mirror of
https://github.com/raphaelcheung/zircon-legend-server.git
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d6db0bfdb2
武器精炼调整:普通、高级、稀有 的武器精炼上限递增
243 lines
5.7 KiB
C#
243 lines
5.7 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Library;
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using MirDB;
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namespace Server.DBModels
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{
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[UserObject]
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public class UserConquestStats : DBObject
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{
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public CharacterInfo Character
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{
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get { return _Character; }
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set
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{
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if (_Character == value) return;
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var oldValue = _Character;
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_Character = value;
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OnChanged(oldValue, value, "Character");
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}
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}
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private CharacterInfo _Character;
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public DateTime WarStartDate
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{
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get { return _WarStartDate; }
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set
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{
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if (_WarStartDate == value) return;
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var oldValue = _WarStartDate;
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_WarStartDate = value;
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OnChanged(oldValue, value, "WarStartDate");
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}
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}
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private DateTime _WarStartDate;
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public string CastleName
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{
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get { return _CastleName; }
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set
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{
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if (_CastleName == value) return;
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var oldValue = _CastleName;
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_CastleName = value;
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OnChanged(oldValue, value, "CastleName");
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}
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}
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private string _CastleName;
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public string CharacterName
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{
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get { return _CharacterName; }
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set
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{
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if (_CharacterName == value) return;
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var oldValue = _CharacterName;
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_CharacterName = value;
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OnChanged(oldValue, value, "CharacterName");
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}
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}
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private string _CharacterName;
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public string GuildName
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{
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get { return _GuildName; }
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set
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{
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if (_GuildName == value) return;
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var oldValue = _GuildName;
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_GuildName = value;
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OnChanged(oldValue, value, "GuildName");
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}
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}
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private string _GuildName;
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public int Level
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{
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get { return _Level; }
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set
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{
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if (_Level == value) return;
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var oldValue = _Level;
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_Level = value;
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OnChanged(oldValue, value, "Level");
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}
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}
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private int _Level;
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public MirClass Class
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{
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get { return _Class; }
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set
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{
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if (_Class == value) return;
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var oldValue = _Class;
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_Class = value;
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OnChanged(oldValue, value, "Class");
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}
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}
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private MirClass _Class;
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public int BossDamageTaken
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{
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get { return _BossDamageTaken; }
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set
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{
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if (_BossDamageTaken == value) return;
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var oldValue = _BossDamageTaken;
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_BossDamageTaken = value;
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OnChanged(oldValue, value, "BossDamageTaken");
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}
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}
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private int _BossDamageTaken;
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public int BossDamageDealt
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{
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get { return _BossDamageDealt; }
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set
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{
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if (_BossDamageDealt == value) return;
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var oldValue = _BossDamageDealt;
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_BossDamageDealt = value;
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OnChanged(oldValue, value, "BossDamageDealt");
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}
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}
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private int _BossDamageDealt;
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public int BossDeathCount
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{
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get { return _BossDeathCount; }
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set
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{
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if (_BossDeathCount == value) return;
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var oldValue = _BossDeathCount;
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_BossDeathCount = value;
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OnChanged(oldValue, value, "BossDeathCount");
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}
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}
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private int _BossDeathCount;
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public int BossKillCount
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{
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get { return _BossKillCount; }
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set
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{
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if (_BossKillCount == value) return;
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var oldValue = _BossKillCount;
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_BossKillCount = value;
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OnChanged(oldValue, value, "BossKillCount");
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}
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}
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private int _BossKillCount;
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public int PvPDamageTaken
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{
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get { return _PvPDamageTaken; }
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set
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{
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if (_PvPDamageTaken == value) return;
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var oldValue = _PvPDamageTaken;
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_PvPDamageTaken = value;
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OnChanged(oldValue, value, "PvPDamageTaken");
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}
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}
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private int _PvPDamageTaken;
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public int PvPDamageDealt
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{
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get { return _PvPDamageDealt; }
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set
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{
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if (_PvPDamageDealt == value) return;
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var oldValue = _PvPDamageDealt;
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_PvPDamageDealt = value;
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OnChanged(oldValue, value, "PvPDamageDealt");
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}
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}
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private int _PvPDamageDealt;
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public int PvPKillCount
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{
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get { return _PvPKillCount; }
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set
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{
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if (_PvPKillCount == value) return;
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var oldValue = _PvPKillCount;
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_PvPKillCount = value;
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OnChanged(oldValue, value, "PvPKillCount");
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}
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}
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private int _PvPKillCount;
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public int PvPDeathCount
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{
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get { return _PvPDeathCount; }
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set
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{
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if (_PvPDeathCount == value) return;
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var oldValue = _PvPDeathCount;
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_PvPDeathCount = value;
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OnChanged(oldValue, value, "PvPDeathCount");
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}
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}
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private int _PvPDeathCount;
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}
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}
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