::ReadUInt8(pbuf);
/*s = */BufferIO::ReadUInt8(pbuf);
/*ss = */BufferIO::ReadUInt8(pbuf);
if (c != player) BufferIO::WriteInt32(pbufw, 0);
}
WaitforResponse(player);
NetServer::SendBufferToPlayer(players[player], STOC_GAME_MSG, offset, pbuf - offset);
return 1;
}
case MSG_SELECT_CHAIN: {
player = BufferIO::ReadUInt8(pbuf);
count = BufferIO::ReadUInt8(pbuf);
pbuf += 10 + count * 13;
WaitforResponse(player);
NetServer::SendBufferToPlayer(players[player], STOC_GAME_MSG, offset, pbuf - offset);
return 1;
}
case MSG_SELECT_PLACE:
case MSG_SELECT_DISFIELD: {
player = BufferIO::ReadUInt8(pbuf);
pbuf += 5;
WaitforResponse(player);
NetServer::SendBufferToPlayer(players[player], STOC_GAME_MSG, offset, pbuf - offset);
return 1;
}
case MSG_SELECT_POSITION: {
player = BufferIO::ReadUInt8(pbuf);
pbuf += 5;
WaitforResponse(player);
NetServer::SendBufferToPlayer(players[player], STOC_GAME_MSG, offset, pbuf - offset);
return 1;
}
case MSG_SELECT_COUNTER: {
player = BufferIO::ReadUInt8(pbuf);
pbuf += 4;
count = BufferIO::ReadUInt8(pbuf);
pbuf += count * 9;
WaitforResponse(player);
NetServer::SendBufferToPlayer(players[player], STOC_GAME_MSG, offset, pbuf - offset);
return 1;
}
case MSG_SELECT_SUM: {
pbuf++;
player = BufferIO::ReadUInt8(pbuf);
pbuf += 6;
count = BufferIO::ReadUInt8(pbuf);
pbuf += count * 11;
count = BufferIO::ReadUInt8(pbuf);
pbuf += count * 11;
WaitforResponse(player);
NetServer::SendBufferToPlayer(players[player], STOC_GAME_MSG, offset, pbuf - offset);
return 1;
}
case MSG_SORT_CARD: {
player = BufferIO::ReadUInt8(pbuf);
count = BufferIO::ReadUInt8(pbuf);
pbuf += count * 7;
WaitforResponse(player);
NetServer::SendBufferToPlayer(players[player], STOC_GAME_MSG, offset, pbuf - offset);
return 1;
}
case MSG_CONFIRM_DECKTOP: {
player = BufferIO::ReadUInt8(pbuf);
count = BufferIO::ReadUInt8(pbuf);
pbuf += count * 7;
NetServer::SendBufferToPlayer(players[0], STOC_GAME_MSG, offset, pbuf - offset);
NetServer::ReSendToPlayer(players[1]);
for(auto oit = observers.begin(); oit != observers.end(); ++oit)
NetServer::ReSendToPlayer(*oit);
break;
}
case MSG_CONFIRM_EXTRATOP: {
player = BufferIO::ReadUInt8(pbuf);
count = BufferIO::ReadUInt8(pbuf);
pbuf += count * 7;
NetServer::SendBufferToPlayer(players[0], STOC_GAME_MSG, offset, pbuf - offset);
NetServer::ReSendToPlayer(players[1]);
for (auto oit = observers.begin(); oit != observers.end(); ++oit)
NetServer::ReSendToPlayer(*oit);
break;
}
case MSG_CONFIRM_CARDS: {
player = BufferIO::ReadUInt8(pbuf);
count = BufferIO::ReadUInt8(pbuf);
if(pbuf[5] != LOCATION_DECK) {
pbuf += count * 7;
NetServer::SendBufferToPlayer(players[player], STOC_GAME_MSG, offset, pbuf - offset);
NetServer::ReSendToPlayer(players[1 - player]);
for(auto oit = observers.begin(); oit != observers.end(); ++oit)
NetServer::ReSendToPlayer(*oit);
} else {
pbuf += count * 7;
NetServer::SendBufferToPlayer(players[player], STOC_GAME_MSG, offset, pbuf - offset);
}
break;
}
case MSG_SHUFFLE_DECK: {
player = BufferIO::ReadUInt8(pbuf);
NetServer::SendBufferToPlayer(players[0], STOC_GAME_MSG, offset, pbuf - offset);
NetServer::ReSendToPlayer(players[1]);
for(auto oit = observers.begin(); oit != observers.end(); ++oit)
NetServer::ReSendToPlayer(*oit);
break;
}
case MSG_SHUFFLE_HAND: {
player = BufferIO::ReadUInt8(pbuf);
count = BufferIO::ReadUInt8(pbuf);
NetServer::SendBufferToPlayer(players[player], STOC_GAME_MSG, offset, (pbuf - offset) + count * 4);
for(int i = 0; i < count; ++i)
BufferIO::WriteInt32(pbuf, 0);
NetServer::SendBufferToPlayer(players[1 - player], STOC_GAME_MSG, offset, pbuf - offset);
for(auto oit = observers.begin(); oit != observers.end(); ++oit)
NetServer::ReSendToPlayer(*oit);
RefreshHand(player, 0x781fff, 0);
break;
}
case MSG_SHUFFLE_EXTRA: {
player = BufferIO::ReadUInt8(pbuf);
count = BufferIO::ReadUInt8(pbuf);
NetServer::SendBufferToPlayer(players[player], STOC_GAME_MSG, offset, (pbuf - offset) + count * 4);
for (int i = 0; i < count; ++i)
BufferIO::WriteInt32(pbuf, 0);
NetServer::SendBufferToPlayer(players[1 - player], STOC_GAME_MSG, offset, pbuf - offset);
for (auto oit = observers.begin(); oit != observers.end(); ++oit)
NetServer::ReSendToPlayer(*oit);
RefreshExtra(player);
break;
}
case MSG_REFRESH_DECK: {
pbuf++;
NetServer::SendBufferToPlayer(players[0], STOC_GAME_MSG, offset, pbuf - offset);
NetServer::ReSendToPlayer(players[1]);
for(auto oit = observers.begin(); oit != observers.end(); ++oit)
NetServer::ReSendToPlayer(*oit);
break;
}
case MSG_SWAP_GRAVE_DECK: {
player = BufferIO::ReadUInt8(pbuf);
NetServer::SendBufferToPlayer(players[0], STOC_GAME_MSG, offset, pbuf - offset);
NetServer::ReSendToPlayer(players[1]);
for(auto oit = observers.begin(); oit != observers.end(); ++oit)
NetServer::ReSendToPlayer(*oit);
RefreshGrave(player);
break;
}
case MSG_REVERSE_DECK: {
NetServer::SendBufferToPlayer(players[0], STOC_GAME_MSG, offset, pbuf - offset);
NetServer::ReSendToPlayer(players[1]);
for(auto oit = observers.begin(); oit != observers.end(); ++oit)
NetServer::ReSendToPlayer(*oit);
break;
}
case MSG_DECK_TOP: {
pbuf += 6;
NetServer::SendBufferToPlayer(players[0], STOC_GAME_MSG, offset, pbuf - offset);
NetServer::ReSendToPlayer(players[1]);
for(auto oit = observers.begin(); oit != observers.end(); ++oit)
NetServer::ReSendToPlayer(*oit);
break;
}
case MSG_SHUFFLE_SET_CARD: {
unsigned int loc = BufferIO::ReadUInt8(pbuf);
count = BufferIO::ReadUInt8(pbuf);
pbuf += count * 8;
NetServer::SendBufferToPlayer(players[0], STOC_GAME_MSG, offset, pbuf - offset);
NetServer::ReSendToPlayer(players[1]);
for(auto oit = observers.begin(); oit != observers.end(); ++oit)
NetServer::ReSendToPlayer(*oit);
if(loc == LOCATION_MZONE) {
RefreshMzone(0, 0x181fff, 0);
RefreshMzone(1, 0x181fff, 0);
}
else {
RefreshSzone(0, 0x181fff, 0);
RefreshSzone(1, 0x181fff, 0);
}
break;
}
case MSG_NEW_TURN: {
RefreshMzone(0);
RefreshMzone(1);
RefreshSzone(0);
RefreshSzone(1);
RefreshHand(0);
RefreshHand(1);
pbuf++;
time_limit[0] = host_info.time_limit;
time_limit[1] = host_info.time_limit;
NetServer::SendBufferToPlayer(players[0], STOC_GAME_MSG, offset, pbuf - offset);
NetServer::ReSendToPlayer(players[1]);
for(auto oit = observers.begin(); oit != observers.end(); ++oit)
NetServer::ReSendToPlayer(*oit);
break;
}
case MSG_NEW_PHASE: {
pbuf += 2;
NetServer::SendBufferToPlayer(players[0], STOC_GAME_MSG, offset, pbuf - offset);
NetServer::ReSendToPlayer(players[1]);
for(auto oit = observers.begin(); oit != observers.end(); ++oit)
NetServer::ReSendToPlayer(*oit);
RefreshMzone(0);
RefreshMzone(1);
RefreshSzone(0);
RefreshSzone(1);
RefreshHand(0);
RefreshHand(1);
break;
}
case MSG_MOVE: {
pbufw = pbuf;
int pc = pbuf[4];
int pl = pbuf[5];
/*int ps = pbuf[6];*/
/*int pp = pbuf[7];*/
int cc = pbuf[8];
int cl = pbuf[9];
int cs = pbuf[10];
int cp = pbuf[11];
pbuf += 16;
NetServer::SendBufferToPlayer(players[cc], STOC_GAME_MSG, offset, pbuf - offset);
if (!(cl & (LOCATION_GRAVE + LOCATION_OVERLAY)) && ((cl & (LOCATION_DECK + LOCATION_HAND)) || (cp & POS_FACEDOWN)))
BufferIO::WriteInt32(pbufw, 0);
NetServer::SendBufferToPlayer(players[1 - cc], STOC_GAME_MSG, offset, pbuf - offset);
for(auto oit = observers.begin(); oit != observers.end(); ++oit)
NetServer::ReSendToPlayer(*oit);
if (cl != 0 && (cl & LOCATION_OVERLAY) == 0 && (cl != pl || pc != cc))
RefreshSingle(cc, cl, cs);
break;
}
case MSG_POS_CHANGE: {
int cc = pbuf[4];
int cl = pbuf[5];
int cs = pbuf[6];
int pp = pbuf[7];
int cp = pbuf[8];
pbuf += 9;
NetServer::SendBufferToPlayer(players[0], STOC_GAME_MSG, offset, pbuf - offset);
NetServer::ReSendToPlayer(players[1]);
for(auto oit = observers.begin(); oit != observers.end(); ++oit)
NetServer::ReSendToPlayer(*oit);
if((pp & POS_FACEDOWN) && (cp & POS_FACEUP))
RefreshSingle(cc, cl, cs);
break;
}
case MSG_SET: {
BufferIO::WriteInt32(pbuf, 0);
pbuf += 4;
NetServer::SendBufferToPlayer(players[0], STOC_GAME_MSG, offset, pbuf - offset);
NetServer::ReSendToPlayer(players[1]);
for(auto oit = observers.begin(); oit != observers.end(); ++oit)
NetServer::ReSendToPlayer(*oit);
break;
}
case MSG_SWAP: {
int c1 = pbuf[4];
int l1 = pbuf[5];
int s1 = pbuf[6];
int c2 = pbuf[12];
int l2 = pbuf[13];
int s2 = pbuf[14];
pbuf += 16;
NetServer::SendBufferToPlayer(players[0], STOC_GAME_MSG, offset, pbuf - offset);
NetServer::ReSendToPlayer(players[1]);
for(auto oit = observers.begin(); oit != observers.end(); ++oit)
NetServer::ReSendToPlayer(*oit);
RefreshSingle(c1, l1, s1);
RefreshSingle(c2, l2, s2);
break;
}
case MSG_FIELD_DISABLED: {
pbuf += 4;
NetServer::SendBufferToPlayer(players[0], STOC_GAME_MSG, offset, pbuf - offset);
NetServer::ReSendToPlayer(players[1]);
for(auto oit = observers.begin(); oit != observers.end(); ++oit)
NetServer::ReSendToPlayer(*oit);
break;
}
case MSG_SUMMONING: {
pbuf += 8;
NetServer::SendBufferToPlayer(players[0], STOC_GAME_MSG, offset, pbuf - offset);
NetServer::ReSendToPlayer(players[1]);
for(auto oit = observers.begin(); oit != observers.end(); ++oit)
NetServer::ReSendToPlayer(*oit);
break;
}
case MSG_SUMMONED: {
NetServer::SendBufferToPlayer(players[0], STOC_GAME_MSG, offset, pbuf - offset);
NetServer::ReSendToPlayer(players[1]);
for(auto oit = observers.begin(); oit != observers.end(); ++oit)
NetServer::ReSendToPlayer(*oit);
RefreshMzone(0);
RefreshMzone(1);
RefreshSzone(0);
RefreshSzone(1);
break;
}
case MSG_SPSUMMONING: {
pbuf += 8;
NetServer::SendBufferToPlayer(players[0], STOC_GAME_MSG, offset, pbuf - offset);
NetServer::ReSendToPlayer(players[1]);
for(auto oit = observers.begin(); oit != observers.end(); ++oit)
NetServer::ReSendToPlayer(*oit);
break;
}
case MSG_SPSUMMONED: {
NetServer::SendBufferToPlayer(players[0], STOC_GAME_MSG, offset, pbuf - offset);
NetServer::ReSendToPlayer(players[1]);
for(auto oit = observers.begin(); oit != observers.end(); ++oit)
NetServer::ReSendToPlayer(*oit);
RefreshMzone(0);
RefreshMzone(1);
RefreshSzone(0);
RefreshSzone(1);
break;
}
case MSG_FLIPSUMMONING: {
RefreshSingle(pbuf[4], pbuf[5], pbuf[6]);
pbuf += 8;
NetServer::SendBufferToPlayer(players[0], STOC_GAME_MSG, offset, pbuf - offset);
NetServer::ReSendToPlayer(players[1]);
for(auto oit = observers.begin(); oit != observers.end(); ++oit)
NetServer::ReSendToPlayer(*oit);
break;
}
case MSG_FLIPSUMMONED: {
NetServer::SendBufferToPlayer(players[0], STOC_GAME_MSG, offset, pbuf - offset);
NetServer::ReSendToPlayer(players[1]);
for(auto oit = observers.begin(); oit != observers.end(); ++oit)
NetServer::ReSendToPlayer(*oit);
RefreshMzone(0);
RefreshMzone(1);
RefreshSzone(0);
RefreshSzone(1);
break;
}
case MSG_CHAINING: {
pbuf += 16;
NetServer::SendBufferToPlayer(players[0], STOC_GAME_MSG, offset, pbuf - offset);
NetServer::ReSendToPlayer(players[1]);
for(auto oit = observers.begin(); oit != observers.end(); ++oit)
NetServer::ReSendToPlayer(*oit);
break;
}
case MSG_CHAINED: {
pbuf++;
NetServer::SendBufferToPlayer(players[0], STOC_GAME_MSG, offset, pbuf - offset);
NetServer::ReSendToPlayer(players[1]);
for(auto oit = observers.begin(); oit != observers.end(); ++oit)
NetServer::ReSendToPlayer(*oit);
RefreshMzone(0);
RefreshMzone(1);
RefreshSzone(0);
RefreshSzone(1);
RefreshHand(0);
RefreshHand(1);
break;
}
case MSG_CHAIN_SOLVING: {
pbuf++;
NetServer::SendBufferToPlayer(players[0], STOC_GAME_MSG, offset, pbuf - offset);
NetServer::ReSendToPlayer(players[1]);
for(auto oit = observers.begin(); oit != observers.end(); ++oit)
NetServer::ReSendToPlayer(*oit);
break;
}
case MSG_CHAIN_SOLVED: {
pbuf++;
NetServer::SendBufferToPlayer(players[0], STOC_GAME_MSG, offset, pbuf - offset);
NetServer::ReSendToPlayer(players[1]);
for(auto oit = observers.begin(); oit != observers.end(); ++oit)
NetServer::ReSendToPlayer(*oit);
RefreshMzone(0);
RefreshMzone(1);
RefreshSzone(0);
RefreshSzone(1);
RefreshHand(0);
RefreshHand(1);
break;
}
case MSG_CHAIN_END: {
NetServer::SendBufferToPlayer(players[0], STOC_GAME_MSG, offset, pbuf - offset);
NetServer::ReSendToPlayer(players[1]);
for(auto oit = observers.begin(); oit != observers.end(); ++oit)
NetServer::ReSendToPlayer(*oit);
RefreshMzone(0);
RefreshMzone(1);
RefreshSzone(0);
RefreshSzone(1);
RefreshHand(0);
RefreshHand(1);
break;
}
case MSG_CHAIN_NEGATED: {
pbuf++;
NetServer::SendBufferToPlayer(players[0], STOC_GAME_MSG, offset, pbuf - offset);
NetServer::ReSendToPlayer(players[1]);
for(auto oit = observers.begin(); oit != observers.end(); ++oit)
NetServer::ReSendToPlayer(*oit);
break;
}
case MSG_CHAIN_DISABLED: {
pbuf++;
NetServer::SendBufferToPlayer(players[0], STOC_GAME_MSG, offset, pbuf - offset);
NetServer::ReSendToPlayer(players[1]);
for(auto oit = observers.begin(); oit != observers.end(); ++oit)
NetServer::ReSendToPlayer(*oit);
break;
}
case MSG_CARD_SELECTED: {
player = BufferIO::ReadUInt8(pbuf);
count = BufferIO::ReadUInt8(pbuf);
pbuf += count * 4;
break;
}
case MSG_RANDOM_SELECTED: {
player = BufferIO::ReadUInt8(pbuf);
count = BufferIO::ReadUInt8(pbuf);
pbuf += count * 4;
NetServer::SendBufferToPlayer(players[player], STOC_GAME_MSG, offset, pbuf - offset);
NetServer::ReSendToPlayer(players[1]);
for(auto oit = observers.begin(); oit != observers.end(); ++oit)
NetServer::ReSendToPlayer(*oit);
break;
}
case MSG_BECOME_TARGET: {
count = BufferIO::ReadUInt8(pbuf);
pbuf += count * 4;
NetServer::SendBufferToPlayer(players[0], STOC_GAME_MSG, offset, pbuf - offset);
NetServer::ReSendToPlayer(players[1]);
for(auto oit = observers.begin(); oit != observers.end(); ++oit)
NetServer::ReSendToPlayer(*oit);
break;
}
case MSG_DRAW: {
player = BufferIO::ReadUInt8(pbuf);
count = BufferIO::ReadUInt8(pbuf);
pbufw = pbuf;
pbuf += count * 4;
NetServer::SendBufferToPlayer(players[player], STOC_GAME_MSG, offset, pbuf - offset);
for (int i = 0; i < count; ++i) {
if(!(pbufw[3] & 0x80))
BufferIO::WriteInt32(pbufw, 0);
else
pbufw += 4;
}
NetServer::SendBufferToPlayer(players[1 - player], STOC_GAME_MSG, offset, pbuf - offset);
for(auto oit = observers.begin(); oit != observers.end(); ++oit)
NetServer::ReSendToPlayer(*oit);
break;
}
case MSG_DAMAGE: {
pbuf += 5;
NetServer::SendBufferToPlayer(players[0], STOC_GAME_MSG, offset, pbuf - offset);
NetServer::ReSendToPlayer(players[1]);
for(auto oit = observers.begin(); oit != observers.end(); ++oit)
NetServer::ReSendToPlayer(*oit);
break;
}
case MSG_RECOVER: {
pbuf += 5;
NetServer::SendBufferToPlayer(players[0], STOC_GAME_MSG, offset, pbuf - offset);
NetServer::ReSendToPlayer(players[1]);
for(auto oit = observers.begin(); oit != observers.end(); ++oit)
NetServer::ReSendToPlayer(*oit);
break;
}
case MSG_EQUIP: {
pbuf += 8;
NetServer::SendBufferToPlayer(players[0], STOC_GAME_MSG, offset, pbuf - offset);
NetServer::ReSendToPlayer(players[1]);
for(auto oit = observers.begin(); oit != observers.end(); ++oit)
NetServer::ReSendToPlayer(*oit);
break;
}
case MSG_LPUPDATE: {
pbuf += 5;
NetServer::SendBufferToPlayer(players[0], STOC_GAME_MSG, offset, pbuf - offset);
NetServer::ReSendToPlayer(players[1]);
for(auto oit = observers.begin(); oit != observers.end(); ++oit)
NetServer::ReSendToPlayer(*oit);
break;
}
case MSG_UNEQUIP: {
pbuf += 4;
NetServer::SendBufferToPlayer(players[0], STOC_GAME_MSG, offset, pbuf - offset);
NetServer::ReSendToPlayer(players[1]);
for(auto oit = observers.begin(); oit != observers.end(); ++oit)
NetServer::ReSendToPlayer(*oit);
break;
}
case MSG_CARD_TARGET: {
pbuf += 8;
NetServer::SendBufferToPlayer(players[0], STOC_GAME_MSG, offset, pbuf - offset);
NetServer::ReSendToPlayer(players[1]);
for(auto oit = observers.begin(); oit != observers.end(); ++oit)
NetServer::ReSendToPlayer(*oit);
break;
}
case MSG_CANCEL_TARGET: {
pbuf += 8;
NetServer::SendBufferToPlayer(players[0], STOC_GAME_MSG, offset, pbuf - offset);
NetServer::ReSendToPlayer(players[1]);
for(auto oit = observers.begin(); oit != observers.end(); ++oit)
NetServer::ReSendToPlayer(*oit);
break;
}
case MSG_PAY_LPCOST: {
pbuf += 5;
NetServer::SendBufferToPlayer(players[0], STOC_GAME_MSG, offset, pbuf - offset);
NetServer::ReSendToPlayer(players[1]);
for(auto oit = observers.begin(); oit != observers.end(); ++oit)
NetServer::ReSendToPlayer(*oit);
break;
}
case MSG_ADD_COUNTER: {
pbuf += 7;
NetServer::SendBufferToPlayer(players[0], STOC_GAME_MSG, offset, pbuf - offset);
NetServer::ReSendToPlayer(players[1]);
for(auto oit = observers.begin(); oit != observers.end(); ++oit)
NetServer::ReSendToPlayer(*oit);
break;
}
case MSG_REMOVE_COUNTER: {
pbuf += 7;
NetServer::SendBufferToPlayer(players[0], STOC_GAME_MSG, offset, pbuf - offset);
NetServer::ReSendToPlayer(players[1]);
for(auto oit = observers.begin(); oit != observers.end(); ++oit)
NetServer::ReSendToPlayer(*oit);
break;
}
case MSG_ATTACK: {
pbuf += 8;
NetServer::SendBufferToPlayer(players[0], STOC_GAME_MSG, offset, pbuf - offset);
NetServer::ReSendToPlayer(players[1]);
for(auto oit = observers.begin(); oit != observers.end(); ++oit)
NetServer::ReSendToPlayer(*oit);
break;
}
case MSG_BATTLE: {
pbuf += 26;
NetServer::SendBufferToPlayer(players[0], STOC_GAME_MSG, offset, pbuf - offset);
NetServer::ReSendToPlayer(players[1]);
for(auto oit = observers.begin(); oit != observers.end(); ++oit)
NetServer::ReSendToPlayer(*oit);
break;
}
case MSG_ATTACK_DISABLED: {
NetServer::SendBufferToPlayer(players[0], STOC_GAME_MSG, offset, pbuf - offset);
NetServer::ReSendToPlayer(players[1]);
for(auto oit = observers.begin(); oit != observers.end(); ++oit)
NetServer::ReSendToPlayer(*oit);
break;
}
case MSG_DAMAGE_STEP_START: {
NetServer::SendBufferToPlayer(players[0], STOC_GAME_MSG, offset, pbuf - offset);
NetServer::ReSendToPlayer(players[1]);
for(auto oit = observers.begin(); oit != observers.end(); ++oit)
NetServer::ReSendToPlayer(*oit);
RefreshMzone(0);
RefreshMzone(1);
break;
}
case MSG_DAMAGE_STEP_END: {
NetServer::SendBufferToPlayer(players[0], STOC_GAME_MSG, offset, pbuf - offset);
NetServer::ReSendToPlayer(players[1]);
for(auto oit = observers.begin(); oit != observers.end(); ++oit)
NetServer::ReSendToPlayer(*oit);
RefreshMzone(0);
RefreshMzone(1);
break;
}
case MSG_MISSED_EFFECT: {
player = pbuf[0];
pbuf += 8;
NetServer::SendBufferToPlayer(players[player], STOC_GAME_MSG, offset, pbuf - offset);
break;
}
case MSG_TOSS_COIN: {
player = BufferIO::ReadUInt8(pbuf);
count = BufferIO::ReadUInt8(pbuf);
pbuf += count;
NetServer::SendBufferToPlayer(players[0], STOC_GAME_MSG, offset, pbuf - offset);
NetServer::ReSendToPlayer(players[1]);
for(auto oit = observers.begin(); oit != observers.end(); ++oit)
NetServer::ReSendToPlayer(*oit);
break;
}
case MSG_TOSS_DICE: {
player = BufferIO::ReadUInt8(pbuf);
count = BufferIO::ReadUInt8(pbuf);
pbuf += count;
NetServer::SendBufferToPlayer(players[0], STOC_GAME_MSG, offset, pbuf - offset);
NetServer::ReSendToPlayer(players[1]);
for(auto oit = observers.begin(); oit != observers.end(); ++oit)
NetServer::ReSendToPlayer(*oit);
break;
}
case MSG_ROCK_PAPER_SCISSORS: {
player = BufferIO::ReadUInt8(pbuf);
WaitforResponse(player);
NetServer::SendBufferToPlayer(players[player], STOC_GAME_MSG, offset, pbuf - offset);
return 1;
}
case MSG_HAND_RES: {
pbuf += 1;
NetServer::SendBufferToPlayer(players[0], STOC_GAME_MSG, offset, pbuf - offset);
NetServer::ReSendToPlayer(players[1]);
for (auto oit = observers.begin(); oit != observers.end(); ++oit)
NetServer::ReSendToPlayer(*oit);
break;
}
case MSG_ANNOUNCE_RACE: {
player = BufferIO::ReadUInt8(pbuf);
pbuf += 5;
WaitforResponse(player);
NetServer::SendBufferToPlayer(players[player], STOC_GAME_MSG, offset, pbuf - offset);
return 1;
}
case MSG_ANNOUNCE_ATTRIB: {
player = BufferIO::ReadUInt8(pbuf);
pbuf += 5;
WaitforResponse(player);
NetServer::SendBufferToPlayer(players[player], STOC_GAME_MSG, offset, pbuf - offset);
return 1;
}
case MSG_ANNOUNCE_CARD:
case MSG_ANNOUNCE_NUMBER: {
player = BufferIO::ReadUInt8(pbuf);
count = BufferIO::ReadUInt8(pbuf);
pbuf += 4 * count;
WaitforResponse(player);
NetServer::SendBufferToPlayer(players[player], STOC_GAME_MSG, offset, pbuf - offset);
return 1;
}
case MSG_CARD_HINT: {
pbuf += 9;
NetServer::SendBufferToPlayer(players[0], STOC_GAME_MSG, offset, pbuf - offset);
NetServer::ReSendToPlayer(players[1]);
for(auto oit = observers.begin(); oit != observers.end(); ++oit)
NetServer::ReSendToPlayer(*oit);
break;
}
case MSG_PLAYER_HINT: {
pbuf += 6;
NetServer::SendBufferToPlayer(players[0], STOC_GAME_MSG, offset, pbuf - offset);
NetServer::ReSendToPlayer(players[1]);
for(auto oit = observers.begin(); oit != observers.end(); ++oit)
NetServer::ReSendToPlayer(*oit);
break;
}
case MSG_MATCH_KILL: {
int code = BufferIO::ReadInt32(pbuf);
if(match_mode) {
match_kill = code;
NetServer::SendBufferToPlayer(players[0], STOC_GAME_MSG, offset, pbuf - offset);
NetServer::ReSendToPlayer(players[1]);
for(auto oit = observers.begin(); oit != observers.end(); ++oit)
NetServer::ReSendToPlayer(*oit);
}
break;
}
}
}
return 0;
}
void SingleDuel::GetResponse(DuelPlayer* dp, unsigned char* pdata, unsigned int len) {
unsigned char resb[SIZE_RETURN_VALUE]{};
if (len > SIZE_RETURN_VALUE)
len = SIZE_RETURN_VALUE;
std::memcpy(resb, pdata, len);
last_replay.Write<uint8_t>(len);
last_replay.WriteData(resb, len);
set_responseb(pduel, resb);
players[dp->type]->state = 0xff;
if(host_info.time_limit) {
if(time_limit[dp->type] >= time_elapsed)
time_limit[dp->type] -= time_elapsed;
else time_limit[dp->type] = 0;
time_elapsed = 0;
}
Process();
}
void SingleDuel::EndDuel() {
if(!pduel)
return;
last_replay.EndRecord();
char replaybuf[0x2000], *pbuf = replaybuf;
std::memcpy(pbuf, &last_replay.pheader, sizeof last_replay.pheader);
pbuf += sizeof last_replay.pheader;
std::memcpy(pbuf, last_replay.comp_data, last_replay.comp_size);
NetServer::SendBufferToPlayer(players[0], STOC_REPLAY, replaybuf, sizeof last_replay.pheader + last_replay.comp_size);
NetServer::ReSendToPlayer(players[1]);
for(auto oit = observers.begin(); oit != observers.end(); ++oit)
NetServer::ReSendToPlayer(*oit);
end_duel(pduel);
event_del(etimer);
pduel = 0;
}
void SingleDuel::WaitforResponse(int playerid) {
last_response = playerid;
unsigned char msg = MSG_WAITING;
NetServer::SendPacketToPlayer(players[1 - playerid], STOC_GAME_MSG, msg);
if(host_info.time_limit) {
STOC_TimeLimit sctl;
sctl.player = playerid;
sctl.left_time = time_limit[playerid];
NetServer::SendPacketToPlayer(players[0], STOC_TIME_LIMIT, sctl);
NetServer::SendPacketToPlayer(players[1], STOC_TIME_LIMIT, sctl);
players[playerid]->state = CTOS_TIME_CONFIRM;
} else
players[playerid]->state = CTOS_RESPONSE;
}
void SingleDuel::TimeConfirm(DuelPlayer* dp) {
if(host_info.time_limit == 0)
return;
if(dp->type != last_response)
return;
players[last_response]->state = CTOS_RESPONSE;
if(time_elapsed < 10)
time_elapsed = 0;
}
inline int SingleDuel::WriteUpdateData(int& player, int location, int& flag, unsigned char*& qbuf, int& use_cache) {
flag |= (QUERY_CODE | QUERY_POSITION);
BufferIO::WriteInt8(qbuf, MSG_UPDATE_DATA);
BufferIO::WriteInt8(qbuf, player);
BufferIO::WriteInt8(qbuf, location);
int len = query_field_card(pduel, player, location, flag, qbuf, use_cache);
return len;
}
void SingleDuel::RefreshMzone(int player, int flag, int use_cache) {
std::vector<unsigned char> query_buffer;
query_buffer.resize(SIZE_QUERY_BUFFER);
auto qbuf = query_buffer.data();
auto len = WriteUpdateData(player, LOCATION_MZONE, flag, qbuf, use_cache);
NetServer::SendBufferToPlayer(players[player], STOC_GAME_MSG, query_buffer.data(), len + 3);
int qlen = 0;
while(qlen < len) {
const int clen = BufferIO::ReadInt32(qbuf);
qlen += clen;
if (clen <= LEN_HEADER)
continue;
auto position = GetPosition(qbuf, 8);
if (position & POS_FACEDOWN)
std::memset(qbuf, 0, clen - 4);
qbuf += clen - 4;
}
NetServer::SendBufferToPlayer(players[1 - player], STOC_GAME_MSG, query_buffer.data(), len + 3);
for(auto pit = observers.begin(); pit != observers.end(); ++pit)
NetServer::ReSendToPlayer(*pit);
}
void SingleDuel::RefreshSzone(int player, int flag, int use_cache) {
std::vector<unsigned char> query_buffer;
query_buffer.resize(SIZE_QUERY_BUFFER);
auto qbuf = query_buffer.data();
auto len = WriteUpdateData(player, LOCATION_SZONE, flag, qbuf, use_cache);
NetServer::SendBufferToPlayer(players[player], STOC_GAME_MSG, query_buffer.data(), len + 3);
int qlen = 0;
while(qlen < len) {
const int clen = BufferIO::ReadInt32(qbuf);
qlen += clen;
if (clen <= LEN_HEADER)
continue;
auto position = GetPosition(qbuf, 8);
if (position & POS_FACEDOWN)
std::memset(qbuf, 0, clen - 4);
qbuf += clen - 4;
}
NetServer::SendBufferToPlayer(players[1 - player], STOC_GAME_MSG, query_buffer.data(), len + 3);
for(auto pit = observers.begin(); pit != observers.end(); ++pit)
NetServer::ReSendToPlayer(*pit);
}
void SingleDuel::RefreshHand(int player, int flag, int use_cache) {
std::vector<unsigned char> query_buffer;
query_buffer.resize(SIZE_QUERY_BUFFER);
auto qbuf = query_buffer.data();
auto len = WriteUpdateData(player, LOCATION_HAND, flag, qbuf, use_cache);
NetServer::SendBufferToPlayer(players[player], STOC_GAME_MSG, query_buffer.data(), len + 3);
int qlen = 0;
while(qlen < len) {
const int slen = BufferIO::ReadInt32(qbuf);
qlen += slen;
if (slen <= LEN_HEADER)
continue;
auto position = GetPosition(qbuf, 8);
if(!(position & POS_FACEUP))
std::memset(qbuf, 0, slen - 4);
qbuf += slen - 4;
}
NetServer::SendBufferToPlayer(players[1 - player], STOC_GAME_MSG, query_buffer.data(), len + 3);
for(auto pit = observers.begin(); pit != observers.end(); ++pit)
NetServer::ReSendToPlayer(*pit);
}
void SingleDuel::RefreshGrave(int player, int flag, int use_cache) {
std::vector<unsigned char> query_buffer;
query_buffer.resize(SIZE_QUERY_BUFFER);
auto qbuf = query_buffer.data();
auto len = WriteUpdateData(player, LOCATION_GRAVE, flag, qbuf, use_cache);
NetServer::SendBufferToPlayer(players[0], STOC_GAME_MSG, query_buffer.data(), len + 3);
NetServer::ReSendToPlayer(players[1]);
for(auto pit = observers.begin(); pit != observers.end(); ++pit)
NetServer::ReSendToPlayer(*pit);
}
void SingleDuel::RefreshExtra(int player, int flag, int use_cache) {
std::vector<unsigned char> query_buffer;
query_buffer.resize(SIZE_QUERY_BUFFER);
auto qbuf = query_buffer.data();
auto len = WriteUpdateData(player, LOCATION_EXTRA, flag, qbuf, use_cache);
NetServer::SendBufferToPlayer(players[player], STOC_GAME_MSG, query_buffer.data(), len + 3);
}
void SingleDuel::RefreshSingle(int player, int location, int sequence, int flag) {
flag |= (QUERY_CODE | QUERY_POSITION);
unsigned char query_buffer[0x1000];
auto qbuf = query_buffer;
BufferIO::WriteInt8(qbuf, MSG_UPDATE_CARD);
BufferIO::WriteInt8(qbuf, player);
BufferIO::WriteInt8(qbuf, location);
BufferIO::WriteInt8(qbuf, sequence);
int len = query_card(pduel, player, location, sequence, flag, qbuf, 0);
NetServer::SendBufferToPlayer(players[player], STOC_GAME_MSG, query_buffer, len + 4);
if (len <= LEN_HEADER)
return;
const int clen = BufferIO::ReadInt32(qbuf);
auto position = GetPosition(qbuf, 8);
if (position & POS_FACEDOWN) {
BufferIO::WriteInt32(qbuf, QUERY_CODE);
BufferIO::WriteInt32(qbuf, 0);
std::memset(qbuf, 0, clen - 12);
}
NetServer::SendBufferToPlayer(players[1 - player], STOC_GAME_MSG, query_buffer, len + 4);
for (auto pit = observers.begin(); pit != observers.end(); ++pit)
NetServer::ReSendToPlayer(*pit);
}
uint32_t SingleDuel::MessageHandler(intptr_t fduel, uint32_t type) {
if(!enable_log)
return 0;
char msgbuf[1024];
get_log_message(fduel, msgbuf);
mainGame->AddDebugMsg(msgbuf);
return 0;
}
void SingleDuel::SingleTimer(evutil_socket_t fd, short events, void* arg) {
SingleDuel* sd = static_cast<SingleDuel*>(arg);
sd->time_elapsed++;
if(sd->time_elapsed >= sd->time_limit[sd->last_response] || sd->time_limit[sd->last_response] <= 0) {
unsigned char wbuf[3];
uint32_t player = sd->last_response;
wbuf[0] = MSG_WIN;
wbuf[1] = 1 - player;
wbuf[2] = 0x3;
NetServer::SendBufferToPlayer(sd->players[0], STOC_GAME_MSG, wbuf, 3);
NetServer::ReSendToPlayer(sd->players[1]);
for(auto oit = sd->observers.begin(); oit != sd->observers.end(); ++oit)
NetServer::ReSendToPlayer(*oit);
if(sd->players[player] == sd->pplayer[player]) {
sd->match_result[sd->duel_count++] = 1 - player;
sd->tp_player = player;
} else {
sd->match_result[sd->duel_count++] = player;
sd->tp_player = 1 - player;
}
sd->EndDuel();
sd->DuelEndProc();
event_del(sd->etimer);
return;
}
timeval timeout = { 1, 0 };
event_add(sd->etimer, &timeout);
}
}