Files
raphael d6db0bfdb2 跨平台初版,修复了一些主线BUG,部分字符串做了汉化
武器精炼调整:普通、高级、稀有 的武器精炼上限递增
2024-08-07 15:11:07 +08:00

243 lines
5.7 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Library;
using MirDB;
namespace Server.DBModels
{
[UserObject]
public class UserConquestStats : DBObject
{
public CharacterInfo Character
{
get { return _Character; }
set
{
if (_Character == value) return;
var oldValue = _Character;
_Character = value;
OnChanged(oldValue, value, "Character");
}
}
private CharacterInfo _Character;
public DateTime WarStartDate
{
get { return _WarStartDate; }
set
{
if (_WarStartDate == value) return;
var oldValue = _WarStartDate;
_WarStartDate = value;
OnChanged(oldValue, value, "WarStartDate");
}
}
private DateTime _WarStartDate;
public string CastleName
{
get { return _CastleName; }
set
{
if (_CastleName == value) return;
var oldValue = _CastleName;
_CastleName = value;
OnChanged(oldValue, value, "CastleName");
}
}
private string _CastleName;
public string CharacterName
{
get { return _CharacterName; }
set
{
if (_CharacterName == value) return;
var oldValue = _CharacterName;
_CharacterName = value;
OnChanged(oldValue, value, "CharacterName");
}
}
private string _CharacterName;
public string GuildName
{
get { return _GuildName; }
set
{
if (_GuildName == value) return;
var oldValue = _GuildName;
_GuildName = value;
OnChanged(oldValue, value, "GuildName");
}
}
private string _GuildName;
public int Level
{
get { return _Level; }
set
{
if (_Level == value) return;
var oldValue = _Level;
_Level = value;
OnChanged(oldValue, value, "Level");
}
}
private int _Level;
public MirClass Class
{
get { return _Class; }
set
{
if (_Class == value) return;
var oldValue = _Class;
_Class = value;
OnChanged(oldValue, value, "Class");
}
}
private MirClass _Class;
public int BossDamageTaken
{
get { return _BossDamageTaken; }
set
{
if (_BossDamageTaken == value) return;
var oldValue = _BossDamageTaken;
_BossDamageTaken = value;
OnChanged(oldValue, value, "BossDamageTaken");
}
}
private int _BossDamageTaken;
public int BossDamageDealt
{
get { return _BossDamageDealt; }
set
{
if (_BossDamageDealt == value) return;
var oldValue = _BossDamageDealt;
_BossDamageDealt = value;
OnChanged(oldValue, value, "BossDamageDealt");
}
}
private int _BossDamageDealt;
public int BossDeathCount
{
get { return _BossDeathCount; }
set
{
if (_BossDeathCount == value) return;
var oldValue = _BossDeathCount;
_BossDeathCount = value;
OnChanged(oldValue, value, "BossDeathCount");
}
}
private int _BossDeathCount;
public int BossKillCount
{
get { return _BossKillCount; }
set
{
if (_BossKillCount == value) return;
var oldValue = _BossKillCount;
_BossKillCount = value;
OnChanged(oldValue, value, "BossKillCount");
}
}
private int _BossKillCount;
public int PvPDamageTaken
{
get { return _PvPDamageTaken; }
set
{
if (_PvPDamageTaken == value) return;
var oldValue = _PvPDamageTaken;
_PvPDamageTaken = value;
OnChanged(oldValue, value, "PvPDamageTaken");
}
}
private int _PvPDamageTaken;
public int PvPDamageDealt
{
get { return _PvPDamageDealt; }
set
{
if (_PvPDamageDealt == value) return;
var oldValue = _PvPDamageDealt;
_PvPDamageDealt = value;
OnChanged(oldValue, value, "PvPDamageDealt");
}
}
private int _PvPDamageDealt;
public int PvPKillCount
{
get { return _PvPKillCount; }
set
{
if (_PvPKillCount == value) return;
var oldValue = _PvPKillCount;
_PvPKillCount = value;
OnChanged(oldValue, value, "PvPKillCount");
}
}
private int _PvPKillCount;
public int PvPDeathCount
{
get { return _PvPDeathCount; }
set
{
if (_PvPDeathCount == value) return;
var oldValue = _PvPDeathCount;
_PvPDeathCount = value;
OnChanged(oldValue, value, "PvPDeathCount");
}
}
private int _PvPDeathCount;
}
}